maybe I'm being a moron but it won't let me quote you
"why does different builds do anything to the "free choice" argument
when that's a clear example of combat variety? again, play deus ex HR/MD which has capped the damn combat choices by a large amount but still offers
VARIETY ON HOW TO KILL/SLEEP ENEMIES, not choice, same thing you are saying for CP77 with the same powerbuttons for DX since augs."
I think there's a difference between a sandbox in an immersive sim enabling free choice through how you play the game, and simple combat variety.
And I think that Deus Ex 1 is a more apt comparison precisely because of that sandbox nature, it's not just killing and sleeping enemies. Which I don't really think is the case in Human Revolution. Don't get me wrong, they are open, but I don't remember particularly feeling like they accounted for all playstyles and approaches, if that makes sense. (But it has been a long time since I've played Human Revolution).
Combat variety is what you have in Fallout, for the most part the variety doesn't really impact much as far as how you approach an obstacle, and there's not really much of a need to account for it in "level" design".
2077 is a radically different game where you approach things in very different ways depending on your build, and I haven't come across a single job in the game where the level design of those different playstyles doesn't account for it.
and that timestamp in the Crowbcat video are
in the game. this is precisely what I mean with these criticisms. they never seem to be accurate.
the game is non-linear. it's not as dynamic as the Witcher 3 but it's still there.
the only thing I'm seeing that might be wrong is them saying they're using the TT rulesystem. I don't know if that's true, and I don't think it is.
now, there are actually some things people can point to that were stripped from teh game, but for the most part peoples' ideas of what was supposed to be in the game is not accurate.
most of those things in that presentation are in the game, and we know of
one among them that was stripped back, and that's the backgrounds.
we lost the ability to choose a reason why we're in night city, but I don't really think that's much of an issue, as they only ever showed 3 and said it was subject to change.
but this is precisely the kind of thing I'm talking about, showing two seconds of a projector and a demonstration, only including the dev saying "don't believe me? play our witcher games."
out of context. when people cite these broken promises they're largely pointing to absolutely nothing as proof.
It's a video game, let them play how they want. Telling someone they're playing the game wrong is being a douche.
there
are certain times when it's important for invalidating criticism if we're trying to figure out an accurate assessment of a game.
in certain games, if you don't take the time to read and engage the systems, your view of the game is going to be wrong.
the example I picked with morrowind, would you listen to a morrowind review from zoomer who rolled a knight, grabbed the census dagger in seyda neen, and got filtered immediately because they couldn't land an attack?
would you listen to a morrowind review of someone who cried about not knowing where to go, but refused to read their journal?
so how can someone criticize 2077 as a crappy looter shooter, when it's their fault for not taking the 20 minutes to sit down in-game, and read the perk descriptions?
if someone refused to collect books and use alchemy in the Witcher 1, are not playing the game wrong? is their criticism not invalid?
Cyberpunk is Witcher 3 with guns, I like NeverKnowsBest's Cyberpunk review in which he shows the similarities:
tbh I don't like NeverKnowsBest, I don't think he's bad like Saltfactory though so don't think that
but what I'm watching he seems to be saying quite the opposite?
like sure, he does show some little graphic showing the design philosophy similarities, but how much of that is real and not just arbitrary similarities?
and even then, the conclusion to the section of this video does seem to be that there's deeper variety in 2077
like in the Witcher 3, I will concede that there's more build variety than what he claims, you can do pretty crazy builds focusing on bombs, and Euphoria is a game changer, but it's limited.
but what gameplay footage he's showing doesn't really indicate any deep knowlege of the systems.
none of what he shows is what a well made 2077 character looks like. he looks like he's in the first 8 hours of the game.
here is an example of the kind of shit the game is actually capable of. (and yes, it is highly choreographed, his routes are planned.)
https://www.youtube.com/watch?v=w3BOuQ-mkTg
(can't use the embedded player because age restriction)
but I'm gonna recuse myself for a bit from the thread because lol no one needs to hear this much of my opinions, I just love the stupid game and I think it's slept on.
Give it 10 years, it's going to be a game that gets remembered fondly by like the same kind of people who love Arcanum.