Command & Conquer: EA announces Steam Workshop support; full source code released under GPL for RA1, TD, Renegade and Generals/ZH - RTS bros we are so back

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Which of the open sources are you most hype about?

  • Generals / Zero Hour

    Votes: 45 47.9%
  • Red Alert

    Votes: 30 31.9%
  • Renegade

    Votes: 7 7.4%
  • Tiberian Dawn

    Votes: 12 12.8%

  • Total voters
    94

General Emílio Médici

Architect of the Brazilian Miracle
True & Honest Fan
kiwifarms.net
Joined
Nov 30, 2022
Full statement from Jim Vessella, EA Producer:

Dear C&C Community,

I hope the past year has treated you well and it’s great to re-connect once again. As you may remember, about a year ago we launched the C&C Ultimate Collection on Steam. This was a positive step towards maintaining the legacy of Command & Conquer, but we always had the ambition to deliver even more C&C franchise improvements to all of you in the community.

So shortly after launch in 2024, we commissioned Luke "CCHyper" Feenan (a veteran of the C&C community who was a part of our Community Council for the C&C Remastered Collection, and was involved in bringing the C&C Ultimate Collection to Steam back in March 2024), to officially research improvements to many of the games in the Ultimate Collection. With full access to the C&C Archive at EA, Luke proposed a couple ambitious ideas on behalf of the community, and over the past year, he has devoted himself to deliver upon these initiatives.

These items have required dedicated persistence and extended collaboration with our teams at EA, support from leadership, plus months of engineering work and deep engagements with key C&C community leaders.

Today, we’re excited to say that effort has paid off, and the C&C franchise is getting even better as a result!

I’m eager to invite Luke to provide the details in his own words:

Hello C&C Community!

For those of you awesome C&C fans who I have not crossed paths with before, my name is Luke Feenan, aka. “CCHyper”. I’m a 20+ year veteran of the C&C Community, a long time modder, and an Admin of CnCNet. I was also very fortunate to have been involved in the development of the C&C Remastered Collection under the mentorship of Jim Vessella.

Over the past year I have been working alongside the amazing C&C stakeholders here at EA to restore the Perforce source code archives for the C&C games back to buildable states, which now provides us with the ability to patch these classic games in a deeper way going forward. As a long time modder, it was amazing to finally get a chance to deep dive into the source code for these games and see how they work!

Today, I have been given the pleasure to share two major announcements for the C&C Franchise with you all!


# 1 Empowering the future of the community

For those of you in the community who know me, you will be familiar with my strong advocacy for video game preservation and my support for the video game open-source community.

It's almost 5 years ago now that EA released the source code for the C&C Remastered Collection DLL files. This release received praise across the video games industry, and has enabled the community to create amazing content for the Remastered Collection. In reaction to the restoration process of the C&C archives, I wanted to take this one step further…

So, I’m proud to announce that we are releasing the fully recovered source code for Command & Conquer (aka, Tiberian Dawn) and C&C Red Alert under the GPL license! I know this will empower those in the community who continue to create content for these classic entries in the franchise, and I hope it will aid communities like CnCNet to continue to support these games and keep them playable for future generations to come. But, let's not stop there!

The community over at W3DHub have been doing amazing things with the C&C Renegade engine for almost 20 years now and their projects have been pushing the absolute limits of the game. To support them in taking the game and their awesome projects to the next level, we are also releasing the complete source code for C&C Renegade under the GPL license. All of us here are all really excited to see what’s next in store for the community over at W3DHub and what they will be able to do with this release!

And finally, in appreciation of the C&C Generals community who have kept the game alive with their consistent energy and passion, hosting multiplayer tournaments, and producing amazing content, I’m extremely happy to share that we are releasing the full source code under GPL for C&C Generals and its expansion pack, Zero Hour! I know the Generals/ZH community is going to do amazing things with this source code release, and I’m excited to see what the team over at C&C Online does next with the multiplayer experience for these games.

