Cyberpunk 2077 Grieving Thread

I was playing around with this some more and I discovered that if you go on a hit and run spree in a car you are literally unstoppable. The police AI is not complex enough to drive vehicles and they aren't fast enough to catch you on foot so unless you crash you can kill every npc in the city and the cops cannot stop you.

CDPR did not consider that in an open world pseudo GTA type game that you might run down pedestrians in cars.

What the fuck even is this game?
 
Technically you'd be accurate. In a way, this would be what wokeism might look like, if left unchecked for a few couple more decades.

"Demolition Man" is another example.

I mean they have an "oldies station" where they play nothing but commercial jingles. That'd be peak consoomer.


That movie is actually brilliant, and definitely deserves a rewatch. It's becoming frighteningly accurate.
Except the lead bad guy who let Phoenix out was pretty much like an evangelical pastor. Telling everyone how they needed to live, while engaging in illegal stuff. Then hiring literal murderers to enforce his will.

I feel it's more reflective on the blandness and gentrfication of the 90s.
 
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Someone wrote a love letter to Cyberpunk 2077 on their Gamasutra blog.

Follow the link if you want to read it in full, I'll just leave you with the author's introduction.

In July 2010, the Nolan film Inception premiered.

It has since been said that the film was “A multilayered, self-reflexive action film that fires on all cylinders, manipulating time through meticulous editing to deliver a hard-hitting cinematic experience.”(1)

Others felt, “[T]he real cause of wonder [...] is why Nolan should have embraced technocratic complexity in the service of such a puny story.”(2), or simply that it “isn't a dud but nor is it a masterpiece.”(3)

Opinions have since normalized to a positive note, but it’s safe to say that opinions were divided at the time. Naturally, the film's biggest fans fell back on demonstrating their intellectual prowess against the simple-minded barbarians who didn't like the film: “[A] lot of people are touting Inception as an extremely complicated film to understand. It's not at all. A seventh-grade education should suffice.”(4)

That is to say, if you don’t understand it, you're obviously wrong, and you may be stupid or uneducated. A natural gut reaction when you love something and talk to people who don't. To the jubilant, the critics seem thick-headed or somehow less educated than seventh graders. Xbox versus PlayStation comes to mind.

This is how it’s been with Cyberpunk 2077 for me.

I’m the jubilant, and what seems like the entire world is aligned in its near-universal dislike for the object of my celebration.

If you want to know the thousand ways people dislike the game, there’s an abundance of material for you all over the Internet. The game has seen a negative feedback loop since launch, as has the developer CD Projekt Red. Much of it is deserved. Especially criticism leveled against the company’s crunchy treatment of its developers.

But this article strives to do the opposite from that feedback loop. I want to praise the game for things it does so well that no other game even comes close.

Yes, really.

This is my love letter to Cyberpunk 2077.
 
Man, Cyberpunk fanboys are weird. Like, I get liking the game. Hell, it was enjoyable enough for me since I didn't have any loading issues or many bugs I dealt with.

But the game was complete trash on console and as an RPG it's straight garbage. Hell, it's on the level of a budget title even as an action/adventure game on it's best day, and while they can certainly be fun and enjoyable, nobody should be writing love letters for them.

Like I just want to tell these dudes to actually go and play Deus Ex. I never played the second one but I'd bet even that is more in need of a love letter than this.

Edit: And this is coming from a guy who is super anti corporations IRL. Even that doesn't move me to think this is anything other than basic entertainment.
 
I was playing around with this some more and I discovered that if you go on a hit and run spree in a car you are literally unstoppable. The police AI is not complex enough to drive vehicles and they aren't fast enough to catch you on foot so unless you crash you can kill every npc in the city and the cops cannot stop you.

CDPR did not consider that in an open world pseudo GTA type game that you might run down pedestrians in cars.

What the fuck even is this game?
Not very good
 
Someone wrote a love letter to Cyberpunk 2077 on their Gamasutra blog.

