Cyberpunk 2077 Grieving Thread

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OH MY GOD

Legendary Quickhacks are INSANE. These passives...

Legendary Cyberdeck:
> Offensive Quickhacks uploaded to 3 in a six meter radius
> Increases Quickhack damage by 30%
> Increases Quickhack spread distance

Intelligence 20:
> Reduce the length of breach protocol sequences by 1.
> First sequence in breach protocol solved

Passives:
> Optics Jammer unlocked in breach protocol
> Weapons Jammer in breach protocol
> Defeating an enemy with a quickhack causes other nearby enemies to panic
> Causing an enemy to panic reduces the RAM cost of your next Quickhack by 2
> Critical hits apply level 1 system shock to enemies
> Killing an enemy results in the next quickhack cost being reduced by one

There is literally no reason to build ANYTHING ELSE. Mantis blades? Nigger, I'll blind you, jam your weapons, system shock you and reset you before you can even do a wolverine claw flick. Jesus this is hilarious. Why even bother doing anything else? If you thought the AI was bad before...just wait until you blind and jam six of them at once. They have no idea what to do. Its also awesome, you never run out of RAM and enemies coming into your field of vision are just blinded and have their guns jammed if they were connected to the network. Its like beating children to death.

I mean I approve but difficulty doesn't matter when I have 2k+ armor, a 1K silenced pistol and can just make 10+ enemies blind and have their weapons jam and fry their brains in a perpetual state of agony.
I don't play on PS4, so I've never tried Death Stranding. But my current favorite game is Snowrunner, which has been described as Death Stranding, only with trucks instead of people.

It's hard to describe why endless fetch quests would be anything but tedious, but there's a certain zen to it. Sometimes you're just in a mood to play a slow, methodical game vice a shooter where you have to think quick and act instinctively.
There is something to be said for it. Is it worth full price though? Nah. Will you feel ripped off? Probably not.
 
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I don't believe those threats were legitimate. I read some of the ones female CD Projekt Red employees allegedly got and it was shit like "release Cyberpunk or I will rape you and shove a bomb up your vagina! Tis I king of the incels!"

Blatantly fake shit that soy journalists or someone else who has no idea what real people talk like made up.
It kind of reminded me of when EA paid some fundies to “protest” the release of Dante’s Inferno. It was cringe and they would’ve been better off with basic commercials.
 
There is something to be said for it. Is it worth full price though? Nah. Will you feel ripped off? Probably not.
Well, unlike Cyberpunk 2077, Snowrunner supports mods (including on console) to make the game as good as you want it. I got it for $40 physically, but even digitally at full price it was only $50. I'd say it was worth it.
 
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To be fair, the whole mess of Cyberpunk 2077 REEKS of utterly, utterly incompetent middle-managment. It feels like a game designed by suits.

"Make the Wanted System like GTA. I don't care if it doesn't fucking work or the engine barely handles it, we need it for talking points for moms to buy their snot nosed bastards for Christmas. Make it fucking work. We'll fix it in post."

"Jesus Christ, you need more experienced modelers for what? Customization? Who gives a shit. Cut them down to the bare bones. One skeleton fits all. We'll fix it in post."

"What do you mean its got more bugs and engine issues than a 1979 Ford Pacer? We'll fix it in post."

"Our models don't work properly? Its first person. Who cares if they bitch that they can't see the character. Make everything first person. I don't give a shit what problems this causes, we'll fix it in post."

"You're complaining that we've only got like 12 guns? Swap out some palettes, make the system like Borderlands. I told you we're not hiring more modelers. Free DLC will add a couple of shitty guns to shut them up, we'll fix it in post."

"Moddable isn't our concern. They expect Skyrim? Good God. I don't give a shit, we spent 8 years on this, we need our money now. Mod tools? We'll fix it in post."

