Cyberpunk 2077 Grieving Thread

Yup! A finished game that has been in the works for about 7+ years now that was delayed thrice! Isn’t it amazing? :eli:

Btw, the environment looks bland as fuck and reminds me of GTA San Andreas with a hint of cyberpunk in it.
Overall this gives me Source engines vibes given how the streets are: when you'd see normal streets like in Half Life 2 or Counter Strike Source (and modded maps etc.) they generally look fine, but as soon as you put a vehicle and attempt to drive around them it's incredibly cramped and awkward to drive, putting the scale that every building doesn't have proper scaling or is just tiny overall, that's why when you'd see driving in third person it makes it feel like you could just out-sprint a vehicle.

I have the feeling the 'big, sprawling city' is just 99% hollow boxes and incredibly cramped ones without open areas unlike GTA's which would allow you at least mess around in the open.
Definitely excited to ram into walls constantly or move with breathtaking speed of grandma's utility scooter.

EDIT: Vid above me shows another jarring issue; the strange velocity bug isn't one of that, but the fact fall damage is so lazily done it has no real feedback to it - just nondescript grunt and brief red flash. No viewmodel animations giving a feedback your knees experienced more than they should have nor any kind of camera shake. Congratulations, this is what the sweatshop has been working on for so many years.
 
For those who couldn't catch it:
1607241949962.png


If they don't patch that out, the speedruns of Cyb2077 are gonna be WILD.
 
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How long before release do they send disks to print?

Perhaps they could fix many of the bugs with a day one patch, though they can't fix that stale looking gameplay so quickly.

Either way hopefully it's fun, but this is no GTA-killer/GOTY/etc
 
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Overall this gives me Source engines vibes given how the streets are: when you'd see normal streets like in Half Life 2 or Counter Strike Source (and modded maps etc.) they generally look fine, but as soon as you put a vehicle and attempt to drive around them it's incredibly cramped and awkward to drive, putting the scale that every building doesn't have proper scaling or is just tiny overall, that's why when you'd see driving in third person it makes it feel like you could just out-sprint a vehicle.

I have the feeling the 'big, sprawling city' is just 99% hollow boxes and incredibly cramped ones without open areas unlike GTA's which would allow you at least mess around in the open.
Definitely excited to ram into walls constantly or move with breathtaking speed of grandma's utility scooter.

EDIT: Vid above me shows another jarring issue; the strange velocity bug isn't one of that, but the fact fall damage is so lazily done it has no real feedback to it - just nondescript grunt and brief red flash. No viewmodel animations giving a feedback your knees experienced more than they should have nor any kind of camera shake. Congratulations, this is what the sweatshop has been working on for so many years.

A shame, all of this tech and money but AAA games have not advanced since the ps3 era because the people making them don't advance. This is some Oblivion shit right here, hope it fails and we can finally start thinking outside that shitty open world rpg formula, i hope for a return of smaller in scale but much better crafted experiences.
 
More than that, in that scene, we're the only ones in the sky, right?

There's a lot of times when the people (not the actual immortal turrets) are doing nothing related to the helicopter - pointing in the wrong direction, standing with no cover, leaving their spots in cover to run around... yet they don't seem to be shooting the one threat that's actually there?

To say nothing of the long, awkward pause at the end of the video as the various guys shoot each other with no effect, making it clear this is just a scripted segment you can't lose.
Well, yeah it's a segment you cant lose. It's a flashback.
 
I do like them tripping over eachother, but man, what is this, bethesda? All these bugs. Maybe they haven't put out the day one patch yet.
They haven't put out the day one patch yet from what I understand. Man I don't think a day one patch will save the PS4 and Xbone version of the game for people that didn't shell out the money for the pro versions or whatever. Jesus fuck the lack of shadows
 
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