Cuphead - starring 30s visuals and 3 hours of jazz

The people hating on Cuphead have clearly never played a Contra game before.
It's a shame really, but I guess 30 years is quite a long time since we've had those sorts of games to be practicing our time on daily.

NES games are ridiculously hard though. I played a few recently on the Switch and they're so hard it's almost like they don't want me to have fun, it's just challenge for the sake of challenge and it's not even fair.

If Cuphead is anything like that than thank you for letting me know to stay away.
Coming from an arcade perspective, I don't mind coming back to something again and again whenever I feel I could beat it in one go. That was the sort of things I used to a lot back in my teens. I guess today's tots don't really have that drive anymore.
 
NES games are ridiculously hard though. I played a few recently on the Switch and they're so hard it's almost like they don't want me to have fun, it's just challenge for the sake of challenge and it's not even fair.

If Cuphead is anything like that than thank you for letting me know to stay away.

git gud scrub

Coming from an arcade perspective, I don't mind coming back to something again and again whenever I feel I could beat it in one go. That was the sort of things I used to a lot back in my teens. I guess today's tots don't really have that drive anymore.

I miss those afternoons as a kid, where you had a couple of hours to fill and a pocket full of quarters, and if you managed to get good enough at your favorite game, you'd only spend two or three quarters in an hour and then you could have pizza, too.
 
NES games are ridiculously hard though. I played a few recently on the Switch and they're so hard it's almost like they don't want me to have fun, it's just challenge for the sake of challenge and it's not even fair.

If Cuphead is anything like that than thank you for letting me know to stay away.
I'd say only a few games in the NES library like Silver Surfer are hard for the sake of being hard. Games like Contra, Mega Man or Castlevania are very doable with a bit of practice.

(although don't get the US version of CVIII, they made it bullshit hard for no reason)
 
I miss those afternoons as a kid, where you had a couple of hours to fill and a pocket full of quarters, and if you managed to get good enough at your favorite game, you'd only spend two or three quarters in an hour and then you could have pizza, too.
See, you get it!

EDIT: I suppose for someone my age, wanting to essentially play a cartoon was the kind of thing we all wanted to do back in the 80's when a game like "Dragon's Lair" showed up. While of course the gameplay in that was very much decided by timing of the actions to cue up the necessary sequence, it wasn't quite in the same boat as what Cuphead has shown here, though of course such approaches to combine a hand-drawn style of animation for sprites had been around for as long as arcades were around. An early example I could think of was Atari's "Peter Pack Rat" which had sprites animated by an animator who had worked on a few Ralph Bakshi movies but barely much besides that.
 
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Just beat it. It has some weird balancing issues (mainly bosses randomly spamming different overlapping attacks that are reasonable on their own but combined are basically impossible to avoid) and a lot of little things I'd change (i.e. the timing window for parrying; smoke bomb should just be the default function for dashing instead of a bonus perk) but the underlying experience is mostly solid. Instead of the "Simple" difficulty setting they should have just added a training mode that lets you fight bosses with checkpoints and extra HP but that doesn't count for ratings or give you soul contracts (so you can't progress to the next world until you've beaten all of the current world's bosses legit).

Also the shmup levels are complete shit and should have been cut entirely and replaced with more of the brilliant platformer levels.
 
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Just beat it. It has some weird balancing issues (mainly bosses randomly spamming different overlapping attacks that are reasonable on their own but combined are basically impossible to avoid) and a lot of little things I'd change (i.e. the timing window for parrying; smoke bomb should just be the default function for dashing instead of a bonus perk) but the underlying experience is mostly solid. Instead of the "Simple" difficulty setting they should have just added a training mode that lets you fight bosses with checkpoints and extra HP but that doesn't count for ratings or give you soul contracts (so you can't progress to the next world until you've beaten all of the current world's bosses legit).

Also the shmup levels are complete shit and should have been cut entirely and replaced with more of the brilliant platformer levels.
Yeah I thought the platforming looked perfect, but I suppose I'm partial to that.
 
