Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

Mark my words, people would still play this game in the tens of thousands if not more, if only hackers would be dealt with. Fans didn't abandon the game, Activision did.
Scary part about it, other than CoD's obvious lack of security, is that malicious actors with these tools can use them at any time for any reason. Beat somebody at a game? Talk shit to them? They pull up their little mod menu and sabotage your game just because they could.

I've been lucky so far by knowing how to avoid those situations. Zombies too. Unlock everything, infinite points. Quickly dashboard to avoid your stats being corrupted.
 
Scary part about it, other than CoD's obvious lack of security, is that malicious actors with these tools can use them at any time for any reason. Beat somebody at a game? Talk shit to them? They pull up their little mod menu and sabotage your game just because they could.

I've been lucky so far by knowing how to avoid those situations. Zombies too. Unlock everything, infinite points. Quickly dashboard to avoid your stats being corrupted.
They can do that in newer games too. Not only have the hackers cracked the newest engine the game runs on, not only are the cheats cheap to buy and easy to hide from the game, the game itself offers a way to fuck over random players too. There is no humans overseeing the reports, so if you get enough of them, given for any reason, you will be automatically "shadowbanned" and only allowed to play with other shadowbanned players(usually cheaters) for doing nothing wrong, until your shadowban automatically expires or an Activision employee manually lets you go(never happens because they think that "all bans are legit"). Nothing stopping griefers from mass reporting your account, or some angry shitter reporting you after losing a game. This has been happening ever since MW4 if I recall correctly, and it has only gotten worse in the latest games since they got the AI to monitor your every move, including everything you say and type.
There is zero reason to play these games now, you have to jump thru so many hoops to get an inferior experience you would get 10 years ago that it's absolutely insane. At least XDefiant is free and has minimal amount of bullshit in it, you look for a match and that's it. This is what COD used to be known for.
 
So... basically, none of the CoD games are worth playing at all these days, since it's either hackers or sweats?
Yes
Also, on PC the newer games force you to dox yourself by giving up your phone number. They don't tell you this on their game store.
If you're playing on Battle Net, they might ask you for your ID and photo as well, nothing you can do about it since it's in the agreement for using their service.
Stick to offline modes, at least the newer COD games have bots in multiplayer, standard since BO2.
 
So... basically, none of the CoD games are worth playing at all these days, since it's either hackers or sweats?
Unfortunately, yes. The CoD community is toxic as hell. Activision's priorities are elsewhere. Do so at your own risk is the best I can say.

I give Activision SOME leeway with legacy CoDs having hackers since the consoles' securities have been long exploited. For the PC games, it's inexcusable, especially since they're still on sale FOR. FULL. PRICE.
 
Towards the end, the meta was balanced out somewhat. Most weapons were useful to a degree, and many weapons brought something completely unique to the table, much like the devs originally intended. Problem is that many of these powerful weapons were locked behind loot crates, at least you could trade in said lootcrates for guaranteed weapon drops towards the end, but by then it was too late.

The GKS was all right after a bunch of buffs. The game started feeling more like a slow, silly COD at the end. I just didn't like it.

The idea wasn't bad, only the execution. Keep in mind that originally, BO4 was going to have a large, open world like War mode, plus the game was more focused on building fortifications and keeping them repaired than in the final game.

Seems like Treyarch's fundamental idea with BO4 was "Call of Duty by people who hate Call of Duty for people who hate Call of Duty." Why does this happen to so many game series? MW 2019 was the most formulaic, paint-by-numbers COD since MW3...and it sold like gangbusters. Hello, give people what they want. I go to McDonald's for a fucking Big Mac, not some gourmet salmon salad.
 
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MW 2019 was the most formulaic, paint-by-numbers COD since MW3...and it sold like gangbusters. Hello, give people what they want. I go to McDonald's for a fucking Big Mac, not some gourmet salmon salad.
Formulaic in providing a linear six hour campaign, extensive boots-on-the-ground multiplayer experience, and a secondary co-op experience. IW evolved that formula with MW2019, which is now another formula that we know it today as "nu-CoD."
 