Follow the link if you want to read it in full, I'll just leave you with the author's introduction.
Imagine unironically leading off your defense of an unpopular game with how you're totally smarter than anyone else.

There are two paragraphs, right at the end, that offhandedly mention the game is buggy. That's really the only time it actually addresses the gameplay,

I ain't reading all this, but here's some highlights.

A large part of this is also how storytelling is approached. Something I’ve written about before. The more a game relies on passive observation, the more I lose interest. The more I have to save the world, the more I lose interest. The world has been saved so many times that it can’t possibly need more saving. I’m also tired of games where the player is the world’s only driving force. Where, if the player does side missions for a while, the world stands completely still and waits for the player’s next move. All urgency gone, like tears in rain. Characters in the world become mission dispensers or tell you about their village.

V’s job isn’t to be a character. V is your role-playing interface. Your avatar. Someone built around the activities you’ll take part in, such as they are. A solo of fortune, gun-toting or code-toting as you please. There’s no character development, because that development plays out in your head.

Stepping into corporate white-collar V’s cynical shoes, I embraced the role. Picked the asshole dialogue options, tricked my friends so I could make money off their misery, and distanced myself from characters I felt didn’t handle me with the proper respect. And the world responded. Cyberpunk 2077 took me back to those days of playing the Avatar of Britannia. Not because it shares any real similarities, given it’s almost three decades between these two games, but because both games made me feel like I was there.

The little alternate solutions I came up with in side missions? They worked!

The tradeoff I chose hours ago? It came back and bit me!

This one I highlight because, like many 'your choices matter' games, I imagine the illusion would drop if he played the game twice.

The many obvious flaws and glitches never really bothered me. Maybe they should have. The narrative subtlety, the interactive conversations, the deeply crafted characters, and the many tiny decisions you can make that affect the outcome of things happening several hours later—this is stuff games never do, that Cyberpunk 2077 does incredibly well. It was all I really paid attention to.

Teleporting police, missing customization features, even most of the glitches, are parts of systems that felt like they're of incidental value at most. Features that may matter superficially, but have little impact on an immersive experience—a world simulation. Maybe if you scrutinize the details too much, they scrutinize back.

All I know for sure is that I was completely engrossed by Cyberpunk 2077’s Night City, It's inspired me immensely both as a player and as a game developer.
This was when I realised he's a game developer, which makes his 'excuse the bugs the story is great' all the more hilarious.

Here's his linkedin.

My favourite part is these two jobs and his blurbs on them:

1617860389210.png

Excerpt on Riddick: The Merc Files from Kotaku's scathing review of it:
Vin Diesel's signature character is a brutal killing machine; a predator pouncing from the shadows to take down his terrified prey. Riddick is not a guy standing patiently in the shadows for extended periods of time, waiting for patrolling guards to pass. Or is he?

I suppose there is a lot of prep work that comes with being a ninja-like space specter. Surely Richard B. Riddick does spend a great deal of time making sure he's in just the right position to strike in a way that weakens his foes' knees with fear. We just never get to see it, because its boring.

Basically, every game he lists on his bio is either a commercial disappointment, a critical flop, or both. He's currently part of Graewolv studios,

1617860910839.png


I one hundred percent feel like he's making this to jump from this sinking ship to a larger sinking ship like CDPR.
 
Well I began playing Yakuza: Like a Dragon tonight and Jesus, it's making Cyberpunk feel so much worse in just about every aspect. My first Yakuza game too. I'm 90 minutes in and I don't even mind that it's been 90 percent cut scenes so far as the story in the first 90 minutes was far more entertaining than all Cyberpunk.
 
Well I began playing Yakuza: Like a Dragon tonight and Jesus, it's making Cyberpunk feel so much worse in just about every aspect. My first Yakuza game too. I'm 90 minutes in and I don't even mind that it's been 90 percent cut scenes so far as the story in the first 90 minutes was far more entertaining than all Cyberpunk.
Characters you like go a long way compared to ooooh shiny thing
 
I don't know much about Cyberpunk. I didn't really follow the hype, and I haven't really been following the drama. I know it's made by Mike Pondsmith, who was actually one of my favorite pnp creators when I was a young child, and I know it's garnered controversy since it got released.

