[11:03:35 PM] Cephalon Cephalon: may i ask how much peope on the outside know about what happened to Half-Life between Ep2 and today?
[11:03:48 PM] Tyler McVicker: Okay
[11:03:49 PM] Tyler McVicker: Well
[11:03:57 PM] Cephalon Cephalon: really curious about that because we keep hinting and no one really picks up on anything
[11:04:01 PM] Tyler McVicker: There are a lot of people that claim to know
[11:04:30 PM] Cephalon Cephalon: just how much do they know?
[11:04:33 PM] Tyler McVicker: I have been studying this for a big video for Feb/March
[11:04:42 PM] Tyler McVicker: There is one firl
[11:04:43 PM] Tyler McVicker: girl
[11:04:45 PM] Tyler McVicker: Kay
[11:05:02 PM] Tyler McVicker: Who claims to know everything, and she is one of the people that also claims to have the source dev repo
[11:05:31 PM] Tyler McVicker: She is going around telling people that it only recently start up dev again like, a few months ago
[11:05:39 PM] Tyler McVicker: However, the rest of her story is all over the place
[11:05:45 PM] Cephalon Cephalon: wait
[11:05:50 PM] Tyler McVicker: Also she is one of those stalkers I was telling you about
[11:06:07 PM] Cephalon Cephalon: do you want me to summarize?
[11:06:22 PM] Tyler McVicker: Let me guess first
[11:06:26 PM] Cephalon Cephalon: k
[11:06:29 PM] Cephalon Cephalon: wait
[11:07:14 PM] Tyler McVicker: Okay
[11:07:45 PM] Cephalon Cephalon: there were multiple attempts development resets. specifically 2010. 12 and 15
[11:07:58 PM] Cephalon Cephalon: multiple attempted, geez, spellinh
[11:08:08 PM] Cephalon Cephalon: I give up, you win, keyboard
[11:08:15 PM] Tyler McVicker: Okay well, what I thought was
[11:08:45 PM] Tyler McVicker: After Orange Box, Newell, Wolpaw, Falisek, Jeep, Swift and a few others were on this press junket
[11:08:46 PM] Cephalon Cephalon: I'm gonna be real impressed if you can guess the theme ans setting of each iteration
[11:08:53 PM] Cephalon Cephalon: and*
[11:08:57 PM] Tyler McVicker: Oh hell no
[11:09:04 PM] Tyler McVicker: Okay
[11:09:16 PM] Tyler McVicker: Once the junket was over, the science fair started
[11:09:37 PM] Tyler McVicker: And most of Valve's projects were put on hold and this is where F-Stop and Time and 2 Bots 1 Wrech came from
[11:10:02 PM] Tyler McVicker: Ep3 was being dev before this happened, but afterwards was stalled due to everyone wanting to go in and work on Portal 2
[11:10:15 PM] Tyler McVicker: F-Stop stops in like 2009-ish
[11:10:24 PM] Tyler McVicker: And the rest of POrtal 2 takes shape with a big team until 2011
[11:10:54 PM] Tyler McVicker: Ep3 was forgotten in the chaos, and it wasn't until 2010 that dev restarted, however with the bigger scope of HL3 instead of Ep3
[11:11:19 PM] Cephalon Cephalon: so far so good
[11:11:42 PM] Tyler McVicker: Now, Durring the steampipe updates, there was a map that leaked, that involved bringing gas tanks to a helicopter pad in the artic
[11:12:08 PM] Tyler McVicker: This is very unknown in the community, however it points to the idea that the initial HL3 was borrowing many ideas from whatever was being deved for Ep3
[11:12:23 PM] Tyler McVicker: Esentually fleshing out Ep3 into a whole game with a much longer story
[11:12:26 PM] Tyler McVicker: But
[11:12:28 PM] Tyler McVicker: DOTA 2
[11:12:47 PM] Tyler McVicker: I know that Valve got the license way before 12
