Let's Sperg Darkest Dungeon Let's Sperg: Part 3 - You Maniacs! You got Bloodborne in my Darkest Dungeon!

For Dankmeme Dungeon thread Four.....

  • Keep going with the (the) Kiwi Farms Estate?

    Votes: 22 57.9%
  • Restart, but add the best of the mod classes?

    Votes: 16 42.1%

  • Total voters
    38
Space rock crashes into farmstead and starts corrupting everything? Sounds cool.

For anyone interested, the inspiration for this DLC is the Lovecraft story ‘The Color out of Space’
In the story a meteor-thing crashes into a farm and starts corrupting the water. It makes the plants glow at night and makes them wiggle. It also makes the people on the farm sick and turn moldy...? There are hints that the meteor-thing was an egg and the space-creature is somewhat sentient.
 
Double critting the front lines becomes much more likely with the right combo of buffs.

I can confirm that this does, in fact, happen quite often. Knocking out enemies leaves no corpses, which is good because in this mode, corpses turn into crystalline aberrations the next turn, and the turn after that, they explode for massive damage.
 
Is it too late to put my name forward?

It's not fair that that show off Nyarlathotep gets to be the BBEG. Equal opportunities for Outer Gods please
 
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Is it too late to put my name forward?

It's not fair that that show off Nyarlathotep gets to be the BBEG. Equal opportunities for Outer Gods please

Not at all, Black Goat of the Woods. What class do you want?
 
I've played through the bosses of Color of Madness, and I gotta say... I really would like to see these team builds and tactics for running 10-12 hour Endless Harvests.

Because holy balls, the game turns the screws up hard after the first cycle. Even with a dedicated Jester and Vestal to tend to physical and mental health, it's rough.
 
I've played through the bosses of Color of Madness, and I gotta say... I really would like to see these team builds and tactics for running 10-12 hour Endless Harvests.

Because holy balls, the game turns the screws up hard after the first cycle. Even with a dedicated Jester and Vestal to tend to physical and mental health, it's rough.

Seems the commonality is Vestal-Jester-X-Leper with X being HWM/PD or some other flexible character. Leper does Revenge at the beginning of every battle, Jester spams Battle Ballad until it maxes, with breaks for stress healing, etc. Vestal heals and stuns when necessary. Leper Hews the front two ranks like wheat with crit bonuses.
 
Some impressive occurrences and discoveries in Kiwi Land this week. More when I get home.
 
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@Bob's Axe, @Existential Crisis, @Gentleburd, and @Rumpled Foreskin successfully #TYCED Tyce today. Nothing really too impressive about this, just that the team kicked his ass.

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It's the final trip into the Baron's lair that's the rub. @Bones, @Ruin, @Sable, and @Jaimas advance into the murk.

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Sable maintains the only stun effect that doesn't have a use limit and hits more than one enemy. Damn right she gonna abuse this.

It's during this mission that Bones and Jaimas hit upon the deadliest attack yet:

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BRO FIST. By using Animousity and Agile Riposte, Jaimas and Bones can double counter any baddie that thinks he's being clever with piercing our ranks. Here, the pair makes a Chevalier have a really shitty day.

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It's not my imagination: The fucking enemy encounters are getting worse.

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United around the fire, the team prepares to take a nap in Sable's wagon while Ruin questions how much gear Sable tucks down her cleavage. Sable informs her that anyone who tries digging around without Sable's permission risks pulling forth naught but a twisted reflection of their darkest fears. Our heroes dare not contest this claim and the night passes without incident.

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Eventually, the team reaches the Baron, and the crit bonus nonsense was unspeakably kind to this miserable little fucker.

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With Crowd Pleaser being able to hit everyone, and half this asshole's attacks being able to cause horror or bleed, this guy became much more of a pest this go-round. Thankfully, BRO FIST is mighty, and quickly helps thin out the enemy ranks as the team pops the eggs he spawns.

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Meanwhile Ruin continues to patch up the others. However, the motherfucker keeps healing himself with The Thirst, and it's seriously making the fight drag. Finally, after almost 14 minutes, Sable throws a set of daggers and the Baron is brought low, for good this time.

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Our reward on this excursion included not only one half of Existential Crisis' Trinket Set, but also the full set for a Grave Robber, which is about to be helpful as hell with where our teams are going.
 
thou struggle so you knoweth live , may this humbled seeker of light aid thy quest to vanquish the all-consuming chaos?

leper pls :3
or plague doctor if that needed more

I actually missed your entry quote. I am sorry for this. We have a Grave Robber opening now that @Meowthkip has moved up to big leagues.

You in?
 
Watch out for some of those new quirks, they can get really irritating.

'Imposter Syndrome' can cause the victim to randomly cry about how 'I'm in over my head' and pass his or her turn in combat. I couldn't figure out why my Flagellant kept stopping to snivel when he wasn't even afflicted until I checked his quirks.
 