My only problem with Cuphead is that I find the placement of the controls on the keyboard to be the most awful thing.

Partly because of muscle memory if anything. I would have preferred a mouse and keyboard set up then just using z, x, c, v, shift and the directional buttons.
 
My only problem with Cuphead is that I find the placement of the controls on the keyboard to be the most awful thing.

Partly because of muscle memory if anything. I would have preferred a mouse and keyboard set up then just using z, x, c, v, shift and the directional buttons.
You know you can remap them right?
 
My bro and I are playing the game via co op and, despite it completely kicking our asses, we've really been enjoying it. My brother's a pretty big fan of classic animation so he especially loves it.

Right now we're in the second world. Apparently the actual hard bosses are yet to come if what I've read from a couple of threads here is correct.

EDIT: Also, for those who also enjoy Shin Megami Tensei, I found this:

sucjbl6o7xpz.jpg
 
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NES games are ridiculously hard though. I played a few recently on the Switch and they're so hard it's almost like they don't want me to have fun, it's just challenge for the sake of challenge and it's not even fair.

If Cuphead is anything like that than thank you for letting me know to stay away.
Cuphead is all about recognizing boss patterns and there are a number of power-ups to buy that help immensely like the charge shot and the dash upgrade. It's a great game for beginners to pick up and I find it much better and easier to play than any other game in the genre.

Old NES games were designed to be bullshit intentionally, they were supposed to be hard and frustrating because they were short and they had to justify the price and the straight ports of arcade games were worse because they were designed to be quarter munchers. It's why things like lives systems are outdated.

Just beat it. It has some weird balancing issues (mainly bosses randomly spamming different overlapping attacks that are reasonable on their own but combined are basically impossible to avoid) and a lot of little things I'd change (i.e. the timing window for parrying; smoke bomb should just be the default function for dashing instead of a bonus perk) but the underlying experience is mostly solid. Instead of the "Simple" difficulty setting they should have just added a training mode that lets you fight bosses with checkpoints and extra HP but that doesn't count for ratings or give you soul contracts (so you can't progress to the next world until you've beaten all of the current world's bosses legit).

Also the shmup levels are complete shit and should have been cut entirely and replaced with more of the brilliant platformer levels.
I don't think bosses throwing out several attacks at once counts as a balancing issue, it's part of the difficulty and learning 2 dodge. All the stuff that I thought needed changing was small stuff like being able to warp from island 3 to island 1 and having a 'restart' button instead of having to pause to restart.

I thought the shmup levels were fine and that all the platformer levels were terrible and it really showed how much of a last-minute addition they were.

My only problem with Cuphead is that I find the placement of the controls on the keyboard to be the most awful thing.

Partly because of muscle memory if anything. I would have preferred a mouse and keyboard set up then just using z, x, c, v, shift and the directional buttons.
It's definitely recommended to be played with a controller but you can at least change the controls in the options menu.
 
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You just gotta learn the rhythm. Learning rhythm will also help your sex life.
 
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I'm a filthy casual player and I'm loving this game. It's taking me 4 times more than my much more skilled friends and that's fine, really. The animation style is not only charming but its exagerated gestures are super useful for clues over what the bosses will do. It's very satisfying, too, and I miss feeling that from a videogame.
Also it isn't true that it's hard mode only, the accessories you can buy make it suuuuper easy; bomb dash + autoaim projectiles is just baby mode. Bomb dash itself is k I guess but autoaim sucks out all your testosterone, it's so underwelming
I'd somewhat compare it to Metal Slug, which has wonderful art too and is a pretty hard game series, but its "continue right where you left by just puttin in a fake coin" made everyone forget that
 
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I'm a filthy casual player and I'm loving this game. It's taking me 4 times more than my much more skilled friends and that's fine, really. The animation style is not only charming but its exagerated gestures are super useful for clues over what the bosses will do. It's very satisfying, too, and I miss feeling that from a videogame.
Also it isn't true that it's hard mode only, the accessories you can buy make it suuuuper easy; bomb dash + autoaim projectiles is just baby mode. Bomb dash itself is k I guess but autoaim sucks out all your testosterone, it's so underwelming
I'd somewhat compare it to Metal Slug, which has wonderful art too and is a pretty hard game series, but its "continue right where you left by just puttin in a fake coin" made everyone forget that
I thought easy mode was just using the charge shot?
 