[11:12:49 PM] Tyler McVicker: but
[11:13:10 PM] Cephalon Cephalon: dota has quite the interesting history too
[11:13:29 PM] Tyler McVicker: It didn't start the public beta around 12
[11:13:44 PM] Tyler McVicker: And I've allways thought that most of the HL people went over to work on the DOTA cash cow
[11:13:55 PM] Tyler McVicker: Then CS:GO became a much better game and that took man power over
[11:14:21 PM] Cephalon Cephalon: funny how you don't mention tf2
[11:14:21 PM] Tyler McVicker: However, CS is dying down, and TF is nowhere near what it was
[11:14:31 PM] Tyler McVicker: TF2 is one of my favorite games of all time
[11:14:34 PM] Cephalon Cephalon: there are like 5 people working on tf2 atm
[11:14:39 PM] Tyler McVicker: I think it's more fun then CS and DOTA
[11:14:44 PM] Tyler McVicker: And I know
[11:14:53 PM] Tyler McVicker: They are not doing the best of jobs right now
[11:15:03 PM] Tyler McVicker: The Halloween update was broken all weekend
[11:15:05 PM] Cephalon Cephalon: can't disagree
[11:15:19 PM] Cephalon Cephalon: I should probably explain that one
[11:15:19 PM] Tyler McVicker: Also none of them will answer an E-Mail from me
[11:16:31 PM] Cephalon Cephalon: in software development, there is what's called a shippable
[11:17:04 PM] Cephalon Cephalon: that's a bug not sever enough to warrant a delay
[11:18:08 PM] Cephalon Cephalon: some people here consider all of valve's OS X support a "shippable"
[11:18:28 PM] Cephalon Cephalon: they're not even that wrong, sadly
[11:19:06 PM] Cephalon Cephalon: os x is a tiny fraction of steam usage
[11:19:24 PM] Cephalon Cephalon: and most of the time, actually always as far as i recall, we don't playtest on osx
[11:19:53 PM] Cephalon Cephalon: all our playtesting is done inhouse except for smaller things
[11:20:15 PM] Cephalon Cephalon: and updates with a certain deadline won't get a dedicated playtest session at all
[11:21:08 PM] Cephalon Cephalon: usually we would all play tf2 for a day and write bug reports
[11:21:31 PM] Cephalon Cephalon: that doesn't happen with osx at all
[11:21:37 PM] Cephalon Cephalon: everyone plays on windows
[11:21:55 PM] Cephalon Cephalon: we have 3 macs in the entire building and they're all imacs
[11:21:56 PM] Tyler McVicker: You don't just have one guy with a Mac in the room?
[11:22:15 PM] Cephalon Cephalon: that's literally INSIDE the TF2 room. it's infuriating
[11:22:19 PM] Tyler McVicker: Not even like an employees mac laptop?
[11:22:33 PM] Tyler McVicker: Like the major bug was that Mac would crash on server join
[11:22:41 PM] Cephalon Cephalon: correct
[11:22:54 PM] Tyler McVicker: That went on for hours after the update was pushed
[11:23:18 PM] Cephalon Cephalon: affected a tiny minority of the total playerbase
[11:23:32 PM] Cephalon Cephalon: I'm not defending them but it's a business decising on their part
[11:23:38 PM] Cephalon Cephalon: and sadly the correct one
[11:24:00 PM] Tyler McVicker: Alright
[11:24:03 PM] Tyler McVicker: Well I use Windows
[11:24:53 PM] Cephalon Cephalon: the financial dent from loosing a couple hundred players for a day or 2 is nothing compared to missing an important deadline
[11:25:21 PM] Cephalon Cephalon: a whole week worth of playtesting and fixing would mean missing october
[11:25:48 PM] Cephalon Cephalon: that's all.
