Cyberpunk 2077 Grieving Thread

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
Imagine sitting there, game crashing every 10 minutes, and you realize you could have been at work making money instead of sitting there being angry at your day.

I actually have this Friday off (company holiday) and was considering spending it trying out this game. Then I realized I'm an adult and it will probably be broken lol.
 
TBH I don't get the hype about this game. Made by the same people, who made Witcher 3, so?

considering how people jerked themselves off over witcher 3 and all the shit their marketing pushed the normie hype is through the roof, the last time I've seen something like that was NMS - and we all know how that ended. so I'm not really hyped about the game, but the salt we gonna mine from it.

and tbh I didn't really care about the game at all, but considering the trainwreck it more and more seems to be I'm kinda curious to see how bad it really is first hand (but not that much I'd be willing to pay 60+ bucks for that).
 
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lol, this game looks like absolute dogshit.
I know it's been in development hell for a long time, when was it first anno-
>2012

lmao this is just duke nukem forever syndrome. What did people expect after almost a decade?
They should have brought it back behind the shed instead of releasing it, but i guess this will be more fun to watch so there's that.
 
I wish someone would make a GitS game.

I thought that the first time Cyberpunk 2077 was teased all those years ago. The world is immaculate enough they could easily drop you into a compelling scenario with fully realised technology and designs, but you know in the current age they'd take one look at GitS and go, "Priority Alpha One: Chicks with Dicks for MP".
 
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Summary

- 11 hour campaign
- he spent 21 hours + learning the crafting system/ learning about the city
- this was on his intital run
- no 100 hour main campaign (but who the fuck want that).
- fun /deep/emotional side quests
-100 hour game time is possible (bet it's gonna collectables /ubisoftish stuff)
-99% FPS bet the 1% is RPG.
- talking about the characters
-dislike the voice acting of keanu reeves ( probably because he hasn't done too much VA)
-he sounds like reading from a paper. The other VA are levels above him.
-talking about side quests.
-60fps on XBOX (wonder if PS4 / PS5 / PC can do that).
-Occasionally then you sit in motorcycle it feels like the game has a issue following you like frezzing for 2 second but you can you hear sound and stuff.
-dungeon and dragon style RPG
-mutilple endings.

People can take this info with grain of salt or not your choice.

Edit: wtf he privated this video Dreamcastguy
 
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Summary

- 11 hour campaign
- he spent 21 hours + learning the crafting system/ learning about the city
- this was on his intital run
- no 100 hour main campaign (but who the fuck want that).
- fun /deep/emotional side quests
-100 hour game time is possible (bet it's gonna collectables /ubisoftish stuff)
-99% FPS bet the 1% is RPG.
- talking about the characters
-dislike the voice acting of keanu reeves ( probably because he hasn't done too much VA)
-he sounds like reading from a paper. The other VA are levels above him.
_talking about side quests.
-60fps on XBOX (wonder if PS4 / PS5 / PC can do that).
-Occasionally then you sit in motorcycle it feels like the game has a issue following you like frezzing for 2 second but you can you hear sound and stuff.
-dungeon and dragon style RPG
_mutilple endings.

People can take this info with grain of salt or not your choice.

Edit: wtf he privated this video Dreamcastguy

I don't think Keanu can do anything else than John Wick these days. His Ted just wound up feeling very forced unlike Alex's Bill which felt like he never even left the role.
 
Edit wtf he privated this video Dreamcastguy
>video set to private
Why is it so hard for people to archive shit?


-dislike the voice acting of keanu reeves ( probably because he hasn't done too much VA)
That's probably because CDPR doesn't have any experienced directors to help him because they're polacks.
 
I hate that use of dithering so much and they use it on so many things, not only fading in screen space reflections but streaming in new objects as seen during the driving. In the underpass parts the fading in of objects that are REALLY CLOSE(very visible at 0:49 and a couple of seconds afterwards), but they're cleverly using the bloom and HDR effect to mask it everywhere else. 00:46 to 00:47, in the upper right, the details of a series of lamps appear within pissing distance, masked by being overly bright at first.

There's another thing I saw at at 00:46..

Having monster energy fueled pro 360 noscope reflexes my eye instantly caught a weird frame. This is a sequence of four frames, I haven't messed with anything.

View attachment 1769685View attachment 1769686View attachment 1769687View attachment 1769688
Their system culled the steering wheel for a frame when quickly going from dark-light-dark. What the fuck. It continued to be transparent for 3-4 frames after that(look for vent holes in the screenshot above). They are really aggressive with their culling system. I get the strong feeling that their engine would be under less pressure at running or horseback speeds...
I would take some more screenshots of oddities, but it's boring and this was the funniest one.
I will autofellatio-quote my post because I re-read it after clicking on a rating and wanted to make a clarification: the steering while disappears and fades in again. It wasn't just a graphical glitch where an object pops out and in again due to rendering issues, that was programmed behavior going wrong. It was removed from the scene graph, I hope it's still called a scene graph, then reintroduced, and the renderer was surprised!

If it was a graphical glitch it would be there, gone, there again, but it isn't. It fades in, albeit quickly because of the distance from the camera, so putting it back into the scene was something the game sorted out. But why was it removed or gone? Weird shader or model optimizations maybe, doing different thing between between dark or light to save thousands of a millisecond out of the GPU, that's AAA. Or some other faulty calculations... The lack of shadow on the console suggests that the rendering system was surprised(I'm making caveman assumptions about their rendering).

My thinking and this why I added to my post: Maybe for a frame the steering wheel didn't actually exit your view, it was just somewhere else, much further away where it didn't need to be drawn. So it was never culled from the scene(graph), instead it for a split second left the space that was rendered, there's no graphical routine for that behavior, there's only draw-in. Then it needed to be reintroduced to the scene(graph) on the next frame and that's why it fades in(extremely quickly, 2-3 frames, because of the proximity to the player). There's a priority to load/fade ins like that, the closer to the player the more important it is, you've all seen it.


The point of all this sperging is that it looks like they have they could have some extremely good slav jank going on. Imagine driving around and the steering wheel, a physical object with weight because someone was meticulous, takes a detour to randomly teleport across the world with infinite speed to obliterate a quest giver or boss. You won't like the game but your nephews will love the videos of whoever is the next Ssszetenach and they will bemoan the lack of a sequel, calling you stupid for not liking the original game.
 
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Rockstar had already mastered bike physics by GTA SA, 8 years of waiting. Even my pfp of Lance Vance is dabbing on this game.
 

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I've been somewhat following the game in the hopes it'd end up as a nice immersive cyberpunk game, but everything I've seen here has told me it's not going to. The world looks pretty bland with random cyberpunk thrown in and none of the music I've heard sounds very impressive either. I guess they're going for ambient music but that leads to certain areas just having weird silence besides people talking. Bugs also look pretty bad but that's subject to change depending on the day one patch, I don't think there's much else they can do about my former two complaints.

Makes me more appreciate the cyberpunk properties that managed to get that feel down to a T, stuff like Gits and Bladerunner. Early Cyberpunk 2077 didn't seem bad, but all the new stuff just feels lazy with all the neon = cyberpunk. Makes me miss Syd Mead since he really seemed to get how to create a good balanced cyberpunk environment that seemed believable for people to live in.
 
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