Darkest Dungeon 2

I mean more like actual modding content, from what I heard the tranny making that overhaul mod for Darkest Dungeon is a total sperg.
Name him. Why are you shielding his name? There is more than one overhaul mod that I know of. Let's mock him for being a troon.
 
  • Agree
Reactions: Orange Rhymer
Hot Take: Who gives a fuck about the EGS timed exclusivity shit these days
Its only EGS exclusive for early access. Meaning Epic is paying them to develop the game. Obviously they'd get far, far far more early access users on Steam. They must have crunched the numbers and seen they would have got more money if they did it this way. I'm happy to have EGS faggots be the beta testers for me.
 
Name him. Why are you shielding his name? There is more than one overhaul mod that I know of. Let's mock him for being a troon.
Uhh their name is Clair De Lune doing that Moonlit Dungeon mod and hard leftie trans lebanese (apperently?) had a twitter that got yeeted off the internet and only their patreon exists.
 
  • Informative
Reactions: AnOminous
Is the original worth getting?
Definitely, at least if you're willing to git gud instead of whining.

Though to be more serious, the "grind" is in the middle and that's what people complain about. This is where your meta plays out. So there's a steep learning curve at the very beginning, then things turn easy and dumb and if you aren't into the roguelite grinding and party building thing, this part may annoy you. Then there's another jump at the end, especially if you choose the less grindy route of "Radiant" mode. You shouldn't do this unless you are a pussy though. You should play it on the hardest setting. This actually has a time limit so you don't get to grind because there literally isn't time.

So in short people whine about "grind" which isn't even there if you play it like a white man.
 
Definitely, at least if you're willing to git gud instead of whining.

Well, that depends. Is it just difficult like Dark Souls, or does it have needlessly complicated systems like Legend of Mana's crafting system?
 
Well, that depends. Is it just difficult like Dark Souls, or does it have needlessly complicated systems like Legend of Mana's crafting system?
Not really. The main meta is just stacking buffs (both in the "quirks" system and trinkets which are items you can carry), and tailoring a party that can basically obliterate any possible enemy group on the first round. This varies by region/level so each step up in level has a slightly different meta but if you have a functional one, you never lose. FilthyRobot has a series of videos that explains his personal strategy for the game on the hardest mode, but you can also just come up with one one your own. The devs modified the game over the years to deal with unbeatable metas but most of them are still absurdly strong.

There are a lot of stun-based strategies that are good but I am personally fond of the really dumb strategies that are just "do incredible amounts of damage immediately" that end the fight on the first round. This involves laying down just pure damage but DoTs as well (like bleeds or blight which cause damage every enemy action). Also since all the high priority enemies tend to be in the back rows, be able to hit them hard, again, on the first round. Do this and you will win every time.
 
Well, that depends. Is it just difficult like Dark Souls, or does it have needlessly complicated systems like Legend of Mana's crafting system?
DD is a game all about mitigating risk, controlling RNG, learning mechanics and behaviors of enemies.
Before each excursion you need to roughly plan out what you want to get from it, how much supplies you need for it, what team composition you need and what skills/trinkets to give them.
During a quest you do many micro decisions that might even become routine. There is no set strategy for team composition, you need to experiment to see what works. Also i think 90% of online guides are full of bad/outdated info at this point, don't trust their lies.

Your most important skill is the same as in real life, knowing when to pull out.
 
Well, that depends. Is it just difficult like Dark Souls, or does it have needlessly complicated systems like Legend of Mana's crafting system?
Regardless of what the fanboys say - RNGesus can and will end your party on round 1. It can happen with 2-3 parties in a row, esp on the hardest setting.
But I dunno. If you like doing the same thing over and over again, with slightly different backgrounds, give it a try.
 
Regardless of what the fanboys say - RNGesus can and will end your party on round 1.

Upgrade your armor before sending characters into higher level dungeons you dope. A friend of mine kept complaining up and down about this when he first got the game, losing like two parties to level 3 dungeons before he asked me to take a look at it. He was being stingy with cash and thought he could get away with sending weakly armored units into the mid-tier dungeons. I told him to farm gold with level 1-2 characters for a few missions until he could afford to fully outfit his next party. Sure enough, he never had a first-turn critfest for the rest of his game.
 
Regardless of what the fanboys say - RNGesus can and will end your party on round 1. It can happen with 2-3 parties in a row, esp on the hardest setting.
But I dunno. If you like doing the same thing over and over again, with slightly different backgrounds, give it a try.
Any character dying on turn one is very uncommon since you always have more than 66% death resist on 0 hp and enemies almost never focus on 1 guy exclusively. So unless you send your lvl1 squad to DD this almost never happens. 2 or 3 turns though? Yeah, you can loose your guy after even as low as 3 hits but between those you have time to disengage and save his life.

I understand why this game can make people salty, and the game sure as shit isn't for everyone but it isn't unfair.
 
Upgrade your armor before sending characters into higher level dungeons you dope. A friend of mine kept complaining up and down about this when he first got the game, losing like two parties to level 3 dungeons before he asked me to take a look at it. He was being stingy with cash and thought he could get away with sending weakly armored units into the mid-tier dungeons. I told him to farm gold with level 1-2 characters for a few missions until he could afford to fully outfit his next party. Sure enough, he never had a first-turn critfest for the rest of his game.
Even with the best equipment some late game dungeons are just more "balanced" than other. The level 5 ruin was a snorefest while the spear throwing pigs in the warren can and will fuck you up with just one lucky crit.
 
It's probably gonna look and play fine in the end but the move from nice sprites to blocky PS2 models feels like a sidegrade at best. Are we going back to the "unga bunga, 3D better than 2D" days? My biggest fear is that it's going to make the combat animations slow and dull and overall bog down the pace, because that always seems to happen, but we'll see.
 
Uhh their name is Clair De Lune doing that Moonlit Dungeon mod and hard leftie trans lebanese (apperently?) had a twitter that got yeeted off the internet and only their patreon exists.
I doubt Debussy wanted that beautiful composition to have any connection to a shitheap of such caliber.
 
Definitely, at least if you're willing to git gud instead of whining.
Given the thread this is probably preaching to the choir but I feel like one of the biggest things that makes people hate DD is that it leaves some of the mechanics purposefully obtuse. The specific case I'm thinking of is how it never really directly tells you that you can use items on setpieces beyond the ones required for turning in quests. I've seen multiple people on stream and irl list just.. not figure this out, and get fucked over incredibly hard because they never realized that coral shrine + holy water (iirc) = huge free stress heal or any of the other similar combos.

Also very few of them use wyrd reconstruction due to the <5% chance of it both healing for zero and adding bleed. That's why you run occultist with plague doctor, medbros forever until one of them is consumed by Come Unto Your Maker
 
I doubt Debussy wanted that beautiful composition to have any connection to a shitheap of such caliber.
Honestly they are your standard twitter sperg, fuck drumpf, fuck cops, fuck the U.S government, etc.

They choose protesting over finishing school or their mods.
 
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