Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

I will repeat for the 20th time that modern warfare 2019 was too good for the cod fanbase
Not surprising considering that Ghosts also filtered out a lot of shitty/talentless players beforehand, and MW2019 is spiritually a Ghosts sequel. Oh, I know it says Modern Warfare, but pay attention to how they both play. Hell, one of the maps at launch was even a blatant Ghosts map ripoff, it's clear they used it as a base and pretty much made a next gen sequel with a more profitable name.
 
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Not surprising considering that Ghosts also filtered out a lot of shitty/talentless players beforehand, and MW2019 is spiritually a Ghosts sequel. Oh, I know it says Modern Warfare, but pay attention to how they both play.
Ghosts could've been a Battlefield contender with the big maps if they established MW2019's gameplay loops back then.

MWII did not come with the campaign on Game Pass until a couple days ago for some reason.
 
Not surprising considering that Ghosts also filtered out a lot of shitty/talentless players beforehand, and MW2019 is spiritually a Ghosts sequel. Oh, I know it says Modern Warfare, but pay attention to how they both play. Hell, one of the maps at launch was even a blatant Ghosts map ripoff, it's clear they used it as a base and pretty much made a next gen sequel with a more profitable name.
I could see it, they added the dog Riley as an execution and the head art director alluded to Ghost/Mace being connected by the skull mask ala The Ghost faction existing again perhaps. I consider MW2019 the great buck breaking for regular CODfaggots, if you ever look on reddit /r/callofduty for example utterly screeches at its existence. The fact the game is still argued about till this day is insane to me. That sub reddit is nostalgia fag central and here comes a COD that basically appeals to old styled cod and its suddenly bad? I fucking hate cod players who talk about this shit online (its okay with you guys). The same guys who nostalgia circle jerk over fucking MW2 2009 would be crying bloody mary at how fucking slow it was. MW2019 wasnt even that slow its quite fast outside of ADS times.

Its just so odd a game that basically kind of rejuvenated Call of Duty for the 2020s and its considered this boogey man by long time codfags who dont play other video games clearly. Its a literal solid FPS game at the end of the day.
 
I could see it, they added the dog Riley as an execution and the head art director alluded to Ghost/Mace being connected by the skull mask ala The Ghost faction existing again perhaps. I consider MW2019 the great buck breaking for regular CODfaggots, if you ever look on reddit /r/callofduty for example utterly screeches at its existence. The fact the game is still argued about till this day is insane to me. That sub reddit is nostalgia fag central and here comes a COD that basically appeals to old styled cod and its suddenly bad? I fucking hate cod players who talk about this shit online (its okay with you guys). The same guys who nostalgia circle jerk over fucking MW2 2009 would be crying bloody mary at how fucking slow it was. MW2019 wasnt even that slow its quite fast outside of ADS times.

Its just so odd a game that basically kind of rejuvenated Call of Duty for the 2020s and its considered this boogey man by long time codfags who dont play other video games clearly. Its a literal solid FPS game at the end of the day.
The funniest part to me was that the doors and the return of asymmetrical maps(ie no three lanes, think Azir Cave, Grazna Raid and Piccadilly) buck broke so many cod casuals. Some, like Blame Truth, still cry about it to this day.
Shame that Activision ruined it, if it wasn't for Warzone and invasive SBMM I would have likely played it for an entire year if not more.
 
and Piccadilly) buck broke so many cod casuals. Some, like Blame Truth, still cry about it to this day.
I remember everybody complaining about Piccadilly being the worst designed map in CoD yet. Presumably, because of the buses in the middle of the map, buildings you can camp in and sightlines off one edge that you could snipe from. I never cared for the possible ambushes in the middle from the buses, especially in objective modes.

There's a similar map in MWII that takes place in a border crossing where there's a lot of destroyable cars leaving you vulnerable to a quick death from a well-time grenade or explosive. Cool concept, but a hassle to take the gamble to push.
 
What ruined MW2019 was this:

1. Constant weapon nerfing and constant download of 1gb updates when you boot up to play the game
2. Forced 100gb download of warzone and no option to delete it if you didnt want it
3. A menu system you was forced to boot into, and removal of the option to boot directly into the online mp
4. Crossplay, if you turn it off it take ages to find other players, if you have it on you face cheaters and lag
5. Battle pass shoveled in your face every time a online match end, to get you to buy this shit.
6. One mp map with bots on disc and the rest was a download, so basically the game was digital only
7. Activision account, your DLC and progression is all in the sky. If you lose it you lose everything

MW2019 was the start of the end of COD.
 
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The same guys who nostalgia circle jerk over fucking MW2 2009 would be crying bloody mary at how fucking slow it was. MW2019 wasnt even that slow its quite fast outside of ADS times.

Its just so odd a game that basically kind of rejuvenated Call of Duty for the 2020s and its considered this boogey man by long time codfags who dont play other video games clearly. Its a literal solid FPS game at the end of the day.

They probably aren't the same guys. People are more likely to post online when they're mad, and the sub has 1.5 million members, so at any given time, you're seeing what the angriest 100 people think. When you have a sample size of over a million, any and every opinion will be represented.