[11:26:14 PM] Tyler McVicker: Alright
[11:26:47 PM] Cephalon Cephalon: back to hl
[11:27:09 PM] Tyler McVicker: Yea
[11:27:15 PM] Tyler McVicker: Just tell me then
[11:27:22 PM] Tyler McVicker: BEcause I told you everything I have figured out so far
[11:27:30 PM] Cephalon Cephalon: oh k
[11:29:07 PM] Cephalon Cephalon: after ep2, the HL team tried to buy more time for their own final third episode by licensing episodes out to other studios
[11:29:21 PM] Cephalon Cephalon: you probably already know that part
[11:29:41 PM] Cephalon Cephalon: the planned order of episodes changed too
[11:29:58 PM] Tyler McVicker: I know about return to ravenholm
[11:30:03 PM] Tyler McVicker: and Warren Spectors
[11:30:05 PM] Tyler McVicker: And EA
[11:30:07 PM] Tyler McVicker: Any others?
[11:30:24 PM] Cephalon Cephalon: monolith i think
[11:30:33 PM] Tyler McVicker: Like, Xenoblade people?
[11:30:51 PM] Cephalon Cephalon: the fear people
[11:31:06 PM] Tyler McVicker: Oh okay
[11:31:48 PM] Tyler McVicker: Btw, how do you know all this if you started in 2014?
[11:32:49 PM] Cephalon Cephalon: what's the first thing you would do on your first day at valve?
[11:32:57 PM] Tyler McVicker: Look through everything
[11:32:59 PM] Tyler McVicker: Play anything
[11:33:00 PM] Cephalon Cephalon: this
[11:33:04 PM] Tyler McVicker: Learn everything
[11:33:14 PM] Tyler McVicker: I would do that at any game company
[11:33:33 PM] Tyler McVicker: ok
[11:33:35 PM] Tyler McVicker: I get it
[11:33:51 PM] Cephalon Cephalon: monolith was supposed to do a horror themed episode
[11:34:30 PM] Cephalon Cephalon: the deal never went through sadly.
[11:34:37 PM] Tyler McVicker: So no dev happened on that?
[11:34:51 PM] Cephalon Cephalon: none, there is concept art though
[11:35:17 PM] Tyler McVicker: Have you seen it?
[11:36:52 PM] Cephalon Cephalon: I've seen two, there are apparentlymore. every piece in our archival system is numbered and there are a few missing between them
[11:37:38 PM] Tyler McVicker: So the numbers were gonna be differnet?
[11:38:41 PM] Cephalon Cephalon: yeah it skipps a couple numbers that are filled up by nothing
[11:38:54 PM] Tyler McVicker: What do you mean?
[11:39:35 PM] Cephalon Cephalon: basically, you can look at a list of all archived pieces from PCs within the local network
[11:40:21 PM] Tyler McVicker: Oh okay
[11:40:54 PM] Cephalon Cephalon: if you want to actually look at them, you have to input the number into a pc in our archival room
[11:41:02 PM] Cephalon Cephalon: and you can view them from there
[11:41:12 PM] Tyler McVicker: So tell me the story on exactually what happened
[11:41:25 PM] Cephalon Cephalon: or access them via ftp, which you're not allowed to if you're not a vet.
