Fucker Carlson
kiwifarms.net
- Joined
- Apr 17, 2025
There is a new type of Terminal that can drop now. This one has gloves in it.
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This game is like a million times better if you don't spend money on it. Plus then you can laugh at the retards who doSuffah, germans.
Reading the comments from retards talking about the glove terminals is fun to read.
"Bro imagine paying Valve $300 for gloves" Who made it that way.
"Bro imagine paying money for cases just to pay for skins" Just dont buy cases, you get one free every week. Its especially retarded seeing them complain about a $20 price tag that Valve didn't come up with.
The CS2gamblingcommunity can suffer. Valvo please ban Russians and Chinks from the market, take their "million dollar skins" and give it away to others for free and I will buy a lifetime of armory passes.
Its always funny seeing people drop $300+ on skins only to bottom frag in low nova.This game is like a million times better if you don't spend money on it. Plus then you can laugh at the retards who do
Terminals are the new cases. In CS2 you get a weekly drop, with a choice of 4 items, allowing you to select two items, either a case or terminal and a skin (and two worthless sprays no one selects). Terminals don't require keys to open and will show you 5-6 skins before destroying itself. The skins value is based off the steam market price plus some algorithm.Wait what is a terminal? Is it their new name for cases? I stopped playing before gloves were added, well before CS2 became a thing.
It's basically a case where instead of paying for a key you open it for free and then optionally purchase one of the skins shown to you inside the terminal for a set price. After purchasing a skin or declining all the offers (or leaving it open without deciding for long enough) the terminal will be consumed.Wait what is a terminal? Is it their new name for cases? I stopped playing before gloves were added, well before CS2 became a thing.
You are 100% right, I should have just googled it, and I did after, I was just struggling to understand that it does not actually have a skin in it, rather that it gives you the opportunity to purchase a skin at a price determined by market value.It's basically a case where instead of paying for a key you open it for free and then optionally purchase one of the skins shown to you inside the terminal for a set price. After purchasing a skin or declining all the offers (or leaving it open without deciding for long enough) the terminal will be consumed.
Also you should learn how to use google lol
Ah I see. Yes it really is that retarded lol.You are 100% right, I should have just googled it, and I did after, I was just struggling to understand that it does not actually have a skin in it, rather that it gives you the opportunity to purchase a skin at a price determined by market value.
I wanted to confirm, because that is fucking retarded.
[ GAMEPLAY ]
Reloading has been refactored to encourage more careful consideration of the use of ammo. When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves.
Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon.
The fill-level of the current weapon is now displayed below the ammo count.
Tuned reserve magazine counts per-weapon.
[ MAP GUIDES ]
Limited map guides are now available in Competitive and Retakes (first 5 rounds of the half, 30 node max).
sv_allow_annotations_access_level supports 3 values: 0 – disabled. 1 – limited view. 2 – full and editable.
sv_annotation_limits_max_rounds_per_half (default 5) determines how many rounds into the half guides are allowed. -1 for unlimited.
Minimal starter map guides have been added for all Active Duty maps.
[ WORKSHOP MAPS ]
Friends playing a Practice or Workshop map can be joined through the friends menu if they have Open Party set.
Anything but improving anti-cheat and banning cheaters or farmer BOTs from both competitive and casual matches. I'm sure the comments would be interesting to look at regarding the update.Another shit update for CS2.
Do you believe the person working on gameplay changes in a game are the same people working on an anticheat?Anything but improving anti-cheat and banning cheaters or farmer BOTs from both competitive and casual matches.
BLYAT STOOPID FOKING VALVE MAKING ME THINK ABOUT AMMO BLYAT.I'm sure the comments would be interesting to look at regarding the update.
Im genuinely surprised. Few FPS games ever consider this mechanic, apart from Insurgency and EFT. Also, protip: learn to commit.
If I hear another instance of "muh kernel VAC", I will fucking strangle you.Anything but improving anti-cheat and banning cheaters or farmer BOTs from both competitive and casual matches.
Played a few comp matches. You'll be surprised at how little it matters in the long run if you aren't spamming a smoke like a retard.Im genuinely surprised
"MUH VALVE 3D MODELER NEEDS TO WORK ON MUH VAC LIVE."muh kernel VAC
Do you believe the person working on gameplay changes in a game are the same people working on an anticheat?
BLYAT STOOPID FOKING VALVE MAKING ME THINK ABOUT AMMO BLYAT.
Why glaze Valve so hard? It's a shit game mechanicPlayed a few comp matches. You'll be surprised at how little it matters in the long run if you aren't spamming a smoke like a retard.
"MUH VALVE 3D MODELER NEEDS TO WORK ON MUH VAC LIVE."
I have played a couple of games today and the new reload mechanic barely gets in the way of anything. I wasn't (Usually) a retard who sprayed through walls or smokes so the damage that could've been done there is minimal. At best, you just look at your ammo for a split second, once or twice throughout the match, and decide on what you should do with it (Reload or keep it as it is) in a second or two. It's that unnoticable.Why glaze Valve so hard? It's a shit game mechanic





