Ghost in the shell is more post cyberpunk rather than straight cyberpunk (corporations don't control the government and both parties are not utterly corrupt, technology is portrayed much more neutrally, society isn't completely broken, etc.) and Psycho Pass can straddle the line between traditional Cyberpunk and post cyberpunk, leaning on the former only because of its focus on crime, though the society it posits is closer to the latter. Judge Dredd isn't really cyberpunk either, but more straight up science fiction.
Robocop is cyberpunk, though the whole point of that story was that Murphy (aka Robocop) was turned into a machine and largely stripped of free will, thus he couldn't really rebel against the system in any meaningful way till the third (and shittiest) movie. He could only work around it do his job as he recovered his humanity, typified by the end of the first movie where he couldn't deal with the main villain till the company that created Robocob (who the villain worked for) literally fired him. In a more free willing story like Cyberpunk 2077, it would be hard to play a role like that.
Deus Ex is probably the most straight Cyberpunk alongside Robocop and the best of the example given, though the whole storyline of Deus Ex is whether its world is going to move toward a dystopian cyberpunk hellscape, or toward a brighter more post cyberpunk future, and the player gets to choose how that would happen at the end of each game. The game is more about how a world might transition between the two more than anything.