"What do you mean my management style is hot garbage, I've got my head so far up my ass I'm an anal mobius strip and I'm bleeding designers faster than a seventh generation Hapsburg with a papercut? Who cares, we'll hire some Canadians who will work for our minimum wage, which is like fucking royalty to them. I don't give a shit that they're untalented, inexperienced and have burned a billion dollar franchise to the ground. We'll...oh wait, we can't fix this at all. I must be fired, right? Oh, you mean I'm promoted? HA! I fucking love the gaming industry."

If you step back and look at what is in and what was cut, it is all corporate decision-making. It fucking REEKS of it. It isn't SJWism that ruined CD Projekt. CD Projekt took its reputation for granted and did what every gaming company does with a modicum of respect from its audience: Fuck them in the mouth with it. CD Projekt deserves to get ruined for it and I'm glad they're taking it on all sides.

I know man. I only hope this debacle is so big and gets worse somehow that CD Projekt is forced to fix this and it is moddable enough for a total conversion to Shadowrun.

Uhh...by Trans-Friendly you mean having NO Trans content at all? Like, say what you will, Cyberpunk 2077 is still the most trans friendly game there. Holy shit lol. By even ATTEMPTING to please them they just got shit on. Fucking lol.
All of this also jives right along with that Glassdoor write up from a couple pages back of a former CDPR employee who said often there would be hundreds of hours of work thrown into the trash bin because the response from management was, "Can you make it cooler?" without any further detail beyond that vague vision.
And that in the end is the verdict of Cyberpunk 2077: It completely lost its vision and purpose. Paralysis by analysis.
 
All of this also jives right along with that Glassdoor write up from a couple pages back of a former CDPR employee who said often there would be hundreds of hours of work thrown into the trash bin because the response from management was, "Can you make it cooler?" without any further detail beyond that vague vision.
And that in the end is the verdict of Cyberpunk 2077: It completely lost its vision and purpose. Paralysis by analysis.
Work thrown into the trashbin sounds really Telltale.
Edit: To clarify TWD S2 had a better story if the cunts of management weren't changing everything on a whim (hilariously you could shoot the jogger on the ps3 version)

Cyberpunk's cut content like wall climbing, dual wielding or the Keanu-free story can be blamed on management.
 
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Is there anywhere that has elaborated on this? IE what the plot was originally supposed to be?

I haven't gotten a clear idea of what the plot originally was outside of being more focused on becoming legends of Night City like in the prologue. This is what a lot of the stuff that was featured before Keanu was revealed focused on.

There are enough inconsistences between the main quests and the world at large that point to a major re-write with Silverhand though. There are radio snippets that claim he died of old age just two years before the game started. There's a heavy Samurai/Silverhand presence in the world, but then in the main quest V acts like Samurai is a forgotten oldies band and has no idea who Silverhand is which is really odd considering him and Jackie seem to know about Morgan Blackhand and other Afterlife "legends" and Jackie even knows the Silverhand drink during the prologue.

Silverhand was also one of the "childhood heroes" you could select during early showings of the character creator, which means that clearly Silverhand wasn't always meant to be unknown to V like he is in the final game.

There's kind of a weirdness with how the main quest storyline doesn't gel well with the side quests and other stuff. There's the ticking clock element to the main quest, but then you have all these side gigs and shit you can do for shits and giggles. Not to mention the weird amount of cars you can buy. Just none of it feels like it should be important to V given the state he is in.

Pretty much I've gotten all of the info from this very thread though so there might be more I've missed.
 
Is there anywhere that has elaborated on this? IE what the plot was originally supposed to be?

I've a gut feeling about this; They didn't have a real plot to begin with. If they did, including a major film actor like Reeves in the production would've been announced earlier, probably even at the very beginning of the hype train to maximize the marketing potential.

Instead, I believe that when someone in a position of power at CDPR realized that they actually don't have a real plot to speak of, they panicked, and quickly booked Reeves to fill the role of the plot. After all, the guy has so many fans that many of them would probably buy this shit even if they wouldn't otherwise even play games at all, which is probably the only reason they used him. It could have been any other a-list hollywood actor, but Keanu was probably the one who was available at the least cost.
 
