Cyberpunk 2077 Grieving Thread

Okay, I take it back. I'm glad they were cut. This is horrifying. Napalm your local furry convention to cleanse the world of it.
There's worse. Actual full-blown furfag stuff has been made, and to rub salt into the wound they turn best girl Panam into a furry.
I was under the impression they didn't use it on Songbird or V, repaired the damage conventionally (hence the 2 year coma) and kept the AI stashed away for whatever ungodly crap Myers has in mind with it.
After all if you get her to the Moon Song sends you her gift a week or so later ingame.
Possible, but given Mr. Blue Eyes was involved its more likely she had access to people with much better equipment and know-how. That, and since the neural damage she suffered was caused by AI it was probably easier for an AI to fix it.
 
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Going to be starting another new character in 2077, going to try and go for a stealth build this time; was going to try and have options for non-lethal for certain targets like the Cyberpsycho sidequest, while also getting some lethal cover for certain groups such as the Voodoo Boys. Should I try and go for a build focused more on hacking, or should I just go melee/guns again? Which attributes should I focus on?

Also, which lifepath do you guys think best fits a stealth V; Corpo, Nomad, or Street Kid?
 
Going to be starting another new character in 2077, going to try and go for a stealth build this time; was going to try and have options for non-lethal for certain targets like the Cyberpsycho sidequest, while also getting some lethal cover for certain groups such as the Voodoo Boys. Should I try and go for a build focused more on hacking, or should I just go melee/guns again? Which attributes should I focus on?

Also, which lifepath do you guys think best fits a stealth V; Corpo, Nomad, or Street Kid?
You can sneak up on all the cyberpsychos but a few do have forced aggression. Just break line of sight but don't leave the arena and you can get a stealth takedown. The hardest is always Lilith because she teleports and aggros every time you get too far from the cooler. Pure stealth is the most fun but you'll be dumping cool regardless so a nonlethal pistol backup will work. Stealth netrunner requires you to always stack sonic shock first if you don't want to be instantly hostile. Overclock is needed to even think about doing damage so you'll need 15 INT, too. Outside those two, you can dump whatever but probably reflexes for dashing. Corpo seems to make the most sense for stealth. Streetkid feels like the default for the game.
 
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with how OP V becomes once they got a taste of what the black wall can do, I can just imagine a warlock-like skill but you make a pact with a rogue AI.
You need to pick up Gibson's Count Zero. That picks up a few years after Neuromancer with three different, but weirdly entangled stories.
 
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Because it was a huge disappointment when it came out.

Probably should have a name change since the gaming community had a change of heart with 2.0
I haven’t played Phantom Liberty yet but last time I played about a few months or so ago before its release I had an amazing experience. The only glitch I had was the Delamain car not showing up for one of the quests where you had to track them down. The fix for it was as easy as doing a different mission and then coming back. That was it. The only glitch I saw and I played that game a TON. Got all the endings.

I think people forget what a buggy fucked up mess New Vegas STILL is. Sure it’s a great game but it’s less functional than Cyberpunk 2077. At least Cyberpunk doesn’t sporadically crash for no reason.
 
I think people forget what a buggy fucked up mess New Vegas STILL is. Sure it’s a great game but it’s less functional than Cyberpunk 2077. At least Cyberpunk doesn’t sporadically crash for no reason.
Believe me, I LOVE to bring up that New Vegas was a buggy piece of shit at launch whenever people compare it favorably to the newest buggy piece of shit at launch. To the point that people have a hatred of me around here for it.

But New Vegas was also developed in like a year. Cyberpunk was hyped up for like a decade and had a solid 5 years of development and still turned out the way it did.

That being said, I'm glad you enjoyed Cyberpunk 3 years after the shit show that was its launch. I should probably go through it again but I'm too busy with other games.
 
That being said, I'm glad you enjoyed Cyberpunk 3 years after the shit show that was its launch. I should probably go through it again but I'm too busy with other games.
I 100%ed the game in the first month; 2.0 really isn't something that makes the game good if you hated it at launch. All the glitches I had at launch were related to asset streaming.

The best part of the game is still unchanged since launch: exploring random nooks and crannies of the city and finding shards telling a little story of what happened. I only just now found a giant garbage chasm in Japantown that I never saw because it's in some back alley I didn't happen to go down. The near nonsensical architecture of bridge building between skyscrapers and whatnot just add to that with the shantytowns/favelas built out of concrete under buildings. Or abusing the vaulting to get above where you should be and see the rough edges of the game being buildings just mashed together and overlapping seams. You climb atop something that it's clear wasn't intended to be viewed, go 100 feet and see a fully fleshed out landing with assets showing it's an inhabited space but no way for the player to get there normally but seemingly intended to be seen.
 
