Cyberpunk 2077 Grieving Thread

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Isnt gender mostly meaningless in a cyberpunk style setting because getting a sex change take like an afternoon with no side effects?

I will laugh my fucking ass of if there is a sex change clinic in-game. Even harder if they make it easy to shrink your shoulders and make your hips wider. Reset would completely melt down.
 
What lispy faggot wrote that?
I am so sick of cultural portrayals automatically being deemed as offensive.
We all have our quirks and it can be interesting to let them play on screen or in a game. Especially in a dystopian setting.
Nobody wants to get invested in something where every person is a disinfected masked muscleless fuck in a socially distanced circle.
It's the same Gamespot cunt who shat on Days Gone for having a straight while male protagonist, apparently.

AKA an activist, not a video game reviewer.
 
Sounds like the main (actual legitimate) issue with the game is the bugs, which isn't surprising. Probably just gonna wait til next year to play it.

The reviews screaming about tranny shit are just :story:
 
Jesus H. Christ.

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Going to try it Wednesday and if its riddled with game breaking bugs I will put it down. I autisticly put probably 300 hours into New Vegas on PS3 so I am ready for the jank. As long as I can chill and explore like you can in a Bethesda game I will be happy.

On a side note all the trans shit in these reviews is exhausting, why cant we just play a game who gives a shit about your sexuality and representation.
 
From the PCGamer review:

Glitch in the matrix​

Too bad almost every serious dramatic beat was undercut by some kind of bug, ranging from a UI crowded by notifications and crosshairs failing to disappear, to full-on scripting errors halting otherwise rad action scenes. What should've been my favorite main quest venture, a thrilling infiltration mission set in a crowded public event, was ruined by two broken elevators. I had to reload a few times to get them working.

The most absurd bug might've been when some children spawned in front of a timed shooting contest I entered with a friendly nomad. I couldn't shoot anywhere near the children because my weapon automatically raised, so I just sat there and let the timer run out as my buddy talked shit.


More often the bugs are audiovisual tics, like the sound of a car loudly peeling out wailing on during a long drive as passenger with an NPC, a character passing through solid elevator doors, or a copy of Johnny's cigarette hanging in the air in front of me while he smokes another and goes on about what a coward I am. They're the kind of thing I can squint through here and there, but there wasn't a single quest in which something wacky didn't happen.

Even the final scene in the closing moments of my ending featured cars spawning in the direct path of an NPC-driven vehicle. A nice, poignant drive and conversation seasoned with a head-on collision visible only to me. Even after installing the Day 0 patch, Night City still feels like it's barely holding together at times. The good news is that all this stuff can be fixed, but it also means the ideal Cyberpunk 2077 is delayed again, in spirit.

Fallout: New Vegas was a mess at launch too, and smoothed out over time. Red Dead Redemption 2 was plagued by unforeseen issues with certain GPU and CPU combinations at the start. All good now. Bugs are a guarantee in games this big, but after 8 years in development and multiple delays, I hoped Cyberpunk 2077 would go down much smoother than this.
 
If CDPR knew it was going to buggy, why did they let reviews before the day 1 patch that is supposed to fix alot of bugs?

You'd figure that they'd want reviews to say they have less bugs.
 
Ignore the reviews, the bugs are rare and minor; while the gameplay is fast paced and never suffers.

(((They))) want Cyberpunk is fail because it’s not woke enough.
 
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