So I played Cyberpunk a couple months ago, I blew through it on the hardest difficulty like it was a game for babies. The main story is too fucking short and the cut scenes are too long. I deleted it. However, a couple friends from eve have told me with the new DLC it's good, they overhauled a lot of stuff, and it's actually a decent game. Is this true? I just pirated the updated game and all DLCs, is it worth playing it again? I haven't read about it, because even though I didn't care for it the first time I don't like spoilers. So should I bother or will I be walk away with the same "meh" experience? I'd rather play through another from the many petabytes of pirated games I have backed up that I know I will at least enjoy.
If so, is there any key mods that would help make it more enjoyable? I don't really know what all was overhauled, is there any mods to make the enemies more difficult? I feel like my build didn't matter as I could either just use a tech rifle, shotgun, or gorilla fists to bum rush and murder everyone or use my quickhacks and kill everyone before I got anywhere near an enemy.
There is the DLC and 2.0 are separate things.
Key 2.0 Changes I can think of off the top of my head:
- Level scaling for enemies and items.
- Item drops and vendors are tied to your level now. All vendors have the same inventory now.
- Crafting is not tied to a stat but its pretty useless now due to the upgrade system.
- Cyberware and Iconic gear are the only things that you can upgrade now. They upgrade as Tier 2 then Tier 2+ Then Tier 3 up to Tier 5++ if you have the DLC installed.
- Upgrades only need 1 set of items to upgrade aka if your upgrading to Tier 3 you only need X amount of Tier 3 components instead of X of Tier 1/2/3 like pre 2.0.
- Tech Weapons got a huge nerf. Now centered around the new gimmick "Bolt shot" which you charge and release right before being fully charged. Can ignore armor with that but for some reason a fully charged shot doesn't ......
- Monowire got nerfed. Only specific perks work with it now (which is 2 in 2.0 and additional 2 in Phantom Liberty). Mostly Ram gain and getting to use CONTROL quickhacks with it
- Cyberware is where 99% of your armor is now. Clothes are mostly cosmetic now with an exception to a few things that provide stats, like Bulletproof vests adding a little more armor.
- Quickhacks took a few nerfs, until you get the right perks. Tracing happens immediately when you use a quickhack now and doesn't stop when the target dies. Can get around this using Sonic Shock as the first quickhack in the Que, the new system.
- Street Cred is only for vendor discount and when certain events pop, like the free car in Nash's cave.
- Perks got redone, Melee seems a lot better for Blunt and Blades. Can check the Character Planner CDPR released.
-Car Combat, cars can have weapons installed you can use or use your own.
-Grenades and Healing is limited use that recharges over time.
-There are 5 skills tied to the 5 stats that can unlock perks/bonuses with a max of 60 for each, not tied to the max of the stat anymore. They combined all the skills in each stat into one skill.
- Cost stamina to shoot guns now, certain perks alleviate this.
Phantom Liberty
- Added a Car Theft gigs that are kind of like Saints Row car jobs. These work outside of Phantom liberty if I remember right.
- Added a vendor that sells Iconic weapons for missions you completed but missed the weapon.
- Airdrops in Dogtown that in set locations I think they reset every day.
- New ending possible.
Overall Opinion:
There are several things I dislike about 2.0 and some things I like.
- It feels like there is almost no variety difference between weapons unless they are different tiers. I can get a Tier 3 Crusher shotgun and a Tier 3 Iconic Crusher and the only difference is the added effect of the Iconic.
- Due to the above crafting felt 90% worthless now due to just getting Iconics to upgrade. Think I only crafted like the Grenades/med stuff if I didn't buy it.
- The level scaling just made the world seem less lethal, didn't have to worry about picking a fight with the wrong MFers.
- Certain weapons feel a lot less lethal than their pre 2.0 days, like Sniper Rifles and Silenced pistols. But throwing knives are still good and you can get throwing axes now.
- The skills are a mixed bag. I like how they combined them based on the stat, so if your using assault rifles you can level "Shinobi" instead of leveling each skill as before. But not a fan of the level 60 stuff for skills, its too high for something taking you out of your playstyle. With the max stat limits you would get out of your style but for a lot less time than 2.0.
- The Combat items limit, Grenades and Medkits, is a nice change. The spamming was a bit overdone and with the limit you have to be more strategic.
- Shooting cost stamina I actually like, adds more strategy when dealing with a lot of mobs and having to worry about being able to run from grenades. Also glad you can still shoot even with no stamina, that would have been too far.
- Not a fan of the Tech/Monowire changes. Would be nice for a more expanded Tech perk tree and maybe another actual tree for Monowire for people who just want to use the monowire to kill the old way.
- The DLC is ok.