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Why in the fuck is this a grieving thread? Cyberpunk 2077 is an amazing game.
Well, when 2.0 dropped, people like myself argued it was time to change the title again, but spergs continually shit themselves and screamed about bugs and issues that aren't really that anymore.
But New Vegas was also developed in like a year. Cyberpunk was hyped up for like a decade and had a solid 5 years of development and still turned out the way it did.
All you're saying is New Vegas, which is heralded as one of the greatest RPGs of all time (Which it isn't really) didn't have enough development time, which is the exact same criticism about Cyberpunk.

Both games were buggy. Both games needed more time in the oven. I will say though, that the comparison is a little unfair. No one was screeching autistically online about cancelling preorders and sending death threats over social media that spooked shareholders when New Vegas released prematurely. The same can't be true for CP2077 which is probably why the shareholders insisted on an early release.
 
All you're saying is New Vegas, which is heralded as one of the greatest RPGs of all time (Which it isn't really) didn't have enough development time, which is the exact same criticism about Cyberpunk.
Cyberpunk was in development for the better part if a decade. Saying it didn't have enough development time is pure cope.
 
Well, when 2.0 dropped, people like myself argued it was time to change the title again, but spergs continually shit themselves and screamed about bugs and issues that aren't really that anymore.

All you're saying is New Vegas, which is heralded as one of the greatest RPGs of all time (Which it isn't really) didn't have enough development time, which is the exact same criticism about Cyberpunk.

Both games were buggy. Both games needed more time in the oven. I will say though, that the comparison is a little unfair. No one was screeching autistically online about cancelling preorders and sending death threats over social media that spooked shareholders when New Vegas released prematurely. The same can't be true for CP2077 which is probably why the shareholders insisted on an early release.

What do you mean early release? It got delayed 4 times.
 
All you're saying is New Vegas, which is heralded as one of the greatest RPGs of all time (Which it isn't really) didn't have enough development time, which is the exact same criticism about Cyberpunk.
Cyberpunk had, and this is being generous to the idea they didn't have enough development time, five years.

When did this cope that five years wasn't enough to develop a stable game so don't blame the developers become the standard? With Phantom Pain and the Kojima cult? Or was it earlier?
 
Cyberpunk was in development for the better part if a decade. Saying it didn't have enough development time is pure cope.
Right, and three years later its in a much better state. Clearly it needed more dev time. I don't see how this is cope, its simply history as it unfolded.
What do you mean early release? It got delayed 4 times.
Hindsight being what it is, it should have been delayed further. Is there anyone here arguing that it wouldn't have benefited from more time to fix bugs and refine systems?

When did this cope that five years wasn't enough to develop a stable game so don't blame the developers become the standard? With Phantom Pain and the Kojima cult? Or was it earlier?
I'm really confused where the line of "All games that have 5 years of development time is enough" as though there's some magical development cook book that if you follow it perfectly, in 5 years you will have a magical perfect release.

Baldur's Gate 3 had been in development for 7 years, released with an unfinished Act 3, and is still going to easily be GoTY this year. Can't help but notice that, that was longer than 5 years.

LA Noire took 7 years, Starcraft WoL took 7 years, Bannerlord released into early access after 5 years of development but had been announced three years prior, and was in EA for another year or two on top of that.
 
Right, and three years later its in a much better state. Clearly it needed more dev time. I don't see how this is cope, its simply history as it unfolded.
Just because the game is better after three years worth of post launch patches to fix bugs and issues doesn't mean the game wasn't given enough development time. It means the devs were incompetent.
 


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Baldur's Gate 3 had been in development for 7 years, released with an unfinished Act 3, and is still going to easily be GoTY this year.
All you've established is that this has been a(nother) shitty year for games and that you have unbelievably low standards.

Thank you Gen Z/consoomer whore retards for establishing early access as being acceptable and the norm now.
 
Baldur's Gate 3 had been in development for 7 years, released with an unfinished Act 3, and is still going to easily be GoTY this year.

Obviously, they just needed more development time, maybe something like another 3 years.

Unfortunately, I was sending them death threats via twitter, so they had no choice but to release it unfinished after only 7 years.

Sorry guys.
 
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