Formulaic in providing a linear six hour campaign, extensive boots-on-the-ground multiplayer experience, and a secondary co-op experience. IW evolved that formula with MW2019, which is now another formula that we know it today as "nu-CoD."
nu-COD is the formula of MW2019 + massive faggotry + bad maps.
 
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Rate me late, but I re-downloaded cold war's zombie mode to catch up on the lore (the maps were so zzz I just never played it after the first one)

Found out they brought back Samantha, made her a carpet muncher, and had her girlfriend be invitro'd with Sam's daughter so they can have a dike baby

Uninstalled and will not be buying BOPS 6
 
You know, Call of Duty has me feeling paranoid as all hell. All this discussion about skill-based matchmaking, skill based DAMAGE, overpowered perks/weapons/meta, bad spawns, random stutters, disbanded lobbies; I ask myself: is the game instinctually trying to ruin my experience? If so, how and when?

Example: I'm going for a camo challenge of obtaining double kills. Match before that goes okay, next match, I can barely leave my spawn without walking into gunfire. (Doing the Stakeout 24/7 playlist for transparency.)Not even that, I would have amble opportunity for a double kill, somebody kills me for behind, my kill doesn't register, it turns into an assist, I get instakilled by some bullshit.
 
You know, Call of Duty has me feeling paranoid as all hell. All this discussion about skill-based matchmaking, skill based DAMAGE, overpowered perks/weapons/meta, bad spawns, random stutters, disbanded lobbies; I ask myself: is the game instinctually trying to ruin my experience? If so, how and when?

Example: I'm going for a camo challenge of obtaining double kills. Match before that goes okay, next match, I can barely leave my spawn without walking into gunfire. (Doing the Stakeout 24/7 playlist for transparency.)Not even that, I would have amble opportunity for a double kill, somebody kills me for behind, my kill doesn't register, it turns into an assist, I get instakilled by some bullshit.

Yeah, the newer CoDs have gone all-in on the SBMM, and it gets to the point where you can't even play the damn game. Skill-based damage is definitely a thing, now; it's not uncommon to suddenly do no damage at all and repeatedly get one-shot the second someone even looks in your direction. MWIII had a few moments; I remember one match I had gotten a decent chunk of kills with a shotgun, then the next match it quite literally took four shots at close range to kill someone with that same gun. Melee builds have it even worse, as I've had several moments where it would take multiple stabs just to kill one guy.

I think it all really started with Advanced Warfare; that's the first game where the devs incorporated SBMM into the core modes, if I remember correctly.

At least current gen still has Ghosts...
 
I think it all really started with Advanced Warfare; that's the first game where the devs incorporated SBMM into the core modes, if I remember correctly.
I remember a "kiddie pool" mode in AW where players would be anonymously paired with each other and bots. Anonymous meaning you wouldn't see/know their gamertags/IDs.

If AW did have SBMM, it wasn't as bad as it is now. Even so, I didn't care for AW.
 
Yeah, the newer CoDs have gone all-in on the SBMM, and it gets to the point where you can't even play the damn game. Skill-based damage is definitely a thing, now; it's not uncommon to suddenly do no damage at all and repeatedly get one-shot the second someone even looks in your direction. MWIII had a few moments; I remember one match I had gotten a decent chunk of kills with a shotgun, then the next match it quite literally took four shots at close range to kill someone with that same gun. Melee builds have it even worse, as I've had several moments where it would take multiple stabs just to kill one guy.

I think it all really started with Advanced Warfare; that's the first game where the devs incorporated SBMM into the core modes, if I remember correctly.

At least current gen still has Ghosts...
I only ever play the campaigns in CoDs. And fucking hell man, that's insane. Whatever happened to getting gud?
 
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I remember a "kiddie pool" mode in AW where players would be anonymously paired with each other and bots. Anonymous meaning you wouldn't see/know their gamertags/IDs.

If AW did have SBMM, it wasn't as bad as it is now. Even so, I didn't care for AW.

I'm pretty sure it did; back when it was active, you couldn't go more than a match without getting some inconsistent lobbies. Still, it wasn't NEARLY as bad as it was now; the game was still comparatively balanced, and you could actually get some genuinely fun moments even with non-meta guns.

