CSGO, TF2 and other games had their source codes leaked

Can I get some info on what makes Tyler a cow?

I've only ever heard of VNN cuz their videos sometimes show up in my recommended and I love a good cow story.
Tyler's a giant cavalcade of stupidity, to put it lightly.

On top of what vertexwindi mentioned, he's been known for stealing information from various different sources in different countries (i.e. mainly Australia and Europe) and repurposing them as his own news stories (save for his "data-mining group" Lever Softworks, the group responsible for the leaks), vehemently denies large problems whenever they crop up in games in order to stay in Valve's good graces - like for instance, saying during the height of the TF2 hacker problem late last year was actually not Valve's fault, and how if you said this was a problem, that it was actually you who was hacking, has been known to burn several bridges at Valve for his reckless attitude and unprofessionalism, seen by him trying to sway Merle Dendridge (Alyx's former VA) into siding with him and painting Valve in a bad light. Hell, in some cases, he just flat-out lies and fakes narratives to saw his anti-Valve biases, like using GlassDoor reviews to try and discredit Valve and showcase an abusive work environment.

Outside of VNN, he's been trying in vain to recreate F-Stop, an abandoned concept for Portal, by turning his "datamining group" into a developer...even though the game Exposure already did that. And despite Tyler's misgivings towards Valve's slow pace and high-school cool kids environment - as this leak has shown - his group is entirely composed of people with minimal code experience and people he deems worthy of joining, with anyone that does join being kicked for "transphobic, racist, or sexist behavior"; he's become exactly what he hates, and he's completely unaware of it.

There's also the matter of him having...I believe it was bipolar disorder, affecting his work ethic and how he presents himself on stream: sometimes he'll be jovial, the next second he'll be depressed, try to play the victim for any event where shit hits the fan and places him in a bad light, and constantly make threatening posts/tweets about how he'll use his influence and power to ban you from any Valve-related forum (spoiler: he doesn't actually have the power to do that).

There's a lot more and I'd have to dig through his backlog/stream archive to find more, but this should just give you a taste of Tyler's rampant unchecked exceptionalism.
 
I was really starting to get back into TF2 this week too, then this faggot had to go discriminating against a based gamer because he likes boy pussy. Fuck you Tyler, you big loser. Can't wait for the twitch clip of you crying when you boot up Left 4 Dead VR though.
 
So TF2 (and potentially CS:GO, Gmod, or any other Source game) is dead because of VNN and trannies. Wonderful.
I've mentioned that it'll likely get patched, but it's going to be a real hit to the community. Servers are going to close over this, playercounts are going to take a nosedive because gamers will just play a different game (and there are lots of games to play online), and there are going to be at least a few days of the high profile games being risky to play.

The real shitshow is going to be for the unpatched multiplayer source engine games. TF2 and CSGO are almost certanly going to be patched but what about the older and less popular games? What about CSS? HL2 Deathmatch? DoD Source? Portal 2? Alien Swarm? L4D? Or hell even Respawn's fork of the engine used for Titanfall/2/Apex Legends? Are they affected, are they going to get patched, or is Valve/the third party dev going to ignore them and let them remain exploitable? Quite a few developers abandon older games but in an age when older games have security exploits that might be a bad idea.

Even if it's some rumor by an autist fearmongering, games like MW2 on PC are famous for having RCE exploits that were patched ages ago by fans in mods like IW4X. RCEs in PC games are a real thing.
 
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I'm really interested in the fact that Source 2 is "bloated" and facing development problems.

Remember when it was claimed that OG Source required developers to actually build the structures in a realistic way due to the nature of the physics simulation? And remember when it was claimed that OG Source would have fire propagate in a natural fashion and damage the environment? I'd probably like Source 2 just fine if it added those things we were supposed to have over a decade ago.

Anyway, all this because someone couldn't handle someone else telling some tranny the truth. Beautiful faggotry.
 
