You got a point. I think there is only one part in the Remake where the jump physics screws you over. And that is the part where 3 extra lives is hovering over jumping crates, that you are supposed to jump on and back to where you started. But because Remake relies on realism jump physics... you cant get back its impossible, unlike PS1 version where that was no problem. I am thinking of that secret stage in Crash Bandicoot 2.
But one thing Remake did good on, is Crash Bandicoot 2 whether PS1 or Remake. Looks very nice!
Overall the acceleration physics didnt bother me since i guess they wanted to up the challenge a little bit. But the game testers must have forgotten that one secret stage in Crash 2 for sure when implementing that (Or they just didnt give a shit. Because eh it worked on everything else hah)
edit: But i gotta say. "The Lab Time Trial" in Crash 1 Remake . Whoever made that Platinum challenge needs his head examined. I consider it 60% skills and 40% luck (Especially at the end of that stage). I got it by the time (43:68 relic) on Platinum. But i say most of it was pure luck, on the PC version of N Sane Trilogy. And i am never doing that again!