Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

If you do a meelee from behind them you can do a take down. It's a bit janky in BLOPS6 because it has two options. Take down or take hostage.

The game as the classic other meelee issue with Blops. See someone halfway across the map. Start to fire and they have ultrafast crossed all that distance and knifed you.
I know about the behind takedown options. But, with the power drill, they just run in front of me followed by the "drill up the face animation."
 
I give Ghosts credit for staying consistent with its post apocalyptic theme with map design, DLC and weapons.


In hindsight, Ghosts tried to evolve Call of Duty. Extinction was a new take on the Zombies formula, the campaign had the United States as an underdog adversary, field orders rewarded experimentation, post launch DLC was inexpensive and creative. I'd love it if IW resolved that awful cliffhanger from the first game.
 
I give Ghosts credit for staying consistent with its post apocalyptic theme with map design, DLC and weapons.


In hindsight, Ghosts tried to evolve Call of Duty. Extinction was a new take on the Zombies formula, the campaign had the United States as an underdog adversary, field orders rewarded experimentation, post launch DLC was inexpensive and creative. I'd love it if IW resolved that awful cliffhanger from the first game.

Too bad we probably won't get a sequel, since the CoD community hates innovation. That, and the big-money Youtubers would likely bitch, since it wouldn't be the same MW/Black Ops timeline bullshit that we're currently getting.

Granted, it might be best if we didn't get a sequel; given how current CoD games love to cater to woketards, I dread to see what a modern Ghosts would look like; the devs would probably try and state the Federation nuking America was a "morally grey" affair or some stupid shit.
 
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Too bad we probably won't get a sequel, since the CoD community hates innovation.
I could see the Ghosts maps working with MW2019 if it had more players. Stonehenge especially. That map for 6v6 was TOO LARGE to even enjoy it.

In other news, somebody managed to achieve Prestige Master in Black Ops 6 through AFK exploits in Zombies. The rewards upon that level cap are underwhelming, to say the least.

Obviously, they're saving items for bundles and their Battle Pass for players to purchase.
 
I could see the Ghosts maps working with MW2019 if it had more players. Stonehenge especially. That map for 6v6 was TOO LARGE to even enjoy it.

Unpopular opinion, but to be honest, I never really had an issue with Stonehenge; yeah, it was a big-ass map, but I just switched to a sniper or long-range AR, and learned to adapt. Sure, a larger team would be nice, but I'd still take it over the constant Shipment obsession that the "fans" have these days.

Granted, I'm someone with a fondness for be a mobile sniper - even if I'm not very good at it, honestly - but I still managed to have some fun.
 
Honestly, why am I playing Black Ops 6? The grind. I remember once upon a time, I would play CoD multiplayer with little regard to challenges or camo progress. If anything, various challenges would just unlock through natural play. Now, I'm subconsciously grinding weapons to obtain Diamond camo. Which usually means playing the same map.
 
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Honestly, why am I playing Black Ops 6? The grind. I remember once upon a time, I would play CoD multiplayer with little regard to challenges or camo progress. If anything, various challenges would just unlock through natural play. Now, I'm subconsciously grinding weapons to obtain Diamond camo. Which usually means playing the same map.

I find having some challenges/goals to work towards to be fun; even if it doesn't lead to something substantial, I at least get a feeling of satisfaction once I complete it. Not much, but it's something.

TBH, I might give BO6 a shot sometime in the future; not sure yet, MWIII burnt me out pretty good, and the woke crap and SBMM has been leaving me exhausted. I can deal with the crazy skins, but the actual gameplay is something I'm hesitant on.
 
TBH, I might give BO6 a shot sometime in the future; not sure yet, MWIII burnt me out pretty good, and the woke crap and SBMM has been leaving me exhausted. I can deal with the crazy skins, but the actual gameplay is something I'm hesitant on.
It's not gameplay per se, it's latency/server issues with the multiplayer.
 
I give Ghosts credit for staying consistent with its post apocalyptic theme with map design, DLC and weapons.


In hindsight, Ghosts tried to evolve Call of Duty. Extinction was a new take on the Zombies formula, the campaign had the United States as an underdog adversary, field orders rewarded experimentation, post launch DLC was inexpensive and creative. I'd love it if IW resolved that awful cliffhanger from the first game.
Is it time for people who never played Ghosts to write video essays about how "misunderstood" Ghosts was?
This was a fantastic game btw, only people who hated it were Treyarch babies confused at the lack of three lane small maps and people who sucked at the game. Clueless retards later joined the bandwagon because they figured that since the game received so much negative attention it HAD to be bad, right?
There was so much soul during the game's life cycle, IW kind of re-captured that again, but people decided that game was "bad" too. Campaign was a bit mid, however, and the devs did themselves no favors by sperging out about their fish ai or hyper realistic dog ears or whatever they showed in the previews.
Unpopular opinion, but to be honest, I never really had an issue with Stonehenge; yeah, it was a big-ass map, but I just switched to a sniper or long-range AR, and learned to adapt. Sure, a larger team would be nice, but I'd still take it over the constant Shipment obsession that the "fans" have these days.

Granted, I'm someone with a fondness for be a mobile sniper - even if I'm not very good at it, honestly - but I still managed to have some fun.
Stonehege was one of the best maps in the game...unless you're playing 6 v 6 TDM, which is what 90% of COD players play. It's a map that filters plebs that never play ground war or team based modes, just like Picadilly and friends do in more modern CODs.
 