[11:41:39 PM] Cephalon Cephalon: k
[11:45:35 PM] Cephalon Cephalon: after negotiations with monolith failed, their artists left and the other outsourced episodes weren't progressing either, the team agreed to cancel all licensed episodes and to take a break from ep3 to work on other projects
[11:47:18 PM] Cephalon Cephalon: as soon as portal 2 shipped everyone moved back into the hl rooms
[11:47:54 PM] Cephalon Cephalon: up until that point it was just supposed to be a straight sequel to ep2
[11:48:27 PM] Cephalon Cephalon: starting almost exactly
[11:48:32 PM] Cephalon Cephalon: where ep2 left off
[11:49:18 PM] Cephalon Cephalon: It would have probably been what you and everyone else expected
[11:49:27 PM] Cephalon Cephalon: hl2 with snow and an ending
[11:50:25 PM] Cephalon Cephalon: they were in that weird in between period where source 1 started to really show it's age but source 2 was barely even on anyones mind
[11:51:30 PM] Cephalon Cephalon: in 2012, they basically threw out the entire concept of episodic content
[11:52:12 PM] Cephalon Cephalon: that was a pretty big deal actually as some were clearly convinced that all content from now on should be episodic to avoid droughts
[11:52:39 PM] Cephalon Cephalon: so they started fresh
[11:53:00 PM] Cephalon Cephalon: and tried to really set a different tone than the previous games
[11:54:01 PM] Cephalon Cephalon: 2012 hl3 was kind of a throwback to mid-development cycle HL2
[11:54:17 PM] Cephalon Cephalon: by that i mean kind of dark
[11:54:27 PM] Cephalon Cephalon: visually and thematically
[10/23/2016 11:55:13 PM] Cephalon Cephalon: I get sad every time I think about that particular reincarnation of HL3, it's by far my favorite
[10/23/2016 11:55:31 PM] Tyler McVicker: That period of HL2 is my favorite
[10/23/2016 11:55:42 PM] Tyler McVicker: Are we talking like Air-Ex and stuff
[10/23/2016 11:55:43 PM] Tyler McVicker: ?
[10/23/2016 11:56:20 PM] Cephalon Cephalon: we're talking cremators
[10/23/2016 11:57:27 PM] Cephalon Cephalon: from what i've heard, the cremators came originally from an entirely different project
[10/23/2016 11:58:05 PM] Cephalon Cephalon: but the team liked the design so much that they appeared briefly during hl2's development and again during hl3 in 2012
[10/23/2016 11:58:43 PM] Cephalon Cephalon: I've probably seen every bit of that particular era there is
[10/23/2016 11:59:01 PM] Cephalon Cephalon: there is actually footage of the intro sequence
[10/23/2016 11:59:44 PM] Cephalon Cephalon: Remind me in a week an I'll try to get it
[12:00:26 AM] Cephalon Cephalon: gordon would wake up inside of an unspecified dimension
[12:00:41 AM] Cephalon Cephalon: apparently not xen
[12:01:30 AM] Cephalon Cephalon: so you would wake up in this field of grass
[12:02:50 AM] Cephalon Cephalon: and there are these beings in the sky that look kind of like living aurora borealis (the lights, not the ship)
[12:03:06 AM] Cephalon Cephalon: like worms of light or something
[12:03:49 AM] Cephalon Cephalon: I don't know what was supposed to happen after that but It was definitely supposed to be the intro sequence
[12:04:00 AM] Cephalon Cephalon: not just for the demo but in general for the game later on
[12:04:37 AM] Cephalon Cephalon: the rest of my knowledge is from a story outline and a couple of artworks
[12:05:38 AM] Cephalon Cephalon: so apparently you would "wake up" from that sequence and find yourself in the midst of a battle.
