Cyberpunk 2077 Grieving Thread

Random question, I helped some monks out and they bitched at me because I murdered some fools. Turns out blunt weapons are all nonlethal. Is it worthwhile to carry a blunt weapon with me or was that an uncommon mission parameter? Not that I care but if I'm hired to do a job not following parameters is bad for business.
 
Random question, I helped some monks out and they bitched at me because I murdered some fools. Turns out blunt weapons are all nonlethal. Is it worthwhile to carry a blunt weapon with me or was that an uncommon mission parameter? Not that I care but if I'm hired to do a job not following parameters is bad for business.
Sometimes you get bonus rewards for nonlethal, also there's a mod for the cyber-eyes that makes all guns nonlethal
 
Sometimes you get bonus rewards for nonlethal, also there's a mod for the cyber-eyes that makes all guns nonlethal
You can also slap the Pax mod on guns, which funnily enough also increases their damage, but you no longer get bonus headshot damage. But since the game adds that damage boost to every single bullet, slap it on a shotty and rack up the entirely non-lethal pain. The Sovereign Iconic is hella fun with that since you go full-blown Doomslayer when you iron sight. I don't know how a shotgun is able to miss every single vital organ despite blasting a guy full of holes like it was The Naked Gun, but it happens.
 
More blogposting: I finally completed the game and sided with the Aldecados. That was a no-brainer, I romanced Panam and the nomads were the only characters that I wanted to see more of and the ending didn't disappoint. It was exactly what I wanted to see: V and Panam riding the tank into the horizon. V leaving Night City behind and never looking back. Living the time he has left with family rather than the nebulous concept of "being a legend". To me that's a happy ending since my V started as a Corpo and did a full 180. It was like pottery

In one of the RLM episodes they talked about having a balance between artistic vision but also seeing the numbers guys at work tossing ideas out the window because of budget constraints (It was the Jodorovsky's Dune episode). I would like to put myself in the shoes of the execs at CDPR and know what the targets were for CP2077: profit margins, sales, ROI; but also what are the engagement metrics they use: time played, average playthrough, accesibility, market segments, target audience.

As some kiwi already said, it takes about 100 hours to fully clear the map, complete the story and do enough random encounters to buy every single car in the game. There are no restrictions based on class so every archetype of V can do all the content in a single playthrough. V will only not do content because he doesn't want to (imagine you don't side with NPC X so you tell NPC X to eat a dick). Even if it's minimal I appreciate it and consider it far more engaging that Spec Ops "YOU ARE A MONSTER FOR PLAYING THIS GAME" pretentious wankery.

Let's say, for example, that we add class restrictions. The 100 hours of content now become 50 hours of all around content and 50 hours of optional content. But this optional content is split into 5 archetypes based on the 5 stat points so now, the project developer is selling the exec that the real gameplay is not 100 hours but it's actually 60 hours per character since you have to specialize them. Will exect accept this deal?

At level 50 your character can max out 3 out of 5 stats then the average player will be able to do 50 + 3*10 hours of content. That is still not enough new content for the average player, who has just sunk 100 hours into your game, to play a new route.

Ok then, let's split it even more: add factions and class restrictions. Now your general V playtime is 30 hours with 20 hours locked behind different factions and 50 behind class choices (side jobs, gigs, special missions, etc, where you need stat restrictions to even start). How do you sell that to your exec? How do you sell that to your audience? Because that's an RPG for me but I don't remember the game being advertized as an RPG.

Even in Oblivion, if you played a mage character and focused on alchemy the random NPC's would comment: "you smell of ingredients, what have you cooked up now?". Or if you had high sneaking they would say, "Where did you come from? I didn't hear you come in." In CP2077 there were choices tied to my stats but V was always a merc. I was a merc by trade but I focused on netrunning and hacking (and later blades) yet no one called me a wirehead or asked about my anime collection. In one sidequest, V was able to break into the computer of the greatest hacker to ever live in the CP world yet nothing came out of it.

Netrunners are wizards, that's how the class is sold to me. The running deck is the spellbook and the daemons are the spells. Is this true in the PNP version as well? And how come the spell selection is so...barren? In Baldur's Gate 2 you had a ridiculous amount of spells and it made you feel like a wizard (until somene sucker punched you and you got a spellcasting failure message) in CP I feel like a codemonkey that uploads the same viruses over and over instead of making some of my own.

In the end, if I were the exec that had to greenlight this project I would say: more like Skyrim which is exactly how it feels. down right to the mage gimping.
 
Netrunners are wizards, that's how the class is sold to me. The running deck is the spellbook and the daemons are the spells. Is this true in the PNP version as well? And how come the spell selection is so...barren? In Baldur's Gate 2 you had a ridiculous amount of spells and it made you feel like a wizard (until somene sucker punched you and you got a spellcasting failure message) in CP I feel like a codemonkey that uploads the same viruses over and over instead of making some of my own.
Its not at all like that in the PNP game. Netrunning in the CP TTRGP's (at least in 2020, not sure about RED) is a Zelda-styled 2d dungeon crawl. And yes, its an absolute slog for everyone, since its literally an entirely separate game from the main one, just for the Netrunner. And its done in about oh... maybe 10 minutes, tops, real-world. So while the GM and Netrunner take an hour for him to breach security, everyone else needs to go grab a meal or a shower or something and then they can actually play. But yes, Netrunning is really, really terrible (at least in the recent update) whereas before you were a God able to wipe entire maps from stealth with Ping/Contagion/Overheat/Suicide.
 