Previously on Dankmeme Dungeon: Catch the Fuck Up Edition:

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@lolwut killed the Drowned crew along with @Burned Man, @BillionBisonBucks, and @Andrejborg. We're gradually getting back to where we were. Slowly.

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In today's episode, @Shuu Iwamine, @Andrejborg, @Meowthkip, and the ever-illustrious @Randall Fragg enter the Ruins, looking for fame, fortune, and level-up opportunities.

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We run into the first quest objective in literal seconds. Always a good sign.

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The enemy provides us some resistance, but between blades, guns, and picks, it's nothing we're not prepared for, and even Shuu's being underleveled ain't much of a problem.

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Our Musketeer even gets a few kills of her own on the local baddies. Let those who would stand in the path of her gunfire beware.

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We quickly use 2 of the consecrated essence, but we can't goddamn find the third altar. The group continues their search, rampaging through the delapidated halls. You ever stop and think: "Wow, Null used to live here?" He did, and that sort of scares me a bit.

Fortune smiles upon us soonafter.

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Randomly, checking a goddamned bookshelf just inexplicably gives Shuu Unerring, the single best trait for a Musketeer in the game.

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As our torch supply dwindles, the team cointinues to search for the objective. Finally we pull it off, and the group gains some much-needed treasure and XP. If we can keep up this kind of pace we'll be a threat to our enemies yet.
 
Was I always a Dark Souls Darkwraith? I feel like this is a relatively new thing. Very much ok with it, though. Fuck the Age of Fire.
 
Was I always a Dark Souls Darkwraith? I feel like this is a relatively new thing. Very much ok with it, though. Fuck the Age of Fire.

It's an alternate skin for the Bounty Hunter, which you have always been. I may have a better option for you, though - check convo for details.
 
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Watch out for some of those new quirks, they can get really irritating.

'Imposter Syndrome' can cause the victim to randomly cry about how 'I'm in over my head' and pass his or her turn in combat. I couldn't figure out why my Flagellant kept stopping to snivel when he wasn't even afflicted until I checked his quirks.

Flagellants shouldn't snivel. Did they do away with them only being able to become Rapturous?

As our torch supply dwindles, the team cointinues to search for the objective. Finally we pull it off, and the group gains some much-needed treasure and XP. If we can keep up this kind of pace we'll be a threat to our enemies yet.

Lol @ weeb mods.
 
As the group of @Ol' Slag, @lolwut, @Feline Darkmage, and @Cynical proceed into the Weald, we notice something off, as Lolwut shows his true form at last, and what truly lies beneath the biting pear.

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Many in the Hamlet are here for their own reasons. Some are here for glory, for wealth, or for redemption. But there's one who has encountered that which lies beneath the manor, has survived, escaped, and is now prepared to go back into the depths. A former soldier, sent from the capital garrison ages ago, and who entered the Darkest Dungeon to put the Ancestor to the sword. Where others fell, this lone warrior advanced. In many ways, he could be seen as the alternative to our own @Burned Man, and the two naturally hit it off immediately.

But when he left the dungeon, he was not the same. Parasitic growth infested his armor and weapon alike. Yet while it scourged his body and mind, Lolwut did not knuckle under, for he knew that those who would fight the creatures of the dungeon would need his aid. The enemy is brutal, without number and without mercy - but he would be worse.

Rip and tear, until it is done.

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Shockingly tough, the Slayer is a unique new hero from the dude who brought us the Omen Seeker and Cataphract mods. If you didn't get the references, go back to meme school. But as a hero he's a bizarre one and a lot of fun, using a shotgun and the parasitic growth in his body to assail foes with all manner of carnage. He moves around a lot, making him similar to @Computery Guy and @Ol' Slag. He builds up damage and critical rate, over time, and then...

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Can cut loose with the very same particle beam attack used by the most powerful foes of the Darkest Dungeon (specifically the Mammoth Cyst's Bulging Gaze), much as how Computery can use Finale after protracted setup. Such a powerful attack takes its toll, however, and Lolwut must use his most powerful attack sparingly, lest he take much more damage than even his enhanced constitution can mitigate.

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When not obliterating everything in melee or with lasers, Lolwut employs his powerful blunderbuss to give enemies the business.

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Because of his toughness and synergy, his natural partner in crime is Ol' Slag, who also shuffles and can perform setups and coup de graces to take advantage of Lolwut's openings.

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Two idiots at the front shuffling like crazy means a need for healing, and Feline Darkmage delivers since she's one of the few that can do so from every rank but one (the frontmost row).

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Meanwhile Slag shows these clowns how it's done. He was fortunate and developed a new trait recently: He can break stealth automatically. By blade or bullet, there is no escape from Ol' Slag. In fact, this trait's so powerful that you're only allowed one character per roster with it!

We're gradually fleshing out the team as we press on towards dealing with the remaining Veteran and Champion zones.
 
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