Cyberpunk 2077 Grieving Thread

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I've decided to install the damn thing recently just to test out my rig and see how bad it is (pirated ofc, and the development was funded by taxpayer money so I'm entitled to a free copy) and I have to admit: been enjoying it a ton. Sure, it's not what was promised for all those years. Sure, it's basically less buggy, better looking Bethesda Fallout with a more futuristic setting. But god damn it it's still fun. Been mostly doing all the side content to rack up eddies instead of moving forward with the story so I'm yet to get Johnny's Porsche and so on.

And it fucking pains me that CDPR abandoned their engine because holy shit it's good. The bugs are few and far in-between, it's actually optimized as I can max out the raster visuals and have a very pleasant high refresh rate experience, and it's clearly capable. The driving model is pretty damn fun (after a few tweak mods to loosen it up a bit), there are destructive environments, there are PhysX elements, the facial animations are very impressive if you believe CDPR and they are being procedurally generated from the voice lines alone, there is a ton of potential. Wasted potential that is, which is the most painful aspect of it all. Another one lost to the all-devouring monster that is Unreal Engine 5. No more REDengine, no more Serious Engine, no more X-Ray Engine. Say what you will about slavjank engines, they were still leagues ahead of Swiney's shitheap.

Oh yeah, and it's so goddamn easy to mod with little to no hiccups, and practically no in-game crashes, I'm constantly impressed by the technical aspects of the game. The photo mode is also fantastic for taking breathtaking (heh) views, hilariously robust for an optional in-game tool. I mean, it's only fair for CDPR to be proud of how their games look, because their engine was (is) fucking impressive.
It does irk me that some of my more favored stuff wasn't even in the official OST like "Johnny's Grave" that guitar riff is really nice
One thing I've noticed with that track is that the choirs sound oddly familiar...
Then again, CDPR named most of the missions after every single band imaginable to the point they made a Spotify list for it so it's a given they'd be inspired by the good shit since say what you want about them, they have good music taste.
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And this tribute in the Oil Fields alone makes them GOATed. They didn't even memory hole it, still there in 2.31 since obviously I had to visit it myself so CDPR still has some soul left in them.

Speaking of musical similarities:
How the fuck did they manage to ape Trent so goddamn well?
Though I gotta say, roaring through the Badlands or the streets of NC in a Nomad Type-66 with this blasting on the radio is a mood and a half.
 
TBF, Temperance theme is just Never Fade Away remix octave down and slowed. Anyone who has baritone, 8 string or (Heaven forbid) b-ass, try to play that atmospheric part from Never Fade Away pre chorus, same notes, but in E Standard octave down, it's literally the same thing(you can even hear artifacting a little from pitching down that low when listening to separate audio).
Although still, it's gotta be my favourite part of OST in the game, especially when acoustic kicks in. Playing it yourself at night, whilst sitting in some remote place outside of city, is just vibe, for the lack of a better word
 
> Calls a game bugpunk
> Plays Bethesda games
They're good games but this lack of self awareness is just hilarious
>zero mention about jeetthesda games in my messages ITT
oh, i hit a nerve for this redditorian move to be pulled... especially with regards to jeetthesda moddability whereas bugpunk third person mod is still showing you that eldritch abomination the moment you equip a katana...
the lack of self awareness is indeed funny.
I've decided to install the damn thing recently just to test out my rig and see how bad it is (pirated ofc, and the development was funded by taxpayer money so I'm entitled to a free copy)
ain't you polish? some people have noticed that you can pick the animu shotgun and do jump cancel to fly about, might try it later but you can hit the timing better with sandevistan, until CDPR fixes it, of course.
 
Wasn't there supposed to be some huge update coming in October that's supposed to be as big or impactful as the revamp or did I make that up?
"Somehow, Johnny Silverhand returned..."
Hopefully it means Keanu Reeves will play a different character, don't know how Johnny Silverhand can come back after the multiple endings of 2077.
I don't disagree with that sentiment. I really wonder what they can do for a sequel? Are they gonna set it before or after the events with V? Honestly, I kinda hope they just wipe everything clean and treat it like a new campaign with the table top game. Soboru was never killed by his son. Adam Smasher wasn't beat to death with my tricked out baseball bat. The US president didn't massacre an airport to get her Asian super duper code breaker. It's all a fresh slate or canvas to create a story from. The Witcher is about Geralt and his adventures with his companions. Cyberpunk is a setting and I'd like to see more ideas and characters come out of it. I'm probably in the minority being OK with my exploits not meaning anything but I think that's far easier than trying to make sense out of the, what is it 7 or 9, endings you can get with the game and the DLC. It won't take away from my first playthrough and getting the best ending without realizing it.
 
