Cyberpunk 2077 Grieving Thread

What is the appeal of open world games? I would imagine they'd be hard to make because of the world, AI and progression.
Gaming is about choice so sandbox is not the wrong approach, specially for cyberpunk where it really is just about night city in and out (well there's other stuff in the genre but the tabletop really is just night city), just be smart about where you allocate your resources (pro-tip: it ain't graphics you cowadoodle brogamers). I had more fun with ascii games than current year slop, it really says something about our gaming societeh. At least indies know better than to just go for a pretty packaging with nothing in it (but I bet you give em triple A budget and they spend 10 years putting pretty pixels, half their budget in marketing and 3 days with the actual gameplay, never fails).
 
Gaming is about choice so sandbox is not the wrong approach, specially for cyberpunk where it really is just about night city in and out (well there's other stuff in the genre but the tabletop really is just night city), just be smart about where you allocate your resources (pro-tip: it ain't graphics you cowadoodle brogamers). I had more fun with ascii games than current year slop, it really says something about our gaming societeh. At least indies know better than to just go for a pretty packaging with nothing in it (but I bet you give em triple A budget and they spend 10 years putting pretty pixels, half their budget in marketing and 3 days with the actual gameplay, never fails).
Funnily enough there's a CP2020 book on the various Night City districts that has random encounter tables for just walking around town at night. Could be gangs, could be drunk execs, could be a random evangelist, could be a group of locals who think the PCs were responsible for a string of recent break-ins...

Its sad they had to go with the big gangs over the entire city and not just have a smattering of low-level thugs with the big gangs restricted to a few blocks. Its hard to fear Maelstrom as a bunch of drugged-up almost-cyberpsychos when you gun so many of them down with ease at every junction, instead of them being rare encounters. A lot of wasted opportunity with gang flavor too, just like everything else in the game. Valentinos could have been Padre's enforcers, keeping the streets mostly safe and clean, 6th Street a local neighborhood militia and very untrustworthy of outsiders, but otherwise willing to live and let live for the most part.
 
At least indies know better than to just go for a pretty packaging with nothing in it (but I bet you give em triple A budget and they spend 10 years putting pretty pixels, half their budget in marketing and 3 days with the actual gameplay, never fails).
ironically that was often the reason for the biggest bombs in vidya history. people like to talk shit about molyneux and EA, but when a big corp comes in and dumps bags of cash in your lap and goes "make me another hit", most people will just stall. on the other end you got some of the best games after a gauntlet of lack of funding, time and other issues and the devs had to distill down what they had. similar to indies who have to make do with that they got, and they simply don't have the budget for 8k hdr AAA assets.
 
ironically that was often the reason for the biggest bombs in vidya history. people like to talk shit about molyneux and EA, but when a big corp comes in and dumps bags of cash in your lap and goes "make me another hit", most people will just stall. on the other end you got some of the best games after a gauntlet of lack of funding, time and other issues and the devs had to distill down what they had. similar to indies who have to make do with that they got, and they simply don't have the budget for 8k hdr AAA assets.
Remember for command and conquer 3 they doctored screenshots with too good looking explosions and too much detail, when it came out people were very pissed about this.
Lying for marketing these days is par for the course. In many other areas outside of gaming it’s been 2 decades or more where lying happens way more often in marketing.
 
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...imagine taking "game journalism" seriously
 
personal preference i do think this should get best score

like dont lie. the music of the game was pretty good at least
I still regularly listen to some tracks and as much as I think getting musicians to record original music was an unnecessary waste of money, it produced some really good songs.

Cherami Leigh deserves Best Performance but she's not even nominated, what the fuck? I think it would have had a chance in Best Narrative too, the story is one of the better things about it.
 
"Okey I get you liked the game but you don't need to lie." - anon
I still regularly listen to some tracks and as much as I think getting musicians to record original music was an unnecessary waste of money, it produced some really good songs.

Cherami Leigh deserves Best Performance but she's not even nominated, what the fuck? I think it would have had a chance in Best Narrative too, the story is one of the better things about it.
It has some decent VA, but seeing the story becoming dumb as it progress is not hard to notice.
 
Literally 99% of all games do that.
I meant how they got like Refused, Grimes, Run The Jewels and a bunch of other fairly notable artists to contribute songs as in-universe artists for the radio stations instead of just licensing existing music or doing it all in-house.
It has some decent VA, but seeing the story becoming dumb as it progress is not hard to notice.
Fair point but TLOU2 won for Narrative last year so clearly their standards aren't that high.
 
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personal preference i do think this should get best score

like dont lie. the music of the game was pretty good at least
I did like the music, but its not like this is an award for the game's OST. Not to mention I always find it odd to award games for soundtracks that were mostly contracted out and then slapped together radio style. I personally respect a game's soundtrack way more that's purely done in-house. And this has been brought up many many times but still very egregious the game doesn't even market ITSELF as an RPG. It just boggles my mind how anyone can take these clown car game journo retards seriously in this day and age.
 
I did like the music, but its not like this is an award for the game's OST. Not to mention I always find it odd to award games for soundtracks that were mostly contracted out and then slapped together radio style. I personally respect a game's soundtrack way more that's purely done in-house. And this has been brought up many many times but still very egregious the game doesn't even market ITSELF as an RPG. It just boggles my mind how anyone can take these clown car game journo retards seriously in this day and age.
actually, it is for the game's score. it's composers Marcin Przybyłowicz and P. T. Adamczyk were the ones listed on the page and as such are nominated for the award.
 
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actually, it is for the game's score. it's composers Marcin Przybyłowicz and P. T. Adamczyk were the ones listed on the page and as such are nominated for the award.
Marcin does good work. He did some of my fav songs on the Witcher 3 soundtrack. That said I much prefer Paul Leonard-Morgan's work with songs like V, The Rebel Path, etc.
 
Kind of a Tales partisan so I want Tales of Arise to win, played the Demo, was pretty slick, like an upgrade to the entire franchise.
Never played any of the Tales games but I hear their pretty good from friends. Personally I don't place too much stock into awards shows or end of year lists. I don't care what some hack journo or normie redditer thinks is good.
 
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