Cyberpunk 2077 Grieving Thread

https://archive.is/maXaX https://store.steampowered.com//eula/1091500_eula_0
hello fellow gamers

"1 ABOUT THIS AGREEMENT

Alright, so this load of corpo talk on the left is actually pretty simple. It’s kinda like a safety manual for a new piece of cyberware (like anyone reads those, right?). So I’m here to make it real easy to understand. But ‘member, that long version over on the left, that stuff is legally binding. My version; well, I’m just here to help."

"We grant you the right to play Cyberpunk 2077 and we sincerely hope you will enjoy it. We spent several years working on it, so let us add that it is our creation and remains our intellectual property. This won’t limit you in having fun with it though, will it? ;)"
 
Now that I think about it, Sleeping Dogs was pretty fun for a GTA clone set in Hong Kong. I probably should start playing it's spiritual predecessor True Crime Streets of L.A and New York
I played the hell out of True Crime LA on Xbox 15 years ago or whenever it was out. No idea how it holds up, but I know I liked it a lot at the time.
 
So hypothetically this game comes out with all the issues and yet metacritic gives it a user score of 7 or 8 or possibly 9, what will you guys do and/or think?
 
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So hypothetically this game comes out with all the issues and yet metacritic gives it a user score of 7 or 8 or possibly 9, what will you guys do and/or think?

Not much considering video game journalism has been shit for, like, twenty years now. The biggest eyebrow raises will be seeing certain youtube people celebrating it.
 
So hypothetically this game comes out with all the issues and yet metacritic gives it a user score of 7 or 8 or possibly 9, what will you guys do and/or think?
I don't care about Metacritic, it's not a good indicator of the quality of a game. If I want to see a review I go on Youtube (like Worth-a-Buy, etc.).
 
to put it this way: levine was so butthurt about BS2 he retconned it in infinite (the dlc is a load of shit anyway, but it did give us mommy liz).



the always do, the question is which game comes even close to being hyped like that? don't follow gaming news that much but what even is there coming out soon enough to distract the braindead horde of consoomers?
Well that Harry potter game is slated to come out in 2021,Nothing quite brings out the autism in consoomers like Harry Potter so my money is on that.
Plus Far cry 6 and Resident Evil:Village to suck up the few remaining people
 
Teardown...?
While teardown is a very good destruction simulator, because of the way it's optimized it doesn't quite act as a spiritual sequel to Guerilla. Large structures don't collapse upon the destruction of supports, but on the destruction of every last voxel holding them up, and don't convincingly crumble. Props in the game do, though.
 
Well that Harry potter game is slated to come out in 2021,Nothing quite brings out the autism in consoomers like Harry Potter so my money is on that.
Plus Far cry 6 and Resident Evil:Village to suck up the few remaining people

That Harry Potter game will bring out peak asinine behavior among game journalists as they impotently try to influence people not to buy it.
 
It is the released product. That's the thing that got to "Gold" and passed Sony and MS certification, which boils down to "Can you play to start to finish, can you get all the achievements/trophies and does your game not hard crash?".
Yep its a fucked up part of the industry. In order to hit ship dates they send unfinished crap that doesn't reflect what you're going to play. It's bad for the publisher, it's bad for the player. It's a bad, antiquated system.
 
While teardown is a very good destruction simulator, because of the way it's optimized it doesn't quite act as a spiritual sequel to Guerilla. Large structures don't collapse upon the destruction of supports, but on the destruction of every last voxel holding them up, and don't convincingly crumble. Props in the game do, though.
On a tangent, this is literally physics 101 that bugs me about these destruction simulators, the lack of any sort of internal weight in determining collapse.

A structure being demolished doesn't last until the last column is broken and then flop sideways perfectly. IRL it should start breaking apart without adequate support and pancake into a heap on the ground. It's like the simulation is scaled too small, so that the materials are both ultraflexible and ultrastrong (but brittle enough to be smashed) at the same time.

Even if this was too physically taxing, I'm sure there must be some workarounds to fake it.
 
This is literally physics 101 that bugs me about these destruction simulators, the lack of any sort of weight in determining collapse.

A structure being demolished doesn't last until the last column is broken and then flop sideways perfectly. It'll usually start breaking apart without adequate support and pancake into a heap on the ground.

I've heard claims that it was done for "gameplay" reasons, possibly someone could make a mod in the future, or there could be a setting. It might take more processing power as well, I guess.
 
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On a tangent, this is literally physics 101 that bugs me about these destruction simulators, the lack of any sort of internal weight in determining collapse.

A structure being demolished doesn't last until the last column is broken and then flop sideways perfectly. IRL it should start breaking apart without adequate support and pancake into a heap on the ground. It's like the simulation is scaled too small, so that the materials are both ultraflexible and ultrastrong (but brittle enough to be smashed) at the same time.

Even if this was too physically taxing, I'm sure there must be some workarounds to fake it.

I've heard claims that it was done for "gameplay" reasons, possibly someone could make a mod in the future, or there could be a setting. It might take more processing power as well, I guess.
I'm fairly sure the decision was made purely because it would tank performance on everyone's systems, not particularly because of gameplay reasons. The only way guerilla got away with how they simulated structures was that destruction was prerendered and not constructed of voxels, but large chunks.
 
That Harry Potter game will bring out peak asinine behavior among game journalists as they impotently try to influence people not to buy it.
Yep,Already saw a polygon article saying they won't be buying the game because of jk Rowlings "transphobia".It's gonna be one hell of a fun ride watching irrelevant games media journalists coping,Bonus points if the game is good too
 
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