[12:06:06 AM] Cephalon Cephalon: altough there were supposed to be flashbacks to that place all throughout the game
[12:06:24 AM] Cephalon Cephalon: where you would pass out and find yourself in that dimension
[12:07:45 AM] Cephalon Cephalon: i don't know if that place is supposed to be real of a construct of your mind
[12:08:01 AM] Cephalon Cephalon: the lines become really blurry for that kind of stuff later on
[12:08:19 AM] Cephalon Cephalon: so you're in the mids of a battle
[12:09:42 AM] Cephalon Cephalon: there's a single piece of artwork to this scene. it's a city skyline with a swarm of ships or aircraft in the sky
[12:10:09 AM] Cephalon Cephalon: there's apparently a full on invasion happening
[12:10:40 AM] Cephalon Cephalon: there are a couple more of there intentionally dream like scenes
[12:10:58 AM] Cephalon Cephalon: they were supposed to be a recap what happened in the last few years
[12:11:04 AM] Cephalon Cephalon: 10 apparently
[12:11:15 AM] Cephalon Cephalon: was
[12:11:32 AM] Cephalon Cephalon: 10 years, not 10 flashbacks
[12:11:58 AM] Cephalon Cephalon: and it the jumps were supposed to get intentionally more dramatic
[12:12:42 AM] Cephalon Cephalon: you were supposed to be shocked by how much has happened and changed since ep2
[12:14:18 AM] Cephalon Cephalon: so after watching how all of earth ends up getting enslaved, you finally wake up in a sterile looking room
[12:14:28 AM] Cephalon Cephalon: apparently for real this time
[12:16:48 AM] Cephalon Cephalon: it turns out you're in a lab and I heavily suspect that you're in some kind of aperture facility
[12:18:44 AM] Cephalon Cephalon: because, and this is where it get's different, some of the artwork depicts gordon wit a mechanical arm that looks very aperture-like
[12:19:29 AM] Cephalon Cephalon: you somehow lost your arm, you have no idea were you've been for 10 years
[12:19:55 AM] Cephalon Cephalon: and part of the storyline was unraveling what exactly went down during these 10 years
[12:21:51 AM] Cephalon Cephalon: and in the beginning of 2014. they were making good progress
[12:22:22 AM] Cephalon Cephalon: to the point where they showed a closed doors demo to a few select media personalities
[12:22:34 AM] Cephalon Cephalon: that's the only playable version I ever had access to
[12:22:47 AM] Cephalon Cephalon: and it's amazing
[12:23:09 AM] Cephalon Cephalon: the mechanical arm replaced your weapon most of the time
[12:23:17 AM] Cephalon Cephalon: and you could control the elements
[12:23:20 AM] Cephalon Cephalon: for example
[12:23:30 AM] Cephalon Cephalon: this is the #1 reason why source exists
[12:23:35 AM] Cephalon Cephalon: soruce 2 that is
[12:24:11 AM] Cephalon Cephalon: and that's the physics engine
[12:24:32 AM] Cephalon Cephalon: they made their own custom physics engine for this to replace havok
[12:24:44 AM] Cephalon Cephalon: and it's completely volumetric
[12:24:47 AM] Cephalon Cephalon: for example
[12:25:06 AM] Cephalon Cephalon: you can switch between ice and fire
[12:25:24 AM] Cephalon Cephalon: let's say you see an enemy down the hallway
[12:26:04 AM] Cephalon Cephalon: you can switch to a weapon and shoot, altough the game had steath components and you weren't supposed to shoot
[12:26:28 AM] Cephalon Cephalon: you're in this hallway, trying to avoid bein spottet while also clearing the area of enemies
[12:27:26 AM] Cephalon Cephalon: it starts off in a hallway, this particular level and you would combine your abilities o take out the enemies without being suspicious
[12:27:56 AM] Cephalon Cephalon: for example, you can freeze the floor a couple feet in front of you
[12:29:21 AM] Cephalon Cephalon: then you can use the ice to kick over an exploding barrel, it would slide down the hllway, enemies would mistake it as an intruder and open fire
[12:30:28 AM] Cephalon Cephalon: you can also erode support structures on a bridge by freezing, melting, freezing, mlting for a while until the bridge colapses
[12:31:34 AM] Cephalon Cephalon: temperature is one of the things where volumetric physics can be pretty insane
[12:32:31 AM] Cephalon Cephalon: it would simulate basic thermodynamics for things like making a baloon fly by heating up the air in front of you
[12:32:54 AM] Tyler McVicker: Why was this canned?!
