Let's Sperg Chrono Trigger - Hey Goku, let's go time travelling!

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
Joined
Jul 18, 2016
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Hell yeah, Kiwis. In what universe could the people behind Final Fantasy, Dragon Quest, and Dragon Ball come together to produce a game that still holds up to the modern day? This universe, that's the one, and every parallel universe that doesn't have it is slightly shittier for it.

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Much like FF4 and, well, every FF game after it (except for 10, notably), Chrono Trigger has Active Time Battle. I choose Wait, so that I can essentially pause the game by using the menus and so I can write when I need to, even in the middle of battle.

We get a chance to rename Chrono, and I decide to name him Goku. I will admit he looks more like Vegeta with a smug grin (so, Vegeta), but he does die and get resurrected (sort of) part way through so Goku fits.

By the way, no spoiler warnings.

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Like many good JRPG protagonists, we wake up in our room, our mother Jina badgering Goku to wake up. I was searching for any trace of the "Good Morning, Chrono" line and ended up not finding it. That may have only been a thing in Chrono Cross or maybe it's the translation I have, fuck if I know.

Current Music: Peaceful Days
https://www.youtube.com/watch?v=i_yYFWx8-Mk

We're told there's a fair going on, and it sounds like a good idea to go there! Amazing how we get a chance to dick around first...

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The world map is, well, this. It pays to dick around, there's all kinds of tutorials and even a Tonic (potion) plus 100G in the Mayor's house, as well as a bunch of NPCs willing to talk everywhere else. We can also go and explore some of the world, but for now, let's head to the fair.

It's at the Millenial Fair that I make a discovery-I'm using some sort of ROM that has a bunch of weird translations for things, just as calling the Karate Gi a "Dougi". A quick trip to Emuparadise later to get the actual ROM instead of just assuming this one was good, and we spend some time as I get back to where I was. It turns out the original cut of Chrono Trigger does have "Good Morning, Chrono". That's how you know it's authentic, accept no substitutes!

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At the fair, we run into (as in, physically bump into) a girl whose pendant goes flying. She thinks she's lost it, but it's just hidden behind the massive text box. We grab the pendant and give it to her, and she asks if she can come with us for a while. Well, she's cute enough, why not?

We can also name her, and for reasons that will soon become apparent, I call her "Leene". I also named Lucca "Bulma", because I can.

There's a few things to do at the fair, like returning a cat to its owner, doing a button mashing drinking contest, participate in a tribal dance, eating some poor bastard's lunch, offering to sell Leene's pendant to a travelling smith, oh and also...

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Fighting a giant robot for carnival points. This place really does have it all.

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This is our first taste of combat and it doesn't take place in some weird alternate dimension, it takes place on the field. In fact, every enemy in Chrono Trigger is represented on the maps themselves, though sometimes they're hidden until you do something. In battle, people's gauges slowly fill, and then you give them a command-attack normally, use a technique of some kind, or use an item. Techniques are the catch all term for special moves, up to and including magical attacks. They consume MP. Positioning is important, if a technique has a range, then enemies within that range will all be hit. Getting the most for your MP is an important thing to learn in Chrono Trigger.

We head back to see Bulma's new science invention, but before that, Leene wants some candy. Also, you have to do some stuff at the fair before the game will let you proceed, I don't know the exact trigger, but the game is forcing you to dick around for a while before it lets you go on.

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Leene will actually take you over to the candy stand. DO NOT MOVE AWAY and just let the few seconds it takes her to get something run. The reason for this is that Chrono Trigger acknowledges that your partners seem to be handcuffed too you, and if you move away Leene will tell you to stop. She will also say things that will end up screwing you over somewhat later.

Once she has her candy, it's time to move on.

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So the invention is a teleporter. I'm sure this can't go wrong. Goku volunteers and it goes reasonably well, but when Leene tries it...

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Now you're thinking with portals!

