Cyberpunk 2077 Grieving Thread

I stand that if CDPR didn't put nudity and sex in their games, that company would've died the death it deserves twenty years ago.
why the negrates? you are right, course you could make it sound less contrarian but yeah the way that CDPR handled things including the witcher series shows it's not that good-ish, but they go for the same TnA tactics as old bioware, even the whole fucking-up-your-game's-combat-and-making-it-worse-with-every-new-sequel thingy bioware did with ME, DA always had shit combat but the friendly fire on the first made it incredibly funny.

going back to CP2077, i'm glad to see kiwis finally noticing that projekt had most intentions of railroading rather than giving free choice and they still had stuff to cook post arasaka heist BUT empty promises and lack of personal responsibility fucked everything up, the mods don't help either and projekt did get sued, even if they open the game for coom modding which is a easy guess they will it's still going to suffer being compared to skyrim, not to mention that very few people still notice that the game has a Fallout4 type of dialogue choices minus the NO/Sarcastic NO options.
 
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On the flip side it means there's room for another studio to develop a better version of the Cyberpunk game in the future. Maybe we'll see a more fleshed out Cyberpunk 2277 a generation from now.
CDPR just made two North American branches in Boston and Vancouver. They’ve expanded their studio capacities and are now using Unreal Engine 5 going forward

Looking at CB2077, I would want more DLC content to expand on the world, or even some additional features but because of the botched launch they had to cancel many ideas which sucks imho
 
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going back to CP2077, i'm glad to see kiwis finally noticing that projekt had most intentions of railroading rather than giving free choice and they still had stuff to cook post arasaka heist BUT empty promises and lack of personal responsibility fucked everything up, the mods don't help either and projekt did get sued, even if they open the game for coom modding which is a easy guess they will it's still going to suffer being compared to skyrim, not to mention that very few people still notice that the game has a Fallout4 type of dialogue choices minus the NO/Sarcastic NO options.

There's plenty of free choice, you're just confusing free choice, a very general statement, with dialogue options + faction system + lots of endings.
There's a lot of freedom of choice in System Shock, yet it always plays out the same narratively.
Cyberpunk is one of the best games ever made in terms of the sheer diversity of what you can do with different builds, and how you approach obstacles in-game.

It just doesn't have the Obsidian version of choice and consequence so you don't recognize it as being free choice.
Sometimes free choice, is about how you play the actual game, not what cinematics you get at the end.
Not every game with freedom of choice needs to be New Vegas.

Try an INT, cold blood, and blades (throwing knives) build with a lot of RAM.
Try a shotguns, body and TECH (crafting and engineering) build with lots of grenades and fucking arm missile launchers.
Try a reflexes, blades (katana) and cool build, with cyberware in your legs, utilizing verticality and slowing down time with cold blood.
Try a melee body, annihilation + reflexes build with fucking gorilla arms.
Then tell me there's no free choice.

The game is steeped in choice and facilitates insane levels of player creativity at a mechanical level, which is way more impressive and fun than "muh dialogue options".
Not everything needs to be a choose your own adventure game in order for it to facilitate choice.
Don't get me wrong when I say this, the story is well done in 2077, but sometimes, the story is just the story, it's not the game itself.

If these are your grievances with 2077, then I can only assume you don't like Baldur's Gate 1, or System Shock, or any number of games that are incredibly dynamic in choice regarding to how you play them, but that feature a linear story.
And even then, those aren't perfect comparisons, because 2077 isn't completely linear and there is some variation in how things play out. But it's not the focus of the game like it is in New Vegas.
 
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There's plenty of free choice, you're just confusing free choice, a very general statement, with dialogue options + faction system + lots of endings.
I don't agree, if I am advertised a game where choices matter, it should matter in all aspects of the game. I agree it's an enjoyable ride, FWIW.
 
Cyberpunk is one of the best games ever made in terms of the sheer diversity of what you can do with different builds, and how you approach obstacles in-game.

