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Overall this gives me Source engines vibes given how the streets are: when you'd see normal streets like in Half Life 2 or Counter Strike Source (and modded maps etc.) they generally look fine, but as soon as you put a vehicle and attempt to drive around them it's incredibly cramped and awkward to drive, putting the scale that every building doesn't have proper scaling or is just tiny overall, that's why when you'd see driving in third person it makes it feel like you could just out-sprint a vehicle.Yup! A finished game that has been in the works for about 7+ years now that was delayed thrice! Isn’t it amazing?
Btw, the environment looks bland as fuck and reminds me of GTA San Andreas with a hint of cyberpunk in it.
For those who couldn't catch it:
If they don't patch that out, the speedruns of Cyb2077 are gonna be WILD.
I've already moved the contents of this comment to the last thing, delete it whenever mods.
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Overall this gives me Source engines vibes given how the streets are: when you'd see normal streets like in Half Life 2 or Counter Strike Source (and modded maps etc.) they generally look fine, but as soon as you put a vehicle and attempt to drive around them it's incredibly cramped and awkward to drive, putting the scale that every building doesn't have proper scaling or is just tiny overall, that's why when you'd see driving in third person it makes it feel like you could just out-sprint a vehicle.
I have the feeling the 'big, sprawling city' is just 99% hollow boxes and incredibly cramped ones without open areas unlike GTA's which would allow you at least mess around in the open.
Definitely excited to ram into walls constantly or move with breathtaking speed of grandma's utility scooter.
EDIT: Vid above me shows another jarring issue; the strange velocity bug isn't one of that, but the fact fall damage is so lazily done it has no real feedback to it - just nondescript grunt and brief red flash. No viewmodel animations giving a feedback your knees experienced more than they should have nor any kind of camera shake. Congratulations, this is what the sweatshop has been working on for so many years.
Well, yeah it's a segment you cant lose. It's a flashback.More than that, in that scene, we're the only ones in the sky, right?
There's a lot of times when the people (not the actual immortal turrets) are doing nothing related to the helicopter - pointing in the wrong direction, standing with no cover, leaving their spots in cover to run around... yet they don't seem to be shooting the one threat that's actually there?
To say nothing of the long, awkward pause at the end of the video as the various guys shoot each other with no effect, making it clear this is just a scripted segment you can't lose.
It got taken down hmm possibly by CDPR.
It didn't help that there were around four-five faggots spamming a youtube link to a guy eating shit.It got taken down hmm possibly by CDPR.
CDPR don't fuck around I see.
hey man those french fries got there eventually
I do like them tripping over eachother, but man, what is this, bethesda? All these bugs. Maybe they haven't put out the day one patch yet.Presented without comment:
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while i will reject the term 'lazy'... i can't really escape one of either 'completely blind' or 'complete idiot' for not seeing that.Delete your own posts. Don't be lazy.
lol It didn't even load in the driver's face until you attack.
They haven't put out the day one patch yet from what I understand. Man I don't think a day one patch will save the PS4 and Xbone version of the game for people that didn't shell out the money for the pro versions or whatever. Jesus fuck the lack of shadowsI do like them tripping over eachother, but man, what is this, bethesda? All these bugs. Maybe they haven't put out the day one patch yet.