Command & Conquer: EA announces Steam Workshop support; full source code released under GPL for RA1, TD, Renegade and Generals/ZH - RTS bros we are so back

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Which of the open sources are you most hype about?

  • Generals / Zero Hour

    Votes: 45 47.9%
  • Red Alert

    Votes: 30 31.9%
  • Renegade

    Votes: 7 7.4%
  • Tiberian Dawn

    Votes: 12 12.8%

  • Total voters
    94
My biggest complaint about RE3 is the amount of water missions. The amount is off putting and makes me not want to play much of the game.
What, not the e-sport esque control and unit design where every unit has an alternate mode you need to toggle?
To think we all thought, "Well, at least things can only improve from here, right?" and then we get a fat steaming turd of a mobile game dropped in our laps and smugly called C&C4.
 
My biggest complaint about RE3 is the amount of water missions. The amount is off putting and makes me not want to play much of the game.

Water and naval units added a whole new dimension to the game. Is it not funny to have your base annihilated by random Soviet Dreadnoughts from out of nowhere? Entire airforce detroyed by Sea-wings that resubmerge before you can react?

RA3 is all about micro-managing everything, especially anything Rising Sun. For some autistics it's pure heaven. Everyone else maybe a turn off. The alternate functions and big grid of support powers makes it a pretty different game than Tibwars/Kanes Wrath which is still all about the macro.
 
Water and naval units added a whole new dimension to the game. Is it not funny to have your base annihilated by random Soviet Dreadnoughts from out of nowhere? Entire airforce detroyed by Sea-wings that resubmerge before you can react?

RA3 is all about micro-managing everything, especially anything Rising Sun. For some autistics it's pure heaven. Everyone else maybe a turn off. The alternate functions and big grid of support powers makes it a pretty different game than Tibwars/Kanes Wrath which is still all about the macro.
Water units and water combat already existed in earlier Red Alert games, but instead of sensibly expanding on that they went full retard with units like "assault destroyers" that are armed like tanks and even deploy treads once they hit a conveniently placed ramp.

At least in SupCom when the Salem deploys legs when it hits a beach it can be written off as someone accidentally dumping a few too many mentats into Brackman's brain jar, but even by the standards of Red Alert 3 some of the choices they made regarding naval gameplay are dubious.
 
Decided to check what has been uploaded to Steam now that a few days have passed.

Most of the stuff is maps, as expected. RA3 and C&C3 have a map that glitches the game and disables the zoom limit letting you get much farther from the ground as the most downloaded. There are also a few maps which are single player being pretty much missions and working as such which if very cool to see.

Modding not being as straighforward it seems to be taking a moment for the likes of Rise of the Reds and Shockwave to make their way to the steam workshop, if they even can be ported to work using that.

Generals/Zero Hour has a tower defense map which works like a full mod due to arcane programming in the map .ini file.

And Renegade, the weird middle step-child of the franchise has... this:

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Truly, video games are the Male Fantasy.
 
Command & Conquer: Red Faction
This is one of those crossovers that's so fantastically stupid, that it could work if you took it completely seriously. Everyone in universe has to be dead serious about it, you can't pull any marvel wisecracking crap with it. Pull it into a branch timeline where Ultor is a long running stealth front for Nod, that wanted to mine Mars to find the hidden Tiberium reserves on it, and weaponize them against GDI after losing the public war for the Earth, leading to its more or less purification in the years since. Kane of course survived time and space, and his ultimate goal is to seed Deimos with Tiberium, then strap engines to it and crash it into North America.

Besides, its not like they could make Parker any more smoothbrained, he was already a full caveman.
 
This is one of those crossovers that's so fantastically stupid, that it could work if you took it completely seriously. Everyone in universe has to be dead serious about it, you can't pull any marvel wisecracking crap with it. Pull it into a branch timeline where Ultor is a long running stealth front for Nod, that wanted to mine Mars to find the hidden Tiberium reserves on it, and weaponize them against GDI after losing the public war for the Earth, leading to its more or less purification in the years since. Kane of course survived time and space, and his ultimate goal is to seed Deimos with Tiberium, then strap engines to it and crash it into North America.

Besides, its not like they could make Parker any more smoothbrained, he was already a full caveman.
Exactly. Play it straight.

Gameplay like Renegade with big explorable maps and buildings would be awesome. Doubly so with Red Faction's destruction mechanics. Mining shit is popular now and people would lose hours just digging holes around the map. Crazy tech from Command & Conquer would be really entertaining and they could even do live-action cutscenes.

People would eat this up.
 
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