The funniest part to me was that the doors and the return of asymmetrical maps(ie no three lanes, think Azir Cave, Grazna Raid and Piccadilly) buck broke so many cod casuals. Some, like Blame Truth, still cry about it to this day.
Piccadilly is a brilliant map in Domination. You can cause a lot of mayhem by hanging out in the buildings near the enemy spawn, as long only one guy is doing it, the spawns won't flip. Some of the MW2019 maps really were pretty bad, but it was because they were actually experimenting with map design and trying to make things that played differently. You're bound to have a few stinkers when you're not using a cookie cutter layout.
 
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5. Battle pass shoveled in your face every time a online match end, to get you to buy this shit.
Most, if not, all customization now is tied to battle passes and LTEs. I try to customize my playercard or play as another operator, I'm greeted with "obtainable via battle pass or purchase." The only way I'm able to obtain playercards from MWIII was through the prestige challenges. Still, I'm locked out of the majority of the content for a game I paid for.
 
Most, if not, all customization now is tied to battle passes and LTEs. I try to customize my playercard or play as another operator, I'm greeted with "obtainable via battle pass or purchase." The only way I'm able to obtain playercards from MWIII was through the prestige challenges. Still, I'm locked out of the majority of the content for a game I paid for.
MW2019 had tons of blueprints you could unlock via challenges. MWII just had stickers, keychains and other gay shit I didn't care about.
 
Some of the MW2019 maps really were pretty bad, but it was because they were actually experimenting with map design and trying to make things that played differently. You're bound to have a few stinkers when you're not using a cookie cutter layout.
If you laid out any maps from MW2019, it'd be difficult for me to place them. To me, they all blur together as industrial. You know, factories, oil rigs, run down towns. The remade maps from prior MWs are nicely done, but they're just that: remade maps from games I've played before. It does feel like the maps are the same, but the players are smaller. An illusion that the maps are bigger but conceptually, they're the same.
 
What ruined MW2019 was this:

1. Constant weapon nerfing and constant download of 1gb updates when you boot up to play the game
2. Forced 100gb download of warzone and no option to delete it if you didnt want it
3. A menu system you was forced to boot into, and removal of the option to boot directly into the online mp
4. Crossplay, if you turn it off it take ages to find other players, if you have it on you face cheaters and lag
5. Battle pass shoveled in your face every time a online match end, to get you to buy this shit.
6. One mp map with bots on disc and the rest was a download, so basically the game was digital only
7. Everything was put in the Activision account, your DLC and progression. If you lose it you lose everything

That was my main issue back when I played; it was a fun one, but there was so much shit surrounding it that I just got tired of playing. I think the game got reduced in size after the devs killed the Warzone mode, but it's been a while since I last checked.

Also, you forgot there was the pop-up in the Summer of 2020 that had the devs proudly showing support for BLM. And the multitude of fag flags shoved into the game.

I will say, though; the game did have a LOT of good going for it. The gunplay was great, the maps were honestly pretty solid - seriously, they did a great job with the atmosphere with this one - the characters were all pretty solid, and the game was generally a solid step back in the right direction, an overall great blend of old and new. That's the exact reason why all the CoD kiddies hate it; if you can't mindlessly play the same tiny maps over and over with the same meta guns and the same crazy skins, then they don't want it and anyone/everyone else is the bad guy for enjoying it.

Frankly, I have been considering giving it another go; some of the maps and such are pretty good. How's the gameplay these days?
 
Frankly, I have been considering giving it another go; some of the maps and such are pretty good. How's the gameplay these days?
Compared to later entries, movement feel lighter than expected. You can't move while prone, oddly enough. Sliding don't always work. It's heavier than older CoDs.

MW2019 had tons of blueprints you could unlock via challenges.
Oh, I remember those.
 
Reinstalled MW2019 to compare to MWII, MW2019's movement feels lighter compared to MWII. IW gave weight to movement and sprint from its predecessor, MW2019 feels like I'm sliding on ice or almost in zero gravity. Guns feel floaty aside from snipers.

Also, how is it that when I get my overall K/D above 1.0, my next five games have pinpoint accurate enemies spawning behind me, doing advanced movement tech, even to the point where I could barely leave my spawn? You're telling me my natural skill dropped tremendously from ONE MATCH? Same loadouts, same playlist, different players, inconsistent connection? I almost don't even WANT to look at my K/D anymore; there's no way I could build it back up anymore.
Ah the good old skill based match making.
I hadnt played call of duty in, fuck since black ops 2 but last year i got cold war.
Its a bad system.
Like this is your average experience in it:
Havent played in a while, join match, get easy 7-10kd+ in a match and be surprised how fucking easy it is.
Match ends, and when match ends the players are forcibly ejected from the lobby so the same people cannot play a second round with each other.
Next match, everyone is doing around 1k/d, and everyone is tryharding.

Literally in one match the "skill based match making" takes you from "fuck stomping these retards is fun!" to "god fucking damnit everyone is running META and playing extremely defensively to die less"
 
Havent played in a while, join match, get easy 7-10kd+ in a match and be surprised how fucking easy it is.
When its on easy mode have you noticed that people dont see you for the few first seconds when you meet them, and you always get the first shot easy.
 
When its on easy mode have you noticed that people dont see you for the few first seconds when you meet them, and you always get the first shot easy.

Have you ever seen a little kid or someone who genuinely sucks shit play a first person shooter? They just sit there and go AAAHHH WHAT DO I DO and get shot.
 
Ah the good old skill based match making.
I hadnt played call of duty in, fuck since black ops 2 but last year i got cold war.
Its a bad system.
Like this is your average experience in it:
Havent played in a while, join match, get easy 7-10kd+ in a match and be surprised how fucking easy it is.
Match ends, and when match ends the players are forcibly ejected from the lobby so the same people cannot play a second round with each other.
Next match, everyone is doing around 1k/d, and everyone is tryharding.

Literally in one match the "skill based match making" takes you from "fuck stomping these retards is fun!" to "god fucking damnit everyone is running META and playing extremely defensively to die less"

SBMM is probably one of the two big reasons why I have difficulties with modern CoD games; what's even worse is how the community continues to defend it, stating that some "report" or something that Activision put out said that there were more players on the game when SBMM was a thing than without. Apparently, when a glitch accidently removed SBMM in either MW22 or 23 temporarily, there was a sharp drop in player count; according to the "report" the kiddies tend to parrot, it's because SBMM made things more "fun" and "fair" for them.

Not that SBMM wasn't a thing in older titles, but it just feels SO much worse now.
 
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Like this is your average experience in it:
Havent played in a while, join match, get easy 7-10kd+ in a match and be surprised how fucking easy it is.
Match ends, and when match ends the players are forcibly ejected from the lobby so the same people cannot play a second round with each other.
Next match, everyone is doing around 1k/d, and everyone is tryharding.
I was just complaining about that. It's a way to ease you into it. Then, I start thinking, are the other players enjoying themselves because I'm performing well to however the game allows me to?

Match ends, and when match ends the players are forcibly ejected from the lobby so the same people cannot play a second round with each other.
There's a section in MWII after the match that would ask you to play again with the team. You click on play again with team, another prompt asks you to confirm yes or no. If you don't, it doesn't even boot you to the pre-game lobby, it boots you out to the multiplayer selection screen. It's complicated for no reason.

SBMM in either MW22 or 23 temporarily, there was a sharp drop in player count; according to the "report" the kiddies tend to parrot, it's because SBMM made things more "fun" and "fair" for them.

Not that SBMM wasn't a thing in older titles, but it just feels SO much worse now.
It doesn't even make sense in practice. If you're doing well, the game shouldn't put you in lobbies with people that infinitely better than you for five games straight. That's why these streamers "reverse boost" by intentionally killing themselves so that they could get into bot lobbies. You'd think the system would recognize the sudden increase/decrease of skill and handle it.
 
Have you ever seen a little kid or someone who genuinely sucks shit play a first person shooter? They just sit there and go AAAHHH WHAT DO I DO and get shot.

Yeh for a whole match of 15min everytime i faced one of the guys from the other team. I just lit a smoke walked to the fridge, got a beer, then got back to the chair took a zip of beer, and then i made my shot. Im fucking invincible, where the fuck is the challenge and fun in that?.. i dont mind getting in a sweaty match now and then but this is ridicules.
 
If I felt like trying out Call of Duty alternatives, do those even exist? Reddit/Google in its infinite wisdom seems to suggest Insurgency: Sandstorm/Counterstrike, which might honestly be the most retarded recommendation/comparison I've heard in a while. Tried Battlefield, but I wasn't really a fan of the gameplay. Combat Master does kind of replicate some of the faster movement, but it also makes no effort to feel like anything more than a cheap mobile ripoff.

Things don't seem to look good on the zombies front either. Hellbreach: Vegas was jank last time I tried it, and Sker Ritual doesn't seem great either; gave up on it once I saw they completely copy-pasted Cold War's upgrade system, but with completely useless effects like increasing your movement speed by 2% per level.
 
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If I felt like trying out Call of Duty alternatives, do those even exist? Reddit/Google in its infinite wisdom seems to suggest Insurgency: Sandstorm/Counterstrike, which might honestly be the most retarded recommendation/comparison I've heard in a while. Tried Battlefield, but I wasn't really a fan of the gameplay. Combat Master does kind of replicate some of the faster movement, but it also makes no effort to feel like anything more than a cheap mobile ripoff.

Things don't seem to look good on the zombies front either. Hellbreach: Vegas was jank last time I tried it, and Sker Ritual doesn't seem great either; gave up on it once I saw they completely copy-pasted Cold War's upgrade system, but with completely useless effects like increasing your movement speed by 2% per level.
There isn't a lot that's 1:1 CoD. Best I can recommend you is playing OG cods with 3rd party launchers like plutonium that let you self host, have bots, and mod the game.

There's some F2P shit but I don't touch that stuff.
 
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