- Joined
- Jan 7, 2020
My biggest problem is that gunplay is, not good. This game really needs some kind of VATS or bullet time.
You can buy some at the cybershops. I think you get one for a quest reward that slows time when you start a fight.
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My biggest problem is that gunplay is, not good. This game really needs some kind of VATS or bullet time.
I agree, also the difficulty spikes way too hard, I can't even fight gang members on the street anymore, since they instantly kill me.
Pretty much where I'm at. It's fun, what can I say. It's not "10/10, best game of the generation" but it's not "oh no no no" bad like /v/ was jerking themselves raw over either.I'm actually having a lot of fun. The bugs aren't major enough to ruin it for me. This might be a fuck you I liked it game.
Well... my PC can't run this shit but the people who played this game:
It's possible create a luck-based (or something similar) melee build? I love applying criticals to everyone
Yeah there's perks to increase your crit chance for every weapon type and melee weapons have their own tree. Katana speed builds are fun as fuck.Well... my PC can't run this shit but the people who played this game:
It's possible create a luck-based (or something similar) melee build? I love applying criticals to everyone
I was thinking as it happened that "No blaze of glory for me." seems like the new "Game was rigged from the start."I've been enjoying the game thus far, but it's obvious that they were trying to optimize it for the next gen.
I get strong shades of Fallout New Vegas from this game. A good story and a gem of a game hidden behind a lot of dirt and shoddy execution.
There is a whole skill tree dedicated to melee weapons.
That's why some of the most interesting stuff I've seen is just from indie developers and what you find on Steam. The devs - small teams, sometimes a single person - working with the engines that are already there, but doing all sorts of wild shit with it. And there's a whole new trend of doing retro graphics, not like 8-Bit Hotline Miami but like PS1 era graphics. There's dozens of them, some of them are short but there's this weird new resurgence of that shit especially in horror games, reminiscent of Silent Hill and others.I wish they would make graphics on the level of the year 2000 to 2005 or so, those were perfectly adequate, and instead invest all the extra work into making the world, atmosphere, gameplay and immersion and amount of stuff to do incredibly high level. I honestly don't need lip synced perfection, mocapped animations and all that. In fact sometimes the adherence to realism these days can get annoying imo.
That's keanu's specialty. His entire acting career was built on acting dull.He did a terrible job at it, then, because his voice acting is dull as Hell.
Uh, what? That's retarded.The city is level zoned. If you're just starting out avoid the north part of the map.
Uh, what? That's retarded.
Really? I'd actually welcome that. That's how Gothic worked. I absolutely loathe the dynamic level scaling of W3. A realistic enemy doesn't suddenly get stronger or weaker just because you do. He's simply as strong as he is and you need to grow some muscle to beat him. Now if only they would apply the same concept to weapons you pick up and police, which I'm guessing they won't.The city is level zoned. If you're just starting out avoid the north part of the map.
Really? I'd actually welcome that. That's how Gothic worked. I absolutely loathe the dynamic level scaling of W3. A realistic enemy doesn't suddenly get stronger or weaker just because you do. He's simply as strong as he is and you need to grow some muscle to beat him. Now if only they would apply the same concept to weapons you pick up and police, which I'm guessing they won't.
Really? I'd actually welcome that. That's how Gothic worked. I absolutely loathe the dynamic level scaling of W3. A realistic enemy doesn't suddenly get stronger or weaker just because you do. He's simply as strong as he is and you need to grow some muscle to beat him. Now if only they would apply the same concept to weapons you pick up and police, which I'm guessing they won't.
My issue with it is that it's invisible. If people are coming across "unusually strong" enemies and there's no way to tells except after you get gunned down, that's retarded. Other RPGs I've played make it apparent that a given enemy is stronger, either by making them bigger or scarier or with visible level indicators.Yup figured it out when I visited a store on the north end of the map and got vented by some thugs. I returned to the initial area by V's apartment and did/took normal damage. I'd have to do some more testing but it looks to me like static encounter levels based on location.
My issue with it is that it's invisible. If people are coming across "unusually strong" enemies and there's no way to tells except after you get gunned down, that's retarded. Other RPGs I've played make it apparent that a given enemy is stronger, either by making them bigger or scarier or with visible level indicators.
Hell, have Keanu tell V that the guys in X area have better gear. Done.
Oh. Well if its based only on location then its retarded. I thought it was basically "north of the map simply houses the thugs that are more tough".Yup figured it out when I visited a store on the north end of the map and got vented by some thugs. I returned to the initial area by V's apartment and did/took normal damage. I'd have to do some more testing but it looks to me like static encounter levels based on location.
Oh. Well if its based only on location then its retarded. I thought it was basically "north of the map simply houses the thugs that are more tough".