These logs are absolutely embarrassing, someone in one of the /v/ threads compared Valve to an incompetent communist regime propped up by oil and it's so accurate it hurts. If Steam hadn't become the de facto standard for PC gaming Valve probably wouldn't have survived to finish CS:GO or Portal 2. Here's a snippet about Left 4 Dead 3 and Source 2:
[10:05:51 PM] Cephalon Cephalon: we're aiming for a proper SDK that just integrates into Unity, which you can get for free
[10:06:30 PM] Cephalon Cephalon: it's more or less an extension of vscript
[10:06:42 PM] Tyler McVicker: Why not Source 2?
[10:06:47 PM] Tyler McVicker: Isn't destinations Source 2?
[10:08:32 PM] Cephalon Cephalon: source 2 is a huge topic. possibly a bigger can of worms than my figure essay from earlier.
[10:09:15 PM] Tyler McVicker: Oh boy
[10:09:32 PM] Cephalon Cephalon: It's highly unlikely that we will use Source 2 for any future projects
[10:09:37 PM] Tyler McVicker: What
[10:09:39 PM] Tyler McVicker: Why?
[10:09:53 PM] Tyler McVicker: We as in the VR team, or we as in Valve?
[10:10:11 PM] Cephalon Cephalon: that's a good question
[10:10:20 PM] Cephalon Cephalon: the vr team is all unity from here on
[10:10:43 PM] Cephalon Cephalon: there will be at least one game running on source 2
[10:11:12 PM] Cephalon Cephalon: just because it's too late to port
[10:11:19 PM] Tyler McVicker: L4D3
[10:11:26 PM] Tyler McVicker: Yea I figured
[10:11:43 PM] Tyler McVicker: Is it really that bad of an engine to work with?
[10:12:39 PM] Cephalon Cephalon: It's rough. Our PBR implementation frankly sucks
[10:12:52 PM] Cephalon Cephalon: that's physically based rendering, the nice looking metal you see in newer games
[10:12:56 PM] Tyler McVicker: I know
[10:12:57 PM] Tyler McVicker: Lol
[10:13:01 PM] Tyler McVicker: It sucks?!
[10:13:23 PM] Cephalon Cephalon: yeah, it can't deal with packed textures
[10:13:40 PM] Cephalon Cephalon: and the entire rendering core is built upon having a seperate texture for each channel
[10:14:04 PM] Cephalon Cephalon: in unity and unreal 4, you would just drop in 3 textures that contain all of the maps on different channels
[10:14:30 PM] Tyler McVicker: So Valve will be working on other engines from here on out, after they get out whatever projects are too late to port?
[10:15:30 PM] Cephalon Cephalon: for example, things like metalness maps, which are monochrome can be bundled into a single texture by using a different color channel for eachmap
[10:15:37 PM] Cephalon Cephalon: source 2 can't do that
[10:15:59 PM] Cephalon Cephalon: we have to import every single map as its own texture
[10:16:09 PM] Cephalon Cephalon: And it's not just standard PBR
[10:16:31 PM] Cephalon Cephalon: most of the legacy Source 1 crap needs to be in source 2
[10:16:38 PM] Tyler McVicker: Why?
[10:16:57 PM] Cephalon Cephalon: because the whole point of the engine was easy next gen ports and easy design tools
[10:17:15 PM] Tyler McVicker: But this failed esentually?
[10:18:00 PM] Cephalon Cephalon: kind of. it does work but
[10:18:33 PM] Cephalon Cephalon: the trade off is that source 2 is incredibly bloated
[10:19:09 PM] Tyler McVicker: Is this the big reason why the SDK or any games are out?
[10:19:22 PM] Tyler McVicker: Does it just take a long time to dev for?
[10:21:39 PM] Cephalon Cephalon: not really, it's just not as good as other engines
[10:22:00 PM] Tyler McVicker: Would you say Valve is out of the engine game?
[10:22:14 PM] Cephalon Cephalon: and it has absolutely no unique feature that would be impossible to port to Unity and Unreal
[10:22:47 PM] Cephalon Cephalon: there are 2 cool things in Source 2: Volumetric Physics and strand rendering for hair
[10:23:01 PM] Cephalon Cephalon: both can be ported no problem
[10:23:28 PM] Cephalon Cephalon: yeah, I guess. At this point it's just an issue of pride
[10:23:46 PM] Tyler McVicker: That is going to kill certain communities
[10:24:28 PM] Tyler McVicker: So L4D3, and then Valve will let go of S2?
[10:24:28 PM] Cephalon Cephalon: many here are emotionally attached and just cant let it go
[10:24:46 PM] Tyler McVicker: Well, we have DOTA 2 and Destinations