It just doesn't have the Obsidian version of choice and consequence so you don't recognize it as being free choice.
Sometimes free choice, is about how you play the actual game, not what cinematics you get at the end.


The game is steeped in choice and facilitates insane levels of player creativity at a mechanical level, which is way more impressive and fun than "muh dialogue options".
I see your point, what I'd really like from this game is more of a... GTA approach? Like give me something more sandbox-y, crimes happening around the cities more frequently, gang warfare, chaos and destruction that I can choose to join or ignore, even if there's no factions system to lean onto and in the end it's just mindless bloodshed. Give me a chance to whip out the big guns and legendary cyberware and make a fucking mess of the place.
 
you are right, course you could make it sound less contrarian but yeah the way that CDPR handled things including the witcher series shows it's not that good-ish, but they go for the same TnA tactics as old bioware, even the whole fucking-up-your-game's-combat-and-making-it-worse-with-every-new-sequel thingy bioware did with ME, DA always had shit combat but the friendly fire on the first made it incredibly funny.
Honestly the one thing you can't accuse CDPR of doing is making the gameplay worse each game. Witcher 1's combat is dogshit. Like actual fucking dogshit. Then by Witcher 3 the gameplay isn't exactly what I'd call stellar or memorable but it does mostly work, and Cyberpunk is actually pretty fun gameplay wise, especially considering all the things it has to juggle.
 
I don't agree, if I am advertised a game where choices matter, it should matter in all aspects of the game. I agree it's an enjoyable ride, FWIW.
I suppose I agree with the sentiment, if choices matter - it should apply to everything,
but I just don't know if it's a fair standard because I wonder how much of other peoples' disappointment was based on assumptions just like mine was?
when I had my cyberpunk is actually great epiphany like 6 months ago and fell in love with all the systems available to you in it
I went back and looked at a lot of the pre-release advertisement, and I realized that like a lot of the stuff I expected to be in cyberpunk that was "cause" for my disappointment...
a lot of it was based on nothing other than my experiences with open world rpgs in the past. it wasn't actually based on anything CDPR said.

here is a reddit list of complaints, or rather, "promises" that were unfulfilled
and one of them is a complaint about "strong RPG elements" that are missing
' "This was actually subject of lengthy debates in this thread, as some of you are happy with the "RPGness" of CP2077. Personally I have not seen a lot of elements that make a game an RPG, such as relevant checks (speech, perception... right now all we have are options to break a door or go around it), solid companions, defined power dynamics between factions and a general sense of progression achieved through meaningful upgrade to your character. The game right now is more akin to a shooter/looter with stats. Which is not "strong RPG element". '
and this complaint uses this article as it's citation of a "promise"
not only do I think this person's own lack of creativity is to blame for it feeling "akin" to a looter shooter,
but you'll also notice that there are no such promises about factions or anything like that in the article. they cite an article that is completely irrelevant to what they are saying.
the article is a big nothing that talks about doors, and the dev thinking it's a step up in how much of an RPG it is, compared to the Witcher 3.
(I would agree with this assessment, as the systems and your build in the Witcher 3, pretty much don't matter at all, even on Death March, until you go to Beauclair, or do Hearts of Stone, at the earliest, Djinn aside.)

so I've developed this prejudice of against like people who hate 2077 because they didn't bother to sit down for 30 minutes in-game and actually read what the skills and perks do, and come up with a game plan for a build.
Immersive sims and RPGs, the good ones at least, can be miserable if you don't actually learn the systems. And much like people who criticize Morrowind, I think a lot of the people who hate 2077, they're just mindlessly repeating what the next man is saying.
Like yeah, if you build a character in Morrowind that has nothing to do with daggers, and you grab the dagger at the Census office, and go try to fight with it, you're going to have a bad time.
And I've come to the conclusion that a lot of the people who hate 2077, don't really know the first thing about it, and they're trying to hold it accountable for promises that were never made (based on hearsay), basing their criticisms off them playing the game wrong, and that they generally cannot be trusted as a reliable source for criticism of the game.