Wasn't there supposed to be some huge update coming in October that's supposed to be as big or impactful as the revamp or did I make that up?
I don't see anything on Google about it. I thought it was getting a Switch 2 release later this year but apparently that happened in May.
I really wonder what they can do for a sequel?
I figure they would focus on the Blackwall. The base game deals with it and the DLC revolves around it. Throw in Morgan Blackhand working for Netwatch and the broad strokes are already there.
 
Wasn't there supposed to be some huge update coming in October that's supposed to be as big or impactful as the revamp or did I make that up?

There's been this or that rumor about a major update coming in two weeks ever since PL dropped. Is always turns out to be hotfix or adding minor stuff like the working tram or a couple throwaway vehicle capture missions, like the one a month or two ago.


I really wonder what they can do for a sequel? Are they gonna set it before or after the events with V?

I expect something structured like the Witcher trilogy. 1 is more to establish the setting, but with hints pointing to a larger conflict about to set off, which I think was done well enough. 2 to be a prologue to 3, providing the events that immediately lead up to the Big Thing.
 
I figure they would focus on the Blackwall. The base game deals with it and the DLC revolves around it. Throw in Morgan Blackhand working for Netwatch and the broad strokes are already there.
Remember how Garry the Prophet continually rants about various monsters from Alpha Centauri, only to be proven correct that he does indeed have an inside track on info? During Unfinished Sympathy when you head into the bar to talk to Alex there's an Orbital Air exec on the TV talking how Night Corp was behind the attack on the spaceport because Night Corp is jealous about losing the space race to them and Orbital Air's ongoing research efforts into... Alpha Centauri.
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Combine that with Night Corp's interest in modifying the human psyche, their underground monorail track laid close enough to Mikoshi the Nomads could use it to break in, and the fact they're almost certainly working with or for AI given their tech, on top of the messages on Cynosure terminals from beyond the Blackwall boasting about how we've been led down a technological path not of our own choosing... someone or somethings are going to be making some moves sooner rather than later, quite possibly an AI-on-AI war where we humans are pawns, and having someone like V show up (who I will remind you isn't actually dead yet in any of the successful endings) who has undeniably been altered somehow by exposure to the Blackwall thanks to being with Songbird (either in Cynosure or as her proxy connection at the airport) plus whatever the fuck Alt turned into and the psyches she ripped out of Mikoshi and took with her could easily tip the scales.
 
ain't you polish?
Yeah that's what I meant, CDPR got money from our government for development so all things considered we're entitled to that shit for free, just like we're entitled to everything talentless hacks signed up in ZAiKS create since we have to actively pay them extortion money as a "recompensation" for piracy.
some people have noticed that you can pick the animu shotgun and do jump cancel to fly about
I'm yet to find a weapon meta, so far I'm just YOLOing it with a pistol, revolver and a shotty. I also installed the mod that lets you upgrade any weapon, not just iconics, the mod for extra weapon slots, mod for removable weapon mods and the Virtual Atelier add-on that lets you buy anything of any tier so I'm not playing the cleanest, but then again I wasn't having issues becoming OP without them and I was already creeping into Tier 5 EQ before modding so
 
I'm yet to find a weapon meta, so far I'm just YOLOing it with a pistol, revolver and a shotty.

That's more or less what it is. Yori's pistol carried me through to the endgame, just slap a silencer and crit-enhancing sight on it along with the relevant perks and headsets will kill mooks in one, and skull tier enemies in two or three.
 
And it fucking pains me that CDPR abandoned their engine because holy shit it's good.
It is going to be a fucking disaster when Witcher 4 comes out with all the standard Unreal Engine 5 problems because we know they have a tailor made actually good product they could use in house to make it.
 
It is going to be a fucking disaster when Witcher 4 comes out with all the standard Unreal Engine 5 problems because we know they have a tailor made actually good product they could use in house to make it.
the last time they used an in house engine we had 2077's launch issues
 
I'm yet to find a weapon meta, so far I'm just YOLOing it with a pistol, revolver and a shotty. I also installed the mod that lets you upgrade any weapon, not just iconics, the mod for extra weapon slots, mod for removable weapon mods and the Virtual Atelier add-on that lets you buy anything of any tier so I'm not playing the cleanest, but then again I wasn't having issues becoming OP without them and I was already creeping into Tier 5 EQ before modding so
after tranny liberty using your fists is far better unless you mod in better damage, i do not know why CDPR hasn't integrated the armor/weapon upgrade but i guess they are just being tards.
 
It is going to be a fucking disaster when Witcher 4 comes out with all the standard Unreal Engine 5 problems because we know they have a tailor made actually good product they could use in house to make it.
> Engine unoptimized for CPU's
> We've been shown giant crowds of people on the same engine during tech demo, that brutalized CPU's even on normal engines

...

