Crash N Sane Trilogy or Original?

Originals because they look better and the hitboxes are better, Crash doesn't slide off platforms when he lands too close to the edge. The originals look and sound way better IMO also, more vivid colours and livelier animations. The PS1 artstyle just suits Crash way better, he was literally made for it.

You should play both if you care to, there's no significant gameplay changes going from the originals to remakes except extra time trials in Crash 1 and 2.
 
Originals because they look better and the hitboxes are better, Crash doesn't slide off platforms when he lands too close to the edge. The originals look and sound way better IMO also, more vivid colours and livelier animations. The PS1 artstyle just suits Crash way better, he was literally made for it.

You should play both if you care to, there's no significant gameplay changes going from the originals to remakes except extra time trials in Crash 1 and 2.
You got a point. I think there is only one part in the Remake where the jump physics screws you over. And that is the part where 3 extra lives is hovering over jumping crates, that you are supposed to jump on and back to where you started. But because Remake relies on realism jump physics... you cant get back its impossible, unlike PS1 version where that was no problem. I am thinking of that secret stage in Crash Bandicoot 2.

But one thing Remake did good on, is Crash Bandicoot 2 whether PS1 or Remake. Looks very nice!

Overall the acceleration physics didnt bother me since i guess they wanted to up the challenge a little bit. But the game testers must have forgotten that one secret stage in Crash 2 for sure when implementing that (Or they just didnt give a shit. Because eh it worked on everything else hah)

edit: But i gotta say. "The Lab Time Trial" in Crash 1 Remake . Whoever made that Platinum challenge needs his head examined. I consider it 60% skills and 40% luck (Especially at the end of that stage). I got it by the time (43:68 relic) on Platinum. But i say most of it was pure luck, on the PC version of N Sane Trilogy. And i am never doing that again!
 
You got a point. I think there is only one part in the Remake where the jump physics screws you over. And that is the part where 3 extra lives is hovering over jumping crates, that you are supposed to jump on and back to where you started. But because Remake relies on realism jump physics... you cant get back its impossible, unlike PS1 version where that was no problem. I am thinking of that secret stage in Crash Bandicoot 2.

But one thing Remake did good on, is Crash Bandicoot 2 whether PS1 or Remake. Looks very nice!

Overall the acceleration physics didnt bother me since i guess they wanted to up the challenge a little bit. But the game testers must have forgotten that one secret stage in Crash 2 for sure when implementing that (Or they just didnt give a shit. Because eh it worked on everything else hah)

edit: But i gotta say. "The Lab Time Trial" in Crash 1 Remake . Whoever made that Platinum challenge needs his head examined. I consider it 60% skills and 40% luck (Especially at the end of that stage). I got it by the time (43:68 relic) on Platinum. But i say most of it was pure luck, on the PC version of N Sane Trilogy. And i am never doing that again!
Did you manage to platinum Future Tense or Stormy Ascent?

On further thought, those 2 levels alone are worth checking out the remakes for. I really liked how Future Tense used some tricks not seen in any other levels, like branched paths on the sidescroller section and how there's enemies behind the camera that you can only see via reflections on the background.
 
Did you manage to platinum Future Tense or Stormy Ascent?

On further thought, those 2 levels alone are worth checking out the remakes for. I really liked how Future Tense used some tricks not seen in any other levels, like branched paths on the sidescroller section and how there's enemies behind the camera that you can only see via reflections on the background.
Not gotten to Crash 3 yet (Besides i dont have a Gamepad currently) Which makes Crash 1 easier on PC with keyboard.
But i have gotten Platinum in Stormy Ascent, aswell as those pain in the ass levels of High Road, Road to nowhere. So the rest isnt as hard in comparison
 
Original, I feel like the Nsane version while it has good gameplay and qol changes, loses the atmosphere in almost every way and the music changes are meh, also kinda think the characters themselves look a bit uncanny too
 
Original, I feel like the Nsane version while it has good gameplay and qol changes, loses the atmosphere in almost every way and the music changes are meh, also kinda think the characters themselves look a bit uncanny too
Totally agree on the charactermodels being off, this becomes super apparent when comparing Crash in Crash 2 to the N-Sane Trilogy
 
Both of are great, but nothing compares to the original Crash 2 and 3. The faster drop height in N. Sane Trilogy leads to a lot of bullshit deaths.
 
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Originals on Duckstation, they control better, have better hit boxes and art style works better, with remakes art style is a mismatch of stuff.

Remake does have 60fps+ support, saving works better than PS1 Crash 1 and time trails for 1 and 2, so not all bad if you want to play them for that reason over the originals.
 
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As clunky as some of the new features the N. Sane Trilogy brings to the table (time trials, playable Coco, etc.), they're not bad at all. So I will have to pick the one with more content. Future Tense is also a banger of a level and you don't get to experience it in the original trilogy.
 
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