Cyberpunk 2077 Grieving Thread

Wait, after two fucking years the cops still can't chase you?
not for the player

or in one of kerry's quests which for some reason couldn't have the code reused whenever you got 2 stars or more, maybe because they mysteriously disappear...
 
I tried to play CP2077 on release, but bugs and low FPS on my lo-tek hardware made me drop it shortly after the prologue. Since my new PC can run the game reasonably well with every setting maxed out (except gay tracing) I decided to give it another try.

The game is still somewhat buggy (missing voice lines in dialogs, invisible soft barriers blocking roads you supposed to drive on during some car missions (idk wtf is this - pockets of super-dense air or condensed chemtrails? I blame Arasaka), level geometry glitches, Jackie's bike going apeshit during emotional scene with Misty etc.), but nothing game-breaking. Visuals are great, shooting/melee parts of gameplay are entertaining.
Even though I knew in advance that the game is linear I still have a problem with this. Not only different dialog options lead to the same outcome, they lead to the same voice lines, with only connecting phrase being different.
I noticed it during dialog in Aldecaldos' camp before rescuing Saul. You can ask other Nomads why won't they lift their asses to help their leader or you can say that stealth is a good approach if all you have is team of two (you and Panam). And when i picked the second option, I was lectured (after connecting phrase) about how weak Aldecaldos are at the moment and how it's too risky for them to divert more resources on a rescue mission (which is response to the first dialog option). BITCH WHILE YOU WERE SITTING IN THE DESERT I WAS STUDYING THE WAY OF THE BLADE AND HONING MY NINJITSU SKILLS. MY MONOWIRE HAS HIGHER EFFECTIVE DPS THAN ALL YOUR GUNS COMBINED. I DIDN'T ASK FOR YOUR HELP. Then again, this phrase could've been intended as a snarky comment from V (as nearly half of his/her lines), but either VA or screenwriters screwed up and it was recorded in neutral tone. You never know with this game.
And I was constantly stumbling into railroading like this. It's sad that even ME Paragon/Renegade system is more deep and leaves more space for roleplay.

In my view these are the roots of CP2077 problems:
1) "The corporate wants you to make this a GTA" It's blatantly obvious that the game is stuck on its way from RPG to GTA clone. When I saw the first open world gameplay teaser I thought: "they'll put all their effort into open world at the expense of RPG aspects". GUESS WHAT. CDPR formula of open-world worked for W3, but attaching narrative to every shitty sidequest is a something tha Ubishit does now. Balance-wise, open-world in CP2077 SUCKS ASS. One-shotting drowners with infinite health bars and skull marks above their heads made a comeback. I'd take Bethesda auto-leveling enemies over this. Of course, this problem solves itself as you level-up, but it shows how half-assed open world in Cyberpunk 2077 is done on every level except visual.
2) "All content should be available in a single playthrough". The only things gatekept from the player are romance options, sekrit ending (arguably), some implants/weapons and background missions (i.e. getting your Nomad car back). And overall, there are few, if any, ways to block yourself from consooming content by saying/doing dumb shit. Remember Misfits quest from New Vegas? Remember Visage from Sunless Sea? Imagine having to pay attention to what you say and do! Imagine Takemura going full bullshido if you insult him or Arasaka too much and his quest line becomes unavailable? Or pissing off fixers by fucking up gigs? No, can't have that, player should be able to 100% the game in a single playthrough.
3) "Lacking depth" Half-assedry doesn't stop at open-world aspects. We have stealth in the game, but where are rewards for playing stealthy? The only I can think of is the ability to complete some "very dangerous" gigs early on and take down cyberpsychos that would normally flatline you. And where are purpose-built non-lethal ranged weapons (dart gun from DE:HR enters the chat)? Unique takedown animations for Monowire/Mantis blades/regular blades?
Game has some good implants, but no full-body mods. Probably, because introducing them would require putting downsides for chroming out (like, you know, HUMANITY COST) and rebalancing things in the game. But why not put something like a Dragoon in some quest or BD? Or have non game-breaking full-body mods (i.e. not military-grade, just some cool-looking shit with good stats and gimmicks)?
The list goes on: non-customizable cars, no reputation among corps/gangs, no civilian ever having bounty on them, half-assed boss fights (many of which I have managed to inadvertently exploit - nigger hacker stuck on stairs, cyberpsycho chick from Maelstrom ritual stuck in a freezer, Militech cyberpsycho stopped attacking me for some fucking reason etc etc)...

