Crusader Kings 3 - Its Crusader Kings 2 with a paint job

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Hammurabis law I wont pirate Cd Project or Owlcat or Age of Decadence but i sure as hell will pirate Call of Duty. Eye for Eye treatment repaid in kind.

What actual damages have they done to you? What have they stolen?
 
Anyone else end up turning every game into Eugenics Simulator: 2020? In CK2 I only really married for claims/alliances because inheriting good traits was fucking almost impossible. CK 3 however seems to be super fucking easy to get them, even before throwing in shit like the Blood legacies, which makes building a dynasty of mega chads both ridiculously simple, and ridiculously effective.
 
Anyone else end up turning every game into Eugenics Simulator: 2020? In CK2 I only really married for claims/alliances because inheriting good traits was fucking almost impossible. CK 3 however seems to be super fucking easy to get them, even before throwing in shit like the Blood legacies, which makes building a dynasty of mega chads both ridiculously simple, and ridiculously effective.

If you're not turning the game into a Eugenics Incest Sim you're not playing it right.
 
I pirated it. Played it for a day or two and deleted. I'll see what it's like again in 3 years and pirate it again. Its a mile wide and an inch deep in mechanics other than their pet projects like sexuality and invent-a-faith. it's still just banging armies into other armies, claim-invade-assassinate carousel, and repetitive events.
 
I haven’t played it yet but I’ll say this.

it doesn’t look that impressive and CK2 is a game I dumped hundreds of Dollars and Thousands of hours into. Until it’s at leas as good as CK2 I’m not buying it and I still have 3 active campaigns on CK2 anyway.
 
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Honestly having given up on ck2 by the 3rd dlc I don't think I'll ever play a paradox game ever again. By the end of it you have a pretty playable game, but it's a 100$+ game which makes it way subpar compared to the money invested. I also like the achievements a lot but apparently they only do that for eu4, the rest of the games are fucking forgotten. I ain't feeling it chief.
 
I'm already bored of it and it hasn't even been two weeks. I can already tell the mods are going to be pretty good, though, because the character appearance system is actually pretty good.
 
I'm already bored of it and it hasn't even been two weeks. I can already tell the mods are going to be pretty good, though, because the character appearance system is actually pretty good.
Are the Mongols already playable? I had a great campaign once starting as Ogedei Borjigin.
 
Are the Mongols already playable? I had a great campaign once starting as Ogedei Borjigin.
Yes. Every culture/religion and government type from 2 is playable from the get go, outside of Merchant Republics.

Sadly, finding really unique starts isn't really possible anymore, because they removed dynamic start dates. You only get a selection of two, 867 and 1066.
 
Yes. Every culture/religion and government type from 2 is playable from the get go, outside of Merchant Republics.

Sadly, finding really unique starts isn't really possible anymore, because they removed dynamic start dates. You only get a selection of two, 867 and 1066.
At a guess they will eventually revise this. I have a buddy who’s a fanatic about playing as Venice who I’m sure isn’t pleased about this.
 
At a guess they will eventually revise this. I have a buddy who’s a fanatic about playing as Venice who I’m sure isn’t pleased about this.
They claim it's because they really disliked the mechanics, and if they're included with a DLC it will come with an extensive rework. Considering other cultures they could have cut for DLC are playable, I'll give them the benefit of the doubt in regards to Paradox just not liking how they played.
 
They claim it's because they really disliked the mechanics, and if they're included with a DLC it will come with an extensive rework. Considering other cultures they could have cut for DLC are playable, I'll give them the benefit of the doubt in regards to Paradox just not liking how they played.
I tried a game as Genoa once and yeah. Kind of got bored after a while. My best games in order were as the Mongols under Ogedei, the Byzantines under the Angelos (hard game, still ended the Schism and restored Rome but it took a long time), and a Fatimid Caliphate game where I had the Ummayads borders but under the Fatimids and while it periodically would have massive civil wars, I managed to hold it together until the Mongols kicked me back to North Africa/The Levant /Arabia and the Spanish started an earnest Reconquista. Even then I had pretty fortified territory and ended the game with the Dynasty not just intact but thriving.
 
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Been playing quite a bit, and while overall I'm happy with gameplay and the options the player has, the absolute worst mechanic is peasant revolts.

