Thanks to my lovely viewers for the kind birthday wishes. And what better way to celebrate the day after my birthday then to go and kill an evil version of me?
Bringing the reforged Masamune to Ginyu causes him to finally pull his head out of his ass, and also triggers us a flashback!
The flashback is a little tough to capture in a series of images, so I hope you're seated comfortably for this retelling: A long time ago, Ginyu wasn't a frog-man! Shock and gasp, I know. But before all this, he was the squire to a knight called Cyrus. Cyrus, put simply, was a badass. The two set out on a journey to reclaim the Hero's Badge from the Frog King, and then set out to find the Masamune (it should be noted, during the double boss fight with Masa and Mune, they mention no one's made it to the second phase since Cyrus). But this was not to be some classic knight's tale of questing and adventuring...
While Cyrus does manage to claim the Masamune (or Grandleon, take your pick), Magus and his general Ozzie confront the pair on the mountain and manage to break the weapon. Cyrus bravely charges to give Glenn time to escape, but Glenn doesn't take the opportunity and simply watches Magus give Cyrus a lightning-charged pimp slap that kills him. Cyrus gives Glenn a mission to watch over Queen Leene, and then his body bursts into flames and burns to ash.
FUCKING. METAL.
Ozzie calls Glenn a scared frog with no pond to jump into, and Magus takes the suggestion, cursing Glenn with his transformation into the frog-man we see today. That day was 10 years ago, and now Ginyu wonders if he has the strength to take up the blade of his former friend.
What's the answer?
A resounding yes.
Arrange your party the way it was when you went to the Cathedral-with Goku, Bulma, and Ginyu. Ginyu has healing techs and by the way, you should drag his ass to the End of Time and teach him his own Water Magic. Magus is a Barrier Change boss who can only really be damaged by magic most of the time, so having at least three elements covered is great. Mosco could do Shadow, sure, but his Magic stat sucks, so this is the best chance we have.
First, however, we need to go to the Magic Cave and open it, so that Frog will actually equip the goddamn Masamune, which is one of his better weapons for some time (and can evolve to be even better in the end game). Another flashback plays at the cave, showing Glenn and Cyrus as kids-as it turns out, Glenn was always a better swordsman, but wracked with fear of real battle and unable to bring himself to harm another. But now?
Goddamn, if only that sword did that in game. Well, with the Hero's Badge, it does have a gigantic crit rate, so that's something.
The magic cave is easily traversed. There are bats and rats to fight, the rats are weak to magic but take maybe 20 damage from your hardest hitting fighters. It's a gigantic "hey shithead, go give Ginyu magic" sign.
The Fiendlord's Keep looks like we're about to lay siege to Castlevania. I would not mind that crossover...
In the beginning area, there are two ways to go. Heading left allows you to get a few free consumables while only having to contend with creepy NPCs. By the way, there's a bat following us. We can't do anything about it, yes it is a boss later. Heading to the right also has you meet some creepy kid NPCs surrounding a chest, and the next corridor up has illusions of people important to the current party (Goku sees his mom, Ginyu sees Queen Leene, Nadia sees her father, Bulma sees her dad too, and Mosco sees Bulma, weirdly enough).
Returning to the main corridor after exploring both areas has a save point appear out of nowhere. Well, no harm in using it-
Actually, it causes Ozzie to appear and taunt us. He tells us we have to go through him to get to Magus, and we have to go through Slash and Flea to get to him...and get through all the monsters he summons to get to THEM. What a cunt...
By the way, the Keep's music kicks on now, and stays playing even in battle. I do not know exactly which track it is, because searching for "The Fiendlord's Keep" brings up a different track to the few notes that are playing on a constant loop (I advise turning down your volume until the music switches to better tracks).
Heading back to the right, the creepy kids around the treasure chest are ghosts. Beating them (which can be done with one Wind Slash attack) gets us a Barrier Sphere. The next corridor where the "important NPCs" are has them turn into Sorcerers and summon a bunch of minions. Sorcerers can heal their party and deal an AoE damage attack to the party, making them priority one.
The boss of the right is Flea, a magician type enemy. I stupidly forgot to heal before this fight, however, "Flea" doesn't talk. I used the time to heal up, and when the "Flea" attacked Goku with a fire based attack, doing all of 12 damage, Goku countered and killed him in one hit. Even Ginyu picks up on how easy that was...oh hey, there's that bat-
The real Flea is gender confused, as Ginyu calls them a woman but Flea calls itself a male. That said, he/she passes about a million times better then most of the trannies we cover on this board so, more power to 'em. As Flea puts it, "Power is beauty and I'm deliciously strong!"