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btw sorry for using my reply to you as a jumping off point for saying more things I wanted to say about the game lol. I know I shouldn't go full PatricianTV but I love this damn game, even with it's flaws. which it totally has plenty of

I see your point, what I'd really like from this game is more of a... GTA approach? Like give me something more sandbox-y, crimes happening around the cities more frequently, gang warfare, chaos and destruction that I can choose to join or ignore, even if there's no factions system to lean onto and in the end it's just mindless bloodshed. Give me a chance to whip out the big guns and legendary cyberware and make a fucking mess of the place.
I don't know when the last time you played is, but there are like police chases now, where they shootout with police, but it's totally stupid because the car combat won't be implemented until the expansion.
I do agree that it lacking basic shit like this, is actual bullshit.

Honestly the one thing you can't accuse CDPR of doing is making the gameplay worse each game. Witcher 1's combat is dogshit. Like actual fucking dogshit. Then by Witcher 3 the gameplay isn't exactly what I'd call stellar or memorable but it does mostly work, and Cyberpunk is actually pretty fun gameplay wise, especially considering all the things it has to juggle.
Idk I like Witcher 1 combat more than Witcher 2. Witcher 2 combat being almost like 3, but the dice rolls can cause you to get hit even when you're out of the way, is very infuriating on higher difficulties.
I would agree that it's probably technically "better" than the first game though.
 
There's plenty of free choice, you're just confusing free choice, a very general statement, with dialogue options + faction system + lots of endings.
There's a lot of freedom of choice in System Shock, yet it always plays out the same narratively.
Cyberpunk is one of the best games ever made in terms of the sheer diversity of what you can do with different builds, and how you approach obstacles in-game.

It just doesn't have the Obsidian version of choice and consequence so you don't recognize it as being free choice.
Sometimes free choice, is about how you play the actual game, not what cinematics you get at the end.
Not every game with freedom of choice needs to be New Vegas.

Try an INT, cold blood, and blades (throwing knives) build with a lot of RAM.
Try a shotguns, body and TECH (crafting and engineering) build with lots of grenades and fucking arm missile launchers.
Try a reflexes, blades (katana) and cool build, with cyberware in your legs, utilizing verticality and slowing down time with cold blood.
Try a melee body, annihilation + reflexes build with fucking gorilla arms.
Then tell me there's no free choice.

The game is steeped in choice and facilitates insane levels of player creativity at a mechanical level, which is way more impressive and fun than "muh dialogue options".
Not everything needs to be a choose your own adventure game in order for it to facilitate choice.
Don't get me wrong when I say this, the story is well done in 2077, but sometimes, the story is just the story, it's not the game itself.

If these are your grievances with 2077, then I can only assume you don't like Baldur's Gate 1, or System Shock, or any number of games that are incredibly dynamic in choice regarding to how you play them, but that feature a linear story.
And even then, those aren't perfect comparisons, because 2077 isn't completely linear and there is some variation in how things play out. But it's not the focus of the game like it is in New Vegas.
The thing you keep forgetting is that CD Projekt themselves sold the game on its freedom and the amazing amount of choices you would have in shaping the narrative and how you would be able to tell your own story in Night City, which they completely failed to deliver. It was CD Projekt that promised choice in all aspects of the game, and they deserve to be called out on that.
 