Leene's gone, the pendant is left behind, and the show is cancelled. We, of course, have to make Goku live up to his impulsive predecessor Sun Wukong, and go after her. This requires grabbing the Pendant, a key item with such insane significance that only gets revealed in the end game. Like the Lute from FF1, if you remember back that far.

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We land in a strange new world. Not picture: The Blue Imps that immediately jumped me.

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We have to find our way to the world map and we are occasionally jumped by monsters. Don't worry, most die in one hit, those that don't die in 2. There's also some small items to get as well, like a PowerGlove which increases physical power by 2. It's not so bad. Goku's current accessory increases Speed by 1, but the power is more useful.

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Say, the new world looks a lot like the old one, huh?

Next time: Where (and when) the hell are we? Where is Leene? Will Bulma follow us like she promised? Next time, on Chrono Trigger Z!
 
I assume you're using an emulator, yeah?
Man, I love this game. Haven't played in forever, I should probably pick it back up.
Robo was great.
Edit: Fair Music and Gato fight music:
https://www.youtube.com/watch?v=uK4zcXbeTIA
https://www.youtube.com/watch?v=sc2U4N-iiaI

Indeed, I am using a thing called bsnes for it. I would prefer using ZSNES, it's an emulator I've used before and it works great, but it doesn't play nice with my screen cap program so I had to seek something that did. I've actually been pretty heavily cropping my shots because otherwise, well...

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Every shot would look like this. And I don't think you guys care about the toolbars or my FPS count. It was excusable when it was just a title bar on my ePSXe program but inexcusable here.

And thanks for putting the music in. My fellow spergs, feel free to throw in anything major I might leave out, though I'll do my best to cover the big stuff.
 
The siren song of more stuff has pulled me in, new bosses always make me happy even if they hurt. Enjoy this opening movie as I get back to where the fuck I was in the SNES version, don't worry, it won't take long.


Finished? Good, let's proceed. Also a quick trip to the wiki has me renaming Marle to be "Nadia" instead, as I remember she is NOT Princess Leene. Also as an added bonus, most of the visuals are preserved in all their 16 bit glory so I don't even need to change any pictures!

Middle Ages Track: Wind Scene
https://www.youtube.com/watch?v=1War2SIQ-_c

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Aww yeah, check them sexy DS graphics. I'll normally only show you the top screen but I wanted to show that, like FF4, Chrono Trigger has an automapper for dungeons and just regular maps for town stuff. Unlike FF4, there is no bonus for obsessively mapping every corner of the screen.

Talking to people in the inn will reveal that the Queen was found in the canyon just north-where we came from. Depending on how much exploring and talking you do, it swiftly becomes clear we've somehow landed in the past: The fair is a foolish idea, war is happening, and the clincher is that Leene's Bell is currently being made. Talking to the guy in orange wearing a scarf and buying him a drink will have him share some suspicions about the western cathedral. Attempting to investigate yourself reveals creepy nuns and, well, not much else.

With nothing better to do, why don't we head to the castle? I'm sure Goku will be totally welcome...

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But first we have a forest to navigate.

Track: Secret of the Forest
https://www.youtube.com/watch?v=i_QxGtXSa9E

It's worth it to wander a bit and get all the stuff you can. For example, in the lower right corner of the forest you'll get jumped if you go for a glowing rock, but after the fight you can find a strength capsule, a consumable that permanently boosts Power by 1.

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It's found right to the left of this rock after said fight, a very brief glow can be seen showing its location. Give it to Goku, he'll be in your party most of the game and it's good to have him hit hard.

Onward to the castle where I'm sure we'll get a warm reception!

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You know, for all the time travel shenanigans, it's easy to forget that most places in Chrono Trigger run on basic fucking logic and intelligence. The soldiers quickly move to mocking Goku for his puny little noodle arms, and tell him to get lost before he's locked in a tower.