The actual fight is pretty easy-don't use magic, instead use X-Strike with Goku and Ginyu, and have Bulma heal or get some extra DPS in as needed. S/He counters magic with "The Stare", an attack that makes whoever gets hit with it gay for them for two seconds and then the affected character attacks the entire party. Occasionally, Flea just uses "The Stare" regardless when they feel lonely. Troon magic, I guess...S/He also drops tons of status affecting magic on the party, so use Panaceas as needed.
Flea leaves behind a Magic Capsule on death. Yay!
The left side has some Gaolers, upgraded versions of the Omnicrones we fought in the dungeon-the one with the Dragon Tank, remember? And also some skeleton enemies that die when even Bulma shoots them, so the left, on a whole, is much less dangerous then Flea's Path. After a battle with 5 skeletons in the throne room, a boss appears!
This is Slash. His fight has two parts, one before he grabs the sword on the wall and one after. He has a lot of physical attacks, and the fight is relatively straightforward, just don't let anyone fall below double digits. He does a small little "fire" wave at the end of the first phase that hits everyone for about 30, so as long as you're not retarded you'll make it there. The second phase is more of the first, just more HP, faster movement, and harder hits. Keep it up, and eventually, he'll go down and leave behind his sword, the Slasher. It's a nice sword for Chrono, better then the Mammoth Tusk and gives a sweet +2 Speed boost.
A save point-a real, usable one-also flashes into existence. Use it. The save point in the beginning area also reappears, but it's a teleporter. We can use it to reach Ozzie. Yay! But we still have some travelling to do first.
We start with a corridor full of enemy encounters, at the end of which Ozzie waits. That chest has a Mist Robe, a sweet armor upgrade for Bulma. Ozzie calls for the other generals, but Ginyu gives the line above. It's a knightly way of saying "They're dead, we killed them".
The next area has conveyor belts with guillotines on them. The trick is to run through when the blade is rising. Along the way, there's a Dark Mail to get, it has the same defense as the Ruby Vests we have but it gives a +5 boost to Magic Defense, making it ideal for the Magus fight (and well, possibly ideal for until we get better!). Ozzie runs the crank to the guillotines, getting to him gets them to stop as he flees like a coward, AGAIN. A chest where Ozzie was has a Death Claw, a decent weapon for Mosco. Ponder why they have Robot parts lying around 600 AD AGAIN.
This enemy is a Juggler, and the fake Flea used it as a model. A dead soldier at the end of the Magic Cave had a note saying that they switch their defenses when you hit them-whatever you hit them with, they raise their guard against it and become weak to the other kind of attack. Vary your attacks to kill them.
This area has a ton of invisible holes that become very visible when we run over them and fall below. If you do, well, I recommend doing it at least once so you can fight the skeletons and fake save points below for tons of EXP, and get some nice items too, like an extra Barrier Sphere and a Lapis that acts as a Mid Potion for the entire party (200 healing to all). Again, get to the end, and Ozzie runs off.
After fighting through two boring corridors of monster fights, we finally fight Ozzie. He says his ice barrier is unbreakable but the boss fight is super easy-there's an enemy labeled "???". Hit it. It's a switch that opens a hole. Hit all four, and the one beneath him will open up and drop him down. Why does he even have that lever?
Two save points appear after the fight. The one on the right is legitimate, the one on the left teleports us deep below. Race past the vampire bats and head down the stairs, then enter Magus's summoning room...
Time to fight Magus, and save the world!
Start the fight off with Ginyu making a regular attack. It'll cut Magus's magic defense, and also force his barrier to shift. His barrier changes are announced via the text and come with him using the level 2 version of that spell. Lightning, Fire, and Ice will hit the whole party but Shadow Bomb will only hit one person. Use the same magic he uses to deal heavy damage. When he "risks casting a spell", it means his barriers are down but he's also about to drop his ultimate attack, Dark Matter, on the party. This also drops his normally astronomical Physical Defense to the point where even regular attacks hurt him. Keep as healed as possible, because you have 6,666 HP to get through. If Ginyu doesn't have the Tech Points to have learned the Heal spell, which is a party wide heal, go and grind until he does.
If you do lose to him, you get a sort of variant game over, where this happens:
However, if you win, Magus falls to his knees, and then Lavos starts to cause strange time distortions. Magus proclaims that he musn't awaken yet, but Bulma is confused, thinking Magus created Lavos.
Magus goes on to explain that he has slept for centuries, feeding on the life of the planet and growing stronger. Everyone gets thrown through a super Gate, and Goku has a dream of him apparently enjoying married life with Nadia, before the whole party awakens in 65 Million BC, in Ayla's hut.
After we rest up, Kino comes in and informs us that Ayla is looking for Lapuda Village so the two tribes can come together and battle the Reptites in a final showdown. Well, since we're here, might as well help out, right?
Where did Magus get off to after our battle? Will Goku and the party triumph over the Reptites? And when did Lavos first come to the planet? Find out next time on Chrono Trigger Kai!