You can find the source code on the Electronic Arts GitHub page;


https://github.com/electronicarts/CnC_Tiberian_Dawn

https://github.com/electronicarts/CnC_Red_Alert

https://github.com/electronicarts/CnC_Renegade

https://github.com/electronicarts/CnC_Generals_Zero_Hour

# 2 Steam Workshop Support

But now onto our second announcement.

We are enabling the Steam Workshop support for more C&C titles to allow users to upload their custom maps! We know this has been an ask from the community for a very long time so we are pleased to finally give all you map creators an official and permanent home on the Steam Workshop for your content. Now Steam Workshop support has gone live for:


  • C&C Renegade
  • C&C Generals & Zero Hour
  • C&C 3 Tiberium Wars and Kane’s Wrath
  • C&C Red Alert 3 & Uprising
  • C&C 4 Tiberian Twilight
We have also updated all the Mission Editor and World Builder tools so you can publish maps directly to the Steam Workshop. When you subscribe to an item on the Steam Workshop (via the Client or webpage), the games will now pull that content down when you next launch the game and the maps will be displayed in the singleplayer/multiplayer map selection menus. We're all looking forward to seeing what fun and crazy maps you upload!

And to top this off, to support the Steam Workshop we are releasing a “C&C Modding Support” pack which contains the source Xml, Schema, Script, Shader and Map files for all the games that use the SAGE engine. This has been another wish from the community for almost 15 years now so we’re excited to finally make this happen, and we hope this helps you all in continuing to make amazing content and mods for the years to come.

You can find this support pack on the Electronic Arts GitHub page;


https://github.com/electronicarts/CnC_Modding_Support

I would like to take a moment to thank all the Community Playtesters who have supported us throughout this journey with their invaluable feedback and encouragement, also a big thank you to everyone who has reported bugs and issues for the C&C games on Reddit and Steam. And of course to the whole C&C community for supporting these games for over 25+ years!

I would also like to thank the many people at EA working at various studios and departments across the globe who have helped make this happen (there are just too many to name!). Their support for this project and the C&C franchise was really motivating during the final push to launch. I also want to thank the amazing team at EA Partners for providing me with the freedom to execute this project and the resources to help make it happen. Additionally, a shoutout to all of those who have supported me throughout this journey who are not at EA or associated with C&C franchise, you're awesome and you know who you all are!But lastly, I would like to take a personal moment to thank my two biggest supporters here at EA and throughout this journey. Technical Director, Brian Barnes, who gave me the respect and autonomy to develop this project in the technical direction I felt was best for the core community. And Jim Vessella, for pulling all the pieces in place, and continuing to share his experience, knowledge and insight with me. (And of course continuing to champion the C&C franchise here at EA!). Thank you to the both of you for always looking out for me.

Luke “CCHyper” Feenan


Thanks Luke, our teams at EA couldn’t be more excited about these initiatives. With the release of this source code under the GPL, Command & Conquer continues its legacy of being an industry-leading franchise in the effort to empower gaming communities. And with the Steam Workshop now supporting user maps across more C&C titles, modders can easily share their creations with more C&C fans around the world. We cannot wait to see what the C&C Community creates with these new resources.

As with our previous Modding initiatives, user generated content for C&C titles fall under the Command & Conquer Franchise Modding Guidelines, which have been updated to reflect this initiative. Please be sure to learn and follow within these guidelines, and be respectful of your fellow community members. This is especially important for content which has been created previously over the years. It’s vital for the health of the community that the original authors have the ability to control how / if their content is distributed on the Steam Workshop.

And while we’ve been able to test these new items with a few select community members prior to release, it’s always difficult to predict how the tools will react at scale with the entire community. We’re always listening, so please share your experience and feedback with us. We appreciate your patience as we work to improve the C&C franchise experience.

Additionally, as one more treat to celebrate the release of the source code, we were recently able to discover / digitize some rare gameplay footage from the early development of C&C Renegade and C&C Generals. We wanted to share that compilation with the community here:

https://www.youtube.com/watch?v=qN2gryZYz6g

We imagine you C&C historians will enjoy checking out that content.

A huge thanks again to Luke, our community playtesters, and everyone who supported these efforts, and we’ll see you on the battlefield.