[10:24:52 PM] Tyler McVicker: And I'm guessing Destinations is getting ported
[10:25:00 PM] Cephalon Cephalon: probably, if the L4D team doesn't cancel it in favor of an unreal rework.
[10:25:15 PM] Tyler McVicker: Well how far along would you say it is?
[10:25:16 PM] Cephalon Cephalon: destinations is staying on source 2 for the forseeable future
[10:25:25 PM] Cephalon Cephalon: but our creation software is based on unity
[10:25:43 PM] Cephalon Cephalon: l4d is playable
[10:26:18 PM] Cephalon Cephalon: it's kind of unpredictable though, it's good enough for an early access release, absolutely
[10:26:26 PM] Cephalon Cephalon: but you never know
[10:26:30 PM] Tyler McVicker: Is it radically different to be able to incorporate "Games as a Service" ?
[10:26:53 PM] Cephalon Cephalon: if tomorrow they all agree that it should be moved to unity, then it'll be canceled the same day
[10:27:03 PM] Tyler McVicker: Holy shit
[10:27:11 PM] Cephalon Cephalon: well, the l4d team is in the unreal camp
[10:27:16 PM] Cephalon Cephalon: and they're wrong
[10:27:30 PM] Tyler McVicker: Is L4D being made in Unreal?
[10:27:33 PM] Tyler McVicker: Or Source 2?
[10:27:37 PM] Cephalon Cephalon: source 2 atm
[10:27:54 PM] Tyler McVicker: Is there talks to cancel it?
[10:28:29 PM] Cephalon Cephalon: there's tension between that group. some REALLY want to keep Source 2 so all the work they put in isn't going to waste
[10:28:52 PM] Tyler McVicker: Any vets on the team, or just new guys?
[10:29:34 PM] Cephalon Cephalon: I think one of the art guys came over from turtle rock after l4d2
[10:29:39 PM] Cephalon Cephalon: mostly new faces
[10:30:21 PM] Cephalon Cephalon: it's good though. If they want to keep source 2 they should just release it right now on early access
[10:30:37 PM] Tyler McVicker: I would expect them to want some fanfare around it
[10:30:44 PM] Tyler McVicker: Like, E3 or somthing
[10:31:41 PM] Cephalon Cephalon: e3 requires the ability to abide by deadlines, which is why we almost never visit shows.
[10:32:08 PM] Cephalon Cephalon: if there just happens to be an event going on while a team feels comfortable with an announcement, sure.
[10:32:21 PM] Tyler McVicker: Would L4D not be on Xbox or whatever/
[10:32:43 PM] Cephalon Cephalon: but we don't plan ahead to meet meaningless dates when we have the biggest marketing machinge on millions of PCs already.
[10:32:53 PM] Cephalon Cephalon: machine
[10:33:04 PM] Cephalon Cephalon: not if it's source 2
[10:33:12 PM] Tyler McVicker: Wow
[10:33:14 PM] Tyler McVicker: Okay
[10:33:23 PM] Cephalon Cephalon: except if they're really pulling of some coding magic
[10:33:29 PM] Tyler McVicker: Why is that
[10:33:38 PM] Cephalon Cephalon: well
[10:34:08 PM] Cephalon Cephalon: the dirty secret is that source 2 runs an almost feature complete version of source 1 at all times
[10:34:15 PM] Cephalon Cephalon: at this point in time
[10:34:37 PM] Cephalon Cephalon: this was never intended for release but it doesn't look like they're doing anything about that design flaw
[10:35:05 PM] Cephalon Cephalon: and now we're at a point where years of development went into this thing
[10:35:47 PM] Cephalon Cephalon: and you have to ask yourself, is it worth the trouble of reversing years of stacking shit on top of the Source 1 frame
[10:36:04 PM] Cephalon Cephalon: or if you should start over with a modern approach to level design and shading
[10:36:26 PM] Tyler McVicker: So Source 2 is just Source 2016
[10:36:49 PM] Cephalon Cephalon: and then you'll have to ask yourself, why the hell am I not using Unreal 4 which already does all those things and tbh does them a lot better
Long and short is that it was built nearly to completion on Unity and stalled by Gabe for not using Source 2. However Source 2 is a barely functioning framework built entirely on Source 1 but with a new renderer in Rubikon and none of it works as well as anything else on market so nobody uses it internally. This has led to every project since Source 2 development began being put on ice since nothing on Unity or UE4 will ever be greenlit for release.

