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- Aug 19, 2022
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assert(!__builtin_isnan(vec));
. It looks like the calculation of specular light with spec = mypowf(spec_dot, 128.0f)*lval*0.1f;
causes issues, since sometimes spec_dot
is close to zero, which results in NaN. Checking for small numbers instead of zero fixed it for me:if (spec_dot > 0.01f && spec_dot <= 1.0f)
if (spec_dot > 0.00f && spec_dot <= 1.0f)
I don't want to say too much, but it seems like this is what San Andreas did for PS2 games but for Temple OS. I legit never fucking thought that I would be able to see something like this.This is pretty amazing. Kind of insane how TempleOS can be pushed to this, whenever someone takes an operating system or a set of hardware and pushes it to its limits it's always fascinating.
I went to see if anyone besides Null has Cyberchud gameplay on Youtube and got pure kino instead.
This is pretty amazing. Kind of insane how TempleOS can be pushed to this, whenever someone takes an operating system or a set of hardware and pushes it to its limits it's always fascinating.
I went to see if anyone besides Null has Cyberchud gameplay on Youtube and got pure kino instead.