Cyberpunk 2077 Grieving Thread


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I don't know how you can make driving worse in this game than it was in some of the Just Cause titles, but somehow they did.
Oh come on, the jank driving controls in the Just Cause series is part of what made the games so spectacularly fun (especially once you get that crazy ass grappling hook involved)! That and blowing up all the red & white shit. That was pretty good too.
 
So what level of augmentation are we looking at from the leaks in general.
Ghost in the shell
Tech Priest
or Deus Ex levels?
 
You know I'd really be into a false open-world game that begins as typical "cinematic" crap and slowly devloves into a nightmare of glitches, visual distortion and near incoherence as you have to figure out what's really going on through the eyes of a madman.
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That's horrifying, but I can tell what's going on I think. It's the LOD's fucking up. It has the same dithering fade Witcher 3 uses as a low poly asset is swapped for the new one. You can see it with the hands and hair especially. It might be that the entire inside of a car has static npc-LOD stand-in rigged to it if it's npc controlled, and it's not swapping it off to the full detail model that is supposed to animate with V's arms.

Edit: To CDPR's credit, its not their animations that are fucked it looks like, but the amount of visual fluff on consoles needs serious tuning if this is a common problem. If it's LOD's in general that are chugging as opposed to an isolated goofy animation bug, that's bad news.
 
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I'm a little confused about what I'm even supposed to...and this is the finished product yes?
Yup! A finished game that has been in the works for about 7+ years now that was delayed thrice! Isn’t it amazing? :eli:

Btw, the environment looks bland as fuck and reminds me of GTA San Andreas with a hint of cyberpunk in it.
 
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The stream just got taken down, but at the end when he was driving the truck was terrible. Getting stuck on the ceiling of what looked like a bridge on just a regular road, and then the signs under the tunnel. This is probably really petty but its unbelievable that that could be a thing.
 
I hate that use of dithering so much and they use it on so many things, not only fading in screen space reflections but streaming in new objects as seen during the driving. In the underpass parts the fading in of objects that are REALLY CLOSE(very visible at 0:49 and a couple of seconds afterwards), but they're cleverly using the bloom and HDR effect to mask it everywhere else. 00:46 to 00:47, in the upper right, the details of a series of lamps appear within pissing distance, masked by being overly bright at first.

There's another thing I saw at at 00:46..

Having monster energy fueled pro 360 noscope reflexes my eye instantly caught a weird frame. This is a sequence of four frames, I haven't messed with anything.

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Their system culled the steering wheel for a frame when quickly going from dark-light-dark. What the fuck. It continued to be transparent for 3-4 frames after that(look for vent holes in the screenshot above). They are really aggressive with their culling system. I get the strong feeling that their engine would be under less pressure at running or horseback speeds...
I would take some more screenshots of oddities, but it's boring and this was the funniest one.
 
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