Cyberpunk 2077 Grieving Thread

So, your example is a forum, where they mostly wank off to turn based shit. You know, people who probably wouldn't even give a rats ass for an FPS RPG.

Then please give me an example of someone who wants shit gameplay in an FPS that isn't from a sped class.


Again, you're a guy who never really cared for the game.
I cared for it before gameplay was shown. I'm just saying it sucks I can't do shitposts on the internet without feeling guilty of supporting a bad game.

So, here's a fun question. In an open world RPG like say Witcher 3 or this game, how does one determine if the player is going up against tougher enemies?
Just copy STALKER. This whole idea that RPGs NEED to start you at lv 1 with 100HP and 10DPS then have you progress linearly to level 100 where you'll have 1000HP and 100DPS all while fighting the same enemies but with bigger numbers needs to die already.
 
Just copy STALKER. This whole idea that RPGs NEED to start you at lv 1 with 100HP and 10DPS then have you progress linearly to level 100 where you'll have 1000HP and 100DPS all while fighting the same enemies but with bigger numbers needs to die already.
Another good example. I mean that's a valid way to do RPGs but it's not suited for everything.
 
I cared for it before gameplay was shown. I'm just saying it sucks I can't do shitposts on the internet without feeling guilty of supporting a bad game.

No you didn't, you lying faggot. You yourself said how you weren't gonna buy or pre-order, mostly use it to piss off troons. So, really you can take your "support" and shove it up your dickhole. Also, again I love how your entire idea of it being a "bad game" is because CDPR didn't do shit a bitch like you desires, again how are you any different from those "woke" shitheads is a mystery to me.

Just copy STALKER. This whole idea that RPGs NEED to start you at lv 1 with 100HP and 10DPS then have you progress linearly to level 100 where you'll have 1000HP and 100DPS all while fighting the same enemies but with bigger numbers needs to die already.

STALKER is not an RPG you dumb faggot, there's no leveling up system, no skills or mechanics that you'd find in an RPG. An I'm sorry that the RPG mechanic just doesn't roll over and die, to suit the needs to whiny little bitches like you.
 
I think you guys are missing the point. This isn't a talk about gameplay this is a talk about combat. Now lets look at every well regarded RPG and realize that most of them are lucky to have PASSABLE combat. It comes with the territory since they have to intertwine it with all the other systems an RPG has to deal with. You're going to be forced to level up and it's going to hurt the combat but the levels impact the gameplay in every other aspect positively. Of course I'd like it to have PERFECT combat on top of everything else but I care more about depth, options, adventure and story in an RPG.
 
I think you guys are missing the point. This isn't a talk about gameplay this is a talk about combat. Now lets look at every well regarded RPG and realize that most of them are lucky to have PASSABLE combat. It comes with the territory since they have to intertwine it with all the other systems an RPG has to deal with. You're going to be forced to level up and it's going to hurt the combat but the levels impact the gameplay in every other aspect positively. Of course I'd like it to have PERFECT combat on top of everything else but I care more about depth, options, adventure and story in an RPG more.

Okay, you actually have a point here.
 
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No you didn't, you lying faggot. You yourself said how you weren't gonna buy or pre-order, mostly use it to piss off troons.

I pirate everything.
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STALKER is not an RPG you dumb faggot, there's no leveling up system, no skills or mechanics that you'd find in an RPG. An I'm sorry that the RPG mechanic just doesn't roll over and die, to suit the needs to whiny little bitches like you.
OK. retard.



I think you guys are missing the point. This isn't a talk about gameplay this is a talk about combat.
Combat makes up 90% of the actual gameplay in most RPGs so it pretty much is the gameplay. Especially when the stuff outside of combat boils down to a CYOA book with skillchecks (skillchecks being another shit mechanic that needs to die) or exploration where you just pick up trash around the map until you find everything and head to the actual quest location (with the quest being something that revolves around combat).
 
With the news you can pacifist cyberpunk having not great combat isn't so bad since it helps to push you toward alternative solutions and that's kind of the point of these games.
 
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Combat makes up 90% of the actual gameplay in most RPGs so it pretty much is the gameplay. Especially when the stuff outside of combat boils down to a CYOA book with skillchecks (skillchecks being another shit mechanic that needs to die) or exploration where you just pick up trash around the map until you find everything and head to the actual quest location (with the quest being something that revolves around combat).

I mean skillchecks and itemization is pretty much the bread and butter of RPGs. If you don't like leveling systems and paying attention to how many points are in a box compared to how many points are in your enemies box, then you don't really like RPGs.
 
I mean skillchecks and itemization is pretty much the bread and butter of RPGs. If you don't like leveling systems and paying attention to how many points are in a box compared to how many points are in your enemies box, then you don't really like RPGs.
I was about to say it but you said it for me. Unless it's a top down turn based strategy combat then the chances of great combat tends to not be high.

Combat makes up 90% of the actual gameplay in most RPGs so it pretty much is the gameplay. Especially when the stuff outside of combat boils down to a CYOA book with skillchecks (skillchecks being another shit mechanic that needs to die) or exploration where you just pick up trash around the map until you find everything and head to the actual quest location (with the quest being something that revolves around combat).
It's obvious you don't play many RPGs. You're simplifying literally everything else you do. Even in New Vegas I remember parts where I'd be talking to NPCs for hours before I got back to combat.
 
It's obvious you don't play many RPGs. You're simplifying literally everything else you do. Even in New Vegas I remember parts where I'd be talking to NPCs for hours before I got back to combat.