Here's some other fun things I saw searching around in it:
- Only about 10% of the family and friend testers used the gyro support in the Steam controllers, and the hardware division wanted it scrapped. Funnily enough the gyro has become one of the only selling points for the controller after it fizzled.
- Valve was planning on contracting Kojima for his game, now Death Stranding, after he left Konami but Sony outbid them by a massive amount
- Half-Life 3's multiplayer was being conceptualized as a hero shooter for some unholy reason
- Valve had no internal faith in the long term success of the Vive or Index platforms, they test and build everything for Oculus because it's easier to work with

This all assumes of course that the source is being honest so take it with a grain of salt; if it was me on the other end of the line seeing how spazzy Tyler's reactions get I would be pretty tempted to feed him bullshit just to see his reaction.

There's no link to an archive in this thread yet so here's the pastebin if you want to snoop around: https://archive.li/EZpxy. Be warned, there is a ton of Tyler spitballing bad ideas and trying to play backseat driver. There's a massive wall in the log that's just him sperging about how cutscenes should be done and how great he would be if he were hired that just ends in the source going "lol ok".
 
anyone still got links to the source code? the mega link is ded
 
magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA&dn=April%2022nd%202020%2c%20random%20leaked%20shit.rar&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
 
magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA&dn=April%2022nd%202020%2c%20random%20leaked%20shit.rar&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
Fucking Semper Fedlis :semperfidelis:
 
