Cyberpunk 2077 Grieving Thread

That arguably had the excuse of "they didn't know how powerful PS4/Xbox One would actually be and overshot it." but I think that's BS as these companies have to be giving developers at least some idea of what their systems will actually be capable of.
Even though Microsoft revealed the Series X first, they shipped their devkits real late, with companies getting their hands on PS5s first.

Then there's the fact that they made the Series S. There wasn't actually any S devkits around even at the launch, they simply told studios to use emulation mode on X kits.
 
So just found this on reddit. Sorry if late didn't see it posted.

Reddit post revealing save files cannot surpass 8MB without corrupting.

Official CDPR Post

TLDR: If your save file goes beyond 8MB, your save goes kaput. The solution given so far is "don't loot too much, don't craft too much, replay the game when you beat it instead of trying to do everything. You literally can't right now."

Also basically confirms the New Game Plus promise was bunk from the start and probably isn't coming. Easy fix is to just use a trainer on PC I guess, but for console players you're (once again) fucked.
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>it doesn't need to have functional save files
 
This whole debacle is really making me wonder what the hell happened to the game industry the past 10 years or so?

I remember back in the day, games always looked better than their pre-release footage and coverage. Yeah, there was always cut content, but most of the time we didn't know about it until after release. In many cases many years later when only dedicated fans started going through the code.

It feels like something changed in the 2010's and I really can't figure out why publishers and developers continue to do this. It isn't even just revealing conceptual stuff that gets scrapped, but games generally *look* far better before they are released. The first time I remember really noticing it was with GTA V. The first trailer had way more trees and little details compared to the released game on both generations. Then there is of course the most famous example with Watch Dogs. That arguably had the excuse of "they didn't know how powerful PS4/Xbox One would actually be and overshot it." but I think that's BS as these companies have to be giving developers at least some idea of what their systems will actually be capable of.

It just feels so counter productive to me, especially in an industry that has ridiculously high development costs as is.
This is not new, a lot of companies overshoot what consoles can do. I know it's a bad example, but people thought the wii would be far more powerful then it ultimatly was.
The PS4 and XboxOne where called out in the beginning not to be a big enough leap of horsepower then they could have been(look at the evil within and rise of rome on the XboxOne)
Remember; the game was in production even before the 8th console generation. There should be no reason why it would turn out like this.
If they did it like normal cross generation games, it would just bennefit from the added horsepower of the beefed up consoles and ultimatly the 9th generation, but it looks like they kept adding to it ithout keeping in mind that it still needed to run on base hardware smoothly.
 
So I am now over 50 hours into the game and the bugs and glithest are still there being annoying as fuck.
However, on the story side, it is really fucking good.
One of the side missions is really fucking terrifiyng with the implications.
In a mission where you do jobs for a candidate who is running for major, you find out that someone have manged to get into their brain and modifying their personality for their own need. Making them forget certen things, getting to them to do other. It is horrifying that we may reach such a point in our future. I have not finish the quest line yet, but I am digging it.
You can say whatever you want about the game, but I find the story bit to be so damn good that I can overlook parts of it. To a point.
50 hours in a week:story: nigga go outside
 
How many bad launches did it take nasa to get defunded?
They've never been defunded because of bad launches, in fact it's the opposite. After a failure(Challenger, Columbia, and soon to be SLS) they got funded more and after success(Apollo, ISS, and Constellation) they got defunded. So it's a bad comparison if you think CDPR is going to sink after CP2077.

I think CDPR major issue now is they can't just dump another game like EA/Ubisoft could do to cover this. The stink will be hanging around them until it is fixed or the next game comes out in 5 or so years. The way the management has been acting is not helping in the least and they better have all their blue haired on a tight leash. One comment from a cdpr employee bashing the consumer base and they will light the internet on fire with the media happy to pour gas on.
 
This whole debacle is really making me wonder what the hell happened to the game industry the past 10 years or so?

I remember back in the day, games always looked better than their pre-release footage and coverage. Yeah, there was always cut content, but most of the time we didn't know about it until after release. In many cases many years later when only dedicated fans started going through the code.

It feels like something changed in the 2010's and I really can't figure out why publishers and developers continue to do this. It isn't even just revealing conceptual stuff that gets scrapped, but games generally *look* far better before they are released. The first time I remember really noticing it was with GTA V. The first trailer had way more trees and little details compared to the released game on both generations. Then there is of course the most famous example with Watch Dogs. That arguably had the excuse of "they didn't know how powerful PS4/Xbox One would actually be and overshot it." but I think that's BS as these companies have to be giving developers at least some idea of what their systems will actually be capable of.

It just feels so counter productive to me, especially in an industry that has ridiculously high development costs as is.

I'd say that started even earlier with Aliens: Colonial Marines.
That first gameplay reveal with Rady Pitchford commenting over it looks absolutely nothing like the final product.

Other than that i think larger and larger development teams are just impractical not only for the cost but also how to manage.
If we ever learn how CB 2077 develpment went behide the scene i wouldn't be surprised if was very similiar to Duke Nukem Forever.
 
Holy moly save games not working if you loot too much?

Okey, now that is quite the game breaking bug. Not just the crashes every 4 hours or t pose or some textures are not at full res when loaded shit.

