Cyberpunk 2077 Grieving Thread

The source material is old enough that it might actually be the other way around, and the guy he’s portraying is an established character that supposedly died half a century ago in-lore. He’s either got some premium shit in his body or his brain got scanned into that chip everyone is fighting over.

Lmao maybe he can get implanted into your system and give you orgasms.
 
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Oddly enough, you'd be surprised. Apparently when Witcher 2 found its way onto torrents, it was reportedly the Steam version that was so dispensed. It was almost as if the pirates felt that putting up torrents of a non-DRM'd game was beneath them.

Also this:

https://segmentnext.com/2016/07/18/convinced-people-not-pirate-witcher-3-cd-projekt-red/

It is beneath them. Non-DRM games can't be scene releases, it's about cracking and releasing. More recently a couple of DMC5 releases got nuked when some packaged the leaked non-Denuvo EXE together with the Steam version and called it "cracked". Because that wasn't true, they hadn't cracked anything.

Here's a site that seems to have a collection of the different rules.
 
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All of these woke people are still mad, a year later about that lame "Did you just assume their gender?" joke whoever was running the CP2077 twitter account made. Fortunately, I'm certain the CD Projekt Red people will not be upset because a bunch of ugly guys in wigs who insist they're women now and furries who make mega-tweet storms about how cyberpunk like Blade Runner, etc. was grounded in xenophobic fear of the Japanese won't buy their game. It is literally going to be almost 250 days of this over and over. Someone give these people meds to calm them down.
 
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Troons are having a bitchfit over problematic implications / imagery again.

When you don't have trans people in games, it's erasure. When you have them in games but not the exact way the perpetual complainers want them, it's also erasure.

This "offensive" ad is extremely tame and it's just unhappy people with wokie echo chamber brainrot complaining trying to ruin stuff for more well adjusted people who want to have fun. These people just want to see themselves in the game exactly as they are and are just mad cause she doesn't weigh 300 pounds and have a five o' clock shadow. Sure, it's the cishet dudebro gamers who are whiny and thinskinned.
 
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All of these woke people are still mad, a year later about that "Did you just assume their gender?" whoever was running the CP2077 twitter account made. Fortunately, I'm certain the CD Projekt Red people will not be upset because a bunch of ugly guys in wigs who insist they're women now and furries who make mega-tweet storms about how cyberpunk like Blade Runner, etc. was grounded in xenophobic fear of the Japanese won't buy their game. It is literally going to be almost 250 days of this over and over. Someone give these people meds to calm them down.

You know what will be more hilarious? Trans people/furries who don't give a rats fuck for these tweeting wankers and enjoy the game, hell pretty sure these people will be considered as "traitors" by the woke groups.
 
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All of these woke people are still mad, a year later about that "Did you just assume their gender?" whoever was running the CP2077 twitter account made. Fortunately, I'm certain the CD Projekt Red people will not be upset because a bunch of ugly guys in wigs who insist they're women now and furries who make mega-tweet storms about how cyberpunk like Blade Runner, etc. was grounded in xenophobic fear of the Japanese won't buy their game. It is literally going to be almost 250 days of this over and over. Someone give these people meds to calm them down.

What the fuck do they mean by “queer aesthetic”? Honestly, these people are starting to feel less like victims and more like narcissistic jackasses who just want all the attention.
 
What the fuck do they mean by “queer aesthetic”?
Anything quirky or abnormal, extending through side/undercut hair, exotic piercings/tattoos, eccentric clothing, etc. etc. etc. that the "straights" don't have. It's intentionally vague because it's bullshit that they want to claim for themselves like some sort of culture.
Honestly, these people are starting to feel less like victims and more like narcissistic jackasses who just want all the attention.
Ding ding ding, we have a winner!
 
I'm going to be honest, what's the connection between cyberpunk and trans/queer aesthetic? What are they talking about?

While I haven't read Neuromancer (which to my knowledge is largely the proto-cyberpunk novel) or engaged with much Cyberpunk 2077 media besides flipping through the TTRPG rulebook at one point, what's the connection? The original Blade Runner has nothing trans in it that I remember, nor does the recent movie. Ghost In The Shell I don't remember having anything trans-y in there but to be fair to it it's been a while since I consumed any GITS or cyberpunk material in general that wasn't the recent Blade Runner movie. You could say that The Matrix is kind of a queer thing cause the Wachowski brothers trooned out and the movies have that one tranny adjacent character, but not a whole lot of The Matrix is about personal cybernetic enhancements, just plugging in.