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These logs are absolutely embarrassing, someone in one of the /v/ threads compared Valve to an incompetent communist regime propped up by oil and it's so accurate it hurts. If Steam hadn't become the de facto standard for PC gaming Valve probably wouldn't have survived to finish CS:GO or Portal 2. Here's a snippet about Left 4 Dead 3 and Source 2:
[10:05:51 PM] Cephalon Cephalon: we're aiming for a proper SDK that just integrates into Unity, which you can get for free
[10:06:30 PM] Cephalon Cephalon: it's more or less an extension of vscript
[10:06:42 PM] Tyler McVicker: Why not Source 2?
[10:06:47 PM] Tyler McVicker: Isn't destinations Source 2?
[10:08:32 PM] Cephalon Cephalon: source 2 is a huge topic. possibly a bigger can of worms than my figure essay from earlier.
[10:09:15 PM] Tyler McVicker: Oh boy
[10:09:32 PM] Cephalon Cephalon: It's highly unlikely that we will use Source 2 for any future projects
[10:09:37 PM] Tyler McVicker: What
[10:09:39 PM] Tyler McVicker: Why?
[10:09:53 PM] Tyler McVicker: We as in the VR team, or we as in Valve?
[10:10:11 PM] Cephalon Cephalon: that's a good question
[10:10:20 PM] Cephalon Cephalon: the vr team is all unity from here on
[10:10:43 PM] Cephalon Cephalon: there will be at least one game running on source 2
[10:11:12 PM] Cephalon Cephalon: just because it's too late to port
[10:11:19 PM] Tyler McVicker: L4D3
[10:11:26 PM] Tyler McVicker: Yea I figured
[10:11:43 PM] Tyler McVicker: Is it really that bad of an engine to work with?
[10:12:39 PM] Cephalon Cephalon: It's rough. Our PBR implementation frankly sucks
[10:12:52 PM] Cephalon Cephalon: that's physically based rendering, the nice looking metal you see in newer games
[10:12:56 PM] Tyler McVicker: I know
[10:12:57 PM] Tyler McVicker: Lol
[10:13:01 PM] Tyler McVicker: It sucks?!
[10:13:23 PM] Cephalon Cephalon: yeah, it can't deal with packed textures
[10:13:40 PM] Cephalon Cephalon: and the entire rendering core is built upon having a seperate texture for each channel
[10:14:04 PM] Cephalon Cephalon: in unity and unreal 4, you would just drop in 3 textures that contain all of the maps on different channels
[10:14:30 PM] Tyler McVicker: So Valve will be working on other engines from here on out, after they get out whatever projects are too late to port?
[10:15:30 PM] Cephalon Cephalon: for example, things like metalness maps, which are monochrome can be bundled into a single texture by using a different color channel for eachmap
[10:15:37 PM] Cephalon Cephalon: source 2 can't do that
[10:15:59 PM] Cephalon Cephalon: we have to import every single map as its own texture
[10:16:09 PM] Cephalon Cephalon: And it's not just standard PBR
[10:16:31 PM] Cephalon Cephalon: most of the legacy Source 1 crap needs to be in source 2
[10:16:38 PM] Tyler McVicker: Why?
[10:16:57 PM] Cephalon Cephalon: because the whole point of the engine was easy next gen ports and easy design tools
[10:17:15 PM] Tyler McVicker: But this failed esentually?
[10:18:00 PM] Cephalon Cephalon: kind of. it does work but
[10:18:33 PM] Cephalon Cephalon: the trade off is that source 2 is incredibly bloated
[10:19:09 PM] Tyler McVicker: Is this the big reason why the SDK or any games are out?
[10:19:22 PM] Tyler McVicker: Does it just take a long time to dev for?
[10:21:39 PM] Cephalon Cephalon: not really, it's just not as good as other engines
[10:22:00 PM] Tyler McVicker: Would you say Valve is out of the engine game?
[10:22:14 PM] Cephalon Cephalon: and it has absolutely no unique feature that would be impossible to port to Unity and Unreal
[10:22:47 PM] Cephalon Cephalon: there are 2 cool things in Source 2: Volumetric Physics and strand rendering for hair
[10:23:01 PM] Cephalon Cephalon: both can be ported no problem
[10:23:28 PM] Cephalon Cephalon: yeah, I guess. At this point it's just an issue of pride
[10:23:46 PM] Tyler McVicker: That is going to kill certain communities
[10:24:28 PM] Tyler McVicker: So L4D3, and then Valve will let go of S2?
[10:24:28 PM] Cephalon Cephalon: many here are emotionally attached and just cant let it go