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But Queen Leene, how could we have possibly met? I have come looking for a friend of mine who disappeared and okay alright let me tell you what's going on: Due to 16 bit graphics and 4 centuries of inbreeding, Queen Leene and Princess Nadia look exactly alike. Nevermind the fact that Princess Nadia would certainly be using a strange dialect born of "modern" (for her time) conventions, she's probably younger than the queen, and would have more then likely erroneously called the King "father" when she was brought back here, the plot demands that she be confused for the Queen, damnit!

Current Track: Guardia Castle
https://www.youtube.com/watch?v=PmoTTrSgbaY

While visiting the "Queen" will advance the plot, we have better things to do. Like looting! Head up the King's Tower (apparently the King and Queen don't just have separate beds, but separate fucking TOWERS), and you'll be able to loot 100G and a Bronze Armor. Hope you didn't blow 300G on a padded vest like I fucking did!

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You will also find these mysterious black boxes throughout your journey. They are sealed and cannot be opened until a long time later. Just note their locations for now.

Leaving the Throne room and heading to the left brings us to the Knight's Quarters, a free Inn for basically the entire game. While it's a little difficult to get back to it on occasion, it'll be very helpful for our excursions to this time period.

Down and to the right brings us to the kitchen, where we can get an Ether and view a humorous scene between the commander of the knights and the chef. Sadly, the chef of Chrono Trigger is no Gordon Ramsay. Then again, if he was, the Fiendlord would get one verbal beatdown from the man and quit the field in shame.

Anyway, Nadia is happy that we came to find her, and thanks us. We happen to be all alone with the princess, when this happens:

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She glows brightly and disappears from reality. Yes, really.

https://www.youtube.com/watch?v=f9bo95dWpVQ

Luckily no one sees this happen and we can run the fuck out, meeting up with Bulma who did manage to follow us and she explains everything.

The actual explanation is a bit complex and can't be summed up in one screen cap, but here's my short version: With Nadia being mistaken for Leene, the actual Leene who's still lost somewhere dies. Because she died before having any kids, all her descendants are now being slowly erased from the timeline, hence my use of the Time Paradox stuff from MGS3 above. Basically, we fucked with time completely on accident, so a Paradox was created. However, when we very actively fuck with time later on, there are no consequences.

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I meant besides sequels that do a fuck-ton of retcunting to justify why we shouldn't have killed the final boss.

Bulma also never explains how she got past the guards without Nadia's help. But, details. Without many leads or even places to go except that strange cathedral, well, perhaps we should head that way...

Will the real queen be rescued in time? Can the timeline be fixed after we accidentally took a sledge hammer to it? Will we ever see some of those clips from the anime since I did turn "movies" on? Find out next time on Chrono Trigger Kai!
 
With Bulma in the party, the forest is a cake walk. Her gun is a lot weaker than Goku's sword, but it's still useful to have an extra pair of hands around. We'll shortly be getting a third.

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Track: Manoria Cathedral
https://www.youtube.com/watch?v=rvN3Si2sRk4

That's not creepy at all. Speaking to the nun near the pipe organ reveals a glowing spot on the floor. Interacting with it reveals it to be a coral hairpin-the same hairpin that the King says Queen Leene always had with her...In case you missed that plot point, Bulma reveals that the hairpin has Guardia's royal crest on it.

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The nuns drop the act and attack our brave heroes, and while they can be painful, they're not too difficult to take out. They can and will hit the party with slow, which sucks, but is manageable. They do move around a whole bunch, so Goku's Cyclone is very useful here.

After the fight, Bulma gets jumped by a fifth, unseen Naga. Goku begins to square off against it, when a new ally jumps in to save us!

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Yes, a frog with a broadsword and talking like a knight of olde. This is Frog, and despite his strange appearance, he is a badass of the highest order. Basically, he's the Kain of this game, but with a lot less mind control.

He's here to save the Queen, and asks to join ranks with us. Bulma is hesitant because she hates frogs, but eventually decides we could use the help and accepts his offer. Well, technically she asks Goku, but I always pick taking him with us because why would you turn down an extra party member?

