- Joined
- Nov 6, 2014
You would think that the game woild be more poleished by now. I'll see myself out.
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Sometimes you get bonus rewards for nonlethal, also there's a mod for the cyber-eyes that makes all guns nonlethalRandom question, I helped some monks out and they bitched at me because I murdered some fools. Turns out blunt weapons are all nonlethal. Is it worthwhile to carry a blunt weapon with me or was that an uncommon mission parameter? Not that I care but if I'm hired to do a job not following parameters is bad for business.
You can also slap the Pax mod on guns, which funnily enough also increases their damage, but you no longer get bonus headshot damage. But since the game adds that damage boost to every single bullet, slap it on a shotty and rack up the entirely non-lethal pain. The Sovereign Iconic is hella fun with that since you go full-blown Doomslayer when you iron sight. I don't know how a shotgun is able to miss every single vital organ despite blasting a guy full of holes like it was The Naked Gun, but it happens.Sometimes you get bonus rewards for nonlethal, also there's a mod for the cyber-eyes that makes all guns nonlethal
Its not at all like that in the PNP game. Netrunning in the CP TTRGP's (at least in 2020, not sure about RED) is a Zelda-styled 2d dungeon crawl. And yes, its an absolute slog for everyone, since its literally an entirely separate game from the main one, just for the Netrunner. And its done in about oh... maybe 10 minutes, tops, real-world. So while the GM and Netrunner take an hour for him to breach security, everyone else needs to go grab a meal or a shower or something and then they can actually play. But yes, Netrunning is really, really terrible (at least in the recent update) whereas before you were a God able to wipe entire maps from stealth with Ping/Contagion/Overheat/Suicide.Netrunners are wizards, that's how the class is sold to me. The running deck is the spellbook and the daemons are the spells. Is this true in the PNP version as well? And how come the spell selection is so...barren? In Baldur's Gate 2 you had a ridiculous amount of spells and it made you feel like a wizard (until somene sucker punched you and you got a spellcasting failure message) in CP I feel like a codemonkey that uploads the same viruses over and over instead of making some of my own.
Sorry, I'm confused, does it take an hour or does it take 10 minutes to do this sidequest? and is the Netrunner vulnerable while hacking, do his teammates have to protect them while they are in cyberspace? And, assuming the breach was successful and no alarms are triggered, what does a netrunner do in the PNP game? Does he upload buffs debuffs on the fly or is he just there for stealing hacking? Can a netrunner do anything (like in Ghost in the Shell, where a strong enough agency created an entire historical event out of thin air and put it into the history books and minds of every citizen just for the sake of a false flag operation) or are they severely limited to fireball, confusion and web spells?Its not at all like that in the PNP game. Netrunning in the CP TTRGP's (at least in 2020, not sure about RED) is a Zelda-styled 2d dungeon crawl. And yes, its an absolute slog for everyone, since its literally an entirely separate game from the main one, just for the Netrunner. And its done in about oh... maybe 10 minutes, tops, real-world. So while the GM and Netrunner take an hour for him to breach security, everyone else needs to go grab a meal or a shower or something and then they can actually play. But yes, Netrunning is really, really terrible (at least in the recent update) whereas before you were a God able to wipe entire maps from stealth with Ping/Contagion/Overheat/Suicide.
yes, yes, yes, hack shit and divert net attention, no, depends on your rolls and if the GM isn't bored.Sorry, I'm confused, does it take an hour or does it take 10 minutes to do this sidequest? and is the Netrunner vulnerable while hacking, do his teammates have to protect them while they are in cyberspace? And, assuming the breach was successful and no alarms are triggered, what does a netrunner do in the PNP game? Does he upload buffs debuffs on the fly or is he just there for stealing hacking? Can a netrunner do anything (like in Ghost in the Shell, where a strong enough agency created an entire historical event out of thin air and put it into the history books and minds of every citizen just for the sake of a false flag operation) or are they severely limited to fireball, confusion and web spells?
It takes an hour of IRL dice rolling between the GM and the netrunner's player to do what takes ten-minutes in-game. While that's typical for PNP stuff, that's an hour in which the other players have their thumbs up their asses unable to do anything, because unless they want to have their characters do something that will take ten minutes in-game, they're stuck drinking soda and jerking off, hopefully not literally. And no to the rest, because its just your boring stuff like turning systems on and off, which is why Hollywood leaves it to the boring dweebs.Sorry, I'm confused, does it take an hour or does it take 10 minutes to do this sidequest? and is the Netrunner vulnerable while hacking, do his teammates have to protect them while they are in cyberspace? And, assuming the breach was successful and no alarms are triggered, what does a netrunner do in the PNP game? Does he upload buffs debuffs on the fly or is he just there for stealing hacking? Can a netrunner do anything (like in Ghost in the Shell, where a strong enough agency created an entire historical event out of thin air and put it into the history books and minds of every citizen just for the sake of a false flag operation) or are they severely limited to fireball, confusion and web spells?
I mean clearing entire buildings from your car was a little too good tbh. But I see what you mean, quickhacks weren't useful to me until I got an iconic deck.yes, yes, yes, hack shit and divert net attention, no, depends on your rolls and if the GM isn't bored.
meanwhile on cp77 netrunners now are trash, i tried hacking the arasaka complex on that mission with the arasaka takeda and everyone knew that i was on after telling a guard to commit die through a camera.
had to restart and hack the eyes, even then guards were still on high alert.
it's like they wanted to fuck up hacker playthroughs.
Not by much.I might get Greedfall next week, I still reckon it'll be better than this.
Be careful though, I remember using that handcannon that had a fuckton of punch through - the commie gun iirc, added the nonlethals, had the highest difficulty, and I still had too much damage that nonlethals somehow killed things in one hit anyways.You can also slap the Pax mod on guns, which funnily enough also increases their damage, but you no longer get bonus headshot damage. But since the game adds that damage boost to every single bullet, slap it on a shotty and rack up the entirely non-lethal pain. The Sovereign Iconic is hella fun with that since you go full-blown Doomslayer when you iron sight. I don't know how a shotgun is able to miss every single vital organ despite blasting a guy full of holes like it was The Naked Gun, but it happens.
I remember when the first E3 trailer came out Gibson was like "This isn't cyberpunk, this is GTA with a retro-futuristic skin" and everyone was like "Just because it's sunny doesn't mean it's not cyberpunk!" and just kind of calling him crotchety or whatever.View attachment 2807527
Imagine being the author of one of the first Cyberpunk-genre setters: Neuromancer only to see the term Cyberpunk refer to the normalfag's version of your vision, tainted by Amerimutts and Polish-niggers.
Guys like him during his age are smarter than whatever Cyberpunk-chaser author there is. You can't convince me that Neuromancer is the top dog in the genre.I remember when the first E3 trailer came out Gibson was like "This isn't cyberpunk, this is GTA with a retro-futuristic skin" and everyone was like "Just because it's sunny doesn't mean it's not cyberpunk!" and just kind of calling him crotchety or whatever.
Not that he wasn't being a curmudgeon but he wasn't really wrong in the end.
They need to fire all their PR people. This is such a bad and cringy attempt at an "own."They heatbutted the hornet's nest again with what I'm assuming was supposed to be a joke, but it's still a completely retarded thing to say.
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