Now, you basically can't play CoD games at all. Even Infected in MWIII gets ruined by sweats abusing cheese spots, and it got to the point where I just stopped playing entirely. I mean, the older Cods had some broken spots and such as well, but the newer games ruin the balance so much that it becomes a complete grind.

I only ever play the campaigns in CoDs. And fucking hell man, that's insane. Whatever happened to getting gud?

I think it was the CoD kiddies and YouTubers that made everything go to hell; all of them bitching about meta strats and stuff encouraged the devs to lazily start making things more "competitive" via SBMM, same with the devs adding in all these skins. It's a combination of Activision's greed and the community being a bunch of toxic tards that pushed CoD to where it is now. What's worse, is that the greater community honestly supports this; who cares about having a deep and entertaining experience when little Timmy gets mommy's credit card and starts making builds based on what YouTubers recommend?

EDIT: Might as well ask, with the online stuff being a complete no-go these days... what CoD games have decent offline stuff? Bot lobbies for Multiplayer, decent third modes, etc.?
 
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There's an airport level in BO6 where you board a plane where a juggernaut enemy infinitely sends RC-XDs your direction until you reach him at the cockpit. Am I the only one that wasn't AS annoyed with that encounter as others?
 
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The zombies songs slap pretty hard -- getting one of the vocalists that was in Metal Hellsinger was a solid idea, and the Terminus song really fits the map's mood. Only issue I really felt was that the pauses for a single syllable ([...] can you hear [pause] me) made the flow of the lyrics feel kind of awkward at parts, might just be me though. Feels unfortunate that a lot of people still refuse to give new vocalists a chance, because they're autists obsessed with da good ol dayz!! Elena Siegman could blankly read off the names of the older songs accompanied by random banging noises, and these niggers would call it the most soul in the last decade.
 
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The zombies songs slap pretty hard -- getting one of the vocalists that was in Metal Hellsinger was a solid idea, and the Terminus song really fits the map's mood. Only issue I really felt was that the pauses for a single syllable ([...] can you hear [pause] me) made the flow of the lyrics feel kind of awkward at parts, might just be me though. Feels unfortunate that a lot of people still refuse to give new vocalists a chance, because they're autists obsessed with da good ol dayz!! Elena Siegman could blankly read off the names of the older songs accompanied by random banging noises, and these niggers would call it the most soul in the last decade.
Don't get me wrong, I love Elena and Malukah, but Clark S Nova is just something else. Love his voice and what he does with it, helps that his songs are damn good too. When BO2 zombies were moving into the new direction with Richtofen as the demonic announcer and main antagonist, Clark was the perfect choice for the new songs. Carrion and We All Fall Down are some of my personal favorites, right up there with Elena's classics.

Oh, I just found out that you cannot play BO6 offline. It is literally unplayable without an internet connection and the disc is just a coaster with some MW5/2022 files on them, lmfao. Also, all the textures get (poorly) streamed as you play, making the game a fucking nightmare for anyone with capped or poor internet connection to boot.
I take it back, I don't care how good the zombies mode gets, you can fuck right off. BO4 had this bullshit too and I only tolerated it because this was the end of the Aether, and Zombies as a whole, storyline. Now that it's over, Activision can kiss my ass, especially with their mediocre offerings.
 
Don't get me wrong, I love Elena and Malukah, but Clark S Nova is just something else. Love his voice and what he does with it, helps that his songs are damn good too. When BO2 zombies were moving into the new direction with Richtofen as the demonic announcer and main antagonist, Clark was the perfect choice for the new songs. Carrion and We All Fall Down are some of my personal favorites, right up there with Elena's classics.
Clark is still there, he did the jingle for the new perk.
Malukah is as well, she did the voice editing in both songs, and some of the background vocals in the Terminus song.
 
Clark is still there, he did the jingle for the new perk.
Malukah is as well, she did the voice editing in both songs, and some of the background vocals in the Terminus song.
Was a melee perk necessary? I swear Widow's Wine and one of the BO4 perks already increased your melee attack. Too lazy to actually check right now.
 
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