I haven't played Cities: Skylines in while but I assume they haven't changed any of the things that made me stop. I want to be able to build a small rural town, but the way the game works forces you to go up to a certain size or you'll eventually be doomed. The lower pop garbage and corpse disposal methods of landfills and cemeteries all fill up eventually. You need to hit a pop milestone in order to unlock incinerators and crematoriums, so you must reach those or you'll end up with a city filled up with cemeteries and landfills. Neighborhood deals would be very useful for this. You could pay money to ship garbage or have them deal with your dead. AND SPEAKING OF DEAD It appears to me from experience that every single new immigrant is the exact same age and everyone in the city always dies at the same age (assuming they don't get sick, which is super easy to avoid in this game), which means you get huge waves of people dying all at once. Why not have some variation? Immigrants should be anywhere from young adult to seniors, but weighted towards younger. Same with age, weighted towards dying at old age, but younger people can die, just less likely the younger they are. These things together would make the game both more realistic and should solve the death waves. Hopefully they do this is Cities: Skylines 2. Thank you for reading my Ted Talk.