I've a gut feeling about this; They didn't have a real plot to begin with. If they did, including a major film actor like Reeves in the production would've been announced earlier, probably even at the very beginning of the hype train to maximize the marketing potential.

Instead, I believe that when someone in a position of power at CDPR realized that they actually don't have a real plot to speak of, they panicked, and quickly booked Reeves to fill the role of the plot. After all, the guy has so many fans that many of them would probably buy this shit even if they wouldn't otherwise even play games at all, which is probably the only reason they used him. It could have been any other a-list hollywood actor, but Keanu was probably the one who was available at the least cost.
Remember this
Low cost = bad acting

I for one would've loved if J.K. Rowling was inside the biochip she would've fit better in a dystopia.
"This bathroom isn't meant for you, V!" Upon entering the women's bathroom as a man with a clit
 
I've a gut feeling about this; They didn't have a real plot to begin with. If they did, including a major film actor like Reeves in the production would've been announced earlier, probably even at the very beginning of the hype train to maximize the marketing potential.

Instead, I believe that when someone in a position of power at CDPR realized that they actually don't have a real plot to speak of, they panicked, and quickly booked Reeves to fill the role of the plot. After all, the guy has so many fans that many of them would probably buy this shit even if they wouldn't otherwise even play games at all, which is probably the only reason they used him. It could have been any other a-list hollywood actor, but Keanu was probably the one who was available at the least cost.
Which is one of the dumber parts to me. Like, for each lifepath I can think of at least two possible plotlines for them.
- Street Kid: a) Become THE Gangstar and Boss of Night City's Underworld or b) Become a heroic figure like the runners of old.
- Nomad: a) Find something important that has been dragged to Night City or b) you're the kid of a moderately well-off nomad clan and decided to see how these statics live
- Corporate: a) Get to the near-top of the biz by any means necessary or b) after one too many incident, you cannot bear being part of the megacorp anymore and decide to blow it all open to the world.
 
You'd have thought the theme to 2077 was basically baked in with the system, like...seriously. I just find it idiotic they tossed it out. I mean, "Here's some cyberware for people who have awesome reflexes. You have shit reflexes? No no no...nothing for you."

It is kind of brutally ironic that Cyberpunk has an anti-corpratist message, and the game itself is AAA corporate trash shoveled out to consooom.
You know what the problem is with this game? It feels like it was made by actual goddamn prisoners. Like, there were separate teams that did art, sound, programming, animation, design, and all that, and they were stuck communicating by tapping on the walls in morse code, or by running everything past a suit who spoke entirely in buzzwords and basically acted as their interpreter. I'm just picturing some asshole wandering around babbling about "synergy", and "RPG elements", and how "all the kids love cUsTuMuZaTiOn, so you need to add more customizerin' for maximum narcissism".

Seriously, this isn't a game. It's a checklist.

✓ Here's the romance scene.
✓ Here's the minigame where you pretend to be an Elite Hackerman, which really serves no purpose other than to pad the length of the game.
✓ Here's the set piece shootout.
✓ Here's the screen where you make yourself stronger by hitting a button and making numbers go up.
✓ Here's the loot that goes white-green-blue-purple-orange.

What a brilliant meta-commentary on the state of fictional media. Everything designed by committee. Everything with the soul ripped out of its heart and the marrow sucked right out of its bones. The sorry state of this game is a fantastic anti-corporatist message, just not the one the devs were trying for.
 
so after finishing all endings (sans the secret one) in about 80 hours i'm glad to announce it was exactly what i thought it would be, sci-fi FPS Witcher 3, i'll actually buy it once it releases with the patches it needs plus the DLC that will actually add closure to the characters.