Its not at all like that in the PNP game. Netrunning in the CP TTRGP's (at least in 2020, not sure about RED) is a Zelda-styled 2d dungeon crawl. And yes, its an absolute slog for everyone, since its literally an entirely separate game from the main one, just for the Netrunner. And its done in about oh... maybe 10 minutes, tops, real-world. So while the GM and Netrunner take an hour for him to breach security, everyone else needs to go grab a meal or a shower or something and then they can actually play. But yes, Netrunning is really, really terrible (at least in the recent update) whereas before you were a God able to wipe entire maps from stealth with Ping/Contagion/Overheat/Suicide.
Sorry, I'm confused, does it take an hour or does it take 10 minutes to do this sidequest? and is the Netrunner vulnerable while hacking, do his teammates have to protect them while they are in cyberspace? And, assuming the breach was successful and no alarms are triggered, what does a netrunner do in the PNP game? Does he upload buffs debuffs on the fly or is he just there for stealing hacking? Can a netrunner do anything (like in Ghost in the Shell, where a strong enough agency created an entire historical event out of thin air and put it into the history books and minds of every citizen just for the sake of a false flag operation) or are they severely limited to fireball, confusion and web spells?
 
Sorry, I'm confused, does it take an hour or does it take 10 minutes to do this sidequest? and is the Netrunner vulnerable while hacking, do his teammates have to protect them while they are in cyberspace? And, assuming the breach was successful and no alarms are triggered, what does a netrunner do in the PNP game? Does he upload buffs debuffs on the fly or is he just there for stealing hacking? Can a netrunner do anything (like in Ghost in the Shell, where a strong enough agency created an entire historical event out of thin air and put it into the history books and minds of every citizen just for the sake of a false flag operation) or are they severely limited to fireball, confusion and web spells?
yes, yes, yes, hack shit and divert net attention, no, depends on your rolls and if the GM isn't bored.
meanwhile on cp77 netrunners now are trash, i tried hacking the arasaka complex on that mission with the arasaka takeda and everyone knew that i was on after telling a guard to commit die through a camera.
had to restart and hack the eyes, even then guards were still on high alert.
it's like they wanted to fuck up hacker playthroughs.
 
Sorry, I'm confused, does it take an hour or does it take 10 minutes to do this sidequest? and is the Netrunner vulnerable while hacking, do his teammates have to protect them while they are in cyberspace? And, assuming the breach was successful and no alarms are triggered, what does a netrunner do in the PNP game? Does he upload buffs debuffs on the fly or is he just there for stealing hacking? Can a netrunner do anything (like in Ghost in the Shell, where a strong enough agency created an entire historical event out of thin air and put it into the history books and minds of every citizen just for the sake of a false flag operation) or are they severely limited to fireball, confusion and web spells?
It takes an hour of IRL dice rolling between the GM and the netrunner's player to do what takes ten-minutes in-game. While that's typical for PNP stuff, that's an hour in which the other players have their thumbs up their asses unable to do anything, because unless they want to have their characters do something that will take ten minutes in-game, they're stuck drinking soda and jerking off, hopefully not literally. And no to the rest, because its just your boring stuff like turning systems on and off, which is why Hollywood leaves it to the boring dweebs.
 
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yes, yes, yes, hack shit and divert net attention, no, depends on your rolls and if the GM isn't bored.
meanwhile on cp77 netrunners now are trash, i tried hacking the arasaka complex on that mission with the arasaka takeda and everyone knew that i was on after telling a guard to commit die through a camera.
had to restart and hack the eyes, even then guards were still on high alert.
it's like they wanted to fuck up hacker playthroughs.
I mean clearing entire buildings from your car was a little too good tbh. But I see what you mean, quickhacks weren't useful to me until I got an iconic deck.
 
I might get Greedfall next week, I still reckon it'll be better than this.
 
You can also slap the Pax mod on guns, which funnily enough also increases their damage, but you no longer get bonus headshot damage. But since the game adds that damage boost to every single bullet, slap it on a shotty and rack up the entirely non-lethal pain. The Sovereign Iconic is hella fun with that since you go full-blown Doomslayer when you iron sight. I don't know how a shotgun is able to miss every single vital organ despite blasting a guy full of holes like it was The Naked Gun, but it happens.
Be careful though, I remember using that handcannon that had a fuckton of punch through - the commie gun iirc, added the nonlethals, had the highest difficulty, and I still had too much damage that nonlethals somehow killed things in one hit anyways.

Unless they fixed either of those, which I doubt.
 
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Imagine being the author of one of the first Cyberpunk-genre setters: Neuromancer only to see the term Cyberpunk refer to the normalfag's version of your vision, tainted by Amerimutts and Polish-niggers.
I remember when the first E3 trailer came out Gibson was like "This isn't cyberpunk, this is GTA with a retro-futuristic skin" and everyone was like "Just because it's sunny doesn't mean it's not cyberpunk!" and just kind of calling him crotchety or whatever.

Not that he wasn't being a curmudgeon but he wasn't really wrong in the end.
 
I remember when the first E3 trailer came out Gibson was like "This isn't cyberpunk, this is GTA with a retro-futuristic skin" and everyone was like "Just because it's sunny doesn't mean it's not cyberpunk!" and just kind of calling him crotchety or whatever.

Not that he wasn't being a curmudgeon but he wasn't really wrong in the end.
Guys like him during his age are smarter than whatever Cyberpunk-chaser author there is. You can't convince me that Neuromancer is the top dog in the genre.
 
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