The thing you keep forgetting is that CD Projekt themselves sold the game on its freedom and the amazing amount of choices you would have in shaping the narrative and how you would be able to tell your own story in Night City, which they completely failed to deliver. It was CD Projekt that promised choice in all aspects of the game, and they deserve to be called out on that.
I did another really autistic post where I addressed this lol, it's right above yours, and my conclusion is that I'm not sure if this claim is true.
I even pulled an example from the reddit thread that was meant to catalogue the "broken promises " CDPR made,
and I'm starting to get the impression that the community thinks things were promised that weren't and that this narrative is largely based on hearsay.

at minimum, 90% of the people who say this stuff, are people who have not played the game to any appreciable extent.
(I say appreciable because I think people that say you need to beat a game to be critical of it, are idiots)
 
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I did another really autistic post where I addressed this lol, it's right above yours, and my conclusion is that I'm not sure if this claim is true.
I even pulled an example from the reddit thread that was meant to catalogue the "broken promises " CDPR made,
and I'm starting to get the impression that the community thinks things were promised that weren't and that this narrative is largely based on hearsay.

at minimum, 90% of the people who say this stuff, are people who have not played the game to any appreciable extent.
(I say appreciable because I think people that say you need to beat a game to be critical of it, are idiots)
There's no hearsay about it. CD Projekt outright promised shit they didn't deliver on. They showed off shit in the first full gameplay trailer that outright wasn't in the game (like being able to climb on walls with your mantis arms). They talked at length about player's choices and being able to pick your background which would have an effect on V's story and how she progressed, only for it not to matter after the first mission. No need to say shit like "hearsay", its right in their own promotional material.
 
There's plenty of free choice, you're just confusing free choice, a very general statement, with dialogue options + faction system + lots of endings.
I was actually quoting themselves.
did you forget?
>inb4 crowbcat
come on, now, even after a year they only focused on fixing the bugs and trying hard as shit to push CP's offworld shit like the anime with mentions of it in game as well as a trailer sidequest.

If you want a fair comparison, try Deus Ex Human Revolution or even Mankind Divided, they play similar cards to CP77 with the linearity while still giving you extra filler and making it good because it's supposed to make a vague mention of their OC DonutSteel characters towards DX1 while still mentioning the OG ones like page and lucius, for aesthethics a kiwi said that long time ago:
I honestly think Deus Ex: Human Revolution was a better game for a cyberpunk aesthetic.

Part of what really pissed off people was that CDPR straight up lied about the game's scope. The 2018 promotions might as well have been done by fucking EA.

These aren't bugs or glitches, but serious flaws in the core gameplay design and open world (my personal favorite is still how crowds magically disappear).

Try an INT, cold blood, and blades (throwing knives) build with a lot of RAM.
Try a shotguns, body and TECH (crafting and engineering) build with lots of grenades and fucking arm missile launchers.
Try a reflexes, blades (katana) and cool build, with cyberware in your legs, utilizing verticality and slowing down time with cold blood.
Try a melee body, annihilation + reflexes build with fucking gorilla arms.
Then tell me there's no free choice.
why does different builds do anything to the "free choice" argument when that's a clear example of combat variety? again, play deus ex HR/MD which has capped the damn combat choices by a large amount but still offers VARIETY ON HOW TO KILL/SLEEP ENEMIES, not choice, same thing you are saying for CP77 with the same powerbuttons for DX since augs.

HR is a better example here but with a comma because devs retroactively remade Barret's boss arena, it was a complaint people had back then
since on the original desu ex human revolution you couldn't really hide from him.

I did another really autistic post where I addressed this lol, it's right above yours, and my conclusion is that I'm not sure if this claim is true.
I even pulled an example from the reddit thread that was meant to catalogue the "broken promises " CDPR made,
and I'm starting to get the impression that the community thinks things were promised that weren't and that this narrative is largely based on hearsay.
nigger, on reddit people were coping around using the excuse that a few things some people mentioned was a work in progress due to the whole trailer saying back then:
1673632327963.png

those that insisted they did a goof obviously got banned since it's fucking reddit.

at minimum, 90% of the people who say this stuff, are people who have not played the game to any appreciable extent.
(I say appreciable because I think people that say you need to beat a game to be critical of it, are idiots)
during the game's main bug issues period you literally had to buy the damn thing, unless you were a nigga doing fake reaction shit and most of the game railroads you hard up until the heist which is long enough for you to not ask a steam refund, coincidentally.
not to mention people that pirate CP, with the incoming DLC one can wonder what they will do but it's clear the bug irnoning was setting the grounds for them to push their DLC's.