[10:24:46 PM] Tyler McVicker: Well, we have DOTA 2 and Destinations
[10:24:52 PM] Tyler McVicker: And I'm guessing Destinations is getting ported
[10:25:00 PM] Cephalon Cephalon: probably, if the L4D team doesn't cancel it in favor of an unreal rework.
[10:25:15 PM] Tyler McVicker: Well how far along would you say it is?
[10:25:16 PM] Cephalon Cephalon: destinations is staying on source 2 for the forseeable future
[10:25:25 PM] Cephalon Cephalon: but our creation software is based on unity
[10:25:43 PM] Cephalon Cephalon: l4d is playable
[10:26:18 PM] Cephalon Cephalon: it's kind of unpredictable though, it's good enough for an early access release, absolutely
[10:26:26 PM] Cephalon Cephalon: but you never know
[10:26:30 PM] Tyler McVicker: Is it radically different to be able to incorporate "Games as a Service" ?
[10:26:53 PM] Cephalon Cephalon: if tomorrow they all agree that it should be moved to unity, then it'll be canceled the same day
[10:27:03 PM] Tyler McVicker: Holy shit
[10:27:11 PM] Cephalon Cephalon: well, the l4d team is in the unreal camp
[10:27:16 PM] Cephalon Cephalon: and they're wrong
[10:27:30 PM] Tyler McVicker: Is L4D being made in Unreal?
[10:27:33 PM] Tyler McVicker: Or Source 2?
[10:27:37 PM] Cephalon Cephalon: source 2 atm
[10:27:54 PM] Tyler McVicker: Is there talks to cancel it?
[10:28:29 PM] Cephalon Cephalon: there's tension between that group. some REALLY want to keep Source 2 so all the work they put in isn't going to waste
[10:28:52 PM] Tyler McVicker: Any vets on the team, or just new guys?
[10:29:34 PM] Cephalon Cephalon: I think one of the art guys came over from turtle rock after l4d2
[10:29:39 PM] Cephalon Cephalon: mostly new faces
[10:30:21 PM] Cephalon Cephalon: it's good though. If they want to keep source 2 they should just release it right now on early access
[10:30:37 PM] Tyler McVicker: I would expect them to want some fanfare around it
[10:30:44 PM] Tyler McVicker: Like, E3 or somthing
[10:31:41 PM] Cephalon Cephalon: e3 requires the ability to abide by deadlines, which is why we almost never visit shows.
[10:32:08 PM] Cephalon Cephalon: if there just happens to be an event going on while a team feels comfortable with an announcement, sure.
[10:32:21 PM] Tyler McVicker: Would L4D not be on Xbox or whatever/
[10:32:43 PM] Cephalon Cephalon: but we don't plan ahead to meet meaningless dates when we have the biggest marketing machinge on millions of PCs already.
[10:32:53 PM] Cephalon Cephalon: machine
[10:33:04 PM] Cephalon Cephalon: not if it's source 2
[10:33:12 PM] Tyler McVicker: Wow
[10:33:14 PM] Tyler McVicker: Okay
[10:33:23 PM] Cephalon Cephalon: except if they're really pulling of some coding magic
[10:33:29 PM] Tyler McVicker: Why is that
[10:33:38 PM] Cephalon Cephalon: well
[10:34:08 PM] Cephalon Cephalon: the dirty secret is that source 2 runs an almost feature complete version of source 1 at all times
[10:34:15 PM] Cephalon Cephalon: at this point in time
[10:34:37 PM] Cephalon Cephalon: this was never intended for release but it doesn't look like they're doing anything about that design flaw
[10:35:05 PM] Cephalon Cephalon: and now we're at a point where years of development went into this thing
[10:35:47 PM] Cephalon Cephalon: and you have to ask yourself, is it worth the trouble of reversing years of stacking shit on top of the Source 1 frame
[10:36:04 PM] Cephalon Cephalon: or if you should start over with a modern approach to level design and shading
[10:36:26 PM] Tyler McVicker: So Source 2 is just Source 2016
[10:36:49 PM] Cephalon Cephalon: and then you'll have to ask yourself, why the hell am I not using Unreal 4 which already does all those things and tbh does them a lot better
Long and short is that it was built nearly to completion on Unity and stalled by Gabe for not using Source 2. However Source 2 is a barely functioning framework built entirely on Source 1 but with a new renderer in Rubikon and none of it works as well as anything else on market so nobody uses it internally. This has led to every project since Source 2 development began being put on ice since nothing on Unity or UE4 will ever be greenlit for release.