Is the connection here that cyberpunk has cosmetic body mods and that's the whole reason trannies exist? Is it something about being able to swap your body from the neck down to a True and Honest cyber woman? I'm very confused by trannies attempting to claim or stake a flag in cyberpunk as if they owned it. What's the reasoning for it besides being narcissistic and reee-ing over shit on the internet?

Admittedly this is veering off topic from the game itself but like Commander X said, it's going to be nonstop screeching about this game before and after it releases.
 
I'm going to be honest, what's the connection between cyberpunk and trans/queer aesthetic? What are they talking about?

While I haven't read Neuromancer (which to my knowledge is largely the proto-cyberpunk novel) or engaged with much Cyberpunk 2077 media besides flipping through the TTRPG rulebook at one point, what's the connection? The original Blade Runner has nothing trans in it that I remember, nor does the recent movie. Ghost In The Shell I don't remember having anything trans-y in there but to be fair to it it's been a while since I consumed any GITS or cyberpunk material in general that wasn't the recent Blade Runner movie. You could say that The Matrix is kind of a queer thing cause the Wachowski brothers trooned out and the movies have that one tranny adjacent character, but not a whole lot of The Matrix is about personal cybernetic enhancements, just plugging in.

Is the connection here that cyberpunk has cosmetic body mods and that's the whole reason trannies exist? Is it something about being able to swap your body from the neck down to a True and Honest cyber woman? I'm very confused by trannies attempting to claim or stake a flag in cyberpunk as if they owned it. What's the reasoning for it besides being narcissistic and reee-ing over shit on the internet?

Admittedly this is veering off topic from the game itself but like Commander X said, it's going to be nonstop screeching about this game before and after it releases.

They think the punk aesthetic itself is 'queer.' Probably because they think just dying their hair a bright color and getting a sidecut or undercut (something I've noticed a ton of fags like to do.) is peak punk aesthetic.
 
I'm going to be honest, what's the connection between cyberpunk and trans/queer aesthetic? What are they talking about?

While I haven't read Neuromancer (which to my knowledge is largely the proto-cyberpunk novel) or engaged with much Cyberpunk 2077 media besides flipping through the TTRPG rulebook at one point, what's the connection? The original Blade Runner has nothing trans in it that I remember, nor does the recent movie. Ghost In The Shell I don't remember having anything trans-y in there but to be fair to it it's been a while since I consumed any GITS or cyberpunk material in general that wasn't the recent Blade Runner movie. You could say that The Matrix is kind of a queer thing cause the Wachowski brothers trooned out and the movies have that one tranny adjacent character, but not a whole lot of The Matrix is about personal cybernetic enhancements, just plugging in.

Is the connection here that cyberpunk has cosmetic body mods and that's the whole reason trannies exist? Is it something about being able to swap your body from the neck down to a True and Honest cyber woman? I'm very confused by trannies attempting to claim or stake a flag in cyberpunk as if they owned it. What's the reasoning for it besides being narcissistic and reee-ing over shit on the internet?

Admittedly this is veering off topic from the game itself but like Commander X said, it's going to be nonstop screeching about this game before and after it releases.
The trans adopted the Cyberpunk genre because it's widely available extremely effective elective surgery and prosthetics leads to the world they want to live in where nobody can be asked to care about chromosomes because there isn't much distinction left and it isn't worth the effort. Of course they ignore the actual intent of the authors who portray this condition as degrading the value of being human.

I also think it's funny that all these antifa troons are lusting after these universes when they are almost universally ancap clusterfucks and Near-ancap oligarchies.
 
What the fuck do they mean by “queer aesthetic”? Honestly, these people are starting to feel less like victims and more like narcissistic jackasses who just want all the attention.

These are people who think that just because they say they're a woman that is automatically true, even as they sport a gnome beard. So it stands to reason that if they say cyberpunk is theirs, they assume that it already is, even when cyberpunk has always had hetero cis people from the get-go. So much for "inclusion". Fucking hypocrites.
 
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Welp, RPS has seen the 50 minute behind closed doors demo (which will be released to us normies in August, apparently), and have done GARME JURNALIZM on it:

At some point, Cyberpunk 2077 has to evolve from a visually impressive – yes Keanu, even breathtaking – world and into something more interesting. I want more than meat and gun oil: I want moral dilemmas and a thoughtful exploration of transhumanism. More importantly, I want the game not to lean on racial stereotypes. After CD Projekt Red’s latest E3 demo, I’m concerned on both fronts.


