Welp, bought it on the Steam winter sale because I thought maybe it wouldn’t be shit. Refunded it with about an hour and a quarter of playtime.
My biggest issue with it was the control scheme.
CDPR could have designed a streamlined interface with, say, stacking context-sensitive interaction menus. Could have even set it up with a sly wink as if it was part of V’s cyberware processing his day to day actions.
Instead they went with the ARMA approach of a different keybind for almost every action, many of which can’t be rebound (and some of which can’t even be found in the keybind settings menu).
What a phenomenally retarded design decision.
For all their bleating about ‘diversity’ and ‘inclusiveness’, I’d hate to be a disabled gamer who has to use a custom keybind set or input device.
The problem first really started to annoy me in the tutorial where V has to hack the vidscreen, sneak up and disable the guard, then dispose of the body. All I can remember thinking after failing time and again is ‘why the fuck isn’t this working?’.
It was then that I discovered you need to ‘interact’ with the guard instead of attacking it, then you need to decide on lethal vs nonlethal (with one of those not being rebindable or visible in the keybind menu), then you have to dispose of the body (once again with a non-rebindable key not in the keybind menu).
All I could think of is how much fucking easier it all could have been. Add in a couple of unexplained crashes and it was refund time.
Looked nice; shame about the interface design philosophy.