at the end of day, what is so funny is that during a whole year, cdpr kiked hard to make sure people memoryhole so many things to push gameplay on the game they shilled so hard as narrative + gameplay back then and it worked to a degree.

but enxgma still making videos about the technical side whenever he can though

There's no hearsay about it. CD Projekt outright promised shit they didn't deliver on. They showed off shit in the first full gameplay trailer that outright wasn't in the game (like being able to climb on walls with your mantis arms). They talked at length about player's choices and being able to pick your background which would have an effect on V's story and how she progressed, only for it not to matter after the first mission. No need to say shit like "hearsay", its right in their own promotional material.
it was said before, the EA build was made to fool suckas and wasn't even considered to be used outside playing with fools, so many things there are heavily scripted and offer no other choice for the player.
 
@Muttley?
And I've come to the conclusion that a lot of the people who hate 2077, don't really know the first thing about it, and they're trying to hold it accountable for promises that were never made (based on hearsay), basing their criticisms off them playing the game wrong, and that they generally cannot be trusted as a reliable source for criticism of the game.
It's a video game, let them play how they want. Telling someone they're playing the game wrong is being a douche.

In the same vein, a lot of the haters are bandwagoners, and also fail to move on from a video game that disappointed them. They need to move on to something that's a positive contribution to their life, and stop giving CDPR any attention and money.

I don't know when the last time you played is, but there are like police chases now, where they shootout with police, but it's totally stupid because the car combat won't be implemented until the expansion.
The police chases are scripted events, not a consequence of in-game simulation, which is what you imply here.

Idk I like Witcher 1 combat more than Witcher 2.
Witcher 1 combat was very lore-friendly, at the expense of gameplay. Even on easy difficulty, you needed to research the beast, find it's weakness and use that to deal any damage. If you didn't apply the appropriate oil on the sword, it would hardly do any damage, choosing simple steel or silver didn't work. Additionally, your stance mattered in combat. Things like that can't be patched out in a mod, it's a core gameplay feature, at best you could mod out the timing penalty.

And because of that it wasn't very friendly to the consoomer-level gaming population, which is where the money is. For all the shit Bethesda gets, if Skyrim launched with Morrowind-levels of RPG gaming mechanics, it would fail to sell the copies it continues to sell. Dumbing it down was the right business direction.

dev thinking it's a step up in how much of an RPG it is, compared to the Witcher 3.
Cyberpunk is Witcher 3 with guns, I like NeverKnowsBest's Cyberpunk review in which he shows the similarities: https://www.youtube.com/watch?v=zaKzRChgCSA

There's one thing that's a given IMO: CDPR scammed console players on launch. Sony should've barred CDPR from releasing it again on the PS store, forever. I played on PC with a RX 580, and it was fine, some visual glitches, no game breaking and quest breaking bugs. And that experience is shared with others I know IRL, the online discussion-as usual-has been very disconnected from the real world.
 
maybe I'm being a moron but it won't let me quote you

"why does different builds do anything to the "free choice" argument when that's a clear example of combat variety? again, play deus ex HR/MD which has capped the damn combat choices by a large amount but still offers VARIETY ON HOW TO KILL/SLEEP ENEMIES, not choice, same thing you are saying for CP77 with the same powerbuttons for DX since augs."

