Clair Obscur: Expedition 33 - Final Fantasy/Persona inspired FRPG

People on Steam are reporting that it appears input lag from controllers make the parrying way harder when compared to mouse and keyboard, so if anyone is struggling on PC and using a controller, try switching to MKB. Hopefully that's a fixable issue.
 
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so there is dialogue options in this game, inventory, its a rpg? or more like persona
It's not really anything like persona from what I've played, which is quite a bit seeing as I am in the 1% of players that have made it this far today
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people were right calling this french final fantasy as there's no real relationship management outside of checking up on companions at camp which just gives you a cutscene where you talk to a random team member about how they are feeling about the journey so far. If there is I have yet to see it in the last 9 hours. Any dialogue options are merely there for starting side objectives or just extra dialogue.

Inventory is interesting since you have a whole hell of a lot of options in which to build your character, you have equipment that have stats, abilities and attunements. Then you have badges that you can give your characters that have ability modifiers, and if you use those enough times in combat your whole team can use those modifiers without having to equip the badge but you still have to spend resources to use them, it's quite complex and might be a little hard to understand with how im explaining it.
 
It's not really anything like persona from what I've played, which is quite a bit seeing as I am in the 1% of players that have made it this far today
people were right calling this french final fantasy as there's no real relationship management outside of checking up on companions at camp which just gives you a cutscene where you talk to a random team member about how they are feeling about the journey so far. If there is I have yet to see it in the last 9 hours. Any dialogue options are merely there for starting side objectives or just extra dialogue.

Inventory is interesting since you have a whole hell of a lot of options in which to build your character, you have equipment that have stats, abilities and attunements. Then you have badges that you can give your characters that have ability modifiers, and if you use those enough times in combat your whole team can use those modifiers without having to equip the badge but you still have to spend resources to use them, it's quite complex and might be a little hard to understand with how im explaining it.
Are those areas like equies nest optional? I can access it now but I haven't gotten to the VIllage so I don't know if I leave it for later or its a side area I can use to get ahead. I actually find the difficulty alright but the trumpet playing sideboss I found kicked my asbolute ass.
 
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Are those areas like equies nest optional? I can access it now but I haven't gotten to the VIllage so I don't know if I leave it for later or its a side area I can use to get ahead. I actually find the difficulty alright but the trumpet playing sideboss I found kicked my asbolute ass.
nah, im just farther than most people playing, its a part of the main story.
The optional bosses are fun, trumpet man kicked my ass quite a few times, but outside of the obvious endgame optional bosses, its just a matter of mastering the dodge and parries.

Edit: some of the most fun I had was having my team get wiped, run out of revives and just Daigo Parrying everything and kicking their ass with one guy on low hp.
 
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Okay so around 2 hour-ish into the game. Pretty fucking depressing start(i went in blind story wise) i like the music. The world looks super pretty, is like every background is a painting for me. Exploration is simple so far just deviate a little and you get item, not super deep(yet?) Combat is super fun, it took me back to Lost Odyssey days and made me happy. Also love that in tbe starting area theres a fucking mime you can beat the shit out of.

Diving a little more into combat. For me is a rhythm game. Some attacks are better off parrying while others youre better off dodging. A cool thing i noticed is that the characters will sometimes yell whats the better option. Some attacks have this sound queue(which is why i recommend playing with headphones) which makes the attacks super easy to parry or dodge. Overall is nothing new, but it is different enough to what we usually get that it is a welcome thing. And im case it matters, im playing the game on hard, which makes the parrying and dodge windows small and my characters can get 1 or 2 shot'd. Wouldnt recommend it playing it on hard since the game turns very punishing.
 
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I've gotten through the prologue and a little of chapter 1, if they don't drop the ball this is gonna be my GOTY. The tone is just right, it reminds me so much of Lost Oddyssey with the melancholic concept and theme of mortality. The music and art is incredible and even the prologue hit me in the feels. I'm playing it on gamepass and if they don't drop the ball I'll buy the most expensive version just because I think these frog fuckers really cared.
 
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I've gotten through the prologue and a little of chapter 1, if they don't drop the ball this is gonna be my GOTY. The tone is just right, it reminds me so much of Lost Oddyssey with the melancholic concept and theme of mortality. The music and art is incredible and even the prologue hit me in the feels. I'm playing it on gamepass and if they don't drop the ball I'll buy the most expensive version just because I think these frog fuckers really cared.
Agree, if they dont fuck it up later this might be my GOTY so far. Cant believe ill give the fucking french of all people a W, but a W is a W.
 
I don't see where anyone gets the "persona" thing from. It's just your normal menu options but placed in a different spot. I was thinking it's more like Legend of the Dragoon with the extra button presses you do with skills. The parrying and dodging are kinda weird but if there is issues with a controller like someone else, I'm gonna try with kb+m when I get home from work. Overall, I was liking the game but I'm not very far
 
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From the Steam reviews, to you guys seeming to like it, decided to pick it up. I look forward to starting it tomorrow when I actually have time to play.
 
Looks very heavily inspired by FFX which is cool cause I really like FFX.
Its very inspired by FFX. I am at the point where I am getting towards the final boss, I've been playing pretty much nonstop for the last 14 hours or so. I figure I have about 4-6 hours left. I figure I did very little of the side content. I would say the game is 40 hours to see everything and do everything. 20-25 for the main story but I've been playing JRPGs since the 80s so I know how to powergame these things lol.

AS you said, very heavily inspired by FFX. Anyone who has played through the game and understands the whole theme of spiras "spiral of death" as bahamuts fayth says will see just how heavily inspired the storyline is. Thats not a spoiler its readily apparent with the comparisons between the summoners journey and the expeditions and the obvious "we don't know whats really going on here" subtext.

EDIT: apparently it was Auron who said that quote not the Bahamut fayth.
 
I'm like 6 hours in and it's just fantastic overall. I did notice parry seemed inconsistent with a controller so ill test out m+kb but man they really delivered on what they showed in the previews.

Bravo to Sandfall I hope the sales go crazy.
 
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Always put the rapier girl in your party. Maelle. She got some god tier abilities that can absolutely wreck bosses.

Actors are all perfectly cast. Who would have thought a team of Matt Murdock, Shadowheart, Clive, and Gollum teaming up in an rpg could be so satisfying?!
 
The game runs fine on Steam Deck, but it looks like ASS. Hair looks like play-doh and sometimes the female characters have sanpaku eyes.
If I squint my eyes and gaslight myself enough, I'll just convince myself that this is some obscure French shadowhearts clone.
This doesn't really deter me from playing it since its stable and I'm able to comfortably dodge and parry without issue (aside from skill).

It hasn't crashed at all and there was no slowdown besides the prologue. I love the music and I'm having a fun time. I think the best part about is that there's no annoying victory screen after every battle with the MCs saying something quirky. Once the enemy is defeated, you just get a quick "rewards" screen with snappy animations and then it dumps you back on the field.
 
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