Cyberpunk 2077 Grieving Thread

Yup, pretty much that exact same issue, kind of incredible they decided to make the same mistake given how much shit EA and Bioware caught for that.

It's a combo of simple greed and "we spent too much money developing this thing not to use it for everything!"
 
Had they given us an OtS TPS for CP2077 instead of a FPS things might have worked out better. But alas, muh immersion!
 
Nah, I think it's more likely they're going to try and develop a new Witcher game while working on expansions and more content for Cyberpunk 2077.
That's exactly what they're doing
Screenshot 2022-03-22 at 20-57-35 Cyberpunk 2077 on Twitter.png
EDIT: or at least what they say they're doing
 
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Within a year of its release TW3 had a handful of small, free DLC quests and two major expansions, one of which was basically its own game. More than a year after its release 2077 has... a couple new apartments. They had to revise the support road map like four times and now have seemingly given up on it entirely. That was all when the 2077 was their main focus.

I'm sure they'll still give the game some token support via occasional bug fixes, probably even release the expansion since they likely already put work into it, all largely so they can avoid another PR blackeye, but I'm not expecting anything major or great. There's no doubt for me that Cyberpunk 2077 is going on the back burner as they shift all their remaining worthwhile talent to the new Witcher game as their great hope of restoring their reputation.
 
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Well, finally got around to clearing this dumpster fire of a game, only for CDPR to announce they're making a new Witcher game. It'll probably be garbage, and CDPR burnt through any goodwill I had in regards to even thinking about looking at the game until it's out/leaks and footage winds up here.

On one hand, I'm mildly annoyed I missed the requirement for "Don't Fear the Reaper" by like, 1 dialogue option, but on the other hand, because I'm likely never going back to do another playthrough, trophy progress will forever be at 69%, and that amuses me. It's entirely because the trophies that are left are either grinding out the NCPD Scanners (and I think a couple are bugged), or are incredibly specific in what they want done, but of all fucking numbers it could've locked my progress to...
 
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I'm sure they'll still give the game some token support via occasional bug fixes, probably even release the expansion since they likely already put work into it, all largely so they can avoid another PR blackeye, but I'm not expecting anything major or great. There's no doubt for me that Cyberpunk 2077 is going on the back burner as they shift all their remaining worthwhile talent to the new Witcher game as their great hope of restoring their reputation.
yeah, pretty much what I said months ago. there's simply no money in fixing that game, hence doing a new one.

This sounds like the engine played a major factor into it's problems, similar to how EA's insistence of using Frostbite for *everything* has caused all sorts of issues with their games. (specifically Mass Effect Andromeda and Anthem comes to mind)
the engine isn't a problem, your talent is. for comparison ubisoft can maintain fucking FOUR different engines, yet EA and CDPR can't handle one? might have something to do with the people that worked on it, in frostbite's case bioware (and they ALWAYS sucked when it came to tech, doesn't matter if it was unreal or frostbite, and in andromeda's case it was just a random studio relabeled bioware for marketing). if you need further proof: all the other studios that were "forced" to use it apparently didn't have that issue, fucking fifa runs on frostbite and that's a much bigger change than going from first to third person.

switching to a general purpose engine simply means you can hire people that already know it, which also means you can replace those people much easier. haven't looked into it but rumor has it most of their tech devs left after w3 or during cp2077, so any new hire would need to be trained on their tech - which is more expensive, and more expensive to retain that talent; and that assumed they even still have people around that can even teach new people, because more often than not companies simply aren't aware or don't care about the brain drain over time when people leave and/or age out.
in the end it's much cheaper to churn through third worlders or college grads who are expected to have watched unreal tutorials in their own time beforehand, and that's what this is really about. not better or easier to make games.
 
If it means I don't have to wait a fucking decade for a piece of shit game, I don't fucking care.
 
I can't believe anyone still believes or trusts these polish retards to make a good game after how hard they shit the bed on Cyberpunk and not even being honest about it until after they got their money and several people threatened to sue them.

Everyone is clapping like circus seals over a theoretical witcher game which they probably haven't even started working on if their cyberpunk development is anything to go by.

Gamers really do have the memory of a gold fish.
 
Switching to unreal is a very good decision. I've heard a couple different devs talk about how fucked Redengine is.
 
As for the engine stuff:
View attachment 3102805
Bart Wronski was a programmer for TW2, TW3, and 2077.
unless you lobotomize every developer between rewrites, it's never "from scratch". otoh not retaining the core functionality and polish it is kinda stupid anyway.

Switching to unreal is a very good decision. I've heard a couple different devs talk about how fucked Redengine is.
UE isn't a perfect engine either, can't wait for 20fps on a 3080 looking like your bog-standart UE game, this time with the same jank everybody loves cp2077 for...
 
unless you lobotomize every developer between rewrites, it's never "from scratch". otoh not retaining the core functionality and polish it is kinda stupid anyway.


UE isn't a perfect engine either, can't wait for 20fps on a 3080 looking like your bog-standart UE game, this time with the same jank everybody loves cp2077 for...
Yea Witcher 3 actually looked good and ran really well on midware pcs It could even run on the Switch. I'm not sure how they managed to go from that to 25 fps on a 3080. CP2077 isn't even that graphically impressive of a game.
 
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I can't believe anyone still believes or trusts these polish retards to make a good game after how hard they shit the bed on Cyberpunk and not even being honest about it until after they got their money and several people threatened to sue them.

Everyone is clapping like circus seals over a theoretical witcher game which they probably haven't even started working on if their cyberpunk development is anything to go by.

Gamers really do have the memory of a gold fish.
Glad I pirated W3. Are there even good Polish-made games nowadays? Even Swedes can make a decent game (ignore the fact that 2042 was made by them).
 
Yea Witcher 3 actually looked good and ran really well on midware pcs It could even run on the Switch. I'm not sure how they managed to go from that to 25 fps on a 3080. CP2077 isn't even that graphically impressive of a game.
probably the same reason 2042 is such a technical marvel - shit and/or underpaid devs. who would've guessed that if you pay your critical personnel sub-average wages and stop hiring on merit could backfire.
that's why I don't expect anything in UE either.
 
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