I had this thought that Cyberpunk's biggest problem is that there's nothing for you to do once you're done with the story missions.
Here's what I mean.
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Back in the day GTA IV was hated for how you had to go hang out with your friends and how there was a ton of superfluous bullshit like a fake TV to watch instead of playing the game to the point where Volition used it in their Saints Row 2 marketing. But nowadays you see the value in it. GTA IV is a great roleplaying game. You can wake up, watch some telly, get some grub, shoot shit with your pals, walk around the city, put a dog in your mouth, listen to NPC's blabbering while interacting with the world, drive around listening to music, it's a fantastic time capsule and a fantastic role playing game. Even after you're done with all the story missions you can still have fun on a 100% save.
Compare that to Cyberpunk. It's begging for that IV treatment, especially with it being first person. Yet it drops the ball on that hard. If you finished all the story missions and have the DLC then the only meaningful repeatable interaction you have are the Reyes fetch quests. Besides that you can run around zeroing random groups of NPC's or go on a cyberpsycho spree, maybe hang out with your love interest, but that's about that for freeroam activities. There are no restaurants to visit, no minigames to play, no street vendors to interact with, and the city itself feels pretty dead as well.
That's CDPR's biggest failure here really. They've treated the world only as a set dressing for story missions instead of giving it the same level of attention and love they gave to those scripted, linear story missions, significantly lowering the game's replayability. Modders couldn't be asked to fill those gaps in either.