CDPR worked for 8 years on the destruction of their reputation. Well done guys!

nobody will give a shit about this launch once this game gets the post-launch care it needs, Witcher 3's launch was a colossal jank fiesta as well with even worse optimization and broken promises and that game has somehow garnered enough of a cult to warrant half a decade of rabid fanboying in spite of it being a relatively simple by-the-numbers western RPG, Cyberpunk will be more of the same and people will forget that every single CDPR launch has been a shitshow by the time Witcher 4 gets announced.
 
so after finishing all endings (sans the secret one) in about 80 hours i'm glad to announce it was exactly what i thought it would be, sci-fi FPS Witcher 3, i'll actually buy it once it releases with the patches it needs plus the DLC that will actually add closure to the characters.



nobody will give a shit about this launch once this game gets the post-launch care it needs, Witcher 3's launch was a colossal jank fiesta as well with even worse optimization and broken promises and that game has somehow garnered enough of a cult to warrant half a decade of rabid fanboying in spite of it being a relatively simple by-the-numbers western RPG, Cyberpunk will be more of the same and people will forget that every single CDPR launch has been a shitshow by the time Witcher 4 gets announced.

As someone who also finished both games I disagree. The writing in CP2077 is so inferior to the writing in TW3 it isn't even funny.
 
This fucking game is No Man's Sky and Sonic 06's horrible lovechild. It's more broken than Sonic 06 and has nearly NMS's same level of disaster except NMS wasn't delisted from storefronts for being unbearably broken. This game's only saving grace preventing it from being a complete disaster is that it still got game journos to give it 10/10s despite its glaringly glitchridden nature and was hyped enough to sell 10ish million+ copies on launch day alone.

If this had happened to any other game, it would be remembered as one of the worst gaming disasters in history.
So has CD Projeck Red replaced Bethesda as the Jank Meme King?
 
There were so many good ideas that were blatantly left on the cutting room floor. I’d love to see a sequel someday, as unlikely as that will be.


They could even reuse most of the assets like the Yakuza series does, if the sequel reused night city, but densely populated it with more interactable slice of life stuff, it could be pretty sweet.
 
So has CD Projeck Red replaced Bethesda as the Jank Meme King?
I'd say so. Using New Vegas with 100+ mods I wasn't encountering bugs every 10 to 15 minutes. I encounter new ones daily. Like this one, when I was chucking grenades, all my weapons were disabled and I could only select mono wire. Eventually I pressed 1-4 and got my weapons back, but then this happened when I tried to throw a grenade or select a weapon:

New Project (4).png


Or this when I'm trying to upgrade Iconic Weapons and have them equipped:

New Project (5).png

And this is constant throughout play. It doesn't matter if I play 30 minutes or an hour, I encounter shit every time and more than once too. I mean, its obvious what is causing the bug. When you upgrade, it takes something directly from your inventory. So instead of, you know, being a static image as an example, its calling up the model directly. And since you have the model equipped, it is showing your character holding it on the inventory screen. Because the character is holding it, the X, Y, Z coordinates of the model get fucked up, so instead of a flat image looking down at the gun, you get V having it clip through her hands and make it look like she's trying to take a fucking picture with it.

You've got to be crazy if you think 'The Witcher 3' was like this. No fucking way on Earth it was. I had nowhere NEAR as many issues. The worst I had with 'The Witcher 3' was optimization problems. That's about it. Maybe some missing quest dialogue or buggy UI issues, but they were few and far between. Absolutely nothing like this. It sometimes feels like I can't play this thing for five minutes without something bugging out on me. And yes, teleporting cops count. AI being retarded counts. Visual glitches count. I've gotten wanted levels in the middle of a firefight and bodied 40 cops, but when I put my back to a wall where they can't spawn anymore, suddenly I lose my entire wanted level and all the bodies of the cops I killed despawn like dead Borg getting fucking beamed back to the cube. It is probably the buggiest game I've played in memory. Buggier than Fallout 4. Buggier than my modded New Vegas. Buggier than modded Skyrim. They don't even come close. I've played with shitty mods that don't break as often as Cyberpunk does.

