Crusader Kings 3 - Its Crusader Kings 2 with a paint job

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
I don't understand administrative government in this game. What's the point of this thing?

I just don't see any advantage in doing that.
From what I've read:
-Increased vassal limit
-Vassals are weakened due to decreased duchy limit and duchy inheritance is different as well
-Safer titles I think? Don't think you can have your title revoked and inheritance is weaker so you can't large amounts of lands swiped? Someone also managed to find a way to make their entire empire change to their culture by giving titles to random smucks from their culture
-I don't think children can be vassals
-Can properly own cities
-You can farm influence by having landed family members
-Better heir picking, no more trying to murder your heirs until you get the right heir as you can just use influence to select one, makes getting those positive traits easier too if you count in the inheritance changes
-Cadet branches can be deposed, have their lands given away to someone else, and granted independence to make sure their line is fucked
-In fact, you can depose anyone with enough influence, including people who are plotting against you for one reason or another, such as an uppity vassal
-Instantly refill your Men-At-Arms with influence in case you're off guard, such as your armies being across the realm but someone else is at your doorstep
-Too much money? Gift it away for even more influence
-Want a new religion? Not only can you do that with little consequences but your entire realm will to, along with bonuses to whatever doesn't convert
This mostly applies to being an Emperor, anything lower and you're probably getting the short stick, but God help anyone in your realm that annoys the Emperor because of how much abuse you can get away with.
 
  • Informative
Reactions: byuuWasTaken
From what I've read:
-Increased vassal limit
-Vassals are weakened due to decreased duchy limit and duchy inheritance is different as well
-Safer titles I think? Don't think you can have your title revoked and inheritance is weaker so you can't large amounts of lands swiped? Someone also managed to find a way to make their entire empire change to their culture by giving titles to random smucks from their culture
-I don't think children can be vassals
-Can properly own cities
-You can farm influence by having landed family members
-Better heir picking, no more trying to murder your heirs until you get the right heir as you can just use influence to select one, makes getting those positive traits easier too if you count in the inheritance changes
-Cadet branches can be deposed, have their lands given away to someone else, and granted independence to make sure their line is fucked
-In fact, you can depose anyone with enough influence, including people who are plotting against you for one reason or another, such as an uppity vassal
-Instantly refill your Men-At-Arms with influence in case you're off guard, such as your armies being across the realm but someone else is at your doorstep
-Too much money? Gift it away for even more influence
-Want a new religion? Not only can you do that with little consequences but your entire realm will to, along with bonuses to whatever doesn't convert
This mostly applies to being an Emperor, anything lower and you're probably getting the short stick, but God help anyone in your realm that annoys the Emperor because of how much abuse you can get away with.
With a larger realm you can have much more men-at-arms than a feudal government also, via the wiki:

"Administrative rulers have their men-at-arms regiment limit reduced by 2 and receive -50% less Levies. However they can raise 3 men-at-arms per Duchy title and 5 men-at-arms per Empire title in addition to their regular limit. Those men-at-arms are inherited by whoever inherits the title under which they were raised. The top liege can always take control of title men-at-arms belonging to vassals or transfer them to another vassal. The cost for both is 100 Influence, reduced to 75 if fighting a defensive war and to 50 if the army owner is within the war target. The effectiveness of those men-at-arms scales with their owner's Governor Efficiency."

It's why the Byzantine army always kick your ass early game unless you grossly outnumber them. Hundreds of cataphracts and few levies.

Also you get access to an Estate, which is similar to the Nomadic yurt, a building which you can buy some pretty significant buffs through.
 
Also you get access to an Estate, which is similar to the Nomadic yurt, a building which you can buy some pretty significant buffs through.
It pays for itself 10x over if you have good buildings, but the estate itself is incredibly powerful if you can wait for things to be built and upgraded.
 
Back