I think there's a difference between a sandbox in an immersive sim enabling free choice through how you play the game, and simple combat variety.
And I think that Deus Ex 1 is a more apt comparison precisely because of that sandbox nature, it's not just killing and sleeping enemies. Which I don't really think is the case in Human Revolution. Don't get me wrong, they are open, but I don't remember particularly feeling like they accounted for all playstyles and approaches, if that makes sense. (But it has been a long time since I've played Human Revolution).
Combat variety is what you have in Fallout, for the most part the variety doesn't really impact much as far as how you approach an obstacle, and there's not really much of a need to account for it in "level" design".
2077 is a radically different game where you approach things in very different ways depending on your build, and I haven't come across a single job in the game where the level design of those different playstyles doesn't account for it.

and that timestamp in the Crowbcat video are in the game. this is precisely what I mean with these criticisms. they never seem to be accurate.
the game is non-linear. it's not as dynamic as the Witcher 3 but it's still there.

the only thing I'm seeing that might be wrong is them saying they're using the TT rulesystem. I don't know if that's true, and I don't think it is.

now, there are actually some things people can point to that were stripped from teh game, but for the most part peoples' ideas of what was supposed to be in the game is not accurate.
most of those things in that presentation are in the game, and we know of one among them that was stripped back, and that's the backgrounds.
we lost the ability to choose a reason why we're in night city, but I don't really think that's much of an issue, as they only ever showed 3 and said it was subject to change.
but this is precisely the kind of thing I'm talking about, showing two seconds of a projector and a demonstration, only including the dev saying "don't believe me? play our witcher games."
out of context. when people cite these broken promises they're largely pointing to absolutely nothing as proof.
It's a video game, let them play how they want. Telling someone they're playing the game wrong is being a douche.
there are certain times when it's important for invalidating criticism if we're trying to figure out an accurate assessment of a game.
in certain games, if you don't take the time to read and engage the systems, your view of the game is going to be wrong.
the example I picked with morrowind, would you listen to a morrowind review from zoomer who rolled a knight, grabbed the census dagger in seyda neen, and got filtered immediately because they couldn't land an attack?
would you listen to a morrowind review of someone who cried about not knowing where to go, but refused to read their journal?
so how can someone criticize 2077 as a crappy looter shooter, when it's their fault for not taking the 20 minutes to sit down in-game, and read the perk descriptions?
if someone refused to collect books and use alchemy in the Witcher 1, are not playing the game wrong? is their criticism not invalid?
Cyberpunk is Witcher 3 with guns, I like NeverKnowsBest's Cyberpunk review in which he shows the similarities:
tbh I don't like NeverKnowsBest, I don't think he's bad like Saltfactory though so don't think that
but what I'm watching he seems to be saying quite the opposite?
like sure, he does show some little graphic showing the design philosophy similarities, but how much of that is real and not just arbitrary similarities?
and even then, the conclusion to the section of this video does seem to be that there's deeper variety in 2077
like in the Witcher 3, I will concede that there's more build variety than what he claims, you can do pretty crazy builds focusing on bombs, and Euphoria is a game changer, but it's limited.

but what gameplay footage he's showing doesn't really indicate any deep knowlege of the systems.
none of what he shows is what a well made 2077 character looks like. he looks like he's in the first 8 hours of the game.

here is an example of the kind of shit the game is actually capable of. (and yes, it is highly choreographed, his routes are planned.)
https://www.youtube.com/watch?v=w3BOuQ-mkTg
(can't use the embedded player because age restriction)

but I'm gonna recuse myself for a bit from the thread because lol no one needs to hear this much of my opinions, I just love the stupid game and I think it's slept on.
Give it 10 years, it's going to be a game that gets remembered fondly by like the same kind of people who love Arcanum.
 
@Muttley?

maybe I'm being a moron but it won't let me quote you
When posts are too long they are no longer quotable.

but I'm gonna recuse myself for a bit from the thread because lol no one needs to hear this much of my opinions, I just love the stupid game and I think it's slept on.
That's a good idea, go have some fun! You'll forget this thread in no time.
 
