Crusader Kings 3 - Its Crusader Kings 2 with a paint job

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Also it's a shame the Elder Kings devs are all fags that keeping pushing away talent because of their faggotry, because I enjoyed my genociding the Argonians in my human supremacy run of Black Marsh.
It really is a travesty they keep going out of their way to fuck with base game files/mechanics just so that chuds can't have their "sodomy; shunned" in a fantasy medieval setting. The map is really good too, hopefully the purity spiral reaches a crescendo sooner or later so we can get actual updates more often than twice a goddamn year if we're lucky. Lazy fucking troons too busy gooning to self-insert foxpeople to make a compatch for months which is something that takes AGOT/RIE a week max.
 
Lazy fucking troons too busy gooning to self-insert foxpeople to make a compatch for months which is something that takes AGOT/RIE a week max.
"b-but you don't u-understand, the AGoT mod team is alot bigger than da EK2 team!"
Yeah, maybe if you faggots stopped pushing out everyone who doesn't want to get involved with fag politics then you would have a bigger fucking team.
 

Man made his character survive the entire game by cheesing how aging works, building as many legendary shrines as possible, inheriting Walada Ummayyad's unique content through adoption and getting an absurdly high domain limit through a bug in the entrenched regency system wherein you can reap the extra domain limit from your regent whilst preventing them from using the system against you. Basically if you start building and holding as many legendary shrines as possible before age 35 (I.e. the first one is built before you turn 35, then you build them consistently afterwards) you can prevent your character from suffering the ill effects of aging all the way up until 250 years old and from there you can draw it out the rest if the game through artefacts and specific buffs. Legends are broken. I'm going to try this next time.
I've seen the age+health shenanigans a few times now, always was hilarious seeing how much you can get away with with this game. I remember there was actual consequences to being immortal in ck2, but since there's no real immortality trait (I think, don't quote me) there's no real events to living longer than humanly possible (iirc).
It really is a travesty they keep going out of their way to fuck with base game files/mechanics just so that chuds can't have their "sodomy; shunned" in a fantasy medieval setting.
I keep hear about that, there's no mods on alternate hosting platforms (because Steam and Nexus would delete any patch instantly, not sure about LL) that make being a fag punishable by death? Because I'm getting tired of having to search my court to signs of homosexuality every half year or so and purge them. I wonder how possible it would be to edit back "faggotry; shunned."
Been playing the Princes Of Darkness mod, had fun for 1 or 2 runs but the game went back to the usual of "everywhere feels the same to play in CK3".
I played that mod quite a bit, it's pretty fun but yeah I know the feeling. Played all sorts of characters and supernaturals but eventually it just blended together. Also I should...check in with the WoD thread again sometime.
 
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I keep hear about that, there's no mods on alternate hosting platforms (because Steam and Nexus would delete any patch instantly, not sure about LL) that make being a fag punishable by death? Because I'm getting tired of having to search my court to signs of homosexuality every half year or so and purge them. I wonder how possible it would be to edit back "faggotry; shunned."
Not that hard to do yourself , it's just a basic hack and slash copy paste job in the religion folder, it's just a lot of work to manually readd the doctrine to every single faith. The EK team try really hard to make it as difficult as possible by rearranging everything though but they're incompact trannies so the best they manage is impotent seething.
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Not that hard to do yourself , it's just a basic hack and slash copy paste job in the religion folder, it's just a lot of work to manually readd the doctrine to every single faith. The EK team try really hard to make it as difficult as possible by rearranging everything though but they're incompact trannies so the best they manage is impotent seething.
If possible, some team of based giga autists need to just need to up and fork the damn mod and make their own version going forward. Completely leave the original in the dust.
 
I unified Africa under descendants of the Daura starting character. Just like Rome it was underwhelming. I was under the assumption it would create a new empire under which all of Africa was de jure terriory but it didn't. Its just a mediocre reward of legitimacy, piety, a standard heroic legend seed and a 33% of all counties converting your faith, which is trivial because you likely got there through making your faith fundamentalist and utilising the By The Sword cultural tradition for infinite kingdom holy wars. The realm is already firmly under your faith's boot.