Here's some other fun things I saw searching around in it:
- Only about 10% of the family and friend testers used the gyro support in the Steam controllers, and the hardware division wanted it scrapped. Funnily enough the gyro has become one of the only selling points for the controller after it fizzled.
- Valve was planning on contracting Kojima for his game, now Death Stranding, after he left Konami but Sony outbid them by a massive amount
- Half-Life 3's multiplayer was being conceptualized as a hero shooter for some unholy reason
- Valve had no internal faith in the long term success of the Vive or Index platforms, they test and build everything for Oculus because it's easier to work with

This all assumes of course that the source is being honest so take it with a grain of salt; if it was me on the other end of the line seeing how spazzy Tyler's reactions get I would be pretty tempted to feed him bullshit just to see his reaction.

There's no link to an archive in this thread yet so here's the pastebin if you want to snoop around: https://archive.li/EZpxy. Be warned, there is a ton of Tyler spitballing bad ideas and trying to play backseat driver. There's a massive wall in the log that's just him sperging about how cutscenes should be done and how great he would be if he were hired that just ends in the source going "lol ok".
Tyler's also got some unresolved beef with another Valve-centric channel, ValveTime, it seems.
[8:32:08 PM] Cephalon Cephalon: do you seriously think I put up a TF2 glowsign up my wall to troll you?
[8:32:17 PM] Tyler McVicker: People have done worse
[8:32:33 PM] Cephalon Cephalon: Im almost too afraid to ask: like what?
[8:32:55 PM] Tyler McVicker: Not only do I have Stalkers, but I have steep competition with other channels. ValveTime in particular.
[8:33:16 PM] Cephalon Cephalon: we like valvetime : <
[8:33:24 PM] Cephalon Cephalon: i do at least
[8:33:33 PM] Cephalon Cephalon: beef or just competition?
[8:33:45 PM] Tyler McVicker: There were a few times where VT pretended to be a source of info to trick me into reporting a faulty story just to call me out on it
[8:34:01 PM] Tyler McVicker: When I first got started out, they would allways derate me in comments and reddit and facepunch
[8:34:14 PM] Tyler McVicker: Then, when I got an exclusive on Portal Beta stuff, they did this
[8:34:48 PM] Tyler McVicker: Omnomnick has threatened me a lot
[8:34:56 PM] Tyler McVicker: Then Smash start up with it after Nick calmed down
[8:35:16 PM] Tyler McVicker: I told Glen about all of this, he just told me it was nothing and that I was worrying to much.
[8:36:43 PM] Cephalon Cephalon: what the fuck
[8:36:53 PM] Tyler McVicker: Yea
[8:37:03 PM] Tyler McVicker: This has gone on for over two years now.
[8:37:08 PM] Cephalon Cephalon: they seemed so nice and well researched
[8:37:24 PM] Tyler McVicker: Well there's stuff that is behid the scenes no one knows about
[8:37:33 PM] Tyler McVicker: Like their "archive" and Barnz
[8:37:41 PM] Cephalon Cephalon: the mega archive?
[8:37:42 PM] Tyler McVicker: VT is sketchy
[8:37:52 PM] Cephalon Cephalon: we weren't too happy about that video tbh
[8:38:33 PM] Cephalon Cephalon: we would prefer if there were no full copies of our games in there
[8:38:57 PM] Tyler McVicker: The Portal video
[8:38:59 PM] Tyler McVicker: ?
[8:39:01 PM] Cephalon Cephalon: artwork is fine, the models and game rips are not. I mean, not that I care but valve in general does
[8:39:18 PM] Cephalon Cephalon: no the one where you linked to a dump of all our leaks
[8:39:36 PM] Tyler McVicker: The public archive?
[8:39:38 PM] Cephalon Cephalon: including pirated copies, that wasn't very cool tbh. the artworks are fine
[8:39:49 PM] Cephalon Cephalon: yeah
[8:40:12 PM] Tyler McVicker: That's my buddy Jacks, and it's nothing compared to what is floating around.
[8:40:36 PM] Tyler McVicker: I know a few that have the entire Source dev repo backed up on their PCs
[8:40:52 PM] Cephalon Cephalon: the raw models?
[8:40:54 PM] Tyler McVicker: And they always threaten to leak the whole thing to get eyes on their profiles on FP
[8:40:58 PM] Tyler McVicker: The raw everything
[8:41:07 PM] Tyler McVicker: From HL2 to EP3
[8:41:20 PM] Tyler McVicker: FStop, CS2, the different TF2s, everyting
[8:42:01 PM] Tyler McVicker: So the one video where I linked recent links in an archive was a No no then?
[8:42:21 PM] Cephalon Cephalon: compilable builds or just the model files and script examples?
[8:42:39 PM] Cephalon Cephalon: specifically fstop, that would be bad
[8:42:56 PM] Cephalon Cephalon: because we're trying to bring that back for VR
 