We're asked to name him, and I decide to name him Ginyu after the Ginyu force. He deduces that there must be a secret passage in the room somewhere, and we must search every corner. Playing the organ reveals the secret door, allowing us to proceed.

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We arrive in the first proper dungeon. As with all monsters, they appear on the map, and won't attack unless a condition is met-usually touching them, but some will attack you if you're just in the area. It's worth it to kill all the monsters around, they don't respawn, the inn is close by and only costs 10G, and levels never go unappreciated.

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In this room (on the far left of the first room of the 'dungeon') is a couple of consumables and a Maiden Suit, a decent piece of body armor for Bulma. Interacting with that...egg...thing on the cabinet gets us a Naga Bromide, which causes three Underlings to jump in and attack us.

A Bromide, by the way, is the Japanese term for a celebrity pin-up image. We just stole monster porn. I thought we were getting away from the Ninja Sutras...

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Across from the treasure room is a break room for monsters. The union demanded that all monsters get a 30 minute lunch break. They're also happy to tell us the plot by saying that their leader, Yakra, is currently the chancellor. Magical disguises, just like the ones the Nagas had. So with him as Chancellor, he can throw the kingdom into chaos by kidnapping the Queen and advising the King to take ridiculous and redundant courses of action.

Luckily, he'll be dead by the end of this dungeon.

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In a room behind the break room, we find the...prisoners? Well, they're doing their best Shining impersonation, trying to convince us to stay awhile, stay forever! A secret passage to the right brings us to the Fiendlord's shrine...

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...with choral arrangement. The chests contain a couple of accessories, and the ones in the Shining room have some consumables. Bumping into any monster has them all jump you, the ones in the Shining room just attack as you leave.

And since we're getting farther, let me talk about Duel Techs for a moment. Characters can combine attacks, producing super powerful combination techniques for tons of damage. They are sometimes useful, but they require at least two characters and sometimes all three to have full action bars. I'll point out the fights they're really good in, but for the most part, the only Duel Tech you'll see yourself using in regular fights is Goku and Nadia's Aura Whirl, a party wide healing move that is good until other, single person versions become available.

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Back over on the left, we find a room where the door is surrounded by spikes. The skull switch next to it opens the way, and we find a couple of soldiers that the Naga in the break room was salivating over. They tell us the Queen is in the back and also tell us about the Shrine. In the bucket is another wonderful Strength Capsule. Also, out on the balcony, we find a Steel Saber, an excellent weapon for Goku.

Getting to the back is a bit of an involved process, as there's two sets of monsters that attack as soon as we can see them. The first set is just a grueling battle, but the second set is tightly clumped enough that one Fire Whirl (the combo that Goku and Bulma have) is enough to take 'em out.

The second room is a large square area and can be somewhat confusing to navigate, so here it is-head to the right and push the skull switch. This turns off the spikes in the center room so we can have a brawl against five enemy monsters. We can get an Iron Sword there and play an organ that opens the secret door at the back of the area. There's also a save point at the entrance and I recommend using it, along with a Shelter, after clearing the area out.

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The final area is a bridge sort of thing, so we can have a heroic charge and a couple encounters before fighting the boss. There's a save point at the end. Use it.

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Like any good heroes, we barge in just before the queen is sacrificed. The Queen takes this chance to run, and Yakra taunts us before revealing his true form and attacking.

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Yakra is a bit of a wakeup but not too terrible. Goku and Ginyu's X-Strike tech is excellent against him, though he counters everything with a party hitting attack. Have Bulma throw potions if needed, but otherwise, a few whacks of X-Strike will bring him down.

The chests behind him contain a Mid-Ether and...the real Chancellor! Though if you don't open the chest with him, he pops out on his own. Perhaps he was waiting for a chance to flee? I don't blame him, Yakra's needle spin HURTS.

Talking to Leene at the doorway transports us back to the castle. The chancellor states that a criminal justice system must be implemented-gee, that's not going to be foreshadowing at all, is it?

Ginyu decides that he is disgraced and must leave, as he failed to protect Queen Leene. He ditches the party, but, he'll come back, don't worry.

