Cyberpunk 2077 Grieving Thread

They heatbutted the hornet's nest again with what I'm assuming was supposed to be a joke, but it's still a completely retarded thing to say.

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I get the joke he was trying to make but it's just really stupid because "open world" is a very broad genre so like no shit not all of them have police chases.

What gets me about this article is that they couldn't get police chases working and just gave up. How were they not able to get it working? Are chases really that difficult to code or was it just everything being poorly managed?
 
I get the joke he was trying to make but it's just really stupid because "open world" is a very broad genre so like no shit not all of them have police chases.

What gets me about this article is that they couldn't get police chases working and just gave up. How were they not able to get it working? Are chases really that difficult to code or was it just everything being poorly managed?
Yes
 
Gibson has always been notoriously cranky. Don't ever ask him what he thinks of Shadowrun.

That being said, he's not wrong about what a mess CP2077 turned out to be.
 
About to play this right now, got it via Amazon for the PS4. Pray for me....
Refund it and get it on PC if you have a decent rig. The Ps4 version runs at about 15 fps and was nerfed so hard to get it running it looks almost bad enough to be a Ps3 launch title.

It's a fucking disaster.
 
Welp, bought it on the Steam winter sale because I thought maybe it wouldn’t be shit. Refunded it with about an hour and a quarter of playtime.

My biggest issue with it was the control scheme.
CDPR could have designed a streamlined interface with, say, stacking context-sensitive interaction menus. Could have even set it up with a sly wink as if it was part of V’s cyberware processing his day to day actions.

Instead they went with the ARMA approach of a different keybind for almost every action, many of which can’t be rebound (and some of which can’t even be found in the keybind settings menu).
What a phenomenally retarded design decision.

For all their bleating about ‘diversity’ and ‘inclusiveness’, I’d hate to be a disabled gamer who has to use a custom keybind set or input device.

The problem first really started to annoy me in the tutorial where V has to hack the vidscreen, sneak up and disable the guard, then dispose of the body. All I can remember thinking after failing time and again is ‘why the fuck isn’t this working?’.

It was then that I discovered you need to ‘interact’ with the guard instead of attacking it, then you need to decide on lethal vs nonlethal (with one of those not being rebindable or visible in the keybind menu), then you have to dispose of the body (once again with a non-rebindable key not in the keybind menu).

All I could think of is how much fucking easier it all could have been. Add in a couple of unexplained crashes and it was refund time.

Looked nice; shame about the interface design philosophy.
 
Welp, bought it on the Steam winter sale because I thought maybe it wouldn’t be shit. Refunded it with about an hour and a quarter of playtime.

My biggest issue with it was the control scheme.
CDPR could have designed a streamlined interface with, say, stacking context-sensitive interaction menus. Could have even set it up with a sly wink as if it was part of V’s cyberware processing his day to day actions.

Instead they went with the ARMA approach of a different keybind for almost every action, many of which can’t be rebound (and some of which can’t even be found in the keybind settings menu).
What a phenomenally retarded design decision.

For all their bleating about ‘diversity’ and ‘inclusiveness’, I’d hate to be a disabled gamer who has to use a custom keybind set or input device.

The problem first really started to annoy me in the tutorial where V has to hack the vidscreen, sneak up and disable the guard, then dispose of the body. All I can remember thinking after failing time and again is ‘why the fuck isn’t this working?’.

It was then that I discovered you need to ‘interact’ with the guard instead of attacking it, then you need to decide on lethal vs nonlethal (with one of those not being rebindable or visible in the keybind menu), then you have to dispose of the body (once again with a non-rebindable key not in the keybind menu).

All I could think of is how much fucking easier it all could have been. Add in a couple of unexplained crashes and it was refund time.

Looked nice; shame about the interface design philosophy.
That's why you play with a gamepad. I must be the only person who ran it out of the box on launch day without problems on max settings and had fun with it. A shame they patched out the strobe lighting when entering the detective thing thoguh
 
That's why you play with a gamepad.
"haha bro don't criticize the devs for stupid interface design like haha it's your own fault for not using a specialized input device haha like lol"

There are no gamepads I've ever found that fit my hands. If I spread my fingers I have a 10 1/2" span from thumb-tip to pinkie-tip.
It's why I use a custom keymap and I game on PC.

Shitty interface design is a real problem for people with 'diverse' dexterity needs.
But apparently only being a faggot, tranny, or nigger counts as 'diversity' for CDPR.
 
I'm not hating this game, thus far. It is very much on rails, though....
 
Supposedly there is DLC planned set in the combat zone of Night City featuring a gang war between the Butchers and the Bozos. I hope we get more Ozob, I love that guy. Replayed his Beat on the Brat fight eight times because I kept blowing up his nose by mistake.

Gonna agree with how shit the keybindings are; it's better than Dark Souls using keyboard but not by much
 
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Funnily enough there's a CP2020 book on the various Night City districts that has random encounter tables for just walking around town at night. Could be gangs, could be drunk execs, could be a random evangelist, could be a group of locals who think the PCs were responsible for a string of recent break-ins...

Thats pretty funny, because the Genesis version of Shadowrun has random encounters exactly like that. You can encounter gangs, lone star patrols, random people running away from armed guards...
 
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Thats pretty funny, because the Genesis version of Shadowrun has random encounters exactly like that. You can encounter gangs, lone star patrols, random people running away from armed guards...
Yup. Not like they're hard to program in, either. I mean if Bethesda of all people can program random encounters...
 
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