CSGO, TF2 and other games had their source codes leaked

There's not even a trace of this "F-Stop mod" by Maxx on Steam, ModDB, GameBanana, Nexus, et al. This was the only one I could find and it was by some user called Robo_Lepro and that's been abandoned since 2017, so even if that is him under a different name, I've no idea why the anon thought that was relevant info to disclose or what that has to do with Maxx's exploits currently.
Well, McVicker did claim that the identity of the leaker can be seen if you snoop around the F-Stop mod and its saves:
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And I think I've seen people claim that the mod itself is some incomplete and unreleased project being done in his inner circle. So, I guess if you want any clues at the identity of this Maxx guy, look over there. Either way, TBH I don't really care if its Maxx's or Jaycie's fault. It's all pretty lulzy to me, and we'll probably won't figure it out for sure until the FBI or whatever decides to partyvan someone over it.

Gamers will blame the tranny, trannies will blame the gamer. In the end, I don't think we're ever gonna know who really did it until Valve gets someone arrested. They're gonna be able to do some IP backtracing matrix bullshit to catch them. it's only a matter of time now
Back when Half-Life 2's src was leaked, they weren't able to figure out the guy who did it until he himself called Gabe Newell, admitted to it, and asked for a job. And when Valve worked with the FBI to make some gayops trap for him in the U.S., the German police cockblocked them by arresting him in Germany.

But, to be fair, Valve back then was a much smaller company. They didn't have the endless stream of money that is Steam (well, it existed, but Steam back in 2003 was basically just a launcher for Valve games instead of the near monopoly of PC gaming that it is today). So, if today's Valve were to try to search for the source of the src, they would certainly have the resources to find out who did it and to punish them. And if that's the case, then I'm pretty sure that everyone even remotely involved with Lever/VNN, whatever that would be Tyler, Jaycie, Maxx, or maybe even Electra (Tyler's fiance... yes, this dude has a fiance), should probably drop off of the internet and lawyer up as soon as possible.

If that happens, then... :popcorn:
 
Check the @
His real Twitter handle is @ValveNewsNetwor (I'm guessing @ValveNewsNetwork was already taken). That's a parody account.
thanks for the correction
Marketplace.tf gave there insight on the matter, courtesy of the real Tyler twitter account
https://marketplace.tf/blog/posts/WOCYME
What's Going On
April 22nd 2020
Update: It's come to our attention that some internal item server / GC source files are included in this leak. This means that some of the code running on the TF2 item servers (as of late 2017) can be read by anyone. This does not grant anyone the ability to change the code running on the item servers; only see a historical copy.
While this is a concerning update to our understanding of the situation, it is not as bad as it may appear. The ability to see the code that the servers are running is not the same as the ability to change the code.
In order to utilize this code to exploit the item servers, one would still need to do so by "tricking" the item server, by sending it carefully-constructed messages. For example, one might send it an "open this crate" message which uses a scrap metal instead of a key to open the crate. However, the item servers will already be written to detect such issues (in this example, ensuring that the "key" is really a key). The messaging format and protocols used to communicate with the item server were already document and understood before this leak, and although the leak may help find ways to "trick" the item server, there does not seem to be a major hole left open by the discovery of these files.
We currently see no way these item server source files could directly result in an attack on the ingame economy.
The original unedited article is below for posterity. The contents of the "Trading / Steam API" section are outdated, but the other sections remain accurate.
 
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Saw people claim that if Tyler was really in trouble he wouldn't be in talks with Valve Legal or something along these lines. Then again, those people were getting their info from Knockout.
I am not big in law but doesn't having the source code of a game present a security risk? Let's say tyler didn't plan anything malicious, but the code is stored somewhere with poor security and it gets stolen, wouldn't that make one liable?
 
Saw people claim that if Tyler was really in trouble he wouldn't be in talks with Valve Legal or something along these lines. Then again, those people were getting their info from Knockout.
I am not big in law but doesn't having the source code of a game present a security risk? Let's say tyler didn't plan anything malicious, but the code is stored somewhere with poor security and it gets stolen, wouldn't that make one liable?
Some people were already reporting that there was an exploit discovered in TF2 that allows for remote code execution (making someone's TF2 client download and run a different program). While (I think) reports like that were dismissed by some, it is certainly possible.

But, I think a bigger issue would be what that Marketplace.tf article mentioned: Someone figuring out a way to exploit the item/lootbox systems. While the article tries to say that "We currently see no way these item server source files could directly result in an attack on the ingame economy" (while saying that someone could use the src to "trick the item server"), never underestimate the power of autistic script kiddies wanting to make a quick buck on TF2's or CS:GO's economy.

If someone were to achieve that, especially with CS:GO, it would be catastrophic to the game's economy, and would give Valve an even bigger reason to want the heads of these cucks. They might sound calm right now with those CS:GO Twitter posts. They won't be so calm once this affects one of their biggest money makers.
 
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Glad I stayed the hell away from knockout after Garry finally pulled the plug from Facepunch. To this day I wonder why trannies became so prevalent on Facepunch, guess one tended to ignore them considering all the other loud autists and attention whores over there.
Facepunch forums was basically SomethingAwful but with more of a lean on Valve/general gamer culture, so it's pretty typical they'd both end up the same way.
 
I wonder ultimately how the leaks will affect the games. Sure, Valve said that it's an old source code. But it could be possible that they just want to keep CSGO going when it's reaching new records when it comes to player base. (speculation)

If the leaks are as bad as some people say. Just wait until Russians and Chinese get their hands on it and mess up everything for Dota2 and CSGO.
 
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I am suprised that Tyler doesn't even have a thread, not sure if I remember correctly but I think he said something somewhere about him stating that he dropped out of high school to dedicate his time to his VNN channel. A person wanting to willingly work as a McDonalds cashier has better future prospects than this guy.

Also, reading about some of these dead HL/HL2 source mods made me nostalgic and depressed :(
 
some more clarification from xPaw of SteamDB:

- first-reported time period in which the code was written was a bit inaccurate, it was just a little bit older
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- RCEs such as the cathook things i posted earlier might have just been a ruse
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- leak probably isn't going to help cheat makers out all that much
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