I'm considering buying it. It's got great Steam reviews - Overwhelmingly Positive - although I suspect this is because Steam is dishonest in its review policy, and removes Negative reviews left by gamers who have demanded a refund (this happened to me with Mortal Kombat 11; in the first few weeks of release, the game went from Overwhelmingly Negative to Mostly Positive, as those of us who asked for refunds had our reviews quietly deleted). And, yeah, I know I like Pondsmith's writing. so it can't be all that bad. Can it?


So how crap is Cyberpunk, really? If I have no expectations going in, no knowledge of the hype and of the promises leading up to the release (except a vague recollection of Cyberpunk enabling transphobia...?), would it at least be worth purchasing on a discount?



Imagine unironically leading off your defense of an unpopular game with how you're totally smarter than anyone else.

I'm not sure I follow his argument, but... is the author saying he's smart because he understands a game that's written on a seventh-grade level...? Or is he saying that Cyberpunk is actually a stupid game, and that means you're even stupider for not "getting it"?

iirc, the reason many critics dismissed Inception was because it was a stupid film, riddled with plotholes and silly ideas, and it was the people who liked Inception, despite the stupidity, who were the big dumb-dumbs. Like a middle brow Michael Bay film, or something? All spectacle and pretense, no substance. I don't think I heard anyone claim that Inception, despite being written at a seventh-grade level, was too smart for critics.

(not bashing Inception here, I thought it was fun, just saying - I remember the critical discussion being completely the opposite of what this Gamasutra article appears to be asserting)

Teleporting police, missing customization features, even most of the glitches, are parts of systems that felt like they're of incidental value at most

"The game" part of the game is of incidental value at most.

:stress:
 
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So how crap is Cyberpunk, really? If I have no expectations going in, no knowledge of the hype and of the promises leading up to the release (except a vague recollection of Cyberpunk enabling transphobia...?), would it at least be worth purchasing on a discount?

It really is hard to say. Are you expecting a deep RPG? Cause it isn't that. The RPG elements in the game are maybe at Far Cry 4-5 levels at best. As an FPS it's just passable. The open world is pretty lifeless, a majority of the side content is just "go here and kill guy". Even just going straight through the main story I'd say it's a 20 dollar budget action/adventure game at best.

Pondsmith was only involved in an advisory role I believe, and even that is kind of dubious. I'm pretty sure he didn't have any hand in the writing. The main story itself is very hit or miss with people. I've seen some people praise it as thought provoking but then others will say it's low grade tripe. I'd say it's just okay.

This is taken from playing the game on a PC with no crashes and game halting bugs btw. I don't know how the consoles are faring these days but they were damn near unplayable due to how bad the loading and crashes were.
 
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I don't know much about Cyberpunk. I didn't really follow the hype, and I haven't really been following the drama. I know it's made by Mike Pondsmith, who was actually one of my favorite pnp creators when I was a young child, and I know it's garnered controversy since it got released.

I'm considering buying it. It's got great Steam reviews - Overwhelmingly Positive - although I suspect this is because Steam is dishonest in its review policy, and removes Negative reviews left by gamers who have demanded a refund (this happened to me with Mortal Kombat 11; in the first few weeks of release, the game went from Overwhelmingly Negative to Mostly Positive, as those of us who asked for refunds had our reviews quietly deleted). And, yeah, I know I like Pondsmith's writing. so it can't be all that bad. Can it?


So how crap is Cyberpunk, really? If I have no expectations going in, no knowledge of the hype and of the promises leading up to the release (except a vague recollection of Cyberpunk enabling transphobia...?), would it at least be worth purchasing on a discount?

I originally played Witcher 3 years and years after it released, never read anything about it, not read a single review and went in blind, bought Enhanced Edition for $5 it was awesome.