Did they do a thorough playtest? I think this proves they did not.

Here is their thread on it: https://forums.cdprojektred.com/index.php?threads/save-files-are-corrupted.11052596/page-8

I guess it was working somewhat on the PC so that was unacceptable lol.
 
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>it doesn't need to have functional save files
Way back in 1979 when Lord British first coded Akalabeth the grandfather of all game RPGs, the game did not have save files for save files were a luxury. When the game was officially released as Ultima Zero in 1998, the updated version had save files and thus the lizard man trick was born since the RNG did not figure in the eventual creation of save files and therefore you could stack the lizardman buffs until your stats maxed out.

What I'm saying is, the 40 years ago games were coded better meme is true. AAA games back in the late 80's and early 90's were far more efficient even going right up to the PS2 era you still had stuff that worked very well and AAA titles had essentially earned their higher budget because they built upon a higher quality.

Then bloat set in and everything went to shit.
 
lol im so glad i smelled the tumblrite coder bs a mile away and gave up super early on this game.

This whole debacle is really making me wonder what the hell happened to the game industry the past 10 years or so?

I remember back in the day, games always looked better than their pre-release footage and coverage. Yeah, there was always cut content, but most of the time we didn't know about it until after release. In many cases many years later when only dedicated fans started going through the code.

It feels like something changed in the 2010's and I really can't figure out why publishers and developers continue to do this. It isn't even just revealing conceptual stuff that gets scrapped, but games generally *look* far better before they are released. The first time I remember really noticing it was with GTA V. The first trailer had way more trees and little details compared to the released game on both generations. Then there is of course the most famous example with Watch Dogs. That arguably had the excuse of "they didn't know how powerful PS4/Xbox One would actually be and overshot it." but I think that's BS as these companies have to be giving developers at least some idea of what their systems will actually be capable of.

It just feels so counter productive to me, especially in an industry that has ridiculously high development costs as is.
oh thats easy to explain, the industry now has the same issues movies do, theyre now 100 trillion dollar pieces that have to be the most amazing thing ever (in marketing) to compete. it cant be a smaller scale game with fine tuned details. it has to be gta futurepunk with a game world three times the size of texas and with so much attention to details microscopic organisms move in real time in the environment despite the players rarely being able to see them, So they make a polished trailer and then try to slap on a game within the very extensive free world with a haphazard design framework. imo open world was one of the worst design trends to blight gaming since, while cool sometimes, now everything has to abandon the tighter and more unique challenges offered by some linearity and expectations with how players will interact with a level instead you have to throw enemies in an open environment and usually just give up and set a basic ai routine for an enemy thatll be approached from any angle and easily killed.
 
lol im so glad i smelled the tumblrite coder bs a mile away and gave up super early on this game.


oh thats easy to explain, the industry now has the same issues movies do, theyre now 100 trillion dollar pieces that have to be the most amazing thing ever (in marketing) to compete. it cant be a smaller scale game with fine tuned details. it has to be gta futurepunk with a game world three times the size of texas and with so much attention to details microscopic organisms move in real time in the environment despite the players rarely being able to see them, So they make a polished trailer and then try to slap on a game within the very extensive free world with a haphazard design framework. imo open world was one of the worst design trends to blight gaming since, while cool sometimes, now everything has to abandon the tighter and more unique challenges offered by some linearity and expectations with how players will interact with a level instead you have to throw enemies in an open environment and usually just give up and set a basic ai routine for an enemy thatll be approached from any angle and easily killed.

everyone loves to blame open world for the destruction of games as if all of the linear games are equally shitty now due to just being boring movie games
 
everyone loves to blame open world for the destruction of games as if all of the linear games are equally shitty now due to just being boring movie games
Geewillickers I sure would love to play a game but I can't stand playing games so I would like to watch a movie- Naughty Dog Fan.
 
My last save file is 5.33MB. Had I actually bothered with those stupid races and messed around more with the police stuff my saves probably would've been fucked.
 
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everyone loves to blame open world for the destruction of games as if all of the linear games are equally shitty now due to just being boring movie games
Geewillickers I sure would love to play a game but I can't stand playing games so I would like to watch a movie- Naughty Dog Fan.
lol forgot about the opposite end where games that arent that are just shitty movies with more brown tones and people. still open world is just one outcropping of the "it has to be the biggest and bestest with next next next gen graphics and bloated with crap". i stand by open world being something thats stymied many people even the pioneers of it whereas theyd have an easier go with it if their game wasnt that. youre right though its not the end all be all of the problem and should have not made it seem so and should have remembered shit piles like tlou2 in general

to be clear open world is something i love and its my favorite concept in gaming its just something i dont have a lot of faith in people doing in a way thats worth 60 dollars rn
 
hey what about flying sections that don't allow you to control the plane but only allow the minimal of camera movements like the COD jet sections?
 
Lmao holy shit. CDPR's official stance is "just don't play the game."

Yea they're getting sued over this. I give it a week before this game somehow manages to burn someone's apartment down.
AHAHAHAHAHAHA...Holy shit. All you had to do was make Fallout NV in a Cyberpunk setting and have it run decently and it would sell. Can't even get saves done right, and it's fucked to the point where the stance is "don't play it". I recommend everyone take that advice and get that refund for this trash.
 
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