[12:33:06 AM] Tyler McVicker: Everything you have said is perfect
[12:33:35 AM] Cephalon Cephalon: and, although this didn't make it in before the cancellation, you were supposed to et an air abilityat some point later in the game
[12:34:38 AM] Cephalon Cephalon: and again, thanks to volumetric physics, you would be able to blow things away from you in a physically plausible way
[12:35:49 AM] Cephalon Cephalon: the system would also be able to simulate ropes and springs with plausible behavious
[12:36:25 AM] Cephalon Cephalon: you can have many ropes connected together into some kind of shape and it would behave and tear plausibly
[12:36:37 AM] Cephalon Cephalon: that's all still in source 2
[12:36:49 AM] Cephalon Cephalon: but it's not reliant on source at all
[12:37:39 AM] Cephalon Cephalon: theoretically, we could license that technology as middleware for other engines
[12:38:35 AM] Cephalon Cephalon: when I joined the team, one of my first contributions was rubikon strands
[12:39:17 AM] Cephalon Cephalon: that's a simplified version of the rope system to plausibly simulate hair particles
[12:40:16 AM] Cephalon Cephalon: you can have about 5000 strands of hair on the screen with minimal framerate impact
[12:41:13 AM] Cephalon Cephalon: I have backups on all the work I did on that project and more than just a few test recordings
[12:41:28 AM] Tyler McVicker: Why did it get cancelled?
[12:41:47 AM] Cephalon Cephalon: we're not done yet, I havent talked about the setting yet
[12:41:54 AM] Tyler McVicker: Oh okay
[12:42:15 AM] Cephalon Cephalon: they wanted to make it a super dark vision of the future
[12:43:39 AM] Cephalon Cephalon: so the whole world is enslaved under this (presumably combine) network of beings
[12:43:55 AM] Cephalon Cephalon: you're back in city 17 at some point
[12:44:00 AM] Cephalon Cephalon: although not much is left
[12:45:58 AM] Cephalon Cephalon: There's now a government of humans in place that have been selected by these beings as their "representatives"
[12:46:30 AM] Cephalon Cephalon: their job is to spread propaganda about these being
[12:46:39 AM] Cephalon Cephalon: and to make it seem like a good thing
[12:48:10 AM] Cephalon Cephalon: So in city 17, theres a new resistance group of people who live off the being's radars.
[12:50:08 AM] Cephalon Cephalon: you join them and I guess become their leader
[12:52:01 AM] Cephalon Cephalon: you're scavenging for food with the group and you stumble upon what looks like a factory
[12:52:41 AM] Cephalon Cephalon: well, it turns out, they're making cremators in that factory
[12:53:55 AM] Cephalon Cephalon: every time someone commits a crime or what the representatives view as a crime, the person would be mentally tortured until they are i guess ready to become a cremator
[12:55:55 AM] Cephalon Cephalon: they are torturing them by somehow implating hallucinations that drive them insane. then the bodies are modified to be turned into cremators who would then patrol the streets as police and light everyone on fire who doesn't abide by the rules.
[12:56:36 AM] Cephalon Cephalon: during hl2s development, the cremators were supposed to be used against headcrabs, not humans
[12:57:00 AM] Cephalon Cephalon: the worst part is, that's where it stopps
[12:57:17 AM] Cephalon Cephalon: there is not much beyond that point
[12:57:49 AM] Cephalon Cephalon: games are rarely developed linearly, HL games however are. The story is usually written alongside creating the levels.
[1:00:02 AM] Cephalon Cephalon: so that's where it ends in mid 2015 over creative differences. The writer apparently had a great idea how to finish off the story and connect it back to the end of portal 2
[1:00:15 AM] Cephalon Cephalon: the rest of the team didn't agree at all
[1:00:16 AM] Tyler McVicker: Who was the writer?
[1:00:46 AM] Cephalon Cephalon: laidlaw and at least one co writer
[1:01:18 AM] Tyler McVicker: And it got cancelled due to creative differences?
[1:02:40 AM] Cephalon Cephalon: they kind of decided that it woud be better to part ways so that laidlaw can focus on writing without constant whining by the designers.