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Nadia returns, now that the timeline is unfucked, and apologizes for tricking our mute protagonist since we now have her figured out. The trio decide to return to their own time, as they've done enough damage and their families must be worried sick.

Will the Chancellor's comments about a criminal justice system prove prophetic? Will Goku be falsely blamed for the Princess's disappearance? And who is this mysterious 'Magus' figure? Find out next time, on Chrono Trigger Kai!
 
My second-favorite SNES RPG. I still remember the first time I rented it in the fall of 1995. A week or two after it was released my local Blockbuster got a copy, but somebody had already rented the only copy they had, so I settled for renting Earthbound instead, which became my favorite SNES RPG.
 
Take a nap in the Knight's Quarters before you leave. Killing Yakra does not grant a full heal, so go make your own. Also worth noting is that leaked XP is a thing, everyone gets some XP despite not being in the main party. Nadia is currently level 6, despite disappearing at level 1. However, they do NOT get TP, the stuff used to learn new Techs, so run a few battles so Nadia can learn Aura, which will be the major source of your healing for a while.

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The question of how to get home is raised, and Bulma reveals her technical genius with the Gate Key! She states that she's decided to name these distortions in space-time "Gates", leading to the name of Gate Key for what she's using to open them. The Gate Key doesn't actually "open" the gate, according to Bulma, it just anchors it and prevents it from disappearing on us.

Now, just so everyone understands what's going on, Bulma had to

1: Figure out exactly what happened with the Gate cracking open on the Telepod, without access to the Pendant that was helping to cause it.
2: Figure out how to stabilize and use the Gate
3: Find us in Guardia Castle

And depending on amount of time spent dicking around, she had at minimum half an hour to figure this out.

Bulma is the smartest motherfucker EVER, and is a better engineer/scientist then every single Cid from Final Fantasy put together. That said, exactly how the Gate opened on the Telepod is a mystery that eludes her (because it's magic, see, and she doesn't even know that magic exists yet)

Upon arriving in our own time, Nadia wants to take us to the castle to thank us properly. I hope that means food and gold, because food is all Goku wants and gold is all *I* want.

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Ah, our reward is being thrown into a dungeon. Alright, new rule, we're avoiding castles from now on. They bring us nothing but misery.

Nadia does her best to keep us from being tossed in jail, but the Chancellor, despite screaming his head off like a Rat King Tranny being referred to as "he", apparently has more fucking authority then THE PRINCESS HERSELF, and Goku is arrested anyway.

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So yeah, remember how the (real) Chancellor from 600 AD said we needed a criminal justice system? Welcome to it.

Track: The Trial
https://www.youtube.com/watch?v=HZl1KZW4z_U

I won't go through the whole thing, but basically, things you did or didn't do during the Fair have an impact on the trial. You have 7 Jury members, with each one casting a vote as to whether or not you actually did kidnap the Princess, despite there being at least 6 eyewitnesses (Bulma, her father, the four people watching) who could say "the Princess fell through a rip in the fabric of reality" for us. There's a reason why the deck seems so heavily stacked against us, but we won't learn why for a long, LONG time.

So what actions help and hurt?
  • Returning the kitty to the little girl: 1 Positive Juror
  • Eating the old man's lunch in the pink bag: 1 Negative
  • Moving away from Nadia when she's getting candy: 1 Negative
  • Trying to get Nadia to sell the Pendant: 1 Negative
  • Not talking to Nadia after bumping into her and going right for the Pendant: 1 Negative
Want to get a full positive (or, as positive as possible) jury? Don't do any of the shit that has Negative flags. Oh, and get that fucking cat. There will always be at least one asshole that votes Guilty, though.

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We still get accused of "aiding the Princess's flight from the castle", the most bullshit of bullshit charges, and we get three days of confinement. The reason we ACTUALLY still get jailtime is because I'm pretty certain the judge is in the Chancellor's pocket and the Chancellor wants to execute the shit out of us anyway.