2077 is a radically different game where you approach things in very different ways depending on your build, and I haven't come across a single job in the game where the level design of those different playstyles doesn't account for it.
you don't get shit for brains if you don't actively engage enemies and interactables to raise your abilities levels, totally making the game unrewarding if you go for the "non lethal/non-hacking" route because cdpr didn't account for it, only giving out sidequest completion exp/reward once you are done with it, while DX forks out smooth operators and ghosts which you can combo with combat exp or not granted you meet their requirements, still giving total praxis for you to deal with no problem on both interactions making combat a extra way of getting exp/ammo/money but the game does make you fight bosses and minibosses, same shit for cp where you will combat these random goons or hack them with your nerfed cyberdeck post 1.2 to leave them on alerted state and flee, like in DX but you'll only get hacking and getting shot at exp at best.

and that timestamp in the Crowbcat video are in the game. this is precisely what I mean with these criticisms. they never seem to be accurate.
you didn't see the rest of the video did you? the people bandwagoning will use that video as excuse but you can see the game falling flat on it's face post arasaka heist, takemura's arc is plain shit with him only getting angery at you if you kill his buddy buddy, while on pacifica you can stomp that gigabitch's face or not with zero consequences.

the game is non-linear. it's not as dynamic as the Witcher 3 but it's still there.
witcher 3 also has sidequests that branched within themselves without affecting the main story which serves to flavor out character arcs and lore flavor while rewarding money and exp + quips, i've also said that linearity of DX and CP are similar but DX delivers it out better, one example i give is the PD questline and the side effect with haas going after you once you are done persuading him on the main quest to get the hacker wetware.

now, there are actually some things people can point to that were stripped from teh game, but for the most part peoples' ideas of what was supposed to be in the game is not accurate.
but this is precisely the kind of thing I'm talking about, showing two seconds of a projector and a demonstration, only including the dev saying "don't believe me? play our witcher games."
out of context. when people cite these broken promises they're largely pointing to absolutely nothing as proof.
that is covered on the crowbcat video... around the middle where they are shown what they promised and fell back on, watch the whole damn thing next time kiwi, don't act like a fucking redditor, have a snippet taken from the video.
1673675585698.png

here's their twitter if you are wondering.
and here is a feb 2019 wayback machine link if you are wondering.

we lost the ability to choose a reason why we're in night city, but I don't really think that's much of an issue, as they only ever showed 3 and said it was subject to change.
nigger, the fuck are you on? corpo is the shortest with the nomad being the longest, with the same cinematic intro which could be playable repeating every damn time, also one youtuber went for documenting the three lifepaths which always existed since the EA 2018 version:

I just don't wanna bogart it
Jesus Christ, Nigger, don't act like a fucking redditor about a game from a company that overpromised so much shit and No Mans Skied the whole thing.

Give it 10 years, it's going to be a game that gets remembered fondly by like the same kind of people who love Arcanum.
1673668076266.png
 
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Jesus Christ, Nigger, don't act like a fucking redditor about a game from a company that overpromised so much shit and No Mans Skied the whole thing.
what are you even talking about?
I meant bogart the thread
I can only do so many long autism fueled posts my man
and I'm trying to be considerate and not just TLDR this whole fucking thread

you didn't see the rest of the video did you? the people bandwagoning will use that video as excuse but you can see the game falling flat on it's face post arasaka heist, takemura's arc is plain shit with him only getting angery at you if you kill his buddy buddy, while on pacifica you can stomp that gigabitch's face or not with zero consequences.
if you wanted me to watch the whole video, why fucking bother timestamping it then?
and aren't we talking about broken promises, not what we think of the writing?
and who the hell thinks the game is worse post-arasaka? I thought you were adverse to the lack of choice.
there are almost no real choices in anything leading up to arasaka, aside from what you do at the meat packing plant.
the only real choice you get as far as progression goes, is what order to do takemura/judy/panam.
but like I said, while it is non-linear, it lacks the dynamic questing of the Witcher 3. so I'm repeating myself at this point.