This was a fantastic game btw, only people who hated it were Treyarch babies confused at the lack of three lane small maps and people who sucked at the game. Clueless retards later joined the bandwagon because they figured that since the game received so much negative attention it HAD to be bad, right?
Even Activision predicted that Ghosts would not perform as well as Black Ops II. Why? Maybe it wasn't Modern Warfare. Maybe because people were buying new consoles? Who even knows.


I thought Ghosts was okay.
 
Even Activision predicted that Ghosts would not perform as well as Black Ops II. Why? Maybe it wasn't Modern Warfare. Maybe because people were buying new consoles? Who even knows.


I thought Ghosts was okay.
It was never going to perform as well, that's why they didn't bother to label it as a fourth Modern Warfare game, which Ghosts originally started out life as.
 
Campaign was a bit mid, however, and the devs did themselves no favors by sperging out about their fish ai or hyper realistic dog ears or whatever they showed in the previews.
Campaign is functional. The plot holes within the plot and character motivation are too distracting to ignore once you're aware of the synopsis. How did Central America perform a federation against the United States? How long was Elias' father a Ghost? Why did Rorke go batshit crazy despite not knowing that the Ghosts tried looking for him? How on God's green Earth did Rorke survive an orbital cannon strike at the end?
 
Campaign is functional. The plot holes within the plot and character motivation are too distracting to ignore once you're aware of the synopsis. How did Central America perform a federation against the United States? How long was Elias' father a Ghost? Why did Rorke go batshit crazy despite not knowing that the Ghosts tried looking for him? How on God's green Earth did Rorke survive an orbital cannon strike at the end?
Federation and their attack on United States isn't an issue, it's just that the characters aren't interesting and acting at some points is so...flat. Rorke pretty much steals the show.
I should note that the game is filled with cut content as well, that's why the story is such a mess. Originally, the game would have Strike Team like side missions from BO2 that would change the plot if you finished them. The only catch was that you only had one life, if you failed them then the story would change, probably for the worst and you would likely get the bad ending. One good example is that mission on the Oil Rig(how the fuck did they even get there?). Any time you're in a new place with little explanation why, it was likely a Strike Team mission.
 
Originally, the game would have Strike Team like side missions from BO2 that would change the plot if you finished them.
The Strike Force missions from Black Ops II are horrible. Bad AI made completing them more difficult than needed. The insult to injury is that those missions can change the outcome of your ending.
 
The Strike Force missions from Black Ops II are horrible. Bad AI made completing them more difficult than needed. The insult to injury is that those missions can change the outcome of your ending.
The missions weren't bad, but they weren't anything special either, it's just spec ops missions within multiplayer maps. I have a feeling they wanted this to be something completely different but ran out of time, Ghosts scrapped it altogether.
 
Stonehege was one of the best maps in the game...unless you're playing 6 v 6 TDM, which is what 90% of COD players play. It's a map that filters plebs that never play ground war or team based modes, just like Picadilly and friends do in more modern CODs.

People who can't emotionally handle large maps where you can't hit the kill limit in TDM in under 90 seconds are fags. Overgrown remains one of my favorite COD maps to this day, and TDM games would regularly end due to time limit. People got over it, in part because you didn't have Battle Pass FOMO driving people to try to max out their score per minute or whatever.
 
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People who can't emotionally handle large maps where you can't hit the kill limit in TDM in under 90 seconds are fags. Overgrown remains one of my favorite COD maps to this day, and TDM games would regularly end due to time limit. People got over it, in part because you didn't have Battle Pass FOMO driving people to try to max out their score per minute or whatever.
These are the same "people" that Shipment 24/7 in every fucking game now is made for. This is why I don't take Ghosts haters seriously anymore, because I know exactly who they are. That, or they're clueless since they never played the game in it's prime and just go off of opinions of other people.
Speaking of Ghosts, you know what I miss from these maps? Unique things about each map, so they don't all blend together. One map would have an earthquake happen at a random point that would mess with player vision and knock a few pieces of background elements down for more cover, another would have destructible walls that you could blow up to get a better view of the map, and many other maps would have unique Care Package streaks only reserved for that map(infamously, the "small map" of this game, Strikezone, would have a chance of earning a KEM strike, which uniquely for this map would actually change the entire layout to a post-nuke state alongside the temporary EMP and permanent XP boost of MW3's MOAB). This is where the movie IP nostalgia pandering started, as you could actually become both Micheal Myers and Predator via a unique Care Package in DLC maps. Advanced Warfare tried to include unique things about each map too, both with killstreaks and map events. My favorite is the Volcano map, where halfway thru it actually erupts and players have to haul ass to another section of the map that is opened up(very small, but has lots of vertical space to reward players good with jetpacks), and have to remain there for the rest of the match. Then they added grappling hooks to last few DLC maps and the gameplay loop changed completely, I still hate that this playlist died out with the game, jetpacks + grappling hooks are my favorite way to play COD to this day. There was one map that was basically an outdoor hotel made out of cube-dorms stacked on top of each other asymmetrically, you could spend the entire match in the air if you timed your jumps and grapples correctly, while shooting at player mid-air(it was an open map so you could get a good shot at anyone, anywhere within a couple of seconds). Activision are morons for never even attempting this again, it would blow the next generic Modern Warfare or Black Ops clone right out of the water.
 
I did feel like the recoil in Ghosts was too laser-like, so TTK was too fast at range. I also thought the perk system was overly complex. I still think it was the worst COD at the time, but the ones afterward were so awful that it made Ghosts look pretty good in retrospect.
 
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