Hell, aside from New Vegas, even in F3 you could skill check your way if you had good stealth or conversation skills. Infact, that's how you could have gotten trough the Enclave computer, by just having good conversation skills and bullshitting your way trough. Honestly, it kinda sounds like he's trying to compare it to Borderlands for some reason.
 
Lemme guess, reason you consider STALKER an RPG because it has an inventory system and getting quests from NPC's.
STALKER is a good RPG because it's barely a RPG on the surface. It has all the skill raising and progression, you just have to find anomalies and better guns instead of making a number go up after killing enough dogs.


If you don't like leveling systems and paying attention to how many points are in a box compared to how many points are in your enemies box, then you don't really like RPGs.
I like the parts of RPGs like making choices that matter (both in gameplay mechanics and story), using skills in inventive ways and stuff like that. Most just focus on giving you that little trickle of dopamine that comes from watching numbers go up so I don't like em for the same reason I don't like bad games that don't have RPG mechanics (which seem to be getting rarer and rarer these days since every fucking game needs an XP bar and a skill tree).


It's obvious you don't play many RPGs. You're simplifying literally everything else you do. Even in New Vegas I remember parts where I'd be talking to NPCs for hours before I got back to combat.

Objectively, what's the talking gameplay in New Vegas but a CYOA with skill checks? You can do it for hours but it's not much of a game.
 
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STALKER is a good RPG because it's barely a RPG on the surface. It has all the skill raising and progression, you just have to find anomalies and better guns instead of making a number go up after killing enough dogs.

Because it's not really an RPG, it's a shooter with frankly looter shooter mechanics, only instead of weapons have different colors you just assume that going trough a hard area will attain better gear. When in reality all the shit you find isn't better by any scope, it all breaks down really fast and the enemies are still walking bullet sponges that can take you down even when you're wearing a exoskeleton suit you busted your ass looking for.
 
There was a point where you should have stopped and you've gone past it.

I'll stand by what I said dude. STALKER isn't an RPG game and never was. You know, can I actually ask this specific thing that always bugs me, what is it with people announcing "Oh, I ain't gonna support this game", like you and even the troons/SJW make it sound like they are this decisive moment whether the game is a success or failure. Like, I never got that, 'cause I'm pretty sure the game will survive without your input.
 
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I'm looking forward to playing Cyberpunk, but I'm under no delusions that the combat will be much better than the Witcher series. I guess once a dev studio has a proven track record of designing things in a certain way, you should just kind of adjust your expectations accordingly.

As for where we're at in the thread right now:
STALKER is a good RPG because it's barely a RPG on the surface.

Look, I know you go on to explain your position a bit, but starting any explanation with something this contradictory is gonna turn a lot of people off instantly.

I like the parts of RPGs like making choices that matter (both in gameplay mechanics and story), using skills in inventive ways and stuff like that.

Okay, sure. I can get behind that. I'd say that's all integral to playing an RPG, in fact. However, you then state further in:

Objectively, what's the talking gameplay in New Vegas but a CYOA with skill checks? You can do it for hours but it's not much of a game.

So which is it? Skill checks leading to different choices is one of the very few ways you end up with choice at all in an RPG. Would you prefer a more Renegade/Paragon approach of simply "me good" (altruist) or "me bad" (edgelord) a la Mass Effect? That's still a soft skill check, and it's still choosing your own adventure. Even simply selecting different dialogue options with zero skill checking is more of the same.

And it's just as much of a game as clicking head hitboxes in a shooter would be. Just because you know there's a man behind the curtain doesn't mean the illusion can't be quite entertaining (which is what a good game does, RPG or otherwise).

I think you either haven't articulated your stance quite well enough to be understood, or you're suffering from some flavor of cognitive bias on this subject..

Most just focus on giving you that little trickle of dopamine that comes from watching numbers go up

..Or perhaps you just might not enjoy RPGs in general. Look..you like what you like, right? That's fine, but not liking something also doesn't suddenly make whatever it is wrong, bad, or malignant. Watching those numbers go up is the same sort of dopamine hit as a well-timed gun upgrade before a boss fight in something like DOOM. The feeling of progression is a strong impulse to carry on with whatever it is you're doing, which is why..

so I don't like em for the same reason I don't like bad games that don't have RPG mechanics (which seem to be getting rarer and rarer these days since every fucking game needs an XP bar and a skill tree).

..this is a thing we all have to endure these days. It also handily ties into games-as-service asshattery, but that's a huge topic that doesn't belong here.
 
The irony here is that claiming that "girlbulge is one of our most precious resources" means that those troons who subscribe to that thinking aren't experiencing dysphoria. A true and honest transgender person would feel bad about having a dick and would want it to be lopped off. This means that in a cyberpunk world full of easily-affordable body mods, there actually won't be "girlbulges" in such a setting, assuming all trans people in that world are true and honest, of course.

In a world where if you want to change your gender you just go to a augmentation clinic, pay and boom you are a girl, and no one will notice, there was even a arc in Ghost in the shell SAC about it, they are screaming into the void for nothing, the game is one of the most expected even on steam, is the most wishlisted game, the game is going to suceed and there is nothing they can do about it

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All of these woke people are still mad, a year later about that lame "Did you just assume their gender?" joke whoever was running the CP2077 twitter account made. Fortunately, I'm certain the CD Projekt Red people will not be upset because a bunch of ugly guys in wigs who insist they're women now and furries who make mega-tweet storms about how cyberpunk like Blade Runner, etc. was grounded in xenophobic fear of the Japanese won't buy their game. It is literally going to be almost 250 days of this over and over. Someone give these people meds to calm them down.

Hey, the grandma was the cooler part of Watchdog legions, still found hilarious that her class is "retired assassin"
 
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