Theyre just so awful and they make holding a continent wide empire unappealing in all of the worst ways: for one, the fixes to them are difficult to accomplish, if they're even clear in the first place; they spawn all over the damn place and your vassals don't ally to you for these wars; the fastest way to deal with them is to capture the leader by killing their stack, but killing the stack doesn't guarantee capture and they instant transmission across the map to another stack you have to chase (which isn't helped by the psychic soldiers of the AI being able to predict your movement); lastly, for whatever reason, even tho I can see that it tells me revoking the titles of the imprisoned revolting dukes will not incur tyranny, when I peak at my court afterwards, everyone thinks I'm a tyrant afterwards and has -100 opinion of me, so I have to keep these cucks who hate me in power or execute them and have their family who hates me in power.

This has happened with two european empires now, and I thought the first one was just happening because I was managing borders poorly, but in a norwegian empire I still have shitheads in france getting pissy at me. It's super annoying and I hope they change it.
 
Been playing quite a bit, and while overall I'm happy with gameplay and the options the player has, the absolute worst mechanic is peasant revolts.

Theyre just so awful and they make holding a continent wide empire unappealing in all of the worst ways: for one, the fixes to them are difficult to accomplish, if they're even clear in the first place; they spawn all over the damn place and your vassals don't ally to you for these wars; the fastest way to deal with them is to capture the leader by killing their stack, but killing the stack doesn't guarantee capture and they instant transmission across the map to another stack you have to chase (which isn't helped by the psychic soldiers of the AI being able to predict your movement); lastly, for whatever reason, even tho I can see that it tells me revoking the titles of the imprisoned revolting dukes will not incur tyranny, when I peak at my court afterwards, everyone thinks I'm a tyrant afterwards and has -100 opinion of me, so I have to keep these cucks who hate me in power or execute them and have their family who hates me in power.

This has happened with two european empires now, and I thought the first one was just happening because I was managing borders poorly, but in a norwegian empire I still have shitheads in france getting pissy at me. It's super annoying and I hope they change it.
The counterintuitive solution to that tyranny problem is to force recruit them to your court after locking them up, and then making them be a knight. For some reason there's no adverse consequences to giving someone who already revolted against you and hates your guts the panoply of knighthood (which in this game has the fighting power of 10 levies per point of prowess, implying they've got some guys with them like General's Bodyguard in Medieval II). Plus being a knight is so dangerous that half of Europe is lead by women and children, so having him take the arrows ensures your heirs live longer.
 
It's decent fun now that the 1.1 patch is out. They adjusted a lot of the really annoying things everyone complained about (heresies overtaking Kingdoms, your child being revealed as a bastard due to a fabricate hook scheme, Vikings constantly taking land in random places, etc).

I wonder what the first DLC is going to be.
 
It's decent fun now that the 1.1 patch is out. They adjusted a lot of the really annoying things everyone complained about (heresies overtaking Kingdoms, your child being revealed as a bastard due to a fabricate hook scheme, Vikings constantly taking land in random places, etc).

I wonder what the first DLC is going to be.

Reading the patch notes, it sounds like they reworked the ally AI as well, so maybe it's not completely retarded, so perhaps I'll give it another go at some point, but I'm not optimistic.
 
It's decent fun now that the 1.1 patch is out. They adjusted a lot of the really annoying things everyone complained about (heresies overtaking Kingdoms, your child being revealed as a bastard due to a fabricate hook scheme, Vikings constantly taking land in random places, etc).

I wonder what the first DLC is going to be.
Honestly whatever it is, more decisions would be nice, especially for non-Norse Pagans/tribal pagans without access to overseas raiding.

The most fun I've had so far with the game has definitely been forming special Empires. I've done both a Roman Reformation and Forming Outremer run now, both as starting as Mathilda of Tuscany in 1066 and the runs provide unique challenges and fun outcomes in both cases. In particular, identifying the ideal methods of taking down the Byzantines/the Papacy to get the land you need is challenging and getting the power to take them on is satisfying. Never mind that Outremer gets an extremely powerful unique Light Cav MaA (Chasseurs), which you can buff with the camelries you'll have because you'll control dessert land. You become an absolute fucking monster of a military
 
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