I have seen the face of Cyberpunk, and it’s got blemishes.


We wake up with Keanu Reeves in our head, a biochip that might contain the secret to immortality, and a mission to find out more about it. Keanu is actually Johnny Silverhand, a “digitised construct” that stays with us for “a very large portion of the game”. He’s a technoghost that occasionally makes snarky comments. The demo was off to a good start.


We choose from one of three backgrounds. The developer guiding us through our demo mulls over a life spent on the streets, or being ex-corporation (corpo, in cyberlingo). This comes into effect straight away, as our corporate history greys out a street background conversation option. It doesn’t really matter, though. The “poor man” we’ve accosted directs us to the Voodoo Boys anyway.


They’re a hacker group “obsessed with transcendence” – or sublimation, if you’re into your Iain M Banks – and fixated on uploading themselves to cyberspace.








We’re in Pacifica, one of six districts that will feature in the full game. It’s a mess. Far from the thriving metropolis we saw last year, Pacifica is in ruins. It’s all shanty towns and half-destroyed buildings. In one of the busier areas, a man yells and fires his rifle into the air. Nobody bats an eyelid.


We’re soon face to face with Placide, a burly Haitian man decked out in dreadlocks and an uncompromising attitude. He’s got the info we need, but he’s also got a job for us – and first he wants to plug into us. Not in a saucy way, but a potentially disastrous one. The developer walking us through the demo says that most people in Cyberpunk have a personal link – a wriggly extendable cable in their wrist. “Handing that over to a skilled netrunner is like handing over the keys to your brain to someone”, he says. V goes ahead and offers up his arm anyway.


Now Placide is in our head too. He tells us we have to go check out a van that’s being guarded by some hired muscle: meatheads, he calls them. “Animals”, he calls them next. It’s their faction name, it turns out, and they’re obsessed with juice. The nature of the juice was not specified.


I’d later ask quest director Mateusz Tomaszkiewicz if the factions are more nuanced than they appear. So far, they’ve all been defined by one fixation: juice for the Animals, uploading themselves for the Voodoo Boys. He told me that nuance would appear over the course of the game, and that the Animals would appear again under different circumstances. He didn’t give me any examples of that nuance, mind.





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Back in the demo, our character hops on a motorcycle and rides over to the Animal’s base. We head in via the back, although our guide tells us there are multiple ways in. We’re sliding between cars, so far undetected, and this allows us to sneak up on a guy, knock him out and shove him down a trash chute. You can apparently complete the whole game without harming or killing anyone, though it’s hard to see any but the most dedicated pacifists not even knocking goons unconscious.


We’re playing as a Netrunner, which means we can hack turrets. It’s a little disappointing that the first example of hacking is so mundane, but soon we’re tapping into robot boxing trainers and gym weights. The robot punches someone’s face off, and a poor fella who’s working out gets his neck crushed. It’s neat, but very Watch Dogs – you’re not being creative, you’re just walking up and pressing a contextual hack button.


At this point, the demo resets to before we infiltrated the compound. Now the person playing is controlling a “Strong Solo” character type, who immediately demonstrates this by tearing two doors open with her cyberarms. We’re discovered soon after, as a stealth attack goes awry. We punch that man to the floor, then stab another Animal many times with a broken bottle as they try to run away from us. It’s horrible.


The stabbing causes V to level up, and the person playing the demo opens up a menu with twelve options for skill points, though we don’t get a good look at them. Once the menu’s closed, a man comes at us with superhuman speed, but we grab hold of him and advance on a turret as it riddles his body with bullets. Then – because again, we’re very strong – we rip the turret off its base and turn it on the Animals. At this point, I feel increasingly uncomfortable that we’re shooting at predominantly black people labelled as animals.





On a very different note, the shooting looks limp. Bullets pile into people as their healthbars tick down, each shot lacking impact despite goon after goon tumbling to the floor. I’m hoping I won’t need to resort to my gun too often, though: abilities like that turret manhandling spice up what looks like piddly gunplay.


When the demo later switches away from the strong character type and back to controlling the Netrunner, we get up to some more interesting hacking. We use that wrist cable – now in glowing orange “Nanowire” form – to hack someone from a distance. This opens up a menu where we can overload their cyberware, jam their targeting systems, track their squad’s movements, or deploy a handful of other tricks.