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Pack it up, boyz
 
don't know how Johnny Silverhand can come back after the multiple endings of 2077.
They very much could bring back Johnny but I'd be convoluted af.
To explain: It never gets explicitly said in game but has been confirmed by people like Head Nigga Pondsmith himself but 75% of what Johnny remembers about 2023 Arasaka HQ bombing is bullshit. He got killed by Smasher while desperately distracting him, Soulkiller was used on him by Spider Murphy not Arasaka. His body wasn't vaporized when the nuke went off, instead got pulled out of the rubble and put in cryo. By 2045 his body and presumably the engram got delivered to a woman who is heavily implied to be a copy/clone of Alt Cunningham. And then at some point between 2045 and 2077 Arasaka gets their hand on the engram and a bunch of his personal stuff like the Porsche and his custom handgun.

So yes they could bring back Silverhand but this version would be much different from the engram stuck in the head of V who unless you're constantly hostile mellows out considerably.
Imagine Johnny as a batshit Anarchist bomb thrower who suffers from intermittent bouts of cyberpsychosis instead of the loveable rogue who uses the first opportunity at steering your body to drink your liver into nonfunctionality and fingerbang a stripper.

Walking fetish porn, basically - because no trans woman would 100% look like this in real life.
Sure but this is a fictional universe with near miraculous medical tech. Looking like a hon or a pooner would be a deliberate aesthetic choice, just like being a fat fuck is a deliberate play by Dex. There isn't even a special horror to trans surgery because it's all new lab grown flesh instead of penis inversions. Now compare this with V's face getting peeled off or Song going under the knife to "help her cope with the strain of netrunning" and then waking up her arms aputated, upper body soft tissue peeled off and netrunning gear bolted to her skull, spine and rib cage. In the leaked PL script that surgery was a lot less voluntary. And Myers was listening in the whole time.
 
> Engine unoptimized for CPU's
> We've been shown giant crowds of people on the same engine during tech demo, that brutalized CPU's even on normal engines

...

View attachment 7968953
Pack it up, boyz
Speaking of brutalizing CPU's, CP2077 as well as W3 hammers my 12400 to 100% on all threads non-stop and it becomes the bottleneck for my 3090. Yet I still maintain >100fps on average. Max raster 1440p. Meaning that it is very much optimized and runs fantastic.

Firing everyone who worked on REDengine after Blood and Wine's release was CDPR's first major mistake. Ditching REDengine for UE5 is their second major mistake, since the people they hired to pick up the pieces of REDengine are clearly doing a great job.

Witcher 4 will be a disaster, and the woke virus will be the least of it's worries.
 
Witcher 4 will be a disaster, and the woke virus will be the least of it's worries.
It's ironic, the stated reason behind ditching REDengine was to no longer carry the technical debt of having to maintain their own engine yet they'll massive technical expertise to even attempt tardwrangling UE5 into place. The ease of aquiring "pre-trained" people familiar with UE5 will not be worth it.
 
Speaking of brutalizing CPU's, CP2077 as well as W3 hammers my 12400 to 100% on all threads non-stop and it becomes the bottleneck for my 3090. Yet I still maintain >100fps on average. Max raster 1440p. Meaning that it is very much optimized and runs fantastic.

Firing everyone who worked on REDengine after Blood and Wine's release was CDPR's first major mistake. Ditching REDengine for UE5 is their second major mistake, since the people they hired to pick up the pieces of REDengine are clearly doing a great job.

Witcher 4 will be a disaster, and the woke virus will be the least of it's worries.
Eh, I'm mixed on woke. On one side, there allegations of it. On the other, it's made by same team.that made MUH LiBERTY DLC, which is peak Cyberpunk questline, sooo, eh?


But in technical part, yeah, it's a wrap. Although that DLC shows limitations of the engine. Black Sapphire, with dozens of NPC's, always manages to stutter to 48-50 FPS where it would've been 80, so there's that. Rock and a hard place type shi
 
It's ironic, the stated reason behind ditching REDengine was to no longer carry the technical debt of having to maintain their own engine yet they'll massive technical expertise to even attempt tardwrangling UE5 into place. The ease of aquiring "pre-trained" people familiar with UE5 will not be worth it.
They've said that they're developing their own "fork" of UE5 specifically for W4 and future games so hopefully it doesn't run quite as bad as straight out of the box UE5 that everyone else uses.

The engine change puzzles me a bit because one of the things they said during Cyberpunk's launch was that they wanted day 1 modding support via Redkit for all their future releases and then they dumped a very modding friendly engine for one that is considerably less so.
 
They've said that they're developing their own "fork" of UE5 specifically for W4 and future games so hopefully it doesn't run quite as bad as straight out of the box UE5 that everyone else uses.
This little detail will be memory holed. If they couldn't maintain their own tools, then good luck wrangling le ebic meme engine that seemingly no one else has been able to manage. The true scale of the Grand Cyberpunk Fuckup won't be seen for years to come. The entire company is gaslighting themselves to the God damn moon.
More studios should consider going back to UE4 if they must use UE at all.
 
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