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I've mentioned that it'll likely get patched, but it's going to be a real hit to the community. Servers are going to close over this, playercounts are going to take a nosedive because gamers will just play a different game (and there are lots of games to play online), and there are going to be at least a few days of the high profile games being risky to play.

The real shitshow is going to be for the unpatched multiplayer source engine games. TF2 and CSGO are almost certanly going to be patched but what about the older and less popular games? What about CSS? HL2 Deathmatch? DoD Source? Portal 2? Alien Swarm? L4D? Or hell even Respawn's fork of the engine used for Titanfall/2/Apex Legends? Are they affected, are they going to get patched, or is Valve/the third party dev going to ignore them and let them remain exploitable? Quite a few developers abandon older games but in an age when older games have security exploits that might be a bad idea.

Even if it's some rumor by an autist fearmongering, games like MW2 on PC are famous for having RCE exploits that were patched ages ago by fans in mods like IW4X. RCEs in PC games are a real thing.
Valve have patched the older games like Counter-Strike: Source in recent times to this day for other stability- and security-related fixes. They will likely address such bugs for those games as well.
 
Tyler's a giant cavalcade of stupidity, to put it lightly.

On top of what vertexwindi mentioned, he's been known for stealing information from various different sources in different countries (i.e. mainly Australia and Europe) and repurposing them as his own news stories (save for his "data-mining group" Lever Softworks, the group responsible for the leaks), vehemently denies large problems whenever they crop up in games in order to stay in Valve's good graces - like for instance, saying during the height of the TF2 hacker problem late last year was actually not Valve's fault, and how if you said this was a problem, that it was actually you who was hacking, has been known to burn several bridges at Valve for his reckless attitude and unprofessionalism, seen by him trying to sway Merle Dendridge (Alyx's former VA) into siding with him and painting Valve in a bad light. Hell, in some cases, he just flat-out lies and fakes narratives to saw his anti-Valve biases, like using GlassDoor reviews to try and discredit Valve and showcase an abusive work environment.

Outside of VNN, he's been trying in vain to recreate F-Stop, an abandoned concept for Portal, by turning his "datamining group" into a developer...even though the game Exposure already did that. And despite Tyler's misgivings towards Valve's slow pace and high-school cool kids environment - as this leak has shown - his group is entirely composed of people with minimal code experience and people he deems worthy of joining, with anyone that does join being kicked for "transphobic, racist, or sexist behavior"; he's become exactly what he hates, and he's completely unaware of it.

There's also the matter of him having...I believe it was bipolar disorder, affecting his work ethic and how he presents himself on stream: sometimes he'll be jovial, the next second he'll be depressed, try to play the victim for any event where shit hits the fan and places him in a bad light, and constantly make threatening posts/tweets about how he'll use his influence and power to ban you from any Valve-related forum (spoiler: he doesn't actually have the power to do that).

There's a lot more and I'd have to dig through his backlog/stream archive to find more, but this should just give you a taste of Tyler's rampant unchecked exceptionalism.
Oh and he also leaked his IP address on stream
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