But despite all of the above, I still liked the game. Overall story is serviceable (with great moments here and there), Johnny/V relationship dynamic is interesting to observe and Silverhand's character is likeable in a strange way (perhaps l've read too many biographies of rock/metal stars in my teenage years and developed high tolerance for narcissistic douche bags).
So I just walked the yellow dotted line on autopilot, consoomed content while getting excited for new content. If you convince yourself that this game is Borderlands clone with AAA-budget then it suddenly becomes good.
And since neither of those 3 problems I described were problems from business standpoint, we can expect more of that to come in new CDPR projects. Mindless fucking consumerism wins again.
 
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prophylactic demon
1000_F_278780640_BLVpiDTXtV7dncflUrMnhUDrj7gjQP8R.jpg ?
Which Cyberdeck is the best one for general use?
I don't remember the name, but there's one that makes Ultimate hacks chain to other enemies. You can trivialize most combat encounters by using Cyberpsychosis in the middle of a group of enemies and then do whatever you need to while they're distracted by the new psychos.
 
Recently finished playing this for the first time.

Cant imagine what it must have been like playing this the first month or so as even 2 years after release the game comes off as unpolished. Not horrible in its current state(I also didnt buy into the megahype hence not buying at release) but I can clearly see how people where very pissed at release and remain so.

Overall thought most of the story was meh. For being the cyberpunk IP it sure didnt go into depth on the actual cyberpunk; the actual implications and reality of technology run amok(soulkiller and the shard? literally nothing more than a plot device). Instead its just the standard corporations are evil and soulless for 80-90% of the game.
It really begs the question why Arasaka didn't just use a backdoor to shut David down. It happens to V in the corpo prologue; why isn't there such a failsafe in the cyberskeleton if it's so powerful and expensive? They were evidently banking on David being able to take out a whole Militech platoon by himself; what was the plan after he did so? Just let Adam Smasher handle it? Not very prudent considering it's a weapon system meant to one up his existing capabilities.

Also Rebecca isn't a child. We're not playing by Australian government rules.
Basic problem with this type of hyperconnected universe. In a universe with such insane levels of surveillance and data processing it should be near impossible to get away with much long term.

For example surely Kang Tao would remember you downing on their very important transports and kidnapping a key researcher, right? Surely they recorded who was attacking the transport and put a bounty out with every gang in NC, right? Hell the whole take down is played up as this massive risky very tricky act that will surely piss off Kang Tao.

Yet when youre done with it the events never come up again. Just one of those things you just have to shut your brain off for or else youre have an aneurysm making sense of every illogical act or disconnect.
 
Basic problem with this type of hyperconnected universe. In a universe with such insane levels of surveillance and data processing it should be near impossible to get away with much long term.

For example surely Kang Tao would remember you downing on their very important transports and kidnapping a key researcher, right? Surely they recorded who was attacking the transport and put a bounty out with every gang in NC, right? Hell the whole take down is played up as this massive risky very tricky act that will surely piss off Kang Tao.

