Darkest Dungeon 2

Given the thread this is probably preaching to the choir but I feel like one of the biggest things that makes people hate DD is that it leaves some of the mechanics purposefully obtuse. The specific case I'm thinking of is how it never really directly tells you that you can use items on setpieces beyond the ones required for turning in quests. I've seen multiple people on stream and irl list just.. not figure this out, and get fucked over incredibly hard because they never realized that coral shrine + holy water (iirc) = huge free stress heal or any of the other similar combos.

Also very few of them use wyrd reconstruction due to the <5% chance of it both healing for zero and adding bleed. That's why you run occultist with plague doctor, medbros forever until one of them is consumed by Come Unto Your Maker
Using the wiki to properly apply items to curios was one of my bigger gripes but in some recent updates they added a handy indicator that appears once you correctly use one. You still gotta experiment and know what to take to each zone but at least its all in game now. Kinda the same deal as Minecraft crafting that made you use the internet to even know what you're doing until they added the book.

Occultist is OP as fuck as long as you have any secondary heal (on a character with lower speed), using him on deaths door characters is just asking for trouble.
 
That's the nice thing, even if Wyrd critically fails and puts bleed on a Death's Door character you can just follow up with soothing vapors to get them up to nonzero and remove the bleed. If it succeeds you can just have the PD spam poison or heal someone else.

The other obtuse mechanic I was trying to remember was the status stacking and how statuses don't really show their proper durations or damages if you've got multiple instances of the same status. I really hope that gets changed in the sequel, it sucks having a 6x2 bleed on a character along with a 1x4 and having the game display it as 7x4 -> 7x3 -> 1x2 -> 1x1 as the turns progress. Even showing them as "Bleed (7) (6x4) (1x4)" would be more helpful even though it'd be a bitch to format properly on the UI.
 
Given the thread this is probably preaching to the choir but I feel like one of the biggest things that makes people hate DD is that it leaves some of the mechanics purposefully obtuse. The specific case I'm thinking of is how it never really directly tells you that you can use items on setpieces beyond the ones required for turning in quests. I've seen multiple people on stream and irl list just.. not figure this out, and get fucked over incredibly hard because they never realized that coral shrine + holy water (iirc) = huge free stress heal or any of the other similar combos.

Also lots of people apparently don't realize using these to remove negative quirks is essentially an entirely free source of money, because actually paying to do this is prohibitively expensive. Negative quirks on characters are essentially game-ending if you don't pay attention to them, and yet, many players don't bother removing them at, for instance, eerie coral. Got some herbs? If not, why not? If so, bye bye negative quirk.

And then there's the absurdly useful Caregivers Convention town event. You can trigger this by just going on a Weald mission that has this as the reward. If you've leveled up the Sanitarium to 3 slots you get three negative quirks removed, and can simultaneously lock in three positives! This would cost something impossible to get like 60,000 gold if you actually had to pay for it.

Oh, and then there's the Bank rush strategy. There's a building you can get that gives you 5% interest on all your money every week. This isn't much if you spend it all but if you spend about 20 weeks putting away 5,000 every week, it basically means everything you do is free.

So just in short, there are ways of trivializing this game and all its strategic problems and just whipping its ass every single time. You just have to THINK. Just git gud instead of whining about how supposedly "hard" it is. It isn't.
 
Are we going back to the "unga bunga, 3D better than 2D" days?
Yes.
3D is really overrated. I didn't like the indie pixel platformer days but the answer isn't to pivot into everything going 3D.
DD2 should be the same kind of game but with all new classes, areas, and lore. Seeing all the same portraits and characters over again killed my interest in this game faster than anything else.
 
Yes.
3D is really overrated. I didn't like the indie pixel platformer days but the answer isn't to pivot into everything going 3D.
DD2 should be the same kind of game but with all new classes, areas, and lore. Seeing all the same portraits and characters over again killed my interest in this game faster than anything else.

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I dunno, they are looking pretty good in 3d
 
Finally beat the game. I hated it when I pirated some of the earlier early access builds but I feel like they've improved it enough to be fun. I still have my gripes but it's fine enough. Definitely more of a graphical improvement than a gameplay improvement so if I ever get the itch to replay darkest dungeon I'll probably stick with the original. I don't see why people were like "oh the ending is so fucking reddit soy omg" because it's really not. Some people are really so fuckin blackpilled that when a game says "humanity has hope" your first thoughts are "i bet globalhomo did this..." and it shows.
 
Finally beat the game. I hated it when I pirated some of the earlier early access builds but I feel like they've improved it enough to be fun. I still have my gripes but it's fine enough. Definitely more of a graphical improvement than a gameplay improvement so if I ever get the itch to replay darkest dungeon I'll probably stick with the original. I don't see why people were like "oh the ending is so fucking reddit soy omg" because it's really not. Some people are really so fuckin blackpilled that when a game says "humanity has hope" your first thoughts are "i bet globalhomo did this..." and it shows.
Ive been on the fence about buying it, it seems like a huge departure from 1, which doesnt have to be bad but Im not digging this roguelike thing. Didnt they only add 1 new class and take out a few, like Crusader and the serpent lady?
 
Ive been on the fence about buying it, it seems like a huge departure from 1, which doesnt have to be bad but Im not digging this roguelike thing. Didnt they only add 1 new class and take out a few, like Crusader and the serpent lady?
They did, which I'm not huge on, but it almost makes up for it with the hero paths. I'd rather just have Reynauld back though. Miss that nigga like you wouldn't believe.
 
40 bucks is a bit steep right now, hopefully they come out with some DLC later down the line. Thinking about checking out that big expansion sized mod for DD1 that people seem to like
 
Thinking about checking out that big expansion sized mod for DD1 that people seem to like
Black Reliquary? It's incomplete but what's there is pretty good. Not sure when it last got updated. I haven't played since spring. Like everything else in the DD1 modspace, it's kind of coomershit though.
 
Black Reliquary? It's incomplete but what's there is pretty good. Not sure when it last got updated. I haven't played since spring. Like everything else in the DD1 modspace, it's kind of coomershit though.
There's a few good mods out there. I like that arsonist guy personally, he's a way cooler fire based hero than runaway.
 
  • Agree
Reactions: Morgalara
i've wasted so many hours on this god forsaken piece of shit game

anyway my perfect lineup is jester-occultist-grave robber-highwayman
 
  • Informative
Reactions: The Un-Clit
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