nigger, the fuck are you on? corpo is the shortest with the nomad being the longest, with the same cinematic intro which could be playable repeating every damn time, also one youtuber went for documenting the three lifepaths which always existed since the EA 2018 version:
I didn't say anything about corpo, nomad and streetkid being or not being fleshed out.
in that same 2018 demo, there's not only corpo, nomad and streetkid.
there are two other options you select on top of your background.
one of them being why we are in night city and that is not present in the final game.
I can actually see why you misunderstand what I was saying though. I didn't explain it very clearly.

that is covered on the crowbcat video... around the middle where they are shown what they promised and fell back on, watch the whole damn thing next time kiwi, don't act like a fucking redditor, have a snippet taken from the video.
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you keep calling me a redditor but you're the one citing shit that literally means nothing and that makes no point. oh wow, they updated their bio after several years.
surely, that invalidates what I've said about the game itself. surely, it is an admission of guilt on CDPR's part.

maybe you're the one who needs to stop acting like a redditor. jumping on bandwagons, crying about broken promises, and citing irrelevant shit.
you're doing the same fucking thing that the god damn reddit thread I linked does and just reinforcing my point.
you're so sold on being on the hate bandwagon for this game, that you'll interpret anything as proof that you're right.

let me put it this way...
have you seen that YMS video about Kimba the White Lion,
and how everyone thinks that the Lion King is a rip off of Kimba?
with detractors making inaccurate points, using out of context and meaningless reference material, and all because they've never actually sat down and watched Kimba?
but you know, it's just such a nice narrative, that big bag Disney ripped off some small unknown Japanese mangaka like Tezuka*.
that's what most of what you have to say reminds me of.

big bad CDPR promised all these things, but then when you actually look into people pointing out these promises, it's always a big nothing. where are the fucking promises?
and yet, despite me demonstrating this to be an actual thing that people do with the god damn reddit thread that is supposedly keeping tabs on all the broken promises,
you continue to do it, right here in this thread.

the only point you've made that means anything is your one regarding the Deus Ex franchise.
I think it's a good criticism of the actual game, that non lethal is poorly rewarded, with the only rewards being non lethal for cyberpsychos. (and really, it's more of a requirement for actually doing the quests right.)
if anything, you get punished for non lethal in the other 99% of the game, because you do get XP rewards for summarily executing everyone you took down with non lethal.
but the screenshots of the twitter account, that's reddit tier derangement of people who once were on the pre-release hype train, and it means nothing.

I have a question. a simple question.
how much of the game have you actually played yourself?

For anyone who doesn't know, Tezuka is a fucking legend. I'm being sarcastic.

2077.jpg
 
if you wanted me to watch the whole video, why fucking bother timestamping it then?
the fuck you have a brain for? or do i have to timestamp every fucking part of the video making a longass post even bigger? i didn't know i was dealing with a retarded redditor, you should go back.

maybe you're the one who needs to stop acting like a redditor. jumping on bandwagons, crying about broken promises, and citing irrelevant shit.
you're doing the same fucking thing that the god damn reddit thread I linked does and just reinforcing my point.
you're so sold on being on the hate bandwagon for this game, that you'll interpret anything as proof that you're right.
did you just pull a no, u equivalent with some faggish implication due to assumed contrarianism because i said this shit was the "No Mans Sky of 2020" when it literally was the damn case? fucking hell your post reeks of reddit, you should go back.

I have a question. a simple question.
how much of the game have you actually played yourself?
did you just pull a have you played the game shit?
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>inb4 you played something you dislike/hate so many times
maybe it is to serve as a ground whenever any redditor faggot asks me if i played the fucking game as a cheap attempt to undermine any attempt of criticism...

i ain't even going to point out how you picked that screencap about CDPR backing down on how they classified their own fucking game exclusively to bring down the rest of the criticism and toss the redditor counter offense while still trying to move the goalpost towards if i played the game as well as point out the "hate bandwagon" towards CP2077...

nice way to oust yourself NYGGUH, now go back.


and before i forget:
cdpr kiked hard to make sure people memoryhole so many things to push gameplay on the game they shilled so hard as narrative + gameplay back then and it worked to a degree.
 
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