[1:02:50 AM] Cephalon Cephalon: it sounds more dramatic than it actually is
[1:03:01 AM] Tyler McVicker: That's why he left?
[1:03:34 AM] Cephalon Cephalon: kind of, yeah. Apparently he wasn't too happy with his work in general and thought about leaving earlier
[1:03:51 AM] Tyler McVicker: So it was cancelled because of Laidlaw
[1:03:54 AM] Tyler McVicker: Wow
[1:04:42 AM] Cephalon Cephalon: there's no bad blood though between valve and laidlaw
[1:04:54 AM] Cephalon Cephalon: it was more of a mutual agreement to seperate
[1:05:15 AM] Tyler McVicker: So that leaves us with the 2015 restart
[1:05:36 AM] Cephalon Cephalon: I would say it got canned because of the rest of the team constantly criticising laidlaw, not in reverse
[1:05:45 AM] Tyler McVicker: Why though?
[1:06:11 AM] Cephalon Cephalon: because he had all the good ideas
[1:06:23 AM] Tyler McVicker: This is just upsetting
[1:07:05 AM] Cephalon Cephalon: the designers were just whiningall the time how their opinion should be more important because it is a video game and not a book.
[1:07:24 AM] Tyler McVicker: I'm guessing these guys hadn't worked on HL2
[1:07:27 AM] Tyler McVicker: Or HL1
[1:07:46 AM] Cephalon Cephalon: nope, there isn't much left of the original employees
[1:07:57 AM] Cephalon Cephalon: on HL at least
[1:09:36 AM] Cephalon Cephalon: wanna see the key art for the 2012-2015 era?
[1:09:50 AM] Tyler McVicker: Yea sure
[1:09:51 AM] Cephalon Cephalon: it's not much, just keyart to visualize the tone and feel of the game
[1:17:02 AM] Cephalon Cephalon: i really like that one. there's another one called "among rats" but have access to it from at home
[1:17:03 AM] Tyler McVicker: So what was being worked on there, is completely gone now?
[1:18:18 AM] Cephalon Cephalon: it's a 20-ish people team right now to my knowledge. that's not tiny by valve standards but nowhere near peak 2014
[1:19:12 AM] Cephalon Cephalon: it's actually kind of exciting right now
[1:19:28 AM] Cephalon Cephalon: don't get your hopes up though
[1:20:28 AM] Tyler McVicker: But like, is it building off of what they had, or completely restarting
[1:20:35 AM] Cephalon Cephalon: wolpaw has done 2 recording sessions for voice acting this week. at least he booked two
[1:20:52 AM] Cephalon Cephalon: and he's not VO director on my project
[1:20:54 AM] Tyler McVicker: For Half Life?
[1:21:11 AM] Cephalon Cephalon: presumably
[1:21:29 AM] Cephalon Cephalon: definitely not l4d3
[1:21:46 AM] Tyler McVicker: So 20 people
[1:21:53 AM] Tyler McVicker: Is it the same game still?
[1:22:01 AM] Tyler McVicker: With Wolpaw working on it?
[1:24:08 AM] Cephalon Cephalon: I'm not sure if I should tell you tis because it's kind of gossipy but apparently there was a falling out between newell and the design lead
[1:24:21 AM] Cephalon Cephalon: lots of shouting
[1:24:25 AM] Cephalon Cephalon: they're fired now
[1:24:39 AM] Cephalon Cephalon: the design lead and his minions
[1:25:01 AM] Tyler McVicker: I heard about this actually
[1:25:10 AM] Tyler McVicker: That there were fireings
[1:25:37 AM] Tyler McVicker: Just creative differences?
[1:25:40 AM] Cephalon Cephalon: they are also not telling other groups what the hell they are currently doing in that room
[1:26:18 AM] Tyler McVicker: So you don't know if it's the same game then?