Once our cover’s blown, we start hacking people’s robo-arms, making them prematurely pull grenades or shoot themselves in the head. It is, again, horrible. Pleasingly so, on some level – but it’s a shame that this is the main side of Cyberpunk we’ve been shown. Plunging into dens of violence, then revelling in the cyber-gore.


I asked Tomaszkiewicz for examples of quests that explored the kinds of questions I’m interested in. Questions less like “how many people can I chop to bits at once with my Nanowire”, and more “what are these cranial augmentations doing to my identity”. He gestured towards transgression as a theme, and the city as an antagonist that “grinds people up and spits them out”. It’s understandable that he didn’t want to talk about specifics, but frustrating that he couldn’t point to anything more interesting.





I’m also increasingly concerned about Cyberpunk’s handling of non-white cultures. Last year’s Gamescom demo drew criticism for its clumsy and inauthentic presentation of a Latino character, and I’m not convinced the Voodoo Boys are a step in the right direction. At one point V, the player character, mockingly says “and who are dem” in response to Placide’s pronunciation. I asked Tomaszkiewicz if he was concerned they weren’t treating certain cultures with enough respect.


“Obviously we’re paying a lot of attention to representing different groups respectfully. You know, there’s always a risk. Of course we have it in the back of our heads that we need to be careful about this. We are contacting different consultants to learn about specific groups, and our company has a variety of people with different beliefs. As for The Animals, if you play through the game you’ll see that they’re not mostly black people, it’s mixed.”


He told me that most of the city were mixed race, but the backstory for this particular area concerned most people being immigrants from Haiti. By itself, that would be fine. But near the end of the demo, we meet a white man in a suit and tie who gives us the information we need. He also tells us the Voodoo Boys are going to turn on us the moment we’ve done their dirty work – and is immediately proved right.


The violent black thugs betrayed us, as the corporate white man said they would. If CD Projeckt are trying to subvert expectations – if the punchline is, but sometimes the thugs are really thugs – then it’s not one that lands.


It was hard to suppress excitement at last years demo. I had to fight to remind myself of the artifice, to look past the intricate bombast and see the sporadic wall destruction and implausible drowning animations. We’ve still seen only another small slice of a game that will be dozens of hours long, but after this year’s inconsistent combat and questionable representation, my expectations have been tempered.

He was seriously triggered by the fact that he, a white man, were shooting at a bunch of black guys subtitled "animal." He also didn't like that the PC could be waycist by mocking their accent. I get the impression that was his main criticism, his scoffing at bad shootiness seems tacked on.

Also, lol @ the whole "they're trying to subvert expectations" thing. Deary me.

Twatter Transgenders are also losing their shit at the soft drink that is advertised by an obvious dickgirl. Some of them are trying to claim cultural appropriation:

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To quote Weird Al "What the fudgesickle?!". I love how the guys entire report on the demo does sound like he's more pissy about the Haitian and other shit. Also, really enemies health slowly ticking down, asshole it's a goddamn RPG not fucking Doom or Wolfenstein, the fuck was he expecting? Hell, even in Deus Ex games enemies took damage and didn't die right away.
 
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At this point I hope this is all just CDPR psyops to turn anyone remotely woke off the game because a) they're not going to buy it anyway so fuck them and b) they just want to preemptively get the inevitable pearl-clutching articles out of the way prior to release. I doubt it'll work entirely but while popular their status as a AAA developer is tenuous if existent at all and to one degree or another every software company has to have some good press around them come release day. This is all just the most benign shit, too, just like the games journalism grave and the gender assumption tweet, which is why I think they're just tweaking noses. If we're lucky this game propels them into a leadership role in the single-player RPG market and they can write their own checks on the back of giving people what they want. I don't think they make perfect games by any stretch but I think they're one of the few paying attention to fostering a fanbase rather than chasing trends so I'd like to see them succeed and blaze a trail for others to follow.
 
I'm glad CDPR aren't grovelling with apologies over this shit. I have fond memories of the Witcher 2 being questioned over certain scenes (a topless woman being tortured early in the game for example) and the dev team falling over themselves to say now they were changing X, or regret Y. Theyve learned that kow towing and apologising does nothing but make the other side double down.

That said I'm also glad CDPR is facing so much salt and criticism. It's been hysterical watching the company be so vigorously defended in the past (see the comparisons that came up with Kingdom Come: Deliverance in regards to pees oh cees) by the same idiots now weeping about this.
 
One humorous advert and it's caused all this anger. These people need to put this energy into more positive things, seriously.
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