- Joined
- Apr 23, 2020
The early 90s where the best part for comic books in my casual biased opinion. After the great Marvel collapse and Image failing to follow through on their potential, the mid to late 90s looked terrible. Only in comparison to what's happened recently could those days seem hopeful. Then the movie industry took over the superhero hype machine for the most part and now video games like the Arkham series and Spiderman are outdoing both film and print in terms of action sequences, character development and storytelling.
So while yeah, the print medium is dying here just like it is everywhere else, the bubble has yet to burst in the digital entertainment front despite Coof. The comic book industry has been captured by big corporate media and function more as demographic research tools than anything else. Going the crowdfunding route really warps the power dynamic between consumer and producer. Those industry standards developed in order to remain competitive in a world of newsstands will not be maintained without exceptional skill and effort. It's not that all artists are lazy per se, it's that a lot of decisions that used to get made for the artist are suddenly presenting themselves due to lack of cooperative compromise and intense release schedules.
But one thing for all these pros to remember no matter who they are: if you're not capable of cranking out a comic book within the space of a few months or a graphic novel within a year, you're not worth the commitment beyond a one-and-done. You want people to wait a decade to get to issue 5? You better be Jack Kirby & Frank Miller post fusion dance. All ComicsLate is doing is giving old comic pros something to retire on.
That is brilliant but it's just a simulation, not a real game at all. Absolutely stunning though and I'd grab it just for the sake of seeing the environments flow together the way it was seen on camera and all those hidden areas.
So while yeah, the print medium is dying here just like it is everywhere else, the bubble has yet to burst in the digital entertainment front despite Coof. The comic book industry has been captured by big corporate media and function more as demographic research tools than anything else. Going the crowdfunding route really warps the power dynamic between consumer and producer. Those industry standards developed in order to remain competitive in a world of newsstands will not be maintained without exceptional skill and effort. It's not that all artists are lazy per se, it's that a lot of decisions that used to get made for the artist are suddenly presenting themselves due to lack of cooperative compromise and intense release schedules.
But one thing for all these pros to remember no matter who they are: if you're not capable of cranking out a comic book within the space of a few months or a graphic novel within a year, you're not worth the commitment beyond a one-and-done. You want people to wait a decade to get to issue 5? You better be Jack Kirby & Frank Miller post fusion dance. All ComicsLate is doing is giving old comic pros something to retire on.
I mean have you seen the fan-made videogame shit, holy fuck!
That is brilliant but it's just a simulation, not a real game at all. Absolutely stunning though and I'd grab it just for the sake of seeing the environments flow together the way it was seen on camera and all those hidden areas.