[1:26:31 AM] Cephalon Cephalon: they have a new designer but no experienced lead at the moment
[1:26:57 AM] Cephalon Cephalon: the most recent thing i know is that wolpaw is not writing anything currently
[1:27:13 AM] Tyler McVicker: But he is doing VO stuff?
[1:27:35 AM] Cephalon Cephalon: and I don't know what that means, did they change the story? How without writers?
[1:27:59 AM] Tyler McVicker: He had voice acting appointments
[1:28:57 AM] Cephalon Cephalon: but I also don't want to get excitd because, every time I mention the 2014 era, they sound so nostalgic. Not in a good way though. In a "Yeah, If only we finished that idea" way.
[1:29:09 AM] Cephalon Cephalon: not a quote, that's just how it sounds to me
[1:29:25 AM] Tyler McVicker: If he isn't writing, what is he doing?
[1:29:49 AM] Cephalon Cephalon: he's VO director
[1:29:54 AM] Cephalon Cephalon: but here's the thing
[1:30:09 AM] Cephalon Cephalon: so far he hasn't directed a story that he didn write himself
[1:30:30 AM] Cephalon Cephalon: but supposedly, he's not writing
[1:30:54 AM] Cephalon Cephalon: and last time they got so secretive, things didn't turn out well
[1:31:09 AM] Cephalon Cephalon: so far, internal secrecy has always been a bad sign
[1:31:47 AM] Cephalon Cephalon: he wrote and directed robot repair
[1:31:54 AM] Cephalon Cephalon: but it's been a while since then
[1:32:06 AM] Tyler McVicker: That was over a year ago
[1:32:10 AM] Cephalon Cephalon: no idea what he's doing, he comes to work every day
[1:32:33 AM] Tyler McVicker: Well, he is in the secret room
[1:32:39 AM] Tyler McVicker: Right?
[1:33:26 AM] Cephalon Cephalon: the only secret room I am aware of is our VR R&D unit
[1:33:40 AM] Cephalon Cephalon: the half life room is accessible
[1:33:55 AM] Tyler McVicker: Oh, then how are they being secretive?
[1:34:31 AM] Cephalon Cephalon: there's just not hard drives upon hardd rives of working builds stacked on top of another if that's what you're hoping for.
[1:35:06 AM] Cephalon Cephalon: by half life room, I mean the meeting room for the half life group
[1:35:38 AM] Cephalon Cephalon: the actual development happens in regular office rooms
[1:35:46 AM] Tyler McVicker: Okay, so it's being worked on, by a group larger than 10, that's all I needed to know.
[1:36:03 AM] Tyler McVicker: So like, where does the RPG.txt and HL3.txt come in?
[1:36:39 AM] Cephalon Cephalon: well, they're hints
[1:37:11 AM] Tyler McVicker: Towards what though? It leaked Oct last year and youre telling me that hl3 had stopped dev at that point.
[1:37:34 AM] Tyler McVicker: And also I have no idea on what the RPG is for
[1:37:42 AM] Tyler McVicker: There are some rumors going around.
[1:37:48 AM] Cephalon Cephalon: exactly, if you take a look at older leaks, they line up with development breaks
[1:38:03 AM] Tyler McVicker: How so?
[1:38:10 AM] Tyler McVicker: The leaks happen when dev breaks?
[1:42:41 AM] Tyler McVicker: So the things that leaked are things that were scrapped?
[1:44:42 AM] Cephalon Cephalon: we don't just do it with half life. If the community starts to get upset, we leak small things that hint at what was planned before we hit the roadblock. It gives them a bit more hope and us valuable feedback if they liked what we were doing. There's always the chance that we might pick it back up and continue, if they liked it
[1:45:15 AM] Cephalon Cephalon: kind of, yeah, but scraps that are still in consideration for the next attempt
[1:46:47 AM] Cephalon Cephalon: For example, when the TF2 community gets mad, we leak things to make them aware that we are actually still working on the game and caring, we're just now very efficient