If I bought Cyberpunk Enhanced Edition a few years down the line for $5 I'd probably think it's an awesome game. Though I dipped my toes into the hype slightly before release (watched E3 trailer) and it gave me expectations this game doesn't meet.

It's not complete unsalvageable, it's not Colonial Marines level fucked, the dtory is decent enough, On a discount with the patches? Sure. It'll be fun for two days of play. In hindsight I'd wait for inevitable enhanced edition with all DLCs though so wait ~2 years.
 
Pondsmith was only involved in an advisory role I believe, and even that is kind of dubious. I'm pretty sure he didn't have any hand in the writing. The main story itself is very hit or miss with people. I've seen some people praise it as thought provoking but then others will say it's low grade tripe. I'd say it's just okay.


Aw, dang. That's a disappointment. I'm not super hung up about writing in my vidya - I actually tend to prefer it when the game is just stupid and fun - but I have great memories of Castle Falkenstein, so I was rather hoping it'd be Pondsmithy.

I originally played Witcher 3 years and years after it released, never read anything about it, not read a single review and went in blind, bought Enhanced Edition for $5 it was awesome.

If I bought Cyberpunk Enhanced Edition a few years down the line for $5 I'd probably think it's an awesome game. Though I dipped my toes into the hype slightly before release (watched E3 trailer) and it gave me expectations this game doesn't meet.

That's sort of how I experienced The Witcher, too. I got the entire trilogy on sale years back; played through all of them, back to back. Witcher 2 was sort of crap, but I enjoyed the first and third games quite a bit, especially with all the expansions and at a tenner a pop. I'll wait for an Enhanced Edition of Cyberpunk then, I guess. Thanks!
 
PC Gamer is recommending that CDPR fix the bugs then give up on Cyberpunk in order to focus on the next Witcher game.
Idiots.
The talented devs who created the Witcher trilogy are all gone. As is the company's good will and reputation unless they find a way to make CP2077 somewhat worth the promised hype.

Honestly, with the PR hit they took from this shitshow, I'd be more surprised if their current plan wasn't to unfuck the game so it would be relisted, then completely abandon it. At this point they're throwing good money after bad, and as much as I'd like to see the game playable on the systems it was originally advertised for - yes, laugh at the filthy console peasant - the games so fucked I don't see them making back what it costs to fix it.

My money's still on "they get it fixed to the point the lawsuits get dropped" (and has there been any word on those?)
 
I keep seeing Night City compared to Los Santos, which worries me. The game engine literally turns up the brightness setting when you're driving, but not when you look out the side windows. Just like Vice City/GTAV.

I'm starting to wonder if there's a cultural barrier. Can a Polish developer engage with cyberpunk in the same way the US/UK can? Or are they just aping the highest-grossing games? Hell, even Saint's Row was more atmospheric:


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it IS nigger, it IS, it's not like the game was pulled off or something, the only gripe i have with that is the models the remaster got, the animations were built for the older models and do not fit the remaster ones correctly. only pedestrians and "thugs" pass because they were made to be generic.
 
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PC Gamer is recommending that CDPR fix the bugs then give up on Cyberpunk in order to focus on the next Witcher game.
Idiots.
The talented devs who created the Witcher trilogy are all gone. As is the company's good will and reputation unless they find a way to make CP2077 somewhat worth the promised hype.


If they dump this game I'll be pretty mad tbh. They had the chance to renew interest in the cyberpunk genre, instead I'm almost positive they've done irreparable damage. I'd like at least 1 quality DLC with actual choice and consequence for the damage they've done.
 
I honestly think Deus Ex: Human Revolution was a better game for a cyberpunk aesthetic.

Part of what really pissed off people was that CDPR straight up lied about the game's scope. The 2018 promotions might as well have been done by fucking EA.

These aren't bugs or glitches, but serious flaws in the core gameplay design and open world (my personal favorite is still how crowds magically disappear).
 
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