Cyberpunk 2077 Grieving Thread

I have a mouth(?) and I must scream.

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I hate apple and their minimalism that all other companies want to be, but going to the oposite extreme where you can't tell if this is cyberpunk 2077 or WoW is just as fucking bad, there's a reason any WoW player worth their salt have to put on a thousand UI modifiers to play properly and that reason is shit UI design, and no amount of 4k ULTRA HD 4080p resolution atomic powered LED screen is gonna save your game from looking like the windows XP pipe screensaver
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Pipes = Most Patrician Screensaver.

One time, back when I was a kid, I was in an OfficeMax and I noticed that they hadn't passworded their demo units. Big fucking mistake. I set their screensavers to pipes and then set a password on all their demo rigs, so it was all pipes, all the time.

You cannot refuse the pipes. :smug:
 
I'll tell you what have happened. Troons from Mass Effect: Andromeda took over CDPR and released even more botched version of their last attempt in RPG which resulted in firing most of the staff from BioWare.
This is the exemplification of why you can't deliver triple A games nowadays if you are developer and publisher at the same time. You may whine about how EA manages the business but they give time and money and if you trip few times you are closed. You can't meet expectations after two good sequels? Bye, bye.

The truth is you simply can't maintain high level, polished games if you become a corporate developer studio. Great example is Blizzard. Till their were aqcuired by Vivendi they were able to choose who their publisher will be and had plentyful of time to develop games. Once corporate management steps in with Excel data sheets and people interested in profit it is mostly a huge downslide in performance. Why to seek better visual artists if you can outsource them from 3rd world for less then minimum wage in your country? Why spend thousands on QA if you simply can publish game and patch it once it hits the shelves?

That is why many developers run away from corporations and run their own "indie studios". You simply can't deliver anymore what you want in corporate manner.
 
On a lighter note.

ResetEra is at it again with its whacky hijinks!


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Resetera has got to be an elaborate satire, right? Right?!?!

I'll tell you what have happened. Troons from Mass Effect: Andromeda took over CDPR and released even more botched version of their last attempt in RPG which resulted in firing most of the staff from BioWare.
This is the exemplification of why you can't deliver triple A games nowadays if you are developer and publisher at the same time. You may whine about how EA manages the business but they give time and money and if you trip few times you are closed. You can't meet expectations after two good sequels? Bye, bye.

The truth is you simply can't maintain high level, polished games if you become a corporate developer studio. Great example is Blizzard. Till their were aqcuired by Vivendi they were able to choose who their publisher will be and had plentyful of time to develop games. Once corporate management steps in with Excel data sheets and people interested in profit it is mostly a huge downslide in performance. Why to seek better visual artists if you can outsource them from 3rd world for less then minimum wage in your country? Why spend thousands on QA if you simply can publish game and patch it once it hits the shelves?

That is why many developers run away from corporations and run their own "indie studios". You simply can't deliver anymore what you want in corporate manner.
When did CDPR go public anyway? Strangely annoying trying to find that info on Google.
 
When did CDPR go public anyway? Strangely annoying trying to find that info on Google.

CDPR is owned by CD Projekt and isn't another subsidiary company but it's held within CD Projekt holding. Strangely enough prior to developing games they mainly focused on publishing and even earlier was part of Optimus of Mr Kluska who established company similar to Dell in Eastern Europe.

In matter of aquisitions. The biggest owners of CDP are its founders Michał Kiciński (10,91%), Marcin Iwiński (12,64%) and Piotr Nielubowicz (6,38%). Most of the company shares are free floats. It's hard to tell when they went public. If you date when CDP was subsidiary company to Optimus then its 1994 but as sole company then its 2011.

 
I think it's possible that the version that went out to printing is pretty shit, and the update will be less somewhat less shit. Mostly because covid deeply fucked supply lines and development. Shipping large amounts of anything by a deadline (especially one that had to be planned out so far in advance) is pretty tough and it's common practice even before 2020 shitshow to do a ton of development that doesn't hit the disc.

Not saying the update is going to make it better but what we're seeing now isn't likely to be all that close to being the released product.

It is the released product. That's the thing that got to "Gold" and passed Sony and MS certification, which boils down to "Can you play to start to finish, can you get all the achievements/trophies and does your game not hard crash?".
 
A reskin for San Andreas would have been more fun and less buggy.

There's no way a patch can address the deep seated issues in this game. All of this looks so completely sterile and unfun. Would have done better if it was less of a shooter and more akin to KOTOR or something. I have yet to see anything actually cybperpunk here. Deus Ex nailed the genre with regards to mechanics and open ended puzzle solving, everything since has been a regression.
 
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