Yet when youre done with it the events never come up again. Just one of those things you just have to shut your brain off for or else youre have an aneurysm making sense of every illogical act or disconnect.
It's hyperconnected, but it's also hyperbalkanized. What makes today's surveillance scary is the alignment of all surveilling parties (corps, local authorities & state agencies) who share information willingly and/or by law. Even then, there are delays/distortions in communication which allow people to slip through cracks. For example, here in Russia you can manage to cross the border as a wanted criminal before your name appears it in the border security database. I once got my bank accounts locked as a part of the court order (which I later fought and won), but only accounts in large banks. My local bank's compliance dept. was lagging behind and I successfully drained all funds from this account before they locked it. And keep in mind that our government is more digitized and frictionless than many Western ones.

Now imagine if each surveillance network is isolated from another, there's no agreement between corps to share data and there's no sovereign that can force them to with judicial system. If Kang Tao's sensors were fried by EMP, where will they get their clues? From Arasaka or Militech, their competitors? Or Night Corp, which has limited presence in the Badlands?
Later in the game, Panam says that Kang Tao pinned the attack on Wraiths. Which makes sense, since Aldecaldos were busy doing nothing and sucking Biotechnica's cock before V. came into play, while Wraiths were intercepting drones, kidnapping people and cosplaying raiders from Fallout, putting a lot of heat on them. In Fortunate Son quest you learn that NCPD has started a city-wide crackdown against Wraiths (and dem city folks also think that Nomad=Wraith, so crackdown against Nomads) which adds more weight to this version of events. Oh, and during some gigs you see Wraiths using Aldecaldos vehicles, so sighting of these vehicles near the crash site can be dismissed as false-flagging.

But maybe it's just me theorycrafting and writers thought that a single line from Panam IS sufficient.
 
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But maybe it's just me theorycrafting and writers thought that a single line from Panam IS sufficient.
I mean this is a universe where you can record peoples memories then play them back to pick up on subtle clues and info in them.

IMO it makes no sense to have that level of information processing capability yet somehow you can steal a tank from one of the biggest, evil corps in the world while killing a few dozen of their employees in very blunt fashion yet the corp has no idea who did it.

I dont think too much about it because if you did not just this but so many games wouldnt make sense but when you do start really digging into this stuff its disconnects all the way down.
 
I mean this is a universe where you can record peoples memories then play them back to pick up on subtle clues and info in them.

IMO it makes no sense to have that level of information processing capability yet somehow you can steal a tank from one of the biggest, evil corps in the world while killing a few dozen of their employees in very blunt fashion yet the corp has no idea who did it.

I dont think too much about it because if you did not just this but so many games wouldnt make sense but when you do start really digging into this stuff its disconnects all the way down.
Well, it's also the world where video feed from V's Kiroshi optics is not an admissible evidence of murder, and strangulation (which leaves unmistakable marks, by the way) magically turns into poisoning. And then Arasaks's ugly duckling Yorinobu gets away with it. Some sustainable corporate culture right there.
Kang Tao goons had to have BD recording hardware active to leave readable memories. Or their personalities had to be preserved as an engram (and Pondsmith admitted that EM radiation can interfere with the process and distort engram, so EMP will probably fuck things up, too).
I tend to agree that there should be more serious consequences for napping an important R&D guy and the whole mission would be better if you could release Hellman after interrogation. That way, the guy can sweep things under the rug in Kang Tao and keep scans of V's head as a nice bonus.
And isn't Hellman a defector employed in a plausibly deniable manner, and Kang Tao may not want to attract too much attention to this fact? In this case, their inaction makes much more sense. Or am I misremembering things?

As for the Basilisk, I think that for Militech it's akin to tweakers stealing some copper cable. Half a dozen wagies got flatlined, 1.5 outdated armored transports stolen, are we really gonna waste more hardware and wagies trying to catch some cybergypsies in the desert and make example out of them? It's not like these Nomads intercepted the shipment of latest toys for the NUSA, anyway. Write off losses, blame some poor fuckers from lower management, monitor black markets in case Basilisk pops up there and move on.
Look at Militech's handling of Maelstrom in Act 1, suits were dead set on following false leads and infighting, rather than looking for stolen tech. Until some random merc brought them everything on a silver platter.
 