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Also it isn't true that it's hard mode only, the accessories you can buy make it suuuuper easy; bomb dash + autoaim projectiles is just baby mode. Bomb dash itself is k I guess but autoaim sucks out all your testosterone, it's so underwelming
Auto-Parry makes the game even easier than the Smoke Dash imo (with a few exceptions like that gravity reversal stage).
 
This game looks really good, its a shame my PC is a shitty laptop and I own pretty much every console outside of the Xbox One cause it seems like a shitty console tbh. Really want to play it tho, maybe someday I'll actually work on a decent computer.
 
Got Cuphead a few days ago and despite dying a few times, it's a solid game. It does remind of me Contra and Metal Slug while being its own kind of game.


Aside from that, the game may as well of attracted its own tism in the form of Cuphead memes that mock some journalist like Dean or that one Kotaku writer who felt its too hard.

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There also exist one tweet where a guy apparently is frustrated because of 1930 toons being racist which apparently applies to Cuphead.
f0c.png

That makes this particular tweet ironic since someone actually does think it looks racist (guy thinks only goobergaters thinking journalist think its racist but ironically, one guy does see it as that)
https://twitter.com/CranBoonitz/status/916693155906555904

Cue some people trying to inject GamerGate related crap into it in thinking that mocking these journalist means outrage (though one can't discount the idea of some spergs legit getting too outraged at Dean and such).
https://twitter.com/BoardGameBrawl/status/916772640697802752
https://twitter.com/CranBoonitz/status/916688848524075010
https://twitter.com/Fire_Badger/status/916462990773440514

Even if the mocking journalist stuff came from GamerGate, it's not really gonna stop some people from laughing at these journalist anyway, especially Kiwis that laugh at GG. It is funny seeing how many people are apparently miffed at some Cuphead memes that poke fun at people who have a laughable job in covering video games.
 
Got Cuphead a few days ago and despite dying a few times, it's a solid game. It does remind of me Contra and Metal Slug while being its own kind of game.


Aside from that, the game may as well of attracted its own tism in the form of Cuphead memes that mock some journalist like Dean or that one Kotaku writer who felt its too hard.


There also exist one tweet where a guy apparently is frustrated because of 1930 toons being racist which apparently applies to Cuphead.
View attachment 292573
That makes this particular tweet ironic since someone actually does think it looks racist (guy thinks only goobergaters thinking journalist think its racist but ironically, one guy does see it as that)
https://twitter.com/CranBoonitz/status/916693155906555904

Cue some people trying to inject GamerGate related crap into it in thinking that mocking these journalist means outrage (though one can't discount the idea of some spergs legit getting too outraged at Dean and such).
https://twitter.com/BoardGameBrawl/status/916772640697802752
https://twitter.com/CranBoonitz/status/916688848524075010
https://twitter.com/Fire_Badger/status/916462990773440514

Even if the mocking journalist stuff came from GamerGate, it's not really gonna stop some people from laughing at these journalist anyway, especially Kiwis that laugh at GG. It is funny seeing how many people are apparently miffed at some Cuphead memes that poke fun at people who have a laughable job in covering video games.
I'm not gonna lie, the games journalist being shit at the game was funny for the moment it happened and all the jokes afterwards were unfunny and it feels like they're beating a dead horse now.
 
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Even if the mocking journalist stuff came from GamerGate, it's not really gonna stop some people from laughing at these journalist anyway, especially Kiwis that laugh at GG. It is funny seeing how many people are apparently miffed at some Cuphead memes that poke fun at people who have a laughable job in covering video games.

It looks like something from the '30s! People were racist in the '30s! Therefore, it's racist even if it doesn't have anything racist in it!

How are people this fucking stupid even able to keep their heart beating with their pea-sized brains?
 
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