Reforming Bori to have Ancestral Worship, Communion and Warmonger with the the fundamentalist attitude and your player character as head of faith makes it easy with patience. Unrestricted marriage + concubines means a very efficient selective breeding program for inheritance perks but with a minimised chance of inbreeding thanks to all the legal cucking, just don't exceed a 10% chance of inbread offspring with each match. Should a primary heir fall victim to that 10%, deal with it early...

It's kind of irritating how there's flavour content and huge consequences for taking Rome and dismantling the Papacy, yet there is no option to do anything interesting upon taking Mecca. We all know why, it's just lame.
 
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We all know why
Yeah the reason is CK3 is a half decade old and West Apefrica is nothing anybody ever asked for which is why it's received zero attention since release, other than a game rule to change it's gov type which was in DLC about other regions lol.
"Unite Africa" is an old ass decision like "Avenge Tours" and "request claim on Ireland", it's an idea someone had time to add while the game was in dev that's just never been expanded on, because there's no mobilegameification to be found in it.
 
West Apefrica is nothing anybody ever asked for which is why it's received zero attention since release, other than a game rule to change it's gov type which was in DLC about other regions lol.
You just gotta make your own goals in Africa.
>select Count
>create a character
>religion: Catholic
>culture: Pictish
>goal: Culture convert all of Africa to Pictish


It's pretty fun!
 
I played tall and made the Kingdom of Hausaland average ~26 development and have the highest level of court grandeur in the world, which is hilarious because the it still looks like a fucking mud hut in the court interface.
 
I played tall
I can never play tall for some reason. I just get bored too quickly since it feels like I'm doing nothing except waiting for my gold to tick up for upgrades. Maybe I'm doing it wrong?
If you haven't yet, you should try playing as a loyalist Kingdom within an Empire and being completely loyal. Empire declares war? Always "Offer to join war." Empire civil war? Always take the side of the Emperor.
Imperial Dynasty dies out or gets deposed?
Game over.

A really fucking fun run.
 
I can never play tall for some reason. I just get bored too quickly since it feels like I'm doing nothing except waiting for my gold to tick up for upgrades. Maybe I'm doing it wrong?
If you haven't yet, you should try playing as a loyalist Kingdom within an Empire and being completely loyal. Empire declares war? Always "Offer to join war." Empire civil war? Always take the side of the Emperor.
Imperial Dynasty dies out or gets deposed?
Game over.

A really fucking fun run.
It's really easy if you are the head of faith of a large religion with the communion tenet. Followers will throw 100 gold at you every few days.

Reform your culture early to take the tradition that boosts development on the terrain where your culture is located (this was drylands and desert for Hausaland/ Hassan culture, the respective perk boosts the development growth for Hausa counties located on drylands by 30%). Get the collective lands tradition also later to get a further development boost if you can find a convenient way to do so, either by giving land to peasent leaders you put down as this will give you a big prestige discount for adopting it, or just save a huge amount of prestige to get it without the discount. I took the city keepers tradition by hybridising with one of the neighbour cultures, allowing me to build the guild line of buildings in my cultures city holdings an era early, these also boost dev growth. The Hausa culture also starts with parochialism tradition which buffs cities from the get go, so you build as many cities as you can in your cultures territory and then build guilds within them, and also trade ports too for any ones that touch a body of water or river (for Hausaland this was only 2 counties to the west of the capital that touched a river).

Another huge boost is the megalithic construction tenet if you reform you faith, letting you build megaliths in your temples which, you guessed it, boost dev growth. You can build a LOT of these though and there is no technology prohibiting the higher tiers from being built early. You'll want to lean hard in to constructing temples instead of cities if you go this routez I didn't this time because the starting culture just favoured cities so much.

Always have your steward working on increasing the development of the County of your culture with the lowest development. The way development spreads means its more convenient to move him around to the lowest developed counties often instead of making him pump up your capital all the time, there is a threshold where growth will suffer if it's too high too early.

Do all this without expanding much bigger than a kingdom or small empire, focus on stewardship tree + the few learning tree perks that boost dev growth and soon you will be making excess gold even without communion. The wait for the technologies that unlock the next tiers of buildings will be the main thing holding you back then.