Cheers,

Jim Vessella

Jimtern

I played the fuck out of Generals and Zero Hour as a kid. I really hope to see the mods for it like Shockwave and Rise of the Reds take full advantage of the source code to really updated and enhance the game.

Extremely rare EA W, treasure it. You don't see this shit often its rare like a albino stag.
 
I really hope to see the mods for it like Shockwave and Rise of the Reds take full advantage of the source code to really updated and enhance the game.
Same. God, maybe we can finally have the game run without slowing to a crawl due to AI pathing hiccups or abrupt technical errors causing CTDs.
 
God damn, I can't remember the last time (if ever) EA did anything remotely this based. Can't wait to see what people do with the Generals source code.
And even hearing the name "Command & Conquer Renegade" hit me with some sort of nostalgia flashbang. I had that "The First Decade" compilation disc as a kid and played the shit out of Renegade, but had completely forgotten it existed until now.
 
I did a quick overview of their balance sheets, they seem to be doing fine financially. I wonder what the insiders know that we don't.

Reading the statements sounds like the C&C fans played the very long game and literally wormed their way into EA stakeholder and management positions to pull this off.
 
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astounding
 
Oh boy this is exiting but I'm curios how they convinced EA of all companies to release the source code for anything
Sounds like they were pitched a free PR bump and modding cred, and greenlit a 1-man project as long as it didn't cost them anything. There's probably a slide somewhere that projects more purchases of the newer games that got Steam workshop support.

Parsing the corpo-speak, it seems like they gave 1 guy free reign for a while, and he used his own skills plus community volunteers to get the hard work done. EA seems to mostly provide management support, like those 2 guys getting him access and autonomy. And he used that to get support from their infrastructure teams, like the guys running the Steam accounts. Their salaries are on the books anyway, may as well utilize them. Everything else is unearthing and using archived code, maybe this was spawned from a larger archive cleanup project at EA.

Kudos to EA for actually retaining every scrap of code, it's surprising how many game companies fail at this basic task. They seem to have kept remarkably clean copies of everything, again a rarity. Someone deep in the bowels of the beast was quietly doing his job properly for decades.

This is really interesting, not just for modding but optimization. I hope to see some really cool projects come out of this.
 
I did a quick overview of their balance sheets, they seem to be doing fine financially. I wonder what the insiders know that we don't.
I 'blame' SKG. If publishers themselves undertake steps in game preservation (open sourcing being a great way) then that prevents any regulatory pressure.

It’s the same reason why the ESRB exists.
 
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Reactions: Sexy Senior Citizen
I played the fuck out of Generals and Zero Hour as a kid. I really hope to see the mods for it like Shockwave and Rise of the Reds take full advantage of the source code to really updated and enhance the game.
So far I only see a few maps in the workshop. Looks like we'll still have to use tools like GenLauncher if we want to play any of the good mods.
 
Never thought i would see good news from EA regarding C&C. Hopefully we will get a RA2/C&C2 remaster.
And C&C 4 ...right?

God damn, I can't remember the last time (if ever) EA did anything remotely this based. Can't wait to see what people do with the Generals source code.
And even hearing the name "Command & Conquer Renegade" hit me with some sort of nostalgia flashbang. I had that "The First Decade" compilation disc as a kid and played the shit out of Renegade, but had completely forgotten it existed until now.
Oh boy this is exiting but I'm curios how they convinced EA of all companies to release the source code for anything
There was an interview with one guy (famous for the warhammer MMO) who worked at EA for a time. I don't want to look for the episodes, but when all the classics got released on GoG he described it as the higher ups not caring and not paying attention, she he got as much of the classic catalogue out while he could. I wonder if the same is true here. Might explain why we're getting C&C and The Sims re-released.

EA had periods of being based. The glory days of the PS2 and Xbox 360 spring to mind where they focused on new IPs.
 
You can buy the whole collection on Steam for like no dollars right now


You can also find a bunch of them from previous free releases on archive.org


Someone on NH from westwood said that it wasn't so much EA killing the studio as them no longer doing shovelware (they made EDU shovelware, too) which they used to get devs up to speed or something.
 
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