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Didst thou think I was joking? Thou must be found guilty and thou must be thrown in prison for plot to commence.

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And so we find ourselves in Prison. If you wait around, the days will tick by and you will be taken to your execution, where Bulma will pull the mother of all Big Damn Heroes and save your sorry ass...but where's the fun in that?

We're splitting this update in two, next half: Prison Break!
 
I have literally never seen the version of events where Bulma saves you. I have always chosen to break my own ass out. Anyway, moving on-you need to bang on the bars until the guards get fed up and attack you, allowing you to basically free yourself. One guard will throw you to the back wall, then walk up, taunt you, and turn his back on you, letting you press A to knock him out.

You can do this throughout the prison, stealth executing enemies, or get into straight fights. If you have enough potions, both work. The cup in the upper right of your cell is a free full heal, by the way. The bag only appears if you get a majority Not Guilty votes, and has 3 Ethers.

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These enemies swap between being "shielded" and "unshielded", and take way less damage when shielded. Let them move their shields (an event that happens in real time), and then whack 'em.

Heading down and to the right leads to a storeroom full of consumables, up and to the left is a sort of dead end with an undead Lancer (still worth it to go there to get the Bestiary entry), and up and to the right proceeds onward.

With a little exploring, we can find an execution room, complete with Iron Maiden...

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No!

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No! (Though a welcome addition to the soundtrack if it wasn't already one of the most kick-ass OSTs ever)

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Yeah that's the one. Not pictured: the kid of the guy who runs the Truce town market, whom we can save for a bonus later. MUCH later, as we won't be visiting home for a while *sigh*

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The next "tower" allows us to go outside and do some wall crawling to get to some goodies that were inaccessible earlier. Such goodies include a free Silver Sword (a minor upgrade to what Goku currently has), a Shelter, and 1500G. If you haven't bought much, by this point you should have about 10,000 like I did.

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Almost immediately after that bit of wall crawling, Bulma comes to save us. She knocked out the Warden who was making a run for it. How helpful! That pamphlet on the ground is a detailing of the next boss we're about to fight, and I recommend reading it. A save point also manifests by the chair, and I recommend using it. The warden has 5 Mid-Potions on him, and I recommend grabbing them.

My recommendations tend to lead to victory, just saying.

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Meet our first "proper" boss, the Dragon Tank. It requires us to use strategy. Now remember how in FF4, some bosses would heal but your damage usually outpaced it? Yeah, not here. That document we read said the head would heal damage, and it heals enough to cause a dent in our damage output, making it priority 1, 2, 3, and 4. It's also immune to Lightning and Fire, a detail that only matters in New Game Plus where Goku and Bulma would have access to their spells. Basically, weapon attacks only.

The Wheels can store energy for a charge attack that hits both Goku and Bulma, and while I can't confirm, I swear this thing gets two "moves" whenever it attacks, and on rare occasions both of those will be "Head Repairs Damage". The head is, however, weaker then the rest of the tank in terms of HP and Defense. Once the head is destroyed, have Chrono use Cyclone or just normal attack the body, and have Bulma on healing duty with potions.

Once the tank is damaged enough, Goku will jump on it, stab it in the spine and jump off, causing it to fucking explode and leave the Chancellor dangling from the now-destroyed bridge.

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Epic.

As we leave, guards chase us, and Nadia has the exact same dialogue she had with the soldiers in 600 AD-only this time, the Chancellor intervenes to try and stop us (how did he get up so quickly? It's anime, that's how!). Nadia will have none of it, and throws off her fancy dress, intending to leave with us. However, the soldiers end up chasing us down a seldom used part of the forest, leading us to a mysterious gate...

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Worth it!

Where does the mysterious gate lead to? What secrets is our Chancellor hiding? Will we ever return to 1,000 AD? Find out next time on Chrono Trigger Kai!

Extra Shit: Hidden Truth (Plays between the end of the trial and us being thrown in jail)
https://www.youtube.com/watch?v=g3t6zvFLgqA
 
I like the stone age and "Antiquity" parts of the game.