Tldr: Min/max in to development growth with traditions and buildings and keep your steward working. You want to be the yellowest Kingdom on the map, knock the Romans and the Greek Romans off their high horses.
 
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Not that hard to do yourself , it's just a basic hack and slash copy paste job in the religion folder, it's just a lot of work to manually readd the doctrine to every single faith. The EK team try really hard to make it as difficult as possible by rearranging everything though but they're incompact trannies so the best they manage is impotent seething.
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Well if I decide to make faggotry punishable by death as an option (probably just for new religions since that's probably more simple than editing every religion) I'll post the code here.
 
Don't have the DLC so I can't say, but apparently herds don't really decay? Well this mod claims this and supposedly fixes it.
 
1066 Iberian struggle as Alfonso VI of Leon might be one of the funnest starts I've played. A high intrigue character with claims on your sibling's 4 neighbouring kingdoms, an easy alliance with William the Bastard through marriage and high reward for sewing chaos in the region if you're going for dominance/reconquista. Always assassinating. You also start in love with your sister. A wild start to be sure.

One essential tip for Iberia I found out the hard way: DO NOT unite the Spanish Thrones before trying to end the struggle via dominance if that's your goal. One prerequisite to the dominance ending is that your primary kingdom title must be 100% of your own culture and faith. This is easy if you maintain your starting kingdom and make sure you stay of the same culture as it (you have to convert from Castille to Astur-Leonese via the "Convert to Local Culture" decision on order to fulfill this requirement with Alfonso VI). Uniting the Spanish Thrones swallows the other Spanish kingdoms (except for Arragon) and creates a new kingdom more than triple the size of your starting kingdom. The different cultures persist through this unification, so you now have a much larger primary kingdom title but only around 33% of it is of your culture. You now need to convert almost half of the peninsula to your culture to satisfy the dominance ending to the struggle. That is centuries/hours of work.

Punishing players for following what seems to be the logical sequence of decisions is a recurring theme in CK3. You will get the option to unite the Spanish thrones first, and you will take it because of course uniting 4 kingdoms in to 1 should make establishing a stranglehold on this region much easier. It instead makes doing so way harder, simply because of that arbitrary "primary kingdom must be 100% your culture and religion" requrement.
 
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If possible, some team of based giga autists need to just need to up and fork the damn mod and make their own version going forward. Completely leave the original in the dust.
Theres a Stormlight Archive mod (Way of Kings) thats no long being supported. The dev for it, however, not only restored Societies ala CK2, but also had a full dungeon diving minigame in the mod before he called it quits and left the mod up for someone to continue.

If someone made a faggotless fork of EK2 and incorporated those features from WoK, it could be the best mod in Crusader Kings history.
 
Theres a Stormlight Archive mod (Way of Kings) thats no long being supported. The dev for it, however, not only restored Societies ala CK2, but also had a full dungeon diving minigame in the mod before he called it quits and left the mod up for someone to continue.

If someone made a faggotless fork of EK2 and incorporated those features from WoK, it could be the best mod in Crusader Kings history.
Shame no one seems to be in the fork making business, even CK2 didn't really have any real forks beyond AtE and maybe another mod. At least for Total Conversions.
 
Is there any way to give all your titles to the Papacy and become an adventurer? I like the idea of a playing a subversive Catholic brigand camp, taking over kingdoms from the inside and surrendering them to the Papacy.
 
Is there any way to give all your titles to the Papacy and become an adventurer? I like the idea of a playing a subversive Catholic brigand camp, taking over kingdoms from the inside and surrendering them to the Papacy.
Only way I know is through cheat menu mods and using it to abdicate specifically to the Pope or something like that, either that or somehow be a vassal to him, somehow make him your heir, and then choose to become and adventurer.
 
Only way I know is through cheat menu mods and using it to abdicate specifically to the Pope or something like that, either that or somehow be a vassal to him, somehow make him your heir, and then choose to become and adventurer.

I'm thinking using a culture that allows "Become adventurer" decision and going from there. Destabilise kingdoms enough to split in to duchies, then focus on taking those over completely before relinquishing all but 1 county to the papacy and then becoming an adventurer again.
 
I don't understand administrative government in this game. What's the point of this thing?

I just don't see any advantage in doing that.
 
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