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As for the Basilisk, I think that for Militech it's akin to tweakers stealing some copper cable. Half a dozen wagies got flatlined, 1.5 outdated armored transports stolen, are we really gonna waste more hardware and wagies trying to catch some cybergypsies in the desert and make example out of them? It's not like these Nomads intercepted the shipment of latest toys for the NUSA, anyway. Write off losses, blame some poor fuckers from lower management, monitor black markets in case Basilisk pops up there and move on.
IIRC its explicitly mentioned that the Basilisk is outdated tech that's going to be sold off to some third-world nation at auction. Its not exactly of high value, and it was probably insured, and chasing the Nomads around the badlands would probably cost more than the insurance pays out.
I tend to agree that there should be more serious consequences for napping an important R&D guy and the whole mission would be better if you could release Hellman after interrogation. That way, the guy can sweep things under the rug in Kang Tao and keep scans of V's head as a nice bonus.
He escaped from Arasaka on his own and headed to Kang Tao also on his own. Kang Tao would most likely assume Arasaka hired the Nomads as deniable assets to launch a recovery and/or elimination job... and of course something tells me he didn't leave that hotel room alive if Takemura is starting his interrogation off with threats of waterboarding.
 
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Bumping this thread because I've reinstalled the game.
What's the deal with the blurry visual on PC? Is there a mod that can fix that?
 
Bumping this thread because I've reinstalled the game.
What's the deal with the blurry visual on PC? Is there a mod that can fix that?
pretty sure thats the taa since its rather aggressive. i think you can disable that with cyber engine tweaks mod but i dont remember the command for it
 
I can't bring myself to be even a little curious about the DLC. The protagonist inevitably dying already killed any satisfaction of working through the main plot, let alone going on even wilder goose chases.
Doesn't the DLC take place after the main story and V's death, meaning there was a way for V to still survive all that nonsense, or does take place in-between main story and V's death?
 
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Doesn't the DLC take place after the main story and V's death, meaning there was a way for V to still survive all that nonsense, or does take place in-between main story and V's death?
How would that work? There's no post game in Cyberpunk. After you finish the game it just reverts to your last save before the ending. There's no actual way to keep playing after the conclusion of the main questline.
 
I sure am looking forward to having to either start another character or load up my save literally standing outside the final mission just to play a DLC I bet won't be all that good.
 
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How would that work? There's no post game in Cyberpunk. After you finish the game it just reverts to your last save before the ending. There's no actual way to keep playing after the conclusion of the main questline.
I might have misremembered them but after researching, it has to be before the ending as Johnny is heard talking in the trailer. So most likely just reloading your latest save after the heist. But I'd like to hope the DLC includes a way to have V live after Embers.
 
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I might have misremembered them but after researching, it has to be before the ending as Johnny is heard talking in the trailer. So most likely just reloading your latest save after the heist. But I'd like to hope the DLC includes a way to have V live after Embers.
There are hints that the Peralez quests have a variation of soulkiller being used to control the couple. There's also a lot of hints that Alt and Morgan Blackhand are working with Night Corp/NUSA on something to escape the blackwall. The DLC will also add a new ending for V, probably an ending where he/she becomes a part of NUSA or Militech. It's possible to also add an ending where V is saved by Alt to further her goals in the universe's version of the clearnet.
 
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There are hints that the Peralez quests have a variation of soulkiller being used to control the couple. There's also a lot of hints that Alt and Morgan Blackhand are working with Night Corp/NUSA on something to escape the blackwall. The DLC will also add a new ending for V, probably an ending where he/she becomes a part of NUSA or Militech. It's possible to also add an ending where V is saved by Alt to further her goals in the universe's version of the clearnet.
At this point, CD Projekt doing a Bethesda move (like with FO3's Broken Steel DLC which gives you post-game content) can be viable.
 
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