Cyberpunk 2077 Grieving Thread

For a game which dialogue options ive seen so far boil down to A or B its awful to see it taken as an RPG. I remember back when Fallout 4 released a main criticism was its dialogue options were ABCD and people joked that the next rpgs would just have A and B choices.
I think people are more forgiving towards cyberpunk 2077 due to it being sorta a new IP in regards to gaming. Fallout 4 got ridiculed due to the prestigious nature of the franchise, I doubt people aren’t going to care though for a newish IP if it is going to be a deep RPG
 
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My friend got the game on PS4 this morning and we spent the entire day playing it. I really did want to be fair when critiquing it, but the PS4 version might honestly be one of the worst games of all time. It's on par with Fallout 76 and No Man's Sky as far as bad first day releases goes. Bugs everywhere, some of them really weird and bizarre. Weapons were getting switched out at rapid rates. At one point it equipped a weapon we hadn't even acquired yet.

Another one we encountered was repetition of scenes and animations. When I first played Fallout 4 I encountered a bug when picking up the Pip-Boy. After I picked it up I would begin walking to leave the vault and it would suddenly show a repeat of me picking it up, dusting it off and putting it on. The same exact thing was happening here, sometimes repeating scenes and animations up to five times before allowing us to continue on.

Graphically it is one of the worst games on the PS4. Poor rendering, low resolution and high frame rate loss. Just getting to the game is difficult, as we crashed and had to restart seven times when playing the first five minutes of the game. The PS4 version is a waste of money. There is nothing redeeming, the only entertainment we got was laughing at how bad it was.
 
Is this really an rpg though? CDPR stopped calling it an rpg and switched to "open world action adventure" back in June, 2019. https://forums.cdprojektred.com/ind...importantly-talk-to-us-please.11008207/page-3

For a game which dialogue options ive seen so far boil down to A or B its awful to see it taken as an RPG. I remember back when Fallout 4 released a main criticism was its dialogue options were ABCD and people joked that the next rpgs would just have A and B choices. I understand a voice protagonist will always limit options but we have already had games like Mass Effect do it well so I dont see why it has to progress to this other than a lack of time in development for the final iteration of the game. I really hope cyberpunk 2077 does not influence other rpgs to follow and cut down on dialogue options any further cause that joke didnt need to come true ffs.
i mean you say that but witcher 2/3 and this one arent that different in terms of dialogue choices. in this one your character stats and the background you chose offer you more dialogue options so in that sense cyberpunk is more of an rpg than the last 2 witcher installments.

most conversations in mass effect and even fallout also ended with an A or B and sometimes C option. the rest was almost always questions to either interact with the character more or to learn about the world. a core rule for mass effect is that the 3 nodes on the left of the dialogue wheel are optional expostition and the 3 nodes on the right are what continues the convo i.e shapes your characters personality. the only differences is that cyberpunk color-codes the optional expostition blue and the convo continuers yellow.

fallout 4's dialogue problem wasnt ABCD. it was that A=B, C is refuse (A=B but later) and D is question (so not really an option).
 
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Is this really an rpg though? CDPR stopped calling it an rpg and switched to "open world action adventure" back in June, 2019. https://forums.cdprojektred.com/ind...importantly-talk-to-us-please.11008207/page-3

For a game which dialogue options ive seen so far boil down to A or B its awful to see it taken as an RPG. I remember back when Fallout 4 released a main criticism was its dialogue options were ABCD and people joked that the next rpgs would just have A and B choices. I understand a voice protagonist will always limit options but we have already had games like Mass Effect do it well so I dont see why it has to progress to this other than a lack of time in development for the final iteration of the game. I really hope cyberpunk 2077 does not influence other rpgs to follow and cut down on dialogue options any further cause that joke didnt need to come true ffs.
It has set stats that do different things (including stat checks) and have different perks attached. It's a more dumbed down RPG, but it is an RPG.
 
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Bro I'm watching a stream and it's even fucking worse than in leaks and anywhere else. This game looks like it was made by an amateur in Unity Engine. No lying. Ragdolls are worse than in Max Payne 2 and Half-Life 2. What the fuck?
 
Bro I'm watching a stream and it's even fucking worse than in leaks and anywhere else. This game looks like it was made by an amateur in Unity Engine. No lying. Ragdolls are worse than in Max Payne 2 and Half-Life 2. What the fuck?

Is this what we've come to as a society now? We pay $60 to be beta testers for video games? Because it seems to be getting worse as the days progress.
 
I'm sure others have spotted this already but if you sprint on/next to a hand rail or similar obstacle, you can sorta get on the side of it and sprint while falling, get some wacky momentum. You lose it pretty quick when you touch regular ground but I'm sure somebody will figure out how to prevent that.
 
She's here to teach all you GooberGrapers how cyberpunk 2077 is supposed to be played, y'all.. LIVE NOW!


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CDPR gave her the collector's edition...

edit: Now she's REEEEing about gun violence, epilepsy and trannies, all in-game. Y'know, they important stuff.

edit2: 45 minutes into the stream and she's still choosing the face. I can't get drunk enough to watch this on beer alone. I'm done.
 
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So I've gotten to Act 2 now, it's... flawed, not bad or even mediocre, but flawed

I didn't like it in the beginning. It's one of those games that throws a lot at you immediately, leaving little time to breathe

There's also the glitches. The longer your session the more weird things start happening. Twice now I've been in a cutscene in a car where the car barrels right through a police blockade and the car gets shot to hell while you're stuck talking with the passenger or driver.

How the cops behave is absolutely retarded. They spawn out of the ether if you do anything illegal. Which is a shame, cause it could be fun having cops organically respond to active crime scenes.

Whoever decided they needed the item loot DPS and armor bullshit from Witcher 3 should be lynched. You get nothing out of it, and instead just have to spend time constantly managing your inventory. Game would be vastly improved if weapons had the same DPS early as late game, and you only had to pick up each weapon once.

It's better than most open world games though, which I guess says more about the genre itself. Game would probably be more enjoyable if they managed to fix all the AI and graphic bugs and didn't have cops spawn right behind you if you sneeze on someone.
 
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