You know what the problem is with this game? It feels like it was made by actual goddamn prisoners. Like, there were separate teams that did art, sound, programming, animation, design, and all that, and they were stuck communicating by tapping on the walls in morse code, or by running everything past a suit who spoke entirely in buzzwords and basically acted as their interpreter. I'm just picturing some asshole wandering around babbling about "synergy", and "RPG elements", and how "all the kids love cUsTuMuZaTiOn, so you need to add more customizerin' for maximum narcissism".

Seriously, this isn't a game. It's a checklist.

✓ Here's the romance scene.
✓ Here's the minigame where you pretend to be an Elite Hackerman, which really serves no purpose other than to pad the length of the game.
✓ Here's the set piece shootout.
✓ Here's the screen where you make yourself stronger by hitting a button and making numbers go up.
✓ Here's the loot that goes white-green-blue-purple-orange.

What a brilliant meta-commentary on the state of fictional media. Everything designed by committee. Everything with the soul ripped out of its heart and the marrow sucked right out of its bones. The sorry state of this game is a fantastic anti-corporatist message, just not the one the devs were trying for.
I mean, the funny part is that there isn't even a good amount of customization. A lot of the clothes you can't craft, so if you find a good outfit, it might be 5 armor and you might never see it again. Instead of having base clothes and customizing them, they had palette swaps of clothes, which added to all the bulk of the problem with the system. There's no tattoo parlor, the same retarded injection from the beginning of the game is constantly on your arm. No tattoo shops, nothing to change your character.

And it was most certainly hobbled together from what feel like many multiple different teams, some of whom just fucking quit in disgust. That's why this is so disconnected.

You're really right, it feels like a meta commentary on how soul-less everything feels these days.
As someone who also finished both games I disagree. The writing in CP2077 is so inferior to the writing in TW3 it isn't even funny.
Oh, the writing is so trash. Its Bethesda tier really and only crosses into Borderlands territory on occasion. There's too much meme trash in this game. The game isn't wining at you, its holding your eyelids open with paperclips and going "DO YOU REMEMBER THIS?! OH HERES A STREAMER LOL, DO YOU LIKE THE OFFICE" And you just want it to fucking stop. It isn't good in an RPG where you supposed to immerse yourself, not be endlessly reminded of meme shit. God I love Shadowrun and the games so much more. Not an ounce of this festering garbage in it. It is bad enough the systems and bugs end your immersion, you have to endure tumblr humor as well. The fuck were they thinking? Good christ.

Its like they fired everyone involved with writing it the 'Witcher 3' 5 days before launch and had the team google search memes and in jokes to write with.

EDIT:
For those talking about the main plot, there was no main plot talked about ever in development. We only got the mission with Jackie with the Flathead, which was obviously not meant to tie into the main story until the end. There were only small snippets. Even with Keanu, when he was first revealed, when they talked about it like he'd be just a side-quest throughout the main story, not the story itself. And that he'd be more of a ghost. With not as much interaction, certainly more of a cameo.

Silverhand was NOT originally intended to be a main plot element. What happened was this:

This janky piece of trash had the basic systems in place, but nowhere near enough customization and variety to tie it together. I feel like what So they panic. But here is Keanu! And he wants to do more voice lines! Boom. Just make the 'ghost' sidequest the main story. Fuck everything else that was designed, we don't have time! What they wanted to do was probably something like @Rakdos92 said, have specific endings or goals based on your character. But they didn't have the time, experience or really anything to pull this together. So we get the 10+ hour main quest that doesn't gel at all with the 80+ hours of side content. And the massive padding. The crafting, hacking, everything that goes in to just stretch out the story.

Ironically, if they do fix this and release a massive DLC that's like 20-40 hours, that will actually be more like the main story and the Keanu stuff will end up being more of a 'side story'. Which is why you don't use celebrites in your fucking game unless its some weird passion project for them and they're willing to go all the way. Which like none of them are.
 
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