The music in the floating islands in "Antiquity" is also pretty awesome.

DS version
The feature where one can listen to the soundtrack and the bestiary are pretty sweet. I heard that the people making the DS port wanted the music to be true to the SNES version. Sound effects aren't quite the same though.
 
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Loved Chrono Trigger back in the days of yore of incorrectly emulated sound in ZSNES, probably completed it twice.
Sucks they didn't make 1999 A.D explorable. 2300 A.D is one of my favorite parts of the game because of how fucked up and hopeless everything is. Zeal is pretty cool too.

PS: Corridors of Time is some of the best music ever made for the SNES. So is this alternate version:
 
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I like the stone age and "Antiquity" parts of the game.

The music in the floating islands in "Antiquity" is also pretty awesome.


The feature where one can listen to the soundtrack and the bestiary are pretty sweet. I heard that the people making the DS port wanted the music to be true to the SNES version. Sound effects aren't quite the same though.

I have noticed some tonal inconsistencies between SNES and DS, though it could relate more to sound quality on Youtube and sound quality on Desmune (my DS emulator). Basically it doesn't sound quite the same but you'll be humming along the familiar tunes regardless.

Also, the DS version has a Monster Arena area. We'll be tackling that after opening all the time periods, we need all of them to get the most out of monster training.
 
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In my youth, and hey, even now, you couldn't easily pick up new games. My SNES collection was always pretty lacking, just Mario titles that came out around Christmas time, which was typically when I'd get new games. So I was very bare-bones in RPG business. I saw about them in Gamepro and Nintendo Power (both of which were somehow easier to acquire...), but never really got a chance to play them and a lot of them were similar anyway, what with being about Knights, medieval settings and whatnot.

Of course, as time went on, I heard about Chrono Trigger. Eventually I picked up the remake on the Nintendo DS, but it just didn't do it for me. The Battle System (or lack thereof) was annoying and the characters just didn't do it for me either. And it really dawned on me about a week about about Chrono, Marl, Luca and the rest. Toriyama really was their designer? That explains it. I always disliked Toriyama's style. I knew he did Dragon Quest, but I didn't know he did other RPG's.

I got it tucked away in my Wii Homebrew amongts hundreds of other old games. Maybe someday I will play through it.
 
I never really did that. Is it like pokemons or something like that?

My initial look into the stuff actually has it a lot worse. We send our monster off to a time period, it spends ten real minutes there, and comes back better.

The actual fighting results in some sweet items for us, but the training is apparently some bitchwork.
 
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In my youth, and hey, even now, you couldn't easily pick up new games. My SNES collection was always pretty lacking, just Mario titles that came out around Christmas time, which was typically when I'd get new games. So I was very bare-bones in RPG business. I saw about them in Gamepro and Nintendo Power (both of which were somehow easier to acquire...), but never really got a chance to play them and a lot of them were similar anyway, what with being about Knights, medieval settings and whatnot.

Of course, as time went on, I heard about Chrono Trigger. Eventually I picked up the remake on the Nintendo DS, but it just didn't do it for me. The Battle System (or lack thereof) was annoying and the characters just didn't do it for me either. And it really dawned on me about a week about about Chrono, Marl, Luca and the rest. Toriyama really was their designer? That explains it. I always disliked Toriyama's style. I knew he did Dragon Quest, but I didn't know he did other RPG's.

I got it tucked away in my Wii Homebrew amongts hundreds of other old games. Maybe someday I will play through it.

Maybe something like Soul Blazer, Illusion of Gaia or Terranigma would be more to your liking? I recommend the last one, great game.
 
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Reactions: TrippinKahlua
Well, I own a hard copy of Illusion of Gaia (I was able to purchase SNES games through eBay between 2006 and 2009) but I liked Secret of Mana a bit better.
 
Dis gaem my fave. :heart-full